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https://github.com/libretro/scummvm.git
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108 lines
3.1 KiB
C++
108 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "pink/cursor_mgr.h"
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#include "pink/pink.h"
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#include "pink/objects/pages/page.h"
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#include "pink/objects/actors/cursor_actor.h"
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namespace Pink {
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CursorMgr::CursorMgr(PinkEngine *game, Page *page)
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: _actor(nullptr), _page(page), _game(game),
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_time(0), _isPlayingAnimation(false),
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_isSecondFrame(false), _firstFrameIndex(0) {}
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void CursorMgr::setCursor(uint index, const Common::Point point, const Common::String &itemName) {
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switch (index) {
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case kClickableFirstFrameCursor:
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case kPDAClickableFirstFrameCursor:
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startAnimation(index);
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hideItem();
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break;
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case kHoldingItemCursor:
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_game->setCursor(index);
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_isPlayingAnimation = false;
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showItem(itemName, point);
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break;
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default:
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_game->setCursor(index);
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_isPlayingAnimation = false;
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hideItem();
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break;
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}
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}
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void CursorMgr::update() {
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if (!_isPlayingAnimation)
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return;
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uint newTime = _game->getTotalPlayTime();
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if (newTime - _time > kCursorsUpdateTime) {
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_time = newTime;
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_isSecondFrame = !_isSecondFrame;
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_game->setCursor(_firstFrameIndex + _isSecondFrame);
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}
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}
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void CursorMgr::setCursor(const Common::String &cursorName, const Common::Point point) {
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uint index;
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if (cursorName == kCursorNameExitLeft)
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index = kExitLeftCursor;
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else if (cursorName == kCursorNameExitRight)
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index = kExitRightCursor;
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else if (cursorName == kCursorNameExitForward || cursorName == kCursorNameExitUp || cursorName == kCursorNameExit)
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index = kExitForwardCursor;
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else if (cursorName == kCursorNameExitBackWards)
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index = kExitDownCursor;
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else {
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warning("%s UNKNOWN CURSOR", cursorName.c_str());
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index = kExitForwardCursor;
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}
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setCursor(index, point, "");
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}
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void CursorMgr::hideItem() {
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if (_actor)
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_actor->setAction(kHideAction);
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}
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void CursorMgr::startAnimation(uint index) {
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if (_isPlayingAnimation)
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return;
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_game->setCursor(index);
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_time = _game->getTotalPlayTime();
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_firstFrameIndex = index;
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_isPlayingAnimation = true;
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_isSecondFrame = false;
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}
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void CursorMgr::showItem(const Common::String &itemName, const Common::Point point) {
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if (!_actor)
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_actor = static_cast<CursorActor *>(_page->findActor(kCursor));
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_actor->setCursorItem(itemName, point);
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}
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} // End of namespace Pink
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