scummvm/engines/pink/cursor_mgr.cpp
2018-06-30 23:49:27 +03:00

108 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "pink/cursor_mgr.h"
#include "pink/pink.h"
#include "pink/objects/pages/page.h"
#include "pink/objects/actors/cursor_actor.h"
namespace Pink {
CursorMgr::CursorMgr(PinkEngine *game, Page *page)
: _actor(nullptr), _page(page), _game(game),
_time(0), _isPlayingAnimation(false),
_isSecondFrame(false), _firstFrameIndex(0) {}
void CursorMgr::setCursor(uint index, const Common::Point point, const Common::String &itemName) {
switch (index) {
case kClickableFirstFrameCursor:
case kPDAClickableFirstFrameCursor:
startAnimation(index);
hideItem();
break;
case kHoldingItemCursor:
_game->setCursor(index);
_isPlayingAnimation = false;
showItem(itemName, point);
break;
default:
_game->setCursor(index);
_isPlayingAnimation = false;
hideItem();
break;
}
}
void CursorMgr::update() {
if (!_isPlayingAnimation)
return;
uint newTime = _game->getTotalPlayTime();
if (newTime - _time > kCursorsUpdateTime) {
_time = newTime;
_isSecondFrame = !_isSecondFrame;
_game->setCursor(_firstFrameIndex + _isSecondFrame);
}
}
void CursorMgr::setCursor(const Common::String &cursorName, const Common::Point point) {
uint index;
if (cursorName == kCursorNameExitLeft)
index = kExitLeftCursor;
else if (cursorName == kCursorNameExitRight)
index = kExitRightCursor;
else if (cursorName == kCursorNameExitForward || cursorName == kCursorNameExitUp || cursorName == kCursorNameExit)
index = kExitForwardCursor;
else if (cursorName == kCursorNameExitBackWards)
index = kExitDownCursor;
else {
warning("%s UNKNOWN CURSOR", cursorName.c_str());
index = kExitForwardCursor;
}
setCursor(index, point, "");
}
void CursorMgr::hideItem() {
if (_actor)
_actor->setAction(kHideAction);
}
void CursorMgr::startAnimation(uint index) {
if (_isPlayingAnimation)
return;
_game->setCursor(index);
_time = _game->getTotalPlayTime();
_firstFrameIndex = index;
_isPlayingAnimation = true;
_isSecondFrame = false;
}
void CursorMgr::showItem(const Common::String &itemName, const Common::Point point) {
if (!_actor)
_actor = static_cast<CursorActor *>(_page->findActor(kCursor));
_actor->setCursorItem(itemName, point);
}
} // End of namespace Pink