scummvm/engines/gob/init.cpp
2007-07-30 15:53:38 +00:00

231 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/init.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/cdrom.h"
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/palanim.h"
#include "gob/sound.h"
#include "gob/video.h"
#include "gob/videoplayer.h"
namespace Gob {
const char *Init::_fontNames[] = { "jeulet1.let", "jeulet2.let", "jeucar1.let", "jeumath.let" };
Init::Init(GobEngine *vm) : _vm(vm) {
_palDesc = 0;
}
void Init::cleanup(void) {
_vm->_video->freeDriver();
_vm->_global->_primarySurfDesc = 0;
_vm->_snd->speakerOff();
_vm->_snd->stopSound(0);
_vm->_dataIO->closeDataFile();
}
void Init::initGame(const char *totName) {
int16 handle2;
int16 handle;
int16 imdHandle;
char *infBuf;
char *infPtr;
char *infEnd;
char buffer[20];
int32 varsCount;
initVideo();
handle2 = _vm->_dataIO->openData("intro.stk");
if (handle2 >= 0) {
_vm->_dataIO->closeData(handle2);
_vm->_dataIO->openDataFile("intro.stk");
}
_vm->_util->initInput();
_vm->_video->initPrimary(_vm->_global->_videoMode);
_vm->_global->_mouseXShift = 1;
_vm->_global->_mouseYShift = 1;
_vm->_game->_totTextData = 0;
_vm->_game->_totFileData = 0;
_vm->_game->_totResourceTable = 0;
_vm->_global->_inter_variables = 0;
_vm->_global->_inter_variablesSizes = 0;
_palDesc = new Video::PalDesc;
_vm->validateVideoMode(_vm->_global->_videoMode);
_vm->_global->_setAllPalette = true;
_palDesc->vgaPal = _vm->_draw->_vgaPalette;
_palDesc->unused1 = _vm->_draw->_unusedPalette1;
_palDesc->unused2 = _vm->_draw->_unusedPalette2;
_vm->_video->setFullPalette(_palDesc);
for (int i = 0; i < 8; i++)
_vm->_draw->_fonts[i] = 0;
handle = _vm->_dataIO->openData("intro.inf");
if (handle < 0) {
for (int i = 0; i < 4; i++) {
handle2 = _vm->_dataIO->openData(_fontNames[i]);
if (handle2 >= 0) {
_vm->_dataIO->closeData(handle2);
_vm->_draw->_fonts[i] = _vm->_util->loadFont(_fontNames[i]);
}
}
} else {
_vm->_dataIO->closeData(handle);
infPtr = (char *) _vm->_dataIO->getData("intro.inf");
infBuf = infPtr;
infEnd = infBuf + _vm->_dataIO->getDataSize("intro.inf");
for (int i = 0; i < 4; i++, infPtr++) {
int j;
for (j = 0; infPtr < infEnd && *infPtr >= ' '; j++, infPtr++)
buffer[j] = *infPtr;
buffer[j] = 0;
strcat(buffer, ".let");
handle2 = _vm->_dataIO->openData(buffer);
if (handle2 >= 0) {
_vm->_dataIO->closeData(handle2);
_vm->_draw->_fonts[i] = _vm->_util->loadFont(buffer);
}
if ((infPtr + 1) >= infEnd)
break;
infPtr++;
}
delete[] infBuf;
}
if (totName) {
strncpy0(buffer, totName, 15);
strcat(buffer, ".tot");
} else
strncpy0(buffer, _vm->_startTot, 19);
handle = _vm->_dataIO->openData(buffer);
if (handle >= 0) {
// Get variables count
_vm->_dataIO->seekData(handle, 0x2C, SEEK_SET);
varsCount = _vm->_dataIO->readUint16(handle);
_vm->_dataIO->closeData(handle);
_vm->_global->_inter_variables = new byte[varsCount * 4];
_vm->_global->_inter_variablesSizes = new byte[varsCount * 4];
_vm->_global->clearVars(varsCount);
strcpy(_vm->_game->_curTotFile, buffer);
_vm->_cdrom->testCD(1, "GOB");
_vm->_cdrom->readLIC("gob.lic");
// Search for a Coktel logo animation or image to display
imdHandle = _vm->_dataIO->openData("coktel.imd");
if (imdHandle >= 0) {
_vm->_dataIO->closeData(imdHandle);
_vm->_draw->initScreen();
_vm->_draw->_cursorIndex = -1;
_vm->_util->longDelay(200); // Letting everything settle
if (_vm->_vidPlayer->openVideo("coktel.imd")) {
_vm->_vidPlayer->play();
_vm->_vidPlayer->closeVideo();
}
_vm->_draw->closeScreen();
} else if ((imdHandle = _vm->_dataIO->openData("coktel.clt")) >= 0) {
_vm->_draw->initScreen();
_vm->_util->clearPalette();
_vm->_dataIO->readData(imdHandle, (byte *) _vm->_draw->_vgaPalette, 768);
_vm->_dataIO->closeData(imdHandle);
imdHandle = _vm->_dataIO->openData("coktel.ims");
if (imdHandle >= 0) {
byte *sprBuf;
_vm->_dataIO->closeData(imdHandle);
sprBuf = _vm->_dataIO->getData("coktel.ims");
_vm->_video->drawPackedSprite(sprBuf, 320, 200, 0, 0, 0,
_vm->_draw->_frontSurface);
_vm->_palAnim->fade(_palDesc, 0, 0);
_vm->_util->delay(500);
delete[] sprBuf;
}
_vm->_draw->closeScreen();
}
_vm->_game->start();
_vm->_cdrom->stopPlaying();
_vm->_cdrom->freeLICbuffer();
delete[] _vm->_global->_inter_variables;
delete[] _vm->_global->_inter_variablesSizes;
delete[] _vm->_game->_totFileData;
if (_vm->_game->_totTextData) {
if (_vm->_game->_totTextData->items)
delete[] _vm->_game->_totTextData->items;
delete _vm->_game->_totTextData;
}
if (_vm->_game->_totResourceTable) {
delete[] _vm->_game->_totResourceTable->items;
delete _vm->_game->_totResourceTable;
}
}
for (int i = 0; i < 4; i++) {
if (_vm->_draw->_fonts[i] != 0)
_vm->_util->freeFont(_vm->_draw->_fonts[i]);
}
delete _palDesc;
_vm->_dataIO->closeDataFile();
_vm->_video->initPrimary(-1);
cleanup();
}
} // End of namespace Gob