scummvm/engines/gob/video.cpp
Sven Hesse 09c2ea82de - Separated game type and features
- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults

svn-id: r28185
2007-07-24 23:24:40 +00:00

449 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "graphics/cursorman.h"
#include "gob/gob.h"
#include "gob/video.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/draw.h"
#include "gob/driver_vga.h"
namespace Gob {
SurfaceDesc::SurfaceDesc(int16 vidMode, int16 width, int16 height,
byte *vidMem) : _width(width), _height(height) {
if (vidMem) {
_vidMode = vidMode;
_ownVidMem = false;
_vidMem = vidMem;
} else {
_vidMode = vidMode;
_ownVidMem = true;
_vidMem = new byte[width * height];
assert(_vidMem);
memset(_vidMem, 0, width * height);
}
}
void SurfaceDesc::setVidMem(byte *vidMem) {
assert(vidMem);
if (hasOwnVidMem())
delete[] _vidMem;
_ownVidMem = false;
_vidMem = vidMem;
}
void SurfaceDesc::resize(int16 width, int16 height) {
if (hasOwnVidMem())
delete[] _vidMem;
_width = width;
_height = height;
_ownVidMem = true;
_vidMem = new byte[width * height];
assert(_vidMem);
memset(_vidMem, 0, width * height);
}
void SurfaceDesc::swap(SurfaceDesc &surf) {
SWAP(_width, surf._width);
SWAP(_height, surf._height);
SWAP(_vidMode, surf._vidMode);
SWAP(_ownVidMem, surf._ownVidMem);
SWAP(_vidMem, surf._vidMem);
}
Video::Video(GobEngine *vm) : _vm(vm) {
_doRangeClamp = false;
_videoDriver = 0;
_surfWidth = 320;
_surfHeight = 200;
_scrollOffsetX = 0;
_scrollOffsetY = 0;
_splitHeight1 = 200;
_splitHeight2 = 0;
_splitStart = 0;
_curSparse = 0;
_lastSparse = 0xFFFFFFFF;
}
char Video::initDriver(int16 vidMode) {
if (_videoDriver)
return 1;
_videoDriver = new VGAVideoDriver();
return 1;
}
void Video::freeDriver() {
delete _videoDriver;
}
void Video::initPrimary(int16 mode) {
if ((mode != 3) && (mode != -1))
_vm->validateVideoMode(mode);
_vm->validateVideoMode(_vm->_global->_videoMode);
if (mode == -1)
mode = 3;
_vm->_global->_oldMode = mode;
if (mode != 3)
Video::initDriver(mode);
if (mode != 3) {
initSurfDesc(mode, _surfWidth, _surfHeight, PRIMARY_SURFACE);
if (!_vm->_global->_dontSetPalette)
Video::setFullPalette(_vm->_global->_pPaletteDesc);
}
}
SurfaceDesc *Video::initSurfDesc(int16 vidMode, int16 width, int16 height,
int16 flags) {
SurfaceDesc *descPtr = 0;
if (flags & PRIMARY_SURFACE)
assert((width == _surfWidth) && (height == _surfHeight));
_vm->validateVideoMode(vidMode);
if (flags & PRIMARY_SURFACE) {
_vm->_global->_primaryWidth = width;
_vm->_global->_mouseMaxCol = width;
_vm->_global->_primaryHeight = height;
_vm->_global->_mouseMaxRow = height;
descPtr = _vm->_global->_primarySurfDesc;
descPtr->resize(width, height);
descPtr->_vidMode = vidMode;
} else {
assert(!(flags & DISABLE_SPR_ALLOC));
if (!(flags & SCUMMVM_CURSOR))
width = (width + 7) & 0xFFF8;
descPtr = new SurfaceDesc(vidMode, width, height);
}
return descPtr;
}
void Video::retrace(bool mouse) {
if (mouse)
CursorMan.showMouse((_vm->_draw->_showCursor & 2) != 0);
if (_vm->_global->_primarySurfDesc) {
g_system->copyRectToScreen(_vm->_global->_primarySurfDesc->getVidMem() +
_scrollOffsetY * _surfWidth + _scrollOffsetX, _surfWidth,
0, 0, _vm->_width, _splitHeight1);
if (_splitHeight2 > 0)
g_system->copyRectToScreen(_vm->_global->_primarySurfDesc->getVidMem() +
_splitStart * _surfWidth, _surfWidth, 0,
_vm->_height - _splitHeight2, _vm->_width, _splitHeight2);
g_system->updateScreen();
}
}
void Video::waitRetrace(bool mouse) {
uint32 time;
time = _vm->_util->getTimeKey();
retrace(mouse);
_vm->_util->delay(MAX(1, 10 - (int)(_vm->_util->getTimeKey() - time)));
}
void Video::sparseRetrace(int max) {
uint32 timeKey = _vm->_util->getTimeKey();
if ((_curSparse++ > max) || ((timeKey - _lastSparse) > 1000)) {
_curSparse = 0;
retrace(false);
}
_lastSparse = timeKey;
}
void Video::putPixel(int16 x, int16 y, int16 color, SurfaceDesc *dest) {
if ((x >= dest->getWidth()) || (x < 0) ||
(y >= dest->getHeight()) || (y < 0))
return;
_videoDriver->putPixel(x, y, color, dest);
}
void Video::fillRect(SurfaceDesc *dest, int16 left, int16 top, int16 right,
int16 bottom, int16 color) {
if (_doRangeClamp) {
if (left > right)
SWAP(left, right);
if (top > bottom)
SWAP(top, bottom);
if ((left >= dest->getWidth()) || (right < 0) ||
(top >= dest->getHeight()) || (bottom < 0))
return;
left = CLIP(left, (int16) 0, (int16) (dest->getWidth() - 1));
top = CLIP(top, (int16) 0, (int16) (dest->getHeight() - 1));
right = CLIP(right, (int16) 0, (int16) (dest->getWidth() - 1));
bottom = CLIP(bottom, (int16) 0, (int16) (dest->getHeight() - 1));
}
_videoDriver->fillRect(dest, left, top, right, bottom, color);
}
void Video::drawLine(SurfaceDesc *dest, int16 x0, int16 y0, int16 x1,
int16 y1, int16 color) {
if ((x0 == x1) || (y0 == y1))
Video::fillRect(dest, x0, y0, x1, y1, color);
else
_videoDriver->drawLine(dest, x0, y0, x1, y1, color);
}
/*
* The original's version of the Bresenham Algorithm was a bit "unclean"
* and produced strange edges at 45, 135, 225 and 315 degrees, so using the
* version found in the Wikipedia article about the
* "Bresenham's line algorithm" instead
*/
void Video::drawCircle(SurfaceDesc *dest, int16 x0, int16 y0,
int16 radius, int16 color) {
int16 f = 1 - radius;
int16 ddFx = 0;
int16 ddFy = -2 * radius;
int16 x = 0;
int16 y = radius;
putPixel(x0, y0 + radius, color, dest);
putPixel(x0, y0 - radius, color, dest);
putPixel(x0 + radius, y0, color, dest);
putPixel(x0 - radius, y0, color, dest);
while (x < y) {
if (f >= 0) {
y--;
ddFy += 2;
f += ddFy;
}
x++;
ddFx += 2;
f += ddFx + 1;
putPixel(x0 + x, y0 + y, color, dest);
putPixel(x0 - x, y0 + y, color, dest);
putPixel(x0 + x, y0 - y, color, dest);
putPixel(x0 - x, y0 - y, color, dest);
putPixel(x0 + y, y0 + x, color, dest);
putPixel(x0 - y, y0 + x, color, dest);
putPixel(x0 + y, y0 - x, color, dest);
putPixel(x0 - y, y0 - x, color, dest);
}
}
void Video::clearSurf(SurfaceDesc *dest) {
Video::fillRect(dest, 0, 0, dest->getWidth() - 1, dest->getHeight() - 1, 0);
}
void Video::drawSprite(SurfaceDesc *source, SurfaceDesc *dest,
int16 left, int16 top, int16 right, int16 bottom, int16 x, int16 y, int16 transp) {
int16 destRight;
int16 destBottom;
if (_doRangeClamp) {
if (left > right)
SWAP(left, right);
if (top > bottom)
SWAP(top, bottom);
if ((left >= source->getWidth()) || (right < 0) ||
(top >= source->getHeight()) || (bottom < 0))
return;
if (left < 0) {
x -= left;
left = 0;
}
if (top < 0) {
y -= top;
top = 0;
}
right = CLIP(right, (int16) 0, (int16) (source->getWidth() - 1));
bottom = CLIP(bottom, (int16) 0, (int16) (source->getHeight() - 1));
if (right - left >= source->getWidth())
right = left + source->getWidth() - 1;
if (bottom - top >= source->getHeight())
bottom = top + source->getHeight() - 1;
if (x < 0) {
left -= x;
x = 0;
}
if (y < 0) {
top -= y;
y = 0;
}
if ((x >= dest->getWidth()) || (left > right) ||
(y >= dest->getHeight()) || (top > bottom))
return;
destRight = x + right - left;
destBottom = y + bottom - top;
if (destRight >= dest->getWidth())
right -= destRight - dest->getWidth() + 1;
if (destBottom >= dest->getHeight())
bottom -= destBottom - dest->getHeight() + 1;
}
_videoDriver->drawSprite(source, dest, left, top, right, bottom, x, y, transp);
}
void Video::drawLetter(int16 item, int16 x, int16 y, FontDesc *fontDesc,
int16 color1, int16 color2, int16 transp, SurfaceDesc *dest) {
byte *dataPtr;
byte *itemData;
int16 itemSize;
int16 newItem;
int16 curItem;
int16 newItemPos;
int16 curItemPos;
if (fontDesc->endItem == 0) {
itemSize = fontDesc->itemSize + 3;
dataPtr = fontDesc->dataPtr;
// startItem
curItem = READ_LE_UINT16(dataPtr - 2) - 1;
curItemPos = 0;
do {
newItemPos = ((curItemPos + curItem) / 2) * itemSize;
itemData = fontDesc->dataPtr + newItemPos;
newItem = (READ_LE_UINT16(itemData) & 0x7FFF);
if (item > newItem)
curItem = newItemPos - 1;
else
curItemPos = newItemPos + 1;
} while ((newItem != item) && (curItemPos <= curItem));
if (newItem != item)
return;
fontDesc->dataPtr = itemData + 3;
item = 0;
}
_videoDriver->drawLetter((unsigned char) item, x, y, fontDesc, color1, color2, transp, dest);
}
void Video::drawPackedSprite(byte *sprBuf, int16 width, int16 height,
int16 x, int16 y, int16 transp, SurfaceDesc *dest) {
if (spriteUncompressor(sprBuf, width, height, x, y, transp, dest))
return;
_vm->validateVideoMode(dest->_vidMode);
_videoDriver->drawPackedSprite(sprBuf, width, height, x, y, transp, dest);
}
void Video::drawPackedSprite(const char *path, SurfaceDesc *dest, int width) {
byte *data;
data = _vm->_dataIO->getData(path);
drawPackedSprite(data, width, dest->getHeight(), 0, 0, 0, dest);
delete[] data;
}
void Video::setPalElem(int16 index, char red, char green, char blue,
int16 unused, int16 vidMode) {
byte pal[4];
_vm->validateVideoMode(vidMode);
_vm->_global->_redPalette[index] = red;
_vm->_global->_greenPalette[index] = green;
_vm->_global->_bluePalette[index] = blue;
setPalColor(pal, red, green, blue);
g_system->setPalette(pal, index, 1);
}
void Video::setPalette(PalDesc *palDesc) {
byte pal[1024];
int16 numcolors;
_vm->validateVideoMode(_vm->_global->_videoMode);
numcolors = _vm->_global->_setAllPalette ? 256 : 16;
for (int i = 0; i < numcolors; i++)
setPalColor(pal + i * 4, palDesc->vgaPal[i]);
g_system->setPalette(pal, 0, numcolors);
}
void Video::setFullPalette(PalDesc *palDesc) {
if (_vm->_global->_setAllPalette) {
byte pal[1024];
Color *colors = palDesc->vgaPal;
for (int i = 0; i < 256; i++) {
_vm->_global->_redPalette[i] = colors[i].red;
_vm->_global->_greenPalette[i] = colors[i].green;
_vm->_global->_bluePalette[i] = colors[i].blue;
setPalColor(pal + i * 4, colors[i]);
}
g_system->setPalette(pal, 0, 256);
} else
Video::setPalette(palDesc);
}
void Video::setPalette(Color *palette) {
Color *palBak;
bool setAllPalBak;
palBak = _vm->_global->_pPaletteDesc->vgaPal;
setAllPalBak = _vm->_global->_setAllPalette;
_vm->_global->_pPaletteDesc->vgaPal = palette;
_vm->_global->_setAllPalette = true;
setFullPalette(_vm->_global->_pPaletteDesc);
_vm->_global->_setAllPalette = setAllPalBak;
_vm->_global->_pPaletteDesc->vgaPal = palBak;
}
} // End of namespace Gob