mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
e4feebe3f7
svn-id: r29304
651 lines
25 KiB
Plaintext
651 lines
25 KiB
Plaintext
For a more comprehensive changelog for the latest experimental SVN code, see:
|
|
http://scummvm.sourceforge.net/daily/ChangeLog
|
|
|
|
0.11.0 (????-??-??)
|
|
New Games:
|
|
- Added support for Elvira: Mistress of the Dark.
|
|
- Added support for Elvira 2: The Jaws of Cerberus.
|
|
- Added support for I Have no Mouth, and I Must Scream.
|
|
- Added support for preAGI game Troll's Tale.
|
|
|
|
General:
|
|
- Added ARM assembly routines for code in the sound mixer and SCUMM
|
|
video playback, resulting in some nice speedups on several ports.
|
|
- Improved the way keyboard input is handled internally, resolving
|
|
some odd quirks in some game / port combinations.
|
|
- Added optional 'confirm exit' dialog to the SDL backend.
|
|
|
|
AGOS:
|
|
- Fixed crashes related to OmniTV playback in The Feeble Files.
|
|
|
|
Broken Sword 1:
|
|
- Added support for FLAC encoded music.
|
|
|
|
IRIX:
|
|
- Added DMedia MIDI driver for IRIX.
|
|
|
|
SCUMM:
|
|
- Added subtitle skipping (via '.' key) in older games which didn't have
|
|
this feature so far (e.g. Zak, MM, Indy3, Loom).
|
|
- Added support for Chinese COMI.
|
|
|
|
SAGA:
|
|
- Added support for compressed sound effects, voices and music.
|
|
|
|
Kyrandia:
|
|
- Added support for Macintosh version.
|
|
|
|
WinCE Port:
|
|
- Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
|
|
- Plugins now supported for WinCE.
|
|
|
|
0.10.0 (2007-06-20)
|
|
New Games:
|
|
- Added Cinematique evo 1 engine. Currently only Future Wars is supported.
|
|
- Added Touche: The Adventures of the Fifth Musketeer engine.
|
|
- Added support for Gobliins 2.
|
|
- Added support for Simon the Sorcerer's Puzzle Pack.
|
|
- Added support for Ween: The Prophecy.
|
|
- Added support for Bargon Attack.
|
|
- Added Sierra AGI engine.
|
|
- Added support for Goblins 3.
|
|
- Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
|
|
|
|
General:
|
|
- Added dialog which allows the user to select the GUI theme on runtime.
|
|
- Added 'Mass Add' feature to the Launcher, which allows you to scan for
|
|
all games in all subdirectories of a given directory (to use it, press
|
|
shift then click on "Add Game").
|
|
- Improved the way the auto detector generates target names, it now takes
|
|
a game's variant, language and platform into account.
|
|
- Improved compression for DXA movies.
|
|
- Keyboard repeat is now handled in a centralized way, rather than on a
|
|
case-by-case basis. (Simply put, all engines now have keyboard repeat.)
|
|
|
|
Broken Sword 1:
|
|
- Added support for DXA cutscenes.
|
|
- Added support for Macintosh version.
|
|
|
|
Broken Sword 2:
|
|
- Added support for DXA cutscenes.
|
|
- Added "fast mode" (use Ctrl-f to toggle).
|
|
|
|
Queen:
|
|
- Added support for Amiga versions.
|
|
- Fixed some sound glitches.
|
|
|
|
SCUMM:
|
|
- Added support for non-interactive demos of HE games (CUP).
|
|
- Improved A/V syncing in SMUSH videos (affects Dig, FT, COMI).
|
|
- Improved speed of the NES sound code.
|
|
- Fixed many (sometimes serious) actor walking issues, specifically
|
|
in Zak McKracken and Maniac Mansion, by rewriting the walking code
|
|
for these games.
|
|
- Fixed several other issues.
|
|
- Added support for DXA movies playback in HE games.
|
|
|
|
Simon:
|
|
- Renamed Simon engine to AGOS.
|
|
|
|
Kyrandia:
|
|
- Added support for FM-Towns version (both English and Japanese).
|
|
|
|
BASS:
|
|
- Fixed long-standing font bug. We were using the control panel font for
|
|
LINC space and terminals, and the LINC font in the control panel. This
|
|
caused many character glitches (some of which we used to work around) in
|
|
LINC space and terminals, particularly in non-English languages.
|
|
|
|
Nintendo DS Port:
|
|
- New engines supported: AGI, CINE, and SAGA
|
|
- Option to show the mouse cursor
|
|
- Word completion on keyboard for AGI games
|
|
- Plenty of optimisations
|
|
|
|
Symbian Port:
|
|
- Added support for MP3 to S60v3 and UIQ3 versions.
|
|
- Switched to SDL 1.2.11 for bug fixes and improvements
|
|
- Improved performance for S60v3 and UIQ3 using ARM target.
|
|
- Limited support for pre Symbian OS9 devices due to compiler issues.
|
|
- Updated key mapping handling.
|
|
|
|
WinCE Port:
|
|
- Switched to using a GCC toolchain for building.
|
|
- Major update to the SDL lib. Better, faster, more compatible :-)
|
|
The included fixes are too numerous to mention here.
|
|
Most of the updates in this version have concentrated on infrastructure.
|
|
This leads to faster execution, greatly increased compatibility and
|
|
OS friendliness - especially for keyboard/mouse input and display
|
|
handling (f.ex. no more popups during gameplay) -.
|
|
|
|
Windows Port:
|
|
- The default location of the config file changed, to support multi-user
|
|
systems.
|
|
|
|
PalmOS Port:
|
|
- Now using PalmOS Porting SDK which enables use of the C standard library
|
|
|
|
0.9.1 (2006-10-29)
|
|
New Ports:
|
|
- Added Nintendo DS port.
|
|
- Added GP2X port.
|
|
- Added GP32 port.
|
|
|
|
General:
|
|
- Fixed potential garbage and/or crash in debug console.
|
|
- Removed restriction on 27 games per game id when added via launcher.
|
|
|
|
SCUMM:
|
|
- Improved support for international versions of HE games.
|
|
- Fixed rare actor drawing glitches.
|
|
- Fixed path finding during smart star challendge in Big Thinkers 1st Grade.
|
|
- Fixed graphical glitches in stomach location of Pajama Sam 3.
|
|
- Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
|
|
Time.
|
|
- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
|
|
- Fixed crash in MM NES when clicking on top screen area
|
|
- Now it is possible to turn on or off subtitles during SMUSH movies
|
|
|
|
Simon:
|
|
- Improved support for international versions of the Feeble Files.
|
|
- Fixed undefined behaviour when loading music.
|
|
- Fixed crash when displaying some subtitles in the Feeble Files.
|
|
- Fixed crackling sound in Mac version of Feeble Files
|
|
|
|
BASS:
|
|
- Fixed character spacing in LINC terminals in floppy version v0.0303
|
|
- Fixed a regression which caused incorrect adlib music emulation
|
|
|
|
Broken Sword 1:
|
|
- Fixed speech-related crashes.
|
|
|
|
Broken Sword 2:
|
|
- More robust handling of the optional startup.inf file.
|
|
|
|
Kyrandia:
|
|
- Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
|
|
not being as smooth as before.
|
|
- Fixed a tiny graphics glitch in the Kyrandia intro.
|
|
- Improved screen update handling, speeds up drawing on small devices.
|
|
- Improved resource loading, faster startup.
|
|
|
|
PSP Port:
|
|
- Fixed crashes during scrolling scenes in certain SCUMM games.
|
|
- Added saving of thumbnail in SCUMM savegames.
|
|
|
|
PS2 Port:
|
|
- Overlay uses higher resolution now.
|
|
- Can boot from USB, HDD etc. as well.
|
|
|
|
WinCE Port:
|
|
- Several bugfixes
|
|
- Re-add support for 2002 based devices
|
|
|
|
0.9.0 (2006-06-25)
|
|
New Games:
|
|
- Added kyra engine (for the Kyrandia series). Currently only the first
|
|
part of the series is supported.
|
|
- Added support for The Feeble Files
|
|
|
|
General:
|
|
- Switched from CVS to Subversion.
|
|
- Restructured our source tree partially.
|
|
- Fixed a bug that prevented you from overriding the scaler from the command
|
|
line for 640x480 games.
|
|
- Added subtitle configuration controls to the Launcher options dialogs.
|
|
- GUI was completely redesigned and is now themeable.
|
|
|
|
SCUMM:
|
|
- Rewrote the detection code, for improved accuracy and better support of
|
|
fan translations. It should now work much better on games with unknown
|
|
MD5.
|
|
- Added subtitle configuration controls to the options dialog.
|
|
- Fixed graphical glitches in several HE games.
|
|
- Fixed palette glitches in Big Thinkers 1st Grade.
|
|
- Fixed songs in the kitchen of Pajama Sam 1.
|
|
|
|
SAGA
|
|
- Fixed sound distortion in the Inherit the Earth demo.
|
|
|
|
Simon
|
|
- Improved Hebrew support
|
|
- Lots of long-overdue cleanups and re-structuring were made to accomodate
|
|
for The Feeble Files.
|
|
- Fixed a rare MIDI bug that would cause a channel to change volume without
|
|
adjusting it to the master volume.
|
|
- Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech)
|
|
- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
|
|
|
|
Broken Sword 1:
|
|
- Added support for the --save-slot option.
|
|
|
|
Broken Sword 2:
|
|
- Major rewrite of how game resources are accessed in memory. This
|
|
should fix alignment issues reported on some platforms.
|
|
- Missing data files are handled more gracefully.
|
|
|
|
WinCE Port:
|
|
- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel not shown (n0p)
|
|
- Added: PocketPC: Right click by double-tapping (n0p)
|
|
- Fixed: All: Clipping issues in some cases
|
|
- Added: PocketPC: Mouse emulation using keys
|
|
- Added: Smartphones: Virtual keyboard popup
|
|
- Fixed: Smartphones: Incorrect screen blit in SDL port
|
|
- Added: All: Mouse cursor visible on panel if using emulated mouse
|
|
- Added: All: Inverse landscape mode
|
|
- Fixed: PocketPC: Dialogs cut-off/not redrawn
|
|
|
|
0.8.2 (2006-02-08)
|
|
General:
|
|
- Fixed OS X bundle building when using GCC 3.3.
|
|
|
|
SCUMM:
|
|
- Added support for rotating and scaling of sprites in HE games.
|
|
|
|
Sword2:
|
|
- Fixed last-minute crash when playing sound effects.
|
|
|
|
WinCE Port:
|
|
- Should fix weird crashes with DOTT stamp and in FOA (#1399830 #1392815)
|
|
- Fixed Monkey Island blocking keyboard panel on Smartphones (thks Knakos)
|
|
- Fixed QVGA Smartphone detection (mean it this time :p)
|
|
- Fixed Smartphone double right click issue.
|
|
|
|
0.8.1 (2006-01-31)
|
|
General:
|
|
- Fixed compiling with GCC 2.95.
|
|
- Fixed LaTeX documentation.
|
|
- Switched to new improved logo which matches new site design.
|
|
- More descriptive game titles in all engines.
|
|
- Fixed crash when trying to apply aspect-ratio correction to games that
|
|
cannot use it.
|
|
- Fixed potential security vulnerability with oversized PATH environment
|
|
variables.
|
|
- Lowered the default gain for the FluidSynth music driver and made it
|
|
configurable.
|
|
|
|
SCUMM:
|
|
- Scrolling fixes in COMI, so it is less CPU-hungry.
|
|
- Added support for Maniac Mansion NES German version.
|
|
- Fixed mouse button states in COMI.
|
|
- Fixed overflow when using control panel for robot in the Dig.
|
|
- Added support for sound code, used by songs in HE games.
|
|
- Improved shadows in later HE games.
|
|
- Fixed subtitles glitches in HE games.
|
|
- Improved music/sound for HE games.
|
|
- Improved support for international versions of HE games.
|
|
- Improved support for Macintosh versions of games.
|
|
- Fixed several minor bugs.
|
|
|
|
BASS:
|
|
- Fix crash when speed/volume sliders are clicked and then dragged out
|
|
of the scummvm window.
|
|
|
|
Gob:
|
|
- Fixed disappearing cursor when level password is typed in
|
|
- Warn user if he tries to run CD version directly from CD under Windows
|
|
|
|
Queen:
|
|
- Fixed charset for Spanish version.
|
|
|
|
SAGA:
|
|
- Fixed digital music playback under BE systems.
|
|
|
|
Simon:
|
|
- Implemented more precise MD5-based game detection.
|
|
- Added Polish support for Simon the Sorcerer 2.
|
|
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
|
|
- Fixed palette delay at the end of Simon the Sorcerer 1.
|
|
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
|
|
|
|
Sword1:
|
|
- Fixed a bug where looping sounds would keep playing during cutscenes or
|
|
when displaying any form of control panel dialog.
|
|
- The save game dialog would erroneously claim an I/O error occurred if the
|
|
savegame list had unused slots, and savegames were compressed.
|
|
- Fixed a scrolling bug which caused the finale sequence to be displayed
|
|
incorrectly.
|
|
|
|
Sword2:
|
|
- Fixes and cleanups to the end credits. The German credits work now.
|
|
- Fixed missing speech/music in the second half of the game, reported to
|
|
happen in some versions of the game.
|
|
|
|
PS2 Port:
|
|
- Completely reworked and now really goes official.
|
|
|
|
PSP Port:
|
|
- Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
|
|
tracks (most notably the CD version of Monkey Island 1), to stop
|
|
functioning properly after a while.
|
|
|
|
WinCE Port:
|
|
- Check backends/wince/README-WinCE for the latest news
|
|
- Fixed disappearing panel when opening a list widget in GUI
|
|
- Knakos patches (QVGA smartphones fix, easier key binding and panel
|
|
switching)
|
|
|
|
0.8.0 (2005-10-30)
|
|
New Games:
|
|
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
|
|
and "Inherit the Earth").
|
|
- Added Gob engine (for the Goblins series). Currently, only the
|
|
first of the Goblins games is supported.
|
|
|
|
New Ports:
|
|
- Added PlayStation 2 port.
|
|
- Added PlayStation Portable (PSP) port.
|
|
- Added AmigaOS 4 port.
|
|
- Added EPOC/SymbianOS port.
|
|
- Added fixes for OS/2 port.
|
|
|
|
General:
|
|
- Reworked cursor handling in SDL backend. Now cursors can have
|
|
their own palette and scaling. This is used by Humongous
|
|
Entertainment games now.
|
|
- Added FluidSynth MIDI driver.
|
|
- Added GUI for the "soundfont" setting. (Currently only used by the
|
|
CoreAudio and FluidSynth MIDI drivers.)
|
|
- The MPEG player could hang if the sound ended prematurely.
|
|
- Improved autoscaling GUI, which takes full advantage of your screen.
|
|
- Fixes for GCC 4.
|
|
|
|
SCUMM:
|
|
- Added support for Mac Humongous Entertainment titles.
|
|
- Added support for multiple filenames/versions using a single target.
|
|
- Implemented CGA and Hercules render modes in early LEC titles.
|
|
- Added dialogs which are shown when you modify the talkspeed or
|
|
music volume using hotkeys.
|
|
- Added support for NES version of Maniac Mansion.
|
|
- Added thumbnail support for savegames.
|
|
- Broke compatibility with HE savegame (HE v71 and upwards only).
|
|
- Added possibility to disable building of HE and SCUMM v7 & v8 games
|
|
support.
|
|
- Fixed the last few known music glitches in Sam & Max. (There are
|
|
still some - probably - minor missing features though.)
|
|
- Added support for Commodore64 version of Zak McKracken
|
|
- Eliminated all demos targets and platform-specific targets. Config
|
|
file is autoupdated.
|
|
|
|
Sword2:
|
|
- Made the resource manager expire resources more intelligently.
|
|
- Improved performance when playing the game from CD instead of hard
|
|
disk.
|
|
- Simplified sound effects handling. Again.
|
|
- Code cleanups and restructuring.
|
|
- Fixed long-standing bug in decompressing sounds from the
|
|
speech/music CLU files. It was generating one sample too many,
|
|
which could be heard as a very slight popping noise at the end of
|
|
some sounds. Files that have been compressed with older versions
|
|
of compress_sword2 will, of course, still have the same error. You
|
|
may want to regenerate them.
|
|
|
|
0.7.1 (2005-03-27)
|
|
General:
|
|
- Added a MT-32 emulator. (It was actually added in 0.7.0 but we
|
|
forgot to put it into the NEWS file :-).
|
|
- Less memory-hungry MPEG movie playback for the Broken Sword games.
|
|
|
|
SCUMM:
|
|
- Fixed wrong actor animation in Full Throttle INSANE
|
|
|
|
Windows Mobile port (PocketPC / Smartphone) :
|
|
- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
|
|
- Better low quality Adlib emulation for FOTAQ
|
|
- Fix randomly broken Hide Toolbar option (thanks iKi)
|
|
- Fix first hardware key mapping (was not displayed before)
|
|
- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
|
|
- Fix Zone key action on Smartphone (now mapped on key 9)
|
|
- Experimental third party VGA mode (SE-VGA) fix
|
|
- Add Key Mapping option in the launcher (Options / Misc / Keys)
|
|
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
|
|
- Fix key mapping issues introduced in 0.7.0
|
|
- Full Throttle interactive action sequences should be more playable.
|
|
- New key mapping option "FT Cheat" to win a Full Throttle action sequence
|
|
- Quit Simon game with 'Action key' on Smartphones
|
|
|
|
Sword2:
|
|
- Fixed crash caused by attempting to play music from CD1 and CD2 at the
|
|
same time.
|
|
- Fixed crash in the cutscene player if the speech file was missing.
|
|
|
|
BASS:
|
|
- Fixed crash when talking to the gardener using spanish text with the
|
|
floppy version.
|
|
|
|
0.7.0 (2004-12-24)
|
|
New Games:
|
|
- Added 26 Humongous Entertainment titles, only a few are completable.
|
|
|
|
General:
|
|
- Added support for FLAC (lossless) encoded audio files
|
|
- Added an 'On Screen Display' to the SDL backend
|
|
- Partially rewrote the backend API
|
|
- Comments and the order of section in config files are preserved now
|
|
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
|
|
and AdvMame2x is MMX accelerated
|
|
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
|
|
- Added 'Extra Path' option allows for a searching an additional datafile
|
|
location (for reencoded cutscenes and the like)
|
|
- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
|
|
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
|
|
- Separate smaller font for the console, allowing for more visible
|
|
information, for example in the SCUMM debugger.
|
|
- Added support for setting output sample rate at run-time, although there
|
|
is currently no GUI for it.
|
|
- The save directory now has a default rather than the current directory on
|
|
some platforms:
|
|
Mac OS X: $HOME/Documents/ScummVM Savegames/
|
|
Other unices: $HOME/.scummvm/
|
|
- Added a new about dialog with scrolling credits
|
|
|
|
SCUMM:
|
|
- Removed the old zak256 target, use zakTowns instead
|
|
- Added native support for Macintosh versions using a special container
|
|
file. This removes the need for using the 'RESCUMM' program
|
|
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
|
|
(matching the original engine)
|
|
- Partially rewrote the text engine, fixing various bugs, especially in
|
|
newer games (The Dig, COMI)
|
|
- Fixed actor drawing glitches in V1 Maniac and Zak
|
|
- Fixed ship-to-ship graphic glitches in COMI
|
|
- Fixed palette glitches in COMI
|
|
|
|
Queen:
|
|
- Fixed some issues with the Dreamcast backend.
|
|
|
|
Sword1:
|
|
- Added support for compressed speech and music.
|
|
- Added support for the demo.
|
|
- Better support for the Czech version.
|
|
- Added workarounds for script and subtitle bugs in some game versions.
|
|
|
|
Sword2:
|
|
- Simplified memory/resource management
|
|
- Simplified sound effects handling
|
|
- Added support for compressed speech and music.
|
|
- Fixed various minor bugs.
|
|
|
|
BASS:
|
|
- Added workarounds for some rare scripting bugs that could render the game
|
|
unwinnable.
|
|
|
|
0.6.1b (2004-08-03)
|
|
General:
|
|
- Fixed copy/paste bug in launcher that may corrupt the Savegame Path
|
|
- Fixed crashes on 64-bit architectures
|
|
|
|
SCUMM:
|
|
- Fixed VOC crash when playing DOTT Floppy
|
|
- Fixed palette issues in Amiga version of MI2
|
|
|
|
Simon:
|
|
- Fixed VOC crash
|
|
|
|
0.6.1 (2004-07-25)
|
|
General:
|
|
- Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
|
|
same file handle, e.g. in the Sam & Max intro when using monster.sog.
|
|
|
|
SCUMM:
|
|
- As usual: many SCUMM game engine fixes.
|
|
- Added graphics decoders for 3DO Humongous Entertainment games
|
|
- Numerous Humongous Entertainment games fixes
|
|
- Fixed bug in Full Throttle, so battle difficulty matches original
|
|
- Improved Digital iMUSE
|
|
|
|
Sword1:
|
|
- Warn the user if saving fails, instead of crashing.
|
|
- Slightly more user-friendly save/restore dialog.
|
|
- Fixed masking glitch outside Nico's apartment.
|
|
|
|
BASS:
|
|
- Warn the user if saving a game doesn't work.
|
|
|
|
Simon:
|
|
- Fixed crashes in some international versions
|
|
|
|
0.6.0 (2004-03-14)
|
|
New Games:
|
|
- Added Broken Sword 1 engine.
|
|
- Added Broken Sword 2 engine.
|
|
- Added Flight of the Amazon Queen engine
|
|
- Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'
|
|
- SCUMM game Full Throttle is now supported
|
|
|
|
General:
|
|
- Subtitles now default to disabled. '-n' option now enabled subtitles.
|
|
- Added HQ2x and HQ3x scalers
|
|
- Rewrote sound code for more flexibility and performance
|
|
- Improved native MT32 support
|
|
- Adlib GM emulation table revamped, providing more accurate software MIDI
|
|
- Default Makefile now uses configure script
|
|
- Greatly improved the launcher and options dialogs (work-in-progress)
|
|
- Many other "under the hood" improvements, like a new config managment
|
|
and plugin capabilities
|
|
|
|
Simon:
|
|
- Added data files decoder for Amiga disk versions
|
|
- Added support for inventory graphics in Amiga versions
|
|
- Fixed various brief freezes
|
|
- Fixed minor glitches in load/save dialog in non-English versions
|
|
- Fixed missing inventory arrows in some versions of Simon the Sorcerer 1
|
|
|
|
SCUMM:
|
|
- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
|
|
- Added INSANE support for Full Throttle 'action sequences'
|
|
- Added option to choose between Adlib, PCjr and PC Speaker in earlier
|
|
games.
|
|
- Added Adlib support for indy3ega and loom (ega)
|
|
- Added MIDI support for loom (ega), monkeyega and monkeyvga.
|
|
- Added sound effects support for indy3/monkeyega/monkeyvga/pass
|
|
- Added FM Towns targets for Loom and Indy3
|
|
- Rewrote in-game menu (F5) to be easier to use
|
|
- Improved FM Towns SFX support (YM2612 emulation, looping)
|
|
- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported
|
|
and completable
|
|
- Rewrote Digital iMUSE music system
|
|
- Several Analog iMUSE music system bugs fixed
|
|
- Improved music/sound for various Amiga versions
|
|
- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound
|
|
files
|
|
- Keyboard fighting in Fate of Atlantis now works
|
|
- Keyboard support for cannon battle in Curse of Monkey Island
|
|
- Keyboard support for derby scene in Full Throttle
|
|
|
|
0.5.1 (2003-08-06)
|
|
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
|
|
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
|
|
- Fixed dialog skipping in V7 games
|
|
- Fixed glitch when quitting ScummVM in fullscreen mode on Mac OS X
|
|
- Fixed various COMI bugs related to actor placement/scaling
|
|
- Added complete Hebrew support for Simon the Sorcerer 1 and 2
|
|
- Several MorphOS and DreamCast port fixes
|
|
- DreamCast now runs Simon the Sorcerer 1 & 2
|
|
- Fixed a fullscreen problem on Mac OS X were you couldn't use the mouse in
|
|
the top part of the screen by linking to a bugfixed version of SDL
|
|
|
|
0.5.0 (2003-08-02)
|
|
- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and
|
|
completable
|
|
- Beneath A Steel Sky is now supported and completable
|
|
- Added support for Amiga version of Monkey Island 1
|
|
- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
|
|
- Curse of Monkey Island (COMI) support for playing from CD improved on Mac
|
|
OS X
|
|
- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
|
|
- Rewritten iMUSE engine, and many Music fixes (exp. Monkey Island 2)
|
|
- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI
|
|
format)
|
|
- Support for music in simon1demo (Proprietary format)
|
|
- Complete music support for Simon the Sorcerer 2
|
|
- Improved music and sound support in Zak256
|
|
- Added Aspect Ratio option
|
|
- Many other bug fixes, improvements and optimizations
|
|
|
|
0.4.1 (2003-05-25)
|
|
- Added AdvMame3x filter
|
|
- Fixed crash in Curse of Monkey Island (and possibly other games as well)
|
|
- Fixed airport doors in Zak256
|
|
- Fixed crash in SDL backend
|
|
- Fixed various iMUSE bugs
|
|
|
|
0.4.0 (2003-05-11)
|
|
- Curse of Monkey Island (comi) support (experimental)
|
|
- Added support for the EGA versions of Loom, Monkey Island and Indy3
|
|
- Improved music support in Indy3 and the floppy versions of Monkey Island
|
|
- Many Simon the Sorcerer 1 & 2 improvements and fixes
|
|
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
|
|
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
|
|
- Preliminary support for early Humongous Entertainment titles (very
|
|
experimental)
|
|
- New debug console and several GUI/Launcher enhancements
|
|
- New Save/Load code (easier to expand while retaining compatibility)
|
|
- DreamCast port now works with new games added for 0.3.0b
|
|
- New official PalmOS port
|
|
- Various minor and not so minor SCUMM game fixes
|
|
- Large memory leak fixed for The Dig/ComI
|
|
- SMUSH code optimised, frame dropping added for slower machines
|
|
- Code cleanups
|
|
|
|
0.3.0b (2002-12-08)
|
|
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
|
|
- many bugfixes for Zak256, + sound and music support
|
|
- music support for Simon the Sorcerer on any platform with real MIDI
|
|
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
|
|
- completed support for Monkey1 VGA Floppy, The Dig
|
|
- added akos16 implementation for The Dig and Full Throttle costumes
|
|
- added digital iMUSE implementation for The Dig and Full Throttle music.
|
|
- Loom CD speech+music syncronisation improved greatly
|
|
- added midi-emulation via adlib, for platforms without sequencer support
|
|
- code separation of various engine parts into several libraries
|
|
- several fixes to prevent Simon the Sorcerer crashing and hanging
|
|
- hundreds of bugfixes for many other games
|
|
- new SMUSH video engine, for Full Throttle and The Dig
|
|
- new in-game GUI
|
|
- launcher dialog
|
|
|
|
0.2.0 (2002-04-14)
|
|
- core engine rewrite
|
|
- enhanced ingame GUI, including options/volume settings.
|
|
- auto-save feature
|
|
- added more command-line options, and configuration file
|
|
- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
|
|
- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
|
|
- support for MAD MP3 compressed audio
|
|
- support for first non-SCUMM games (Simon the Sorcerer)
|
|
- support for V4 games (Loom CD)
|
|
- enhanced V6 game support (Sam and Max is now completable)
|
|
- experimental support for V7 games (Full Throttle/The Dig)
|
|
- experimental support for V3 games (Zak256/Indy3)
|
|
|
|
0.1.0 (2002-01-13)
|
|
- loads of changes
|
|
|
|
0.0.2 (2001-10-12):
|
|
- bug fixes
|
|
- save & load support
|
|
|
|
0.0.1 (2001-10-08):
|
|
- initial version
|