scummvm/engines/neverhood/background.cpp
2014-02-18 02:39:36 +01:00

61 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/background.h"
namespace Neverhood {
// Background
Background::Background(NeverhoodEngine *vm, int objectPriority)
: Entity(vm, objectPriority), _surface(NULL), _spriteResource(vm) {
// Empty
}
Background::Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority)
: Entity(vm, objectPriority), _surface(NULL), _spriteResource(vm) {
_spriteResource.load(fileHash);
createSurface(surfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
_surface->drawSpriteResource(_spriteResource);
}
Background::~Background() {
delete _surface;
}
void Background::createSurface(int surfacePriority, int16 width, int16 height) {
_surface = new BaseSurface(_vm, surfacePriority, width, height, "background");
_surface->setTransparent(false);
_spriteResource.getPosition().x = width;
_spriteResource.getPosition().y = height;
}
void Background::load(uint32 fileHash) {
_spriteResource.load(fileHash);
if (_surface)
_surface->drawSpriteResource(_spriteResource);
}
} // End of namespace Neverhood