scummvm/engines/zvision/scripting/actions.cpp
2015-03-22 08:14:18 +01:00

1097 lines
33 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "video/video_decoder.h"
#include "zvision/scripting/actions.h"
#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/file/save_manager.h"
#include "zvision/scripting/menu.h"
#include "zvision/scripting/effects/timer_effect.h"
#include "zvision/scripting/effects/music_effect.h"
#include "zvision/scripting/effects/syncsound_effect.h"
#include "zvision/scripting/effects/animation_effect.h"
#include "zvision/scripting/effects/distort_effect.h"
#include "zvision/scripting/effects/ttytext_effect.h"
#include "zvision/scripting/effects/region_effect.h"
#include "zvision/scripting/controls/titler_control.h"
#include "zvision/graphics/render_table.h"
#include "zvision/graphics/graphics_effect.h"
#include "zvision/graphics/effects/fog.h"
#include "zvision/graphics/effects/light.h"
#include "zvision/graphics/effects/wave.h"
#include "zvision/graphics/cursors/cursor_manager.h"
namespace ZVision {
ResultAction::ResultAction(ZVision *engine, int32 slotkey) : _engine(engine), _slotKey(slotkey), _scriptManager(engine->getScriptManager()) {
}
//////////////////////////////////////////////////////////////////////////////
// ActionAdd
//////////////////////////////////////////////////////////////////////////////
ActionAdd::ActionAdd(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_key = 0;
_value = 0;
sscanf(line.c_str(), "%u,%d", &_key, &_value);
}
bool ActionAdd::execute() {
_scriptManager->setStateValue(_key, _scriptManager->getStateValue(_key) + _value);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionAssign
//////////////////////////////////////////////////////////////////////////////
ActionAssign::ActionAssign(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_key = 0;
char buf[64];
memset(buf, 0, 64);
sscanf(line.c_str(), "%u, %s", &_key, buf);
_value = new ValueSlot(_scriptManager, buf);
}
ActionAssign::~ActionAssign() {
delete _value;
}
bool ActionAssign::execute() {
_scriptManager->setStateValue(_key, _value->getValue());
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionAttenuate
//////////////////////////////////////////////////////////////////////////////
ActionAttenuate::ActionAttenuate(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_key = 0;
_attenuation = 0;
sscanf(line.c_str(), "%u, %d", &_key, &_attenuation);
}
bool ActionAttenuate::execute() {
ScriptingEffect *fx = _scriptManager->getSideFX(_key);
if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) {
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
mus->setVolume(255 * (10000 - abs(_attenuation)) / 10000 );
}
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionChangeLocation
//////////////////////////////////////////////////////////////////////////////
ActionChangeLocation::ActionChangeLocation(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_world = 'g';
_room = 'a';
_node = 'r';
_view = 'y';
_offset = 0;
sscanf(line.c_str(), "%c, %c, %c%c, %u", &_world, &_room, &_node, &_view, &_offset);
}
bool ActionChangeLocation::execute() {
// We can't directly call ScriptManager::ChangeLocationIntern() because doing so clears all the Puzzles, and thus would corrupt the current puzzle checking
_scriptManager->changeLocation(_world, _room, _node, _view, _offset);
// Tell the puzzle system to stop checking any more puzzles
return false;
}
//////////////////////////////////////////////////////////////////////////////
// ActionCrossfade
//////////////////////////////////////////////////////////////////////////////
ActionCrossfade::ActionCrossfade(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_keyOne = 0;
_keyTwo = 0;
_oneStartVolume = 0;
_twoStartVolume = 0;
_oneEndVolume = 0;
_twoEndVolume = 0;
_timeInMillis = 0;
sscanf(line.c_str(),
"%u %u %d %d %d %d %d",
&_keyOne, &_keyTwo, &_oneStartVolume, &_twoStartVolume, &_oneEndVolume, &_twoEndVolume, &_timeInMillis);
}
bool ActionCrossfade::execute() {
if (_keyOne) {
ScriptingEffect *fx = _scriptManager->getSideFX(_keyOne);
if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) {
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
if (_oneStartVolume >= 0)
mus->setVolume((_oneStartVolume * 255) / 100);
mus->setFade(_timeInMillis, (_oneEndVolume * 255) / 100);
}
}
if (_keyTwo) {
ScriptingEffect *fx = _scriptManager->getSideFX(_keyTwo);
if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) {
MusicNodeBASE *mus = (MusicNodeBASE *)fx;
if (_twoStartVolume >= 0)
mus->setVolume((_twoStartVolume * 255) / 100);
mus->setFade(_timeInMillis, (_twoEndVolume * 255) / 100);
}
}
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionCursor
//////////////////////////////////////////////////////////////////////////////
ActionCursor::ActionCursor(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
Common::String up = line;
up.toUppercase();
_action = 0;
if (up[0] == 'B')
_action = 2;
else if (up[0] == 'I')
_action = 3;
else if (up[0] == 'U')
_action = 0;
else if (up[0] == 'H')
_action = 1;
}
bool ActionCursor::execute() {
switch (_action) {
case 1:
_engine->getCursorManager()->showMouse(false);
break;
default:
_engine->getCursorManager()->showMouse(true);
break;
}
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionDelayRender
//////////////////////////////////////////////////////////////////////////////
ActionDelayRender::ActionDelayRender(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_framesToDelay = 0;
sscanf(line.c_str(), "%u", &_framesToDelay);
// Limit to 10 frames maximum. This fixes the script bug in ZGI scene px10
// (outside Frobozz Electric building), where this is set to 100 (bug #6791).
_framesToDelay = MIN<uint32>(_framesToDelay, 10);
}
bool ActionDelayRender::execute() {
_engine->setRenderDelay(_framesToDelay);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionDisableControl
//////////////////////////////////////////////////////////////////////////////
ActionDisableControl::ActionDisableControl(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_key = 0;
sscanf(line.c_str(), "%u", &_key);
}
bool ActionDisableControl::execute() {
_scriptManager->setStateFlag(_key, Puzzle::DISABLED);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionDisplayMessage
//////////////////////////////////////////////////////////////////////////////
ActionDisplayMessage::ActionDisplayMessage(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_control = 0;
_msgid = 0;
sscanf(line.c_str(), "%hd %hd", &_control, &_msgid);
}
bool ActionDisplayMessage::execute() {
Control *ctrl = _scriptManager->getControl(_control);
if (ctrl && ctrl->getType() == Control::CONTROL_TITLER) {
TitlerControl *titler = (TitlerControl *)ctrl;
titler->setString(_msgid);
}
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionDissolve
//////////////////////////////////////////////////////////////////////////////
ActionDissolve::ActionDissolve(ZVision *engine) :
ResultAction(engine, 0) {
}
bool ActionDissolve::execute() {
// Cause black screen flick
// _engine->getRenderManager()->bkgFill(0, 0, 0);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionDistort - only used by Zork: Nemesis for the "treatment" puzzle in the Sanitarium (aj30)
//////////////////////////////////////////////////////////////////////////////
ActionDistort::ActionDistort(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_distSlot = 0;
_speed = 0;
_startAngle = 60.0;
_endAngle = 60.0;
_startLineScale = 1.0;
_endLineScale = 1.0;
sscanf(line.c_str(), "%hd %hd %f %f %f %f", &_distSlot, &_speed, &_startAngle, &_endAngle, &_startLineScale, &_endLineScale);
}
ActionDistort::~ActionDistort() {
_scriptManager->killSideFx(_distSlot);
}
bool ActionDistort::execute() {
if (_scriptManager->getSideFX(_distSlot))
return true;
_scriptManager->addSideFX(new DistortNode(_engine, _distSlot, _speed, _startAngle, _endAngle, _startLineScale, _endLineScale));
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionEnableControl
//////////////////////////////////////////////////////////////////////////////
ActionEnableControl::ActionEnableControl(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_key = 0;
sscanf(line.c_str(), "%u", &_key);
}
bool ActionEnableControl::execute() {
_scriptManager->unsetStateFlag(_key, Puzzle::DISABLED);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionFlushMouseEvents
//////////////////////////////////////////////////////////////////////////////
ActionFlushMouseEvents::ActionFlushMouseEvents(ZVision *engine, int32 slotkey) :
ResultAction(engine, slotkey) {
}
bool ActionFlushMouseEvents::execute() {
_scriptManager->flushEvent(Common::EVENT_LBUTTONUP);
_scriptManager->flushEvent(Common::EVENT_LBUTTONDOWN);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionInventory
//////////////////////////////////////////////////////////////////////////////
ActionInventory::ActionInventory(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_type = -1;
_key = 0;
char buf[25];
sscanf(line.c_str(), "%24s %d", buf, &_key);
if (strcmp(buf, "add") == 0) {
_type = 0;
} else if (strcmp(buf, "addi") == 0) {
_type = 1;
} else if (strcmp(buf, "drop") == 0) {
_type = 2;
} else if (strcmp(buf, "dropi") == 0) {
_type = 3;
} else if (strcmp(buf, "cycle") == 0) {
_type = 4;
}
}
bool ActionInventory::execute() {
switch (_type) {
case 0: // add
_scriptManager->inventoryAdd(_key);
break;
case 1: // addi
_scriptManager->inventoryAdd(_scriptManager->getStateValue(_key));
break;
case 2: // drop
if (_key >= 0)
_scriptManager->inventoryDrop(_key);
else
_scriptManager->inventoryDrop(_scriptManager->getStateValue(StateKey_InventoryItem));
break;
case 3: // dropi
_scriptManager->inventoryDrop(_scriptManager->getStateValue(_key));
break;
case 4: // cycle
_scriptManager->inventoryCycle();
break;
default:
break;
}
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionKill - only used by ZGI
//////////////////////////////////////////////////////////////////////////////
ActionKill::ActionKill(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_key = 0;
_type = 0;
char keytype[25];
sscanf(line.c_str(), "%24s", keytype);
if (keytype[0] == '"') {
if (!scumm_stricmp(keytype, "\"ANIM\""))
_type = ScriptingEffect::SCRIPTING_EFFECT_ANIM;
else if (!scumm_stricmp(keytype, "\"AUDIO\""))
_type = ScriptingEffect::SCRIPTING_EFFECT_AUDIO;
else if (!scumm_stricmp(keytype, "\"DISTORT\""))
_type = ScriptingEffect::SCRIPTING_EFFECT_DISTORT;
else if (!scumm_stricmp(keytype, "\"PANTRACK\""))
_type = ScriptingEffect::SCRIPTING_EFFECT_PANTRACK;
else if (!scumm_stricmp(keytype, "\"REGION\""))
_type = ScriptingEffect::SCRIPTING_EFFECT_REGION;
else if (!scumm_stricmp(keytype, "\"TIMER\""))
_type = ScriptingEffect::SCRIPTING_EFFECT_TIMER;
else if (!scumm_stricmp(keytype, "\"TTYTEXT\""))
_type = ScriptingEffect::SCRIPTING_EFFECT_TTYTXT;
else if (!scumm_stricmp(keytype, "\"ALL\""))
_type = ScriptingEffect::SCRIPTING_EFFECT_ALL;
} else
_key = atoi(keytype);
}
bool ActionKill::execute() {
if (_type)
_scriptManager->killSideFxType((ScriptingEffect::ScriptingEffectType)_type);
else
_scriptManager->killSideFx(_key);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionMenuBarEnable
//////////////////////////////////////////////////////////////////////////////
ActionMenuBarEnable::ActionMenuBarEnable(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_menus = 0xFFFF;
sscanf(line.c_str(), "%hu", &_menus);
}
bool ActionMenuBarEnable::execute() {
_engine->getMenuHandler()->setEnable(_menus);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionMusic
//////////////////////////////////////////////////////////////////////////////
ActionMusic::ActionMusic(ZVision *engine, int32 slotkey, const Common::String &line, bool global) :
ResultAction(engine, slotkey),
_note(0),
_prog(0),
_universe(global) {
uint type = 0;
char fileNameBuffer[25];
uint loop = 0;
char volumeBuffer[15];
// Volume is optional. If it doesn't appear, assume full volume
strcpy(volumeBuffer, "100");
sscanf(line.c_str(), "%u %24s %u %14s", &type, fileNameBuffer, &loop, volumeBuffer);
// Type 4 actions are MIDI commands, not files. These are only used by
// Zork: Nemesis, for the flute and piano puzzles (tj4e and ve6f, as well
// as vr)
if (type == 4) {
_midi = true;
int note;
int prog;
sscanf(line.c_str(), "%u %d %d %14s", &type, &prog, &note, volumeBuffer);
_volume = new ValueSlot(_scriptManager, volumeBuffer);
_note = note;
_prog = prog;
} else {
_midi = false;
_fileName = Common::String(fileNameBuffer);
_loop = loop == 1 ? true : false;
if (volumeBuffer[0] != '[' && atoi(volumeBuffer) > 100) {
// I thought I saw a case like this in Zork Nemesis, so
// let's guard against it.
warning("ActionMusic: Adjusting volume for %s from %s to 100", _fileName.c_str(), volumeBuffer);
strcpy(volumeBuffer, "100");
}
_volume = new ValueSlot(_scriptManager, volumeBuffer);
}
// WORKAROUND for a script bug in Zork Nemesis, rooms mq70/mq80.
// Fixes an edge case where the player goes to the dark room with the grue
// without holding a torch, and then quickly runs away before the grue's
// sound effect finishes. Fixes script bug #6794.
if (engine->getGameId() == GID_NEMESIS && _slotKey == 14822 && _scriptManager->getStateValue(_slotKey) == 2)
_scriptManager->setStateValue(_slotKey, 0);
}
ActionMusic::~ActionMusic() {
if (!_universe)
_scriptManager->killSideFx(_slotKey);
delete _volume;
}
bool ActionMusic::execute() {
if (_scriptManager->getSideFX(_slotKey)) {
_scriptManager->killSideFx(_slotKey);
_scriptManager->setStateValue(_slotKey, 2);
}
uint volume = _volume->getValue();
if (_midi) {
_scriptManager->addSideFX(new MusicMidiNode(_engine, _slotKey, _prog, _note, volume));
} else {
if (!_engine->getSearchManager()->hasFile(_fileName))
return true;
// Volume in the script files is mapped to [0, 100], but the ScummVM mixer uses [0, 255]
_scriptManager->addSideFX(new MusicNode(_engine, _slotKey, _fileName, _loop, volume * 255 / 100));
}
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionPanTrack
//////////////////////////////////////////////////////////////////////////////
ActionPanTrack::ActionPanTrack(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey),
_pos(0),
_musicSlot(0) {
sscanf(line.c_str(), "%u %d", &_musicSlot, &_pos);
}
ActionPanTrack::~ActionPanTrack() {
_scriptManager->killSideFx(_slotKey);
}
bool ActionPanTrack::execute() {
if (_scriptManager->getSideFX(_slotKey))
return true;
_scriptManager->addSideFX(new PanTrackNode(_engine, _slotKey, _musicSlot, _pos));
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionPreferences
//////////////////////////////////////////////////////////////////////////////
ActionPreferences::ActionPreferences(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
if (line.compareToIgnoreCase("save") == 0)
_save = true;
else
_save = false;
}
bool ActionPreferences::execute() {
if (_save)
_engine->saveSettings();
else
_engine->loadSettings();
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionPreloadAnimation
//////////////////////////////////////////////////////////////////////////////
ActionPreloadAnimation::ActionPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_mask = 0;
_framerate = 0;
char fileName[25];
// The two %*u are usually 0 and dont seem to have a use
sscanf(line.c_str(), "%24s %*u %*u %d %d", fileName, &_mask, &_framerate);
// Mask 0 means "no transparency" in this case. Since we use a common blitting
// code for images and animations, we set it to -1 to avoid confusion with
// color 0, which is used as a mask in some images
if (_mask == 0)
_mask = -1;
_fileName = Common::String(fileName);
}
ActionPreloadAnimation::~ActionPreloadAnimation() {
_scriptManager->deleteSideFx(_slotKey);
}
bool ActionPreloadAnimation::execute() {
AnimationEffect *nod = (AnimationEffect *)_scriptManager->getSideFX(_slotKey);
if (!nod) {
nod = new AnimationEffect(_engine, _slotKey, _fileName, _mask, _framerate, false);
_scriptManager->addSideFX(nod);
} else
nod->stop();
_scriptManager->setStateValue(_slotKey, 2);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionUnloadAnimation
//////////////////////////////////////////////////////////////////////////////
ActionUnloadAnimation::ActionUnloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_key = 0;
sscanf(line.c_str(), "%u", &_key);
}
bool ActionUnloadAnimation::execute() {
AnimationEffect *nod = (AnimationEffect *)_scriptManager->getSideFX(_key);
if (nod && nod->getType() == ScriptingEffect::SCRIPTING_EFFECT_ANIM)
_scriptManager->deleteSideFx(_key);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionPlayAnimation
//////////////////////////////////////////////////////////////////////////////
ActionPlayAnimation::ActionPlayAnimation(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_x = 0;
_y = 0;
_x2 = 0;
_y2 = 0;
_start = 0;
_end = 0;
_loopCount = 0;
_mask = 0;
_framerate = 0;
char fileName[25];
// The two %*u are always 0 and dont seem to have a use
sscanf(line.c_str(),
"%24s %u %u %u %u %u %u %d %*u %*u %d %d",
fileName, &_x, &_y, &_x2, &_y2, &_start, &_end, &_loopCount, &_mask, &_framerate);
// Mask 0 means "no transparency" in this case. Since we use a common blitting
// code for images and animations, we set it to -1 to avoid confusion with
// color 0, which is used as a mask in some images
if (_mask == 0)
_mask = -1;
_fileName = Common::String(fileName);
// WORKAROUND for bug #6769, location me1g.scr (the "Alchemical debacle"
// video in ZGI). We only scale up by 2x, in AnimationEffect::process(),
// but the dimensions of the target frame are off by 2 pixels. We fix that
// here, so that the video can be scaled.
if (_fileName == "me1ga011.avi" && _y2 == 213)
_y2 = 215;
}
ActionPlayAnimation::~ActionPlayAnimation() {
_scriptManager->deleteSideFx(_slotKey);
}
bool ActionPlayAnimation::execute() {
AnimationEffect *nod = (AnimationEffect *)_scriptManager->getSideFX(_slotKey);
if (!nod) {
nod = new AnimationEffect(_engine, _slotKey, _fileName, _mask, _framerate);
_scriptManager->addSideFX(nod);
} else
nod->stop();
if (nod)
nod->addPlayNode(_slotKey, _x, _y, _x2, _y2, _start, _end, _loopCount);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionPlayPreloadAnimation
//////////////////////////////////////////////////////////////////////////////
ActionPlayPreloadAnimation::ActionPlayPreloadAnimation(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_controlKey = 0;
_x1 = 0;
_y1 = 0;
_x2 = 0;
_y2 = 0;
_startFrame = 0;
_endFrame = 0;
_loopCount = 0;
sscanf(line.c_str(),
"%u %u %u %u %u %u %u %u",
&_controlKey, &_x1, &_y1, &_x2, &_y2, &_startFrame, &_endFrame, &_loopCount);
}
bool ActionPlayPreloadAnimation::execute() {
AnimationEffect *nod = (AnimationEffect *)_scriptManager->getSideFX(_controlKey);
if (nod)
nod->addPlayNode(_slotKey, _x1, _y1, _x2, _y2, _startFrame, _endFrame, _loopCount);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionQuit
//////////////////////////////////////////////////////////////////////////////
bool ActionQuit::execute() {
_engine->quitGame();
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionRegion - only used by Zork: Nemesis
//////////////////////////////////////////////////////////////////////////////
ActionRegion::ActionRegion(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_delay = 0;
_type = 0;
_unk1 = 0;
_unk2 = 0;
char art[64];
char custom[64];
int32 x1 = 0, x2 = 0, y1 = 0, y2 = 0;
sscanf(line.c_str(), "%s %d %d %d %d %hu %hu %hu %hu %s", art, &x1, &y1, &x2, &y2, &_delay, &_type, &_unk1, &_unk2, custom);
_art = Common::String(art);
_custom = Common::String(custom);
_rect = Common::Rect(x1, y1, x2 + 1, y2 + 1);
}
ActionRegion::~ActionRegion() {
_scriptManager->killSideFx(_slotKey);
}
bool ActionRegion::execute() {
if (_scriptManager->getSideFX(_slotKey))
return true;
GraphicsEffect *effect = NULL;
switch (_type) {
case 0: {
uint16 centerX, centerY, frames;
double amplitude, waveln, speed;
sscanf(_custom.c_str(), "%hu,%hu,%hu,%lf,%lf,%lf,", &centerX, &centerY, &frames, &amplitude, &waveln, &speed);
effect = new WaveFx(_engine, _slotKey, _rect, _unk1, frames, centerX, centerY, amplitude, waveln, speed);
}
break;
case 1: {
uint16 aX, aY, aD;
if (_engine->getRenderManager()->getRenderTable()->getRenderState() == RenderTable::PANORAMA)
sscanf(_art.c_str(), "useart[%hu,%hu,%hu]", &aY, &aX, &aD);
else
sscanf(_art.c_str(), "useart[%hu,%hu,%hu]", &aX, &aY, &aD);
int8 minD;
int8 maxD;
EffectMap *_map = _engine->getRenderManager()->makeEffectMap(Common::Point(aX, aY), aD, _rect, &minD, &maxD);
effect = new LightFx(_engine, _slotKey, _rect, _unk1, _map, atoi(_custom.c_str()), minD, maxD);
}
break;
case 9: {
int16 dum1;
int32 dum2;
char buf[64];
sscanf(_custom.c_str(), "%hd,%d,%s", &dum1, &dum2, buf);
Graphics::Surface tempMask;
_engine->getRenderManager()->readImageToSurface(_art, tempMask);
if (_rect.width() != tempMask.w)
_rect.setWidth(tempMask.w);
if (_rect.height() != tempMask.h)
_rect.setHeight(tempMask.h);
EffectMap *_map = _engine->getRenderManager()->makeEffectMap(tempMask, 0);
effect = new FogFx(_engine, _slotKey, _rect, _unk1, _map, Common::String(buf));
}
break;
default:
break;
}
if (effect) {
_scriptManager->addSideFX(new RegionNode(_engine, _slotKey, effect, _delay));
_engine->getRenderManager()->addEffect(effect);
}
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionRandom
//////////////////////////////////////////////////////////////////////////////
ActionRandom::ActionRandom(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
char maxBuffer[64];
memset(maxBuffer, 0, 64);
sscanf(line.c_str(), "%s", maxBuffer);
_max = new ValueSlot(_scriptManager, maxBuffer);
}
ActionRandom::~ActionRandom() {
delete _max;
}
bool ActionRandom::execute() {
uint randNumber = _engine->getRandomSource()->getRandomNumber(_max->getValue());
_scriptManager->setStateValue(_slotKey, randNumber);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionRestoreGame
//////////////////////////////////////////////////////////////////////////////
ActionRestoreGame::ActionRestoreGame(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
char buf[128];
sscanf(line.c_str(), "%s", buf);
_fileName = Common::String(buf);
}
bool ActionRestoreGame::execute() {
_engine->getSaveManager()->loadGame(-1);
return false;
}
//////////////////////////////////////////////////////////////////////////////
// ActionRotateTo
//////////////////////////////////////////////////////////////////////////////
ActionRotateTo::ActionRotateTo(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_time = 0;
_toPos = 0;
sscanf(line.c_str(), "%d, %d", &_toPos, &_time);
}
bool ActionRotateTo::execute() {
_engine->getRenderManager()->rotateTo(_toPos, _time);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionSetPartialScreen
//////////////////////////////////////////////////////////////////////////////
ActionSetPartialScreen::ActionSetPartialScreen(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_x = 0;
_y = 0;
char fileName[25];
sscanf(line.c_str(), "%u %u %24s %*u %d", &_x, &_y, fileName, &_backgroundColor);
_fileName = Common::String(fileName);
if (_backgroundColor > 65535) {
warning("Background color for ActionSetPartialScreen is bigger than a uint16");
}
}
bool ActionSetPartialScreen::execute() {
RenderManager *renderManager = _engine->getRenderManager();
if (_engine->getGameId() == GID_NEMESIS) {
if (_backgroundColor)
renderManager->renderImageToBackground(_fileName, _x, _y, 0, 0);
else
renderManager->renderImageToBackground(_fileName, _x, _y);
} else {
if (_backgroundColor >= 0)
renderManager->renderImageToBackground(_fileName, _x, _y, _backgroundColor);
else if (_backgroundColor == -2)
renderManager->renderImageToBackground(_fileName, _x, _y, 0, 0);
else
renderManager->renderImageToBackground(_fileName, _x, _y);
}
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionSetScreen
//////////////////////////////////////////////////////////////////////////////
ActionSetScreen::ActionSetScreen(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
char fileName[25];
sscanf(line.c_str(), "%24s", fileName);
_fileName = Common::String(fileName);
}
bool ActionSetScreen::execute() {
_engine->getRenderManager()->setBackgroundImage(_fileName);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionStop
//////////////////////////////////////////////////////////////////////////////
ActionStop::ActionStop(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_key = 0;
sscanf(line.c_str(), "%u", &_key);
}
bool ActionStop::execute() {
_scriptManager->stopSideFx(_key);
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionStreamVideo
//////////////////////////////////////////////////////////////////////////////
ActionStreamVideo::ActionStreamVideo(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_x1 = 0;
_x2 = 0;
_y1 = 0;
_y2 = 0;
_flags = 0;
char fileName[25];
uint skipline = 0; //skipline - render video with skip every second line, not skippable.
sscanf(line.c_str(), "%24s %u %u %u %u %u %u", fileName, &_x1, &_y1, &_x2, &_y2, &_flags, &skipline);
_fileName = Common::String(fileName);
_skippable = true;
}
bool ActionStreamVideo::execute() {
Video::VideoDecoder *decoder;
Common::Rect destRect = Common::Rect(_x1, _y1, _x2 + 1, _y2 + 1);
Common::String subname = _fileName;
subname.setChar('s', subname.size() - 3);
subname.setChar('u', subname.size() - 2);
subname.setChar('b', subname.size() - 1);
bool subtitleExists = _engine->getSearchManager()->hasFile(subname);
bool switchToHires = false;
// NOTE: We only show the hires MPEG2 videos when libmpeg2 is compiled in,
// otherwise we fall back to the lowres ones
#ifdef USE_MPEG2
Common::String hiresFileName = _fileName;
hiresFileName.setChar('d', hiresFileName.size() - 8);
hiresFileName.setChar('v', hiresFileName.size() - 3);
hiresFileName.setChar('o', hiresFileName.size() - 2);
hiresFileName.setChar('b', hiresFileName.size() - 1);
if (_scriptManager->getStateValue(StateKey_MPEGMovies) == 1 &&_engine->getSearchManager()->hasFile(hiresFileName)) {
// TODO: Enable once AC3 support is implemented
if (!_engine->getSearchManager()->hasFile(_fileName)) // Check for the regular video
return true;
warning("The hires videos of the DVD version of ZGI aren't supported yet, using lowres");
//_fileName = hiresFileName;
//switchToHires = true;
} else if (!_engine->getSearchManager()->hasFile(_fileName))
return true;
#else
if (!_engine->getSearchManager()->hasFile(_fileName))
return true;
#endif
decoder = _engine->loadAnimation(_fileName);
Subtitle *sub = (subtitleExists) ? new Subtitle(_engine, subname, switchToHires) : NULL;
_engine->getCursorManager()->showMouse(false);
if (switchToHires) {
_engine->initHiresScreen();
destRect = Common::Rect(40, -40, 760, 440);
Common::Rect workingWindow = _engine->_workingWindow;
workingWindow.translate(0, -40);
_engine->getRenderManager()->initSubArea(HIRES_WINDOW_WIDTH, HIRES_WINDOW_HEIGHT, workingWindow);
}
_engine->playVideo(*decoder, destRect, _skippable, sub);
if (switchToHires) {
_engine->initScreen();
_engine->getRenderManager()->initSubArea(WINDOW_WIDTH, WINDOW_HEIGHT, _engine->_workingWindow);
}
_engine->getCursorManager()->showMouse(true);
delete decoder;
delete sub;
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionSyncSound
//////////////////////////////////////////////////////////////////////////////
ActionSyncSound::ActionSyncSound(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_syncto = 0;
char fileName[25];
int notUsed = 0;
sscanf(line.c_str(), "%d %d %24s", &_syncto, &notUsed, fileName);
_fileName = Common::String(fileName);
}
bool ActionSyncSound::execute() {
ScriptingEffect *fx = _scriptManager->getSideFX(_syncto);
if (!fx)
return true;
if (!(fx->getType() & ScriptingEffect::SCRIPTING_EFFECT_ANIM))
return true;
_scriptManager->addSideFX(new SyncSoundNode(_engine, _slotKey, _fileName, _syncto));
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionTimer
//////////////////////////////////////////////////////////////////////////////
ActionTimer::ActionTimer(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
char timeBuffer[64];
memset(timeBuffer, 0, 64);
sscanf(line.c_str(), "%s", timeBuffer);
_time = new ValueSlot(_scriptManager, timeBuffer);
}
ActionTimer::~ActionTimer() {
delete _time;
_scriptManager->killSideFx(_slotKey);
}
bool ActionTimer::execute() {
if (_scriptManager->getSideFX(_slotKey))
return true;
_scriptManager->addSideFX(new TimerNode(_engine, _slotKey, _time->getValue()));
return true;
}
//////////////////////////////////////////////////////////////////////////////
// ActionTtyText
//////////////////////////////////////////////////////////////////////////////
ActionTtyText::ActionTtyText(ZVision *engine, int32 slotkey, const Common::String &line) :
ResultAction(engine, slotkey) {
_delay = 0;
char filename[64];
int32 x1 = 0, y1 = 0, x2 = 0, y2 = 0;
sscanf(line.c_str(), "%d %d %d %d %63s %u", &x1, &y1, &x2, &y2, filename, &_delay);
_r = Common::Rect(x1, y1, x2, y2);
_filename = Common::String(filename);
}
ActionTtyText::~ActionTtyText() {
_scriptManager->killSideFx(_slotKey);
}
bool ActionTtyText::execute() {
if (_scriptManager->getSideFX(_slotKey))
return true;
_scriptManager->addSideFX(new ttyTextNode(_engine, _slotKey, _filename, _r, _delay));
return true;
}
} // End of namespace ZVision