scummvm/engines/zvision/scripting/control.h
RichieSams 68d3ebd57b ZVISION: Rename some scripting classes to better represent what the classes are
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder
confusion) with the newly named ScriptingEffect class.
Lastly, add some documentation for the classes for further clarity.
2014-12-30 01:10:36 -06:00

148 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ZVISION_CONTROL_H
#define ZVISION_CONTROL_H
#include "common/keyboard.h"
#include "common/str.h"
namespace Common {
class SeekableReadStream;
struct Point;
class WriteStream;
}
namespace ZVision {
class ZVision;
/**
* The base class for all Controls.
*
* Controls are the things that the user interacts with. Ex: A lever on the door
*/
class Control {
public:
enum ControlType {
CONTROL_UNKNOW,
CONTROL_INPUT,
CONTROL_PUSHTGL,
CONTROL_SLOT,
CONTROL_LEVER,
CONTROL_SAVE,
CONTROL_SAFE,
CONTROL_FIST,
CONTROL_TITLER,
CONTROL_HOTMOV,
CONTROL_PAINT
};
Control(ZVision *engine, uint32 key, ControlType type) : _engine(engine), _key(key), _type(type), _venusId(-1) {}
virtual ~Control() {}
uint32 getKey() {
return _key;
}
ControlType getType() {
return _type;
}
virtual void focus() {}
virtual void unfocus() {}
/**
* Called when LeftMouse is pushed. Default is NOP.
*
* @param screenSpacePos The position of the mouse in screen space
* @param backgroundImageSpacePos The position of the mouse in background image space
*/
virtual bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
return false;
}
/**
* Called when LeftMouse is lifted. Default is NOP.
*
* @param screenSpacePos The position of the mouse in screen space
* @param backgroundImageSpacePos The position of the mouse in background image space
*/
virtual bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
return false;
}
/**
* Called on every MouseMove. Default is NOP.
*
* @param screenSpacePos The position of the mouse in screen space
* @param backgroundImageSpacePos The position of the mouse in background image space
* @return Was the cursor changed?
*/
virtual bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
return false;
}
/**
* Called when a key is pressed. Default is NOP.
*
* @param keycode The key that was pressed
*/
virtual bool onKeyDown(Common::KeyState keyState) {
return false;
}
/**
* Called when a key is released. Default is NOP.
*
* @param keycode The key that was pressed
*/
virtual bool onKeyUp(Common::KeyState keyState) {
return false;
}
/**
* Processes the node given the deltaTime since last frame. Default is NOP.
*
* @param deltaTimeInMillis The number of milliseconds that have passed since last frame
* @return If true, the node can be deleted after process() finishes
*/
virtual bool process(uint32 deltaTimeInMillis) {
return false;
}
void setVenus();
protected:
ZVision *_engine;
uint32 _key;
int32 _venusId;
void getParams(const Common::String &inputStr, Common::String &parameter, Common::String &values);
// Static member functions
public:
static void parseFlatControl(ZVision *engine);
static void parsePanoramaControl(ZVision *engine, Common::SeekableReadStream &stream);
static void parseTiltControl(ZVision *engine, Common::SeekableReadStream &stream);
private:
ControlType _type;
};
} // End of namespace ZVision
#endif