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68d3ebd57b
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder confusion) with the newly named ScriptingEffect class. Lastly, add some documentation for the classes for further clarity.
148 lines
4.1 KiB
C++
148 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_CONTROL_H
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#define ZVISION_CONTROL_H
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#include "common/keyboard.h"
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#include "common/str.h"
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namespace Common {
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class SeekableReadStream;
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struct Point;
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class WriteStream;
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}
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namespace ZVision {
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class ZVision;
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/**
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* The base class for all Controls.
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*
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* Controls are the things that the user interacts with. Ex: A lever on the door
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*/
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class Control {
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public:
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enum ControlType {
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CONTROL_UNKNOW,
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CONTROL_INPUT,
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CONTROL_PUSHTGL,
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CONTROL_SLOT,
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CONTROL_LEVER,
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CONTROL_SAVE,
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CONTROL_SAFE,
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CONTROL_FIST,
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CONTROL_TITLER,
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CONTROL_HOTMOV,
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CONTROL_PAINT
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};
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Control(ZVision *engine, uint32 key, ControlType type) : _engine(engine), _key(key), _type(type), _venusId(-1) {}
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virtual ~Control() {}
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uint32 getKey() {
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return _key;
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}
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ControlType getType() {
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return _type;
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}
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virtual void focus() {}
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virtual void unfocus() {}
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/**
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* Called when LeftMouse is pushed. Default is NOP.
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*
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* @param screenSpacePos The position of the mouse in screen space
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* @param backgroundImageSpacePos The position of the mouse in background image space
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*/
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virtual bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
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return false;
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}
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/**
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* Called when LeftMouse is lifted. Default is NOP.
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*
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* @param screenSpacePos The position of the mouse in screen space
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* @param backgroundImageSpacePos The position of the mouse in background image space
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*/
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virtual bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
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return false;
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}
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/**
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* Called on every MouseMove. Default is NOP.
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*
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* @param screenSpacePos The position of the mouse in screen space
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* @param backgroundImageSpacePos The position of the mouse in background image space
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* @return Was the cursor changed?
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*/
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virtual bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
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return false;
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}
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/**
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* Called when a key is pressed. Default is NOP.
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*
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* @param keycode The key that was pressed
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*/
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virtual bool onKeyDown(Common::KeyState keyState) {
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return false;
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}
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/**
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* Called when a key is released. Default is NOP.
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*
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* @param keycode The key that was pressed
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*/
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virtual bool onKeyUp(Common::KeyState keyState) {
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return false;
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}
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/**
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* Processes the node given the deltaTime since last frame. Default is NOP.
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*
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* @param deltaTimeInMillis The number of milliseconds that have passed since last frame
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* @return If true, the node can be deleted after process() finishes
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*/
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virtual bool process(uint32 deltaTimeInMillis) {
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return false;
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}
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void setVenus();
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protected:
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ZVision *_engine;
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uint32 _key;
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int32 _venusId;
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void getParams(const Common::String &inputStr, Common::String ¶meter, Common::String &values);
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// Static member functions
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public:
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static void parseFlatControl(ZVision *engine);
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static void parsePanoramaControl(ZVision *engine, Common::SeekableReadStream &stream);
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static void parseTiltControl(ZVision *engine, Common::SeekableReadStream &stream);
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private:
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ControlType _type;
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};
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} // End of namespace ZVision
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#endif
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