mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
efcfb40da9
svn-id: r53737
384 lines
11 KiB
C++
384 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Game detection, general game parameters
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#include "saga/saga.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "graphics/thumbnail.h"
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#include "saga/animation.h"
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#include "saga/displayinfo.h"
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#include "saga/events.h"
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#include "saga/resource.h"
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#include "saga/interface.h"
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#include "saga/scene.h"
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namespace Saga {
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struct SAGAGameDescription {
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ADGameDescription desc;
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int gameId;
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uint32 features;
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int startSceneNumber;
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const GameResourceDescription *resourceDescription;
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int fontsCount;
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const GameFontDescription *fontDescriptions;
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const GamePatchDescription *patchDescriptions;
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};
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bool SagaEngine::isBigEndian() const { return isMacResources() && getGameId() == GID_ITE; }
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bool SagaEngine::isMacResources() const { return (getPlatform() == Common::kPlatformMacintosh); }
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const GameResourceDescription *SagaEngine::getResourceDescription() const { return _gameDescription->resourceDescription; }
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const GameFontDescription *SagaEngine::getFontDescription(int index) const {
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assert(index < _gameDescription->fontsCount);
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return &_gameDescription->fontDescriptions[index];
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}
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int SagaEngine::getFontsCount() const { return _gameDescription->fontsCount; }
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int SagaEngine::getGameId() const { return _gameDescription->gameId; }
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uint32 SagaEngine::getFeatures() const {
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uint32 result = _gameDescription->features;
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if (_gf_wyrmkeep)
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result |= GF_WYRMKEEP;
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return result;
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}
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Common::Language SagaEngine::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform SagaEngine::getPlatform() const { return _gameDescription->desc.platform; }
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int SagaEngine::getGameNumber() const { return _gameNumber; }
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int SagaEngine::getStartSceneNumber() const { return _gameDescription->startSceneNumber; }
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const GamePatchDescription *SagaEngine::getPatchDescriptions() const { return _gameDescription->patchDescriptions; }
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const ADGameFileDescription *SagaEngine::getFilesDescriptions() const { return _gameDescription->desc.filesDescriptions; }
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}
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static const PlainGameDescriptor sagaGames[] = {
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{"saga", "SAGA Engine game"},
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{"ite", "Inherit the Earth: Quest for the Orb"},
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{"ihnm", "I Have No Mouth and I Must Scream"},
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{"dino", "Dinotopia"},
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{"fta2", "Faery Tale Adventure II: Halls of the Dead"},
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{0, 0}
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};
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static const ADObsoleteGameID obsoleteGameIDsTable[] = {
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{"ite", "saga", Common::kPlatformUnknown},
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{"ihnm", "saga", Common::kPlatformUnknown},
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{"dino", "saga", Common::kPlatformUnknown},
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{"fta2", "saga", Common::kPlatformUnknown},
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{0, 0, Common::kPlatformUnknown}
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};
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#include "saga/detection_tables.h"
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Saga::gameDescriptions,
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// Size of that superset structure
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sizeof(Saga::SAGAGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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sagaGames,
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// Structure for autoupgrading obsolete targets
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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"saga",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NONE,
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// Maximum directory depth
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1,
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// List of directory globs
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0
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};
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class SagaMetaEngine : public AdvancedMetaEngine {
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public:
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SagaMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "Saga engine ["
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#if defined(ENABLE_IHNM) && defined(ENABLE_SAGA2)
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"all games"
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#else
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"ITE"
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#if defined(ENABLE_IHNM)
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", IHNM"
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#endif
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#if defined(ENABLE_SAGA2)
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", SAGA2 games"
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#endif
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#endif
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"]";
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;
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}
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virtual const char *getOriginalCopyright() const {
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return "Inherit the Earth (C) Wyrmkeep Entertainment";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
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bool SagaMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate);
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}
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bool Saga::SagaEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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bool SagaMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Saga::SAGAGameDescription *gd = (const Saga::SAGAGameDescription *)desc;
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if (gd) {
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*engine = new Saga::SagaEngine(syst, gd);
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}
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return gd != 0;
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}
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SaveStateList SagaMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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char saveDesc[SAVE_TITLE_SIZE];
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Common::String pattern = target;
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pattern += ".s??";
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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int slotNum = 0;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum < MAX_SAVES) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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for (int i = 0; i < 3; i++)
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in->readUint32BE();
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in->read(saveDesc, SAVE_TITLE_SIZE);
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saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
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delete in;
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}
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}
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}
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return saveList;
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}
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int SagaMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES - 1; }
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void SagaMetaEngine::removeSaveState(const char *target, int slot) const {
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char extension[6];
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snprintf(extension, sizeof(extension), ".s%02d", slot);
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Common::String filename = target;
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filename += extension;
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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SaveStateDescriptor SagaMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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static char fileName[MAX_FILE_NAME];
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sprintf(fileName, "%s.s%02d", target, slot);
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char title[TITLESIZE];
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
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if (in) {
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uint32 type = in->readUint32BE();
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in->readUint32LE(); // size
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uint32 version = in->readUint32LE();
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char name[SAVE_TITLE_SIZE];
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in->read(name, sizeof(name));
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SaveStateDescriptor desc(slot, name);
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// Some older saves were not written in an endian safe fashion.
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// We try to detect this here by checking for extremly high version values.
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// If found, we retry with the data swapped.
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if (version > 0xFFFFFF) {
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warning("This savegame is not endian safe, retrying with the data swapped");
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version = SWAP_BYTES_32(version);
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}
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debug(2, "Save version: 0x%X", version);
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if (version < 4)
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warning("This savegame is not endian-safe. There may be problems");
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if (type != MKID_BE('SAGA')) {
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error("SagaEngine::load wrong save game format");
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}
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if (version > 4) {
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in->read(title, TITLESIZE);
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debug(0, "Save is for: %s", title);
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}
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desc.setDeletableFlag(true);
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desc.setWriteProtectedFlag(false);
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if (version >= 6) {
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Graphics::Surface *thumbnail = new Graphics::Surface();
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assert(thumbnail);
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if (!Graphics::loadThumbnail(*in, *thumbnail)) {
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delete thumbnail;
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thumbnail = 0;
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}
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desc.setThumbnail(thumbnail);
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uint32 saveDate = in->readUint32BE();
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uint16 saveTime = in->readUint16BE();
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int day = (saveDate >> 24) & 0xFF;
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int month = (saveDate >> 16) & 0xFF;
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int year = saveDate & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (saveTime >> 8) & 0xFF;
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int minutes = saveTime & 0xFF;
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desc.setSaveTime(hour, minutes);
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// TODO: played time
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}
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delete in;
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return desc;
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}
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(SAGA)
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REGISTER_PLUGIN_DYNAMIC(SAGA, PLUGIN_TYPE_ENGINE, SagaMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SAGA, PLUGIN_TYPE_ENGINE, SagaMetaEngine);
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#endif
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namespace Saga {
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bool SagaEngine::initGame() {
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_displayClip.right = getDisplayInfo().width;
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_displayClip.bottom = getDisplayInfo().height;
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return _resource->createContexts();
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}
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const GameDisplayInfo &SagaEngine::getDisplayInfo() {
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switch (_gameDescription->gameId) {
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case GID_ITE:
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return ITE_DisplayInfo;
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#ifdef ENABLE_IHNM
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case GID_IHNM:
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return IHNM_DisplayInfo;
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#endif
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#ifdef ENABLE_SAGA2
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case GID_DINO:
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return FTA2_DisplayInfo; // TODO
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case GID_FTA2:
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return FTA2_DisplayInfo;
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#endif
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default:
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error("getDisplayInfo: Unknown game ID");
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return ITE_DisplayInfo; // for compilers that don't support NORETURN
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}
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}
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Common::Error SagaEngine::loadGameState(int slot) {
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// Init the current chapter to 8 (character selection) for IHNM
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if (getGameId() == GID_IHNM)
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_scene->changeScene(-2, 0, kTransitionFade, 8);
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// First scene sets up palette
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_scene->changeScene(getStartSceneNumber(), 0, kTransitionNoFade);
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_events->handleEvents(0); // Process immediate events
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if (getGameId() == GID_ITE)
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_interface->setMode(kPanelMain);
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else
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_interface->setMode(kPanelChapterSelection);
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load(calcSaveFileName((uint)slot));
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syncSoundSettings();
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return Common::kNoError; // TODO: return success/failure
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}
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Common::Error SagaEngine::saveGameState(int slot, const char *desc) {
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save(calcSaveFileName((uint)slot), desc);
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return Common::kNoError; // TODO: return success/failure
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}
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bool SagaEngine::canLoadGameStateCurrently() {
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return !_scene->isInIntro();
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}
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bool SagaEngine::canSaveGameStateCurrently() {
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return !_scene->isInIntro() &&
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(_interface->getMode() == kPanelMain || _interface->getMode() == kPanelChapterSelection);
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}
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} // End of namespace Saga
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