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49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#include "champion.h"
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#include "dungeonman.h"
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namespace DM {
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Box gBoxChampionPortrait = {0, 31, 0, 28}; // @ G0047_s_Graphic562_Box_ChampionPortrait
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ChampionMan::ChampionMan(DMEngine *vm) : _vm(vm) {
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_leaderIndex = kChampionNone;
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}
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uint16 ChampionMan::getChampionPortraitX(uint16 index) {
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return ((index) & 0x7) << 5;
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}
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uint16 ChampionMan::getChampionPortraitY(uint16 index) {
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return ((index) >> 3) * 29;
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}
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int16 ChampionMan::getDecodedValue(char *string, uint16 characterCount) {
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int val = 0;
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for (uint16 i = 0; i < characterCount; ++i) {
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val = (val << 4) + (string[i] - 'A');
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}
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return val;
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}
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ChampionIndex ChampionMan::getIndexInCell(ViewCell cell) {
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for (uint16 i = 0; i < _partyChampionCount; ++i) {
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if ((_champions[i]._cell == cell) && _champions[i]._currHealth)
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return (ChampionIndex)i;
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}
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return kChampionNone;
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}
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void ChampionMan::resetDataToStartGame() {
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if (!_vm->_dungeonMan->_messages._newGame) {
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warning("MISSING CODE: stuff for reeseting for loaded games");
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assert(false);
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}
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_leaderHand = Thing::_thingNone;
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_leaderHandObjectIconIndex = kIconIndiceNone;
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_leaderEmptyHanded = true;
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}
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} |