scummvm/scumm
2003-05-21 06:00:16 +00:00
..
smush renamed various things for clarity 2003-05-20 20:58:26 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp cleanup 2003-05-20 23:05:34 +00:00
actor.h added enum's for the known actor/object claasses; extended putClass/getClass to translate the X/Y flip classes; made code use the new enum's; some other cleanup 2003-05-20 20:42:28 +00:00
akos.cpp correct transparency colour for humongous games when using akos16 2003-05-19 09:02:16 +00:00
akos.h modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) 2003-05-12 17:50:09 +00:00
base-costume.h fixed actor positions in Indy3EGA 2003-04-23 08:26:54 +00:00
boxes.cpp added enum's for the known actor/object claasses; extended putClass/getClass to translate the X/Y flip classes; made code use the new enum's; some other cleanup 2003-05-20 20:42:28 +00:00
boxes.h ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
bundle.cpp init all Bundle members properly; make _voiceFile/_musicFile protected 2003-05-20 11:56:36 +00:00
bundle.h init all Bundle members properly; make _voiceFile/_musicFile protected 2003-05-20 11:56:36 +00:00
charset.cpp init charset data 2003-05-20 15:12:33 +00:00
charset.h init charset data 2003-05-20 15:12:33 +00:00
costume.cpp Patch #738859: Experimental costume.cpp cleanup 2003-05-18 18:36:14 +00:00
costume.h Patch #738859: Experimental costume.cpp cleanup 2003-05-18 18:36:14 +00:00
debugger.cpp renamed various things for clarity 2003-05-20 20:58:26 +00:00
debugger.h Added imuse_multimidi to debugger 2003-05-17 19:03:25 +00:00
dialogs.cpp various V8 tweaks 2003-05-14 09:47:53 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp more special palette fixes by erik 2003-05-19 11:34:13 +00:00
gfx.h Make use of ScummVM::Rect 2003-05-15 22:30:32 +00:00
imuse_digi.cpp PalmOS changes 2003-04-30 13:23:31 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse.cpp More thorough parameterFade and deferredCommand implementation. 2003-05-20 01:12:40 +00:00
imuse.h Proof of concept for XMIDI parser in Humongous games. 2003-05-19 05:04:38 +00:00
instrument.cpp Added command line options for 2003-05-17 03:06:16 +00:00
instrument.h Added command line options for 2003-05-17 03:06:16 +00:00
intern.h renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanup 2003-05-20 16:13:34 +00:00
module.mk added initial v2 opcode table 2003-04-20 16:04:50 +00:00
nut_renderer.cpp renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) 2003-05-10 21:49:59 +00:00
nut_renderer.h updated copyrights headers 2003-03-06 21:46:56 +00:00
object.cpp added enum's for the known actor/object claasses; extended putClass/getClass to translate the X/Y flip classes; made code use the new enum's; some other cleanup 2003-05-20 20:42:28 +00:00
object.h updated copyrights headers 2003-03-06 21:46:56 +00:00
resource_v2.cpp warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!') 2003-05-18 21:14:50 +00:00
resource_v3.cpp warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!') 2003-05-18 21:14:50 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp warning -> debug message 2003-05-20 15:03:47 +00:00
resource.h updated copyrights headers 2003-03-06 21:46:56 +00:00
saveload.cpp renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive 2003-05-19 11:31:35 +00:00
saveload.h updated copyrights headers 2003-03-06 21:46:56 +00:00
script_v2.cpp Hacky zak sentence/inventory drawing (rewrite later on) 2003-05-21 06:00:16 +00:00
script_v5.cpp cleanup 2003-05-20 23:05:34 +00:00
script_v6.cpp cleanup 2003-05-20 23:05:34 +00:00
script_v8.cpp added enum's for the known actor/object claasses; extended putClass/getClass to translate the X/Y flip classes; made code use the new enum's; some other cleanup 2003-05-20 20:42:28 +00:00
script.cpp renamed various things for clarity 2003-05-20 20:58:26 +00:00
scumm.h renamed various things for clarity 2003-05-20 20:58:26 +00:00
scummvm.cpp renamed various things for clarity 2003-05-20 20:58:26 +00:00
sound.cpp init all Bundle members properly; make _voiceFile/_musicFile protected 2003-05-20 11:56:36 +00:00
sound.h various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games 2003-05-01 00:04:05 +00:00
string.cpp fix for bug #739661 2003-05-19 20:09:30 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp more V2 sentence cleanup 2003-05-18 12:52:27 +00:00
verbs.cpp Fix invalid variable 2003-05-17 06:18:34 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00