.. |
smush
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renamed various things for clarity
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2003-05-20 20:58:26 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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cleanup
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2003-05-20 23:05:34 +00:00 |
actor.h
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added enum's for the known actor/object claasses; extended putClass/getClass to translate the X/Y flip classes; made code use the new enum's; some other cleanup
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2003-05-20 20:42:28 +00:00 |
akos.cpp
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correct transparency colour for humongous games when using akos16
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2003-05-19 09:02:16 +00:00 |
akos.h
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modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
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2003-05-12 17:50:09 +00:00 |
base-costume.h
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fixed actor positions in Indy3EGA
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2003-04-23 08:26:54 +00:00 |
boxes.cpp
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added enum's for the known actor/object claasses; extended putClass/getClass to translate the X/Y flip classes; made code use the new enum's; some other cleanup
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2003-05-20 20:42:28 +00:00 |
boxes.h
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ScummPoint -> ScummVM::Point
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2003-05-15 21:57:38 +00:00 |
bundle.cpp
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init all Bundle members properly; make _voiceFile/_musicFile protected
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2003-05-20 11:56:36 +00:00 |
bundle.h
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init all Bundle members properly; make _voiceFile/_musicFile protected
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2003-05-20 11:56:36 +00:00 |
charset.cpp
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init charset data
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2003-05-20 15:12:33 +00:00 |
charset.h
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init charset data
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2003-05-20 15:12:33 +00:00 |
costume.cpp
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Patch #738859: Experimental costume.cpp cleanup
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2003-05-18 18:36:14 +00:00 |
costume.h
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Patch #738859: Experimental costume.cpp cleanup
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2003-05-18 18:36:14 +00:00 |
debugger.cpp
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renamed various things for clarity
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2003-05-20 20:58:26 +00:00 |
debugger.h
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Added imuse_multimidi to debugger
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2003-05-17 19:03:25 +00:00 |
dialogs.cpp
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various V8 tweaks
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2003-05-14 09:47:53 +00:00 |
dialogs.h
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added some meat to the global options dialog (no prefs are stored yet, though)
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2003-03-25 15:32:36 +00:00 |
gfx.cpp
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more special palette fixes by erik
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2003-05-19 11:34:13 +00:00 |
gfx.h
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Make use of ScummVM::Rect
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2003-05-15 22:30:32 +00:00 |
imuse_digi.cpp
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PalmOS changes
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2003-04-30 13:23:31 +00:00 |
imuse_digi.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
imuse.cpp
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More thorough parameterFade and deferredCommand implementation.
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2003-05-20 01:12:40 +00:00 |
imuse.h
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Proof of concept for XMIDI parser in Humongous games.
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2003-05-19 05:04:38 +00:00 |
instrument.cpp
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Added command line options for
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2003-05-17 03:06:16 +00:00 |
instrument.h
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Added command line options for
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2003-05-17 03:06:16 +00:00 |
intern.h
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renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanup
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2003-05-20 16:13:34 +00:00 |
module.mk
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added initial v2 opcode table
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2003-04-20 16:04:50 +00:00 |
nut_renderer.cpp
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
nut_renderer.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
object.cpp
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added enum's for the known actor/object claasses; extended putClass/getClass to translate the X/Y flip classes; made code use the new enum's; some other cleanup
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2003-05-20 20:42:28 +00:00 |
object.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource_v2.cpp
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warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!')
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2003-05-18 21:14:50 +00:00 |
resource_v3.cpp
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warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!')
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2003-05-18 21:14:50 +00:00 |
resource_v4.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
resource.cpp
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warning -> debug message
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2003-05-20 15:03:47 +00:00 |
resource.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
saveload.cpp
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renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive
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2003-05-19 11:31:35 +00:00 |
saveload.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
script_v2.cpp
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Hacky zak sentence/inventory drawing (rewrite later on)
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2003-05-21 06:00:16 +00:00 |
script_v5.cpp
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cleanup
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2003-05-20 23:05:34 +00:00 |
script_v6.cpp
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cleanup
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2003-05-20 23:05:34 +00:00 |
script_v8.cpp
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added enum's for the known actor/object claasses; extended putClass/getClass to translate the X/Y flip classes; made code use the new enum's; some other cleanup
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2003-05-20 20:42:28 +00:00 |
script.cpp
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renamed various things for clarity
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2003-05-20 20:58:26 +00:00 |
scumm.h
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renamed various things for clarity
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2003-05-20 20:58:26 +00:00 |
scummvm.cpp
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renamed various things for clarity
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2003-05-20 20:58:26 +00:00 |
sound.cpp
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init all Bundle members properly; make _voiceFile/_musicFile protected
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2003-05-20 11:56:36 +00:00 |
sound.h
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various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
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2003-05-01 00:04:05 +00:00 |
string.cpp
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fix for bug #739661
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2003-05-19 20:09:30 +00:00 |
usage_bits.cpp
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
usage_bits.h
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updated copyrights headers
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2003-03-06 21:46:56 +00:00 |
vars.cpp
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more V2 sentence cleanup
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2003-05-18 12:52:27 +00:00 |
verbs.cpp
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Fix invalid variable
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2003-05-17 06:18:34 +00:00 |
verbs.h
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some more ScummVM::Rect
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2003-05-15 22:36:43 +00:00 |