mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
eaab877d66
The first name is Janusz, not Janus. The correct name was used in AUTHORS and credits. In case of doubts, see his personal webpage: https://www.jbw.pl/ - name is in the page footer
105 lines
2.7 KiB
C++
105 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on original Sfinx source code
|
|
* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
|
|
*/
|
|
|
|
#include "cge2/cge2.h"
|
|
#include "cge2/hero.h"
|
|
|
|
namespace CGE2 {
|
|
|
|
int CGE2Engine::findActivePocket(int ref) {
|
|
for (int i = 0; i < kPocketMax; i++) {
|
|
Sprite *spr = _heroTab[_sex]->_pocket[i];
|
|
if (ref >= 0) {
|
|
if (spr && (spr->_ref == ref))
|
|
return i;
|
|
} else if (!spr)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void CGE2Engine::selectPocket(int n) {
|
|
Sprite **p = _heroTab[_sex]->_pocket;
|
|
int &pp = _heroTab[_sex]->_pocPtr;
|
|
if ((n < 0) || (pp == n)) {
|
|
n = findActivePocket(-1);
|
|
if (n >= 0)
|
|
pp = n;
|
|
} else if (p[n])
|
|
pp = n;
|
|
}
|
|
|
|
void CGE2Engine::pocFul() {
|
|
Hero *h = _heroTab[_sex]->_ptr;
|
|
h->park();
|
|
_commandHandler->addCommand(kCmdWait, -1, -1, h);
|
|
_commandHandler->addCommand(kCmdSound, -1, 2, h);
|
|
_commandHandler->addCommand(kCmdSay, -1, kPocketFull + _sex, h);
|
|
}
|
|
|
|
void CGE2Engine::releasePocket(Sprite *spr) {
|
|
for (int i = 0; i < 2; i++) {
|
|
for (int j = 0; j < kPocketMax; j++) {
|
|
Sprite *&poc = _heroTab[i]->_pocket[j];
|
|
if (poc == spr) {
|
|
spr->_flags._kept = false;
|
|
poc = nullptr;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int CGE2Engine::freePockets(int sx) {
|
|
int n = 0;
|
|
for (int i = 0; i < kPocketMax; i++){
|
|
if (_heroTab[sx]->_pocket[i] == nullptr)
|
|
++n;
|
|
}
|
|
return n;
|
|
}
|
|
|
|
void CGE2Engine::openPocket() {
|
|
for (int i = 0; i < 2; i++) {
|
|
for (int j = 0; j < kPocketMax + 1; j++) {
|
|
int ref = (int)_heroTab[i]->_downPocketId[j];
|
|
_heroTab[i]->_pocket[j] = (ref == -1) ? nullptr : _vga->_showQ->locate(ref);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGE2Engine::closePocket() {
|
|
for (int i = 0; i < 2; i++) {
|
|
for (int j = 0; j < kPocketMax + 1; j++) {
|
|
Sprite *spr = _heroTab[i]->_pocket[j];
|
|
_heroTab[i]->_downPocketId[j] = (spr) ? spr->_ref : -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace CGE2
|