mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
205 lines
6.3 KiB
C++
205 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef CRYOMNI3D_CRYOMNI3D_H
|
|
#define CRYOMNI3D_CRYOMNI3D_H
|
|
|
|
#include "audio/mixer.h"
|
|
|
|
#include "common/array.h"
|
|
#include "common/keyboard.h"
|
|
#include "common/queue.h"
|
|
#include "common/rect.h"
|
|
#include "common/scummsys.h"
|
|
|
|
#include "engines/engine.h"
|
|
|
|
#include "graphics/cursorman.h"
|
|
|
|
#include "cryomni3d/font_manager.h"
|
|
#include "cryomni3d/objects.h"
|
|
#include "cryomni3d/sprites.h"
|
|
#include "cryomni3d/detection.h"
|
|
|
|
class OSystem;
|
|
|
|
namespace Common {
|
|
struct Point;
|
|
class SeekableReadStream;
|
|
}
|
|
|
|
namespace Image {
|
|
class ImageDecoder;
|
|
}
|
|
|
|
/**
|
|
* This is the namespace of the Cryo Omni3D engine.
|
|
*
|
|
* Status of this engine: ???
|
|
*
|
|
* Games using this engine:
|
|
* - Versailles
|
|
* - ...
|
|
*/
|
|
namespace CryOmni3D {
|
|
|
|
class DATSeekableStream;
|
|
|
|
// Engine Debug Flags
|
|
enum {
|
|
kDebugFile = (1 << 0),
|
|
kDebugVariable = (1 << 1),
|
|
kDebugSaveLoad = (1 << 2)
|
|
};
|
|
|
|
enum DragStatus {
|
|
kDragStatus_NoDrag = 0,
|
|
kDragStatus_Pressed,
|
|
kDragStatus_Finished,
|
|
kDragStatus_Dragging
|
|
};
|
|
|
|
class CryOmni3DEngine : public ::Engine {
|
|
protected:
|
|
Common::Error run() override;
|
|
|
|
public:
|
|
CryOmni3DEngine(OSystem *syst, const CryOmni3DGameDescription *gamedesc);
|
|
~CryOmni3DEngine() override;
|
|
|
|
// Detection related functions
|
|
const CryOmni3DGameDescription *_gameDescription;
|
|
const char *getGameId() const;
|
|
uint32 getFeatures() const;
|
|
uint16 getVersion() const;
|
|
Common::Platform getPlatform() const;
|
|
uint8 getGameType() const;
|
|
Common::Language getLanguage() const;
|
|
|
|
bool hasFeature(EngineFeature f) const override;
|
|
bool canLoadGameStateCurrently() override { return _canLoadSave; }
|
|
bool canSaveGameStateCurrently() override { return _canLoadSave; }
|
|
|
|
void setCanLoadSave(bool canLoadSave) { _canLoadSave = canLoadSave; }
|
|
static const uint kSaveDescriptionLen = 20;
|
|
private:
|
|
void pauseEngineIntern(bool) override;
|
|
|
|
public:
|
|
Image::ImageDecoder *loadHLZ(const Common::String &filename);
|
|
|
|
void fillSurface(byte color);
|
|
/* We use CursorMan because it avoids problems with cursors in GMM */
|
|
void setCursor(const Graphics::Cursor &cursor) const;
|
|
void setCursor(uint cursorId) const;
|
|
bool showMouse(bool visible) { return CursorMan.showMouse(visible); }
|
|
typedef void (CryOmni3DEngine::*HNMCallback)(uint frameNum);
|
|
void playHNM(const Common::String &filename,
|
|
Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType,
|
|
HNMCallback beforeDraw = nullptr, HNMCallback afterDraw = nullptr);
|
|
bool displayHLZ(const Common::String &filename, uint32 timeout = uint(-1));
|
|
|
|
bool pollEvents();
|
|
Common::Point getMousePos();
|
|
void setMousePos(const Common::Point &point);
|
|
uint getCurrentMouseButton() { return _lastMouseButton; }
|
|
Common::KeyState getNextKey();
|
|
bool checkKeysPressed();
|
|
bool checkKeysPressed(uint numKeys, ...);
|
|
void clearKeys() { _keysPressed.clear(); }
|
|
void waitMouseRelease();
|
|
void setAutoRepeatClick(uint millis);
|
|
DragStatus getDragStatus() { return _dragStatus; }
|
|
|
|
Common::String prepareFileName(const Common::String &baseName, const char *extension) const {
|
|
const char *const extensions[] = { extension, nullptr };
|
|
return prepareFileName(baseName, extensions);
|
|
}
|
|
virtual Common::String prepareFileName(const Common::String &baseName,
|
|
const char *const *extensions) const;
|
|
|
|
virtual bool displayToolbar(const Graphics::Surface *original) = 0;
|
|
virtual bool hasPlaceDocumentation() = 0;
|
|
virtual bool displayPlaceDocumentation() = 0;
|
|
virtual uint displayOptions() = 0;
|
|
virtual bool shouldAbort() { return g_engine->shouldQuit(); }
|
|
|
|
virtual void makeTranslucent(Graphics::Surface &dst, const Graphics::Surface &src) const = 0;
|
|
virtual void setupPalette(const byte *colors, uint start, uint num) = 0;
|
|
|
|
protected:
|
|
DATSeekableStream *getStaticData(uint32 gameId, uint16 version) const;
|
|
|
|
void copySubPalette(byte *dst, const byte *src, uint start, uint num);
|
|
void setPalette(const byte *colors, uint start, uint num);
|
|
void lockPalette(uint startRW, uint endRW) { _lockPaletteStartRW = startRW; _lockPaletteEndRW = endRW; }
|
|
void unlockPalette() { _lockPaletteStartRW = 0; _lockPaletteEndRW = 255; }
|
|
void fadeOutPalette();
|
|
void fadeInPalette(const byte *colors);
|
|
void setBlackPalette();
|
|
|
|
void setHNMClipping(const Common::Rect &clip) { _hnmClipping = clip; _hnmHasClip = true; }
|
|
void unsetHNMClipping() { _hnmHasClip = false; }
|
|
|
|
protected:
|
|
bool _canLoadSave;
|
|
|
|
FontManager _fontManager;
|
|
Sprites _sprites;
|
|
Objects _objects;
|
|
Inventory _inventory;
|
|
|
|
Common::Queue<Common::KeyState> _keysPressed;
|
|
|
|
DragStatus _dragStatus;
|
|
Common::Point _dragStart;
|
|
uint _lastMouseButton;
|
|
uint _autoRepeatNextEvent;
|
|
|
|
private:
|
|
uint _lockPaletteStartRW;
|
|
uint _lockPaletteEndRW;
|
|
|
|
Common::Rect _hnmClipping;
|
|
bool _hnmHasClip;
|
|
};
|
|
|
|
class CryOmni3DEngine_HNMPlayer : public CryOmni3DEngine {
|
|
protected:
|
|
Common::Error run() override;
|
|
|
|
public:
|
|
CryOmni3DEngine_HNMPlayer(OSystem *syst, const CryOmni3DGameDescription *gamedesc) : CryOmni3DEngine(syst, gamedesc) {}
|
|
~CryOmni3DEngine_HNMPlayer() override {}
|
|
|
|
virtual bool displayToolbar(const Graphics::Surface *original) override { return false; }
|
|
virtual bool hasPlaceDocumentation() override { return false; }
|
|
virtual bool displayPlaceDocumentation() override { return false; }
|
|
virtual uint displayOptions() override { return 0; }
|
|
virtual void makeTranslucent(Graphics::Surface &dst, const Graphics::Surface &src) const override {}
|
|
virtual void setupPalette(const byte *colors, uint start, uint num) override {}
|
|
};
|
|
|
|
} // End of namespace CryOmni3D
|
|
|
|
#endif
|