scummvm/engines/drascula/graphics.cpp
D G Turner 75fdc35af4 DRASCULA: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-18 15:46:02 +01:00

727 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "drascula/drascula.h"
#include "graphics/surface.h"
#include "common/stream.h"
#include "common/textconsole.h"
namespace Drascula {
void DrasculaEngine::allocMemory() {
// FIXME: decodeOffset writes beyond 64000, so this
// buffer has been initialized to 64256 bytes (like
// the original did with the MiVideoSSN buffer)
screenSurface = (byte *)malloc(64256);
assert(screenSurface);
frontSurface = (byte *)malloc(64000);
assert(frontSurface);
backSurface = (byte *)malloc(64000);
assert(backSurface);
bgSurface = (byte *)malloc(64000);
assert(bgSurface);
drawSurface2 = (byte *)malloc(64000);
assert(drawSurface2);
drawSurface3 = (byte *)malloc(64000);
assert(drawSurface3);
tableSurface = (byte *)malloc(64000);
assert(tableSurface);
extraSurface = (byte *)malloc(64000);
assert(extraSurface);
crosshairCursor = (byte *)malloc(OBJWIDTH * OBJHEIGHT);
assert(crosshairCursor);
mouseCursor = (byte *)malloc(OBJWIDTH * OBJHEIGHT);
assert(mouseCursor);
cursorSurface = (byte *)malloc(64000);
}
void DrasculaEngine::freeMemory() {
free(screenSurface);
free(bgSurface);
free(backSurface);
free(drawSurface2);
free(tableSurface);
free(drawSurface3);
free(extraSurface);
free(frontSurface);
free(crosshairCursor);
free(mouseCursor);
free(cursorSurface);
}
void DrasculaEngine::moveCursor() {
copyBackground();
updateRefresh_pre();
moveCharacters();
updateRefresh();
if (!strcmp(textName, _textmisc[3]) && _hasName) {
if (_color != kColorRed && !_menuScreen)
color_abc(kColorRed);
} else if (!_menuScreen && _color != kColorLightGreen)
color_abc(kColorLightGreen);
if (_hasName && !_menuScreen)
centerText(textName, _mouseX, _mouseY);
if (_menuScreen)
showMenu();
else if (_menuBar)
clearMenu();
}
void DrasculaEngine::loadPic(const char *NamePcc, byte *targetSurface, int colorCount) {
debug(5, "loadPic(%s)", NamePcc);
uint dataSize = 0;
byte *pcxData;
Common::SeekableReadStream *stream = _archives.open(NamePcc);
if (!stream)
error("missing game data %s %c", NamePcc, 7);
dataSize = stream->size() - 128 - (256 * 3);
pcxData = (byte *)malloc(dataSize);
stream->seek(128, SEEK_SET);
stream->read(pcxData, dataSize);
decodeRLE(pcxData, targetSurface);
free(pcxData);
for (int i = 0; i < 256; i++) {
cPal[i * 3 + 0] = stream->readByte();
cPal[i * 3 + 1] = stream->readByte();
cPal[i * 3 + 2] = stream->readByte();
}
delete stream;
setRGB((byte *)cPal, colorCount);
}
void DrasculaEngine::showFrame(Common::SeekableReadStream *stream, bool firstFrame) {
int dataSize = stream->readSint32LE();
byte *pcxData = (byte *)malloc(dataSize);
stream->read(pcxData, dataSize);
for (int i = 0; i < 256; i++) {
cPal[i * 3 + 0] = stream->readByte();
cPal[i * 3 + 1] = stream->readByte();
cPal[i * 3 + 2] = stream->readByte();
}
byte *prevFrame = (byte *)malloc(64000);
Graphics::Surface *screenSurf = _system->lockScreen();
byte *screenBuffer = (byte *)screenSurf->getPixels();
uint16 screenPitch = screenSurf->pitch;
for (int y = 0; y < 200; y++) {
memcpy(prevFrame+y*320, screenBuffer+y*screenPitch, 320);
}
decodeRLE(pcxData, screenBuffer, screenPitch);
free(pcxData);
if (!firstFrame)
mixVideo(screenBuffer, prevFrame, screenPitch);
_system->unlockScreen();
_system->updateScreen();
if (firstFrame)
setPalette(cPal);
free(prevFrame);
}
void DrasculaEngine::copyBackground(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *src, byte *dest) {
debug(5, "DrasculaEngine::copyBackground(xorg:%d, yorg:%d, xdes:%d, ydes:%d width:%d height:%d, src, dest)", xorg, yorg, xdes, ydes, width,height);
dest += xdes + ydes * 320;
src += xorg + yorg * 320;
/* Unoptimized code
for (int x = 0; x < height; x++) {
memcpy(dest + 320 * x, src + 320 * x, width);
} */
// A bit more optimized code, thanks to Fingolfin
// Uses 2 less registers and performs 2 less multiplications
int x = height;
while (x--) {
memcpy(dest, src, width);
dest += 320;
src += 320;
}
}
void DrasculaEngine::copyRect(int xorg, int yorg, int xdes, int ydes, int width,
int height, byte *src, byte *dest) {
int y, x;
//
if (ydes < 0) {
yorg += -ydes;
height += ydes;
ydes = 0;
}
if (xdes < 0) {
xorg += -xdes;
width += xdes;
xdes = 0;
}
if ((xdes + width) > 319)
width -= (xdes + width) - 320;
if ((ydes + height) > 199)
height -= (ydes + height) - 200;
//
dest += xdes + ydes * 320;
src += xorg + yorg * 320;
assert(xorg >= 0);
assert(yorg >= 0);
assert(xorg + width <= 320);
assert(yorg + height <= 200);
int ptr = 0;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
if (src[ptr] != 255)
dest[ptr] = src[ptr];
ptr++;
}
ptr += 320 - width;
}
}
void DrasculaEngine::updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer) {
_system->copyRectToScreen(buffer + xorg + yorg * 320, 320, xdes, ydes, width, height);
_system->updateScreen();
}
void DrasculaEngine::print_abc(const char *said, int screenX, int screenY) {
int letterY = 0, letterX = 0, i;
uint len = strlen(said);
byte c;
byte *srcSurface = tableSurface;
if (_lang == kSpanish && currentChapter == 6)
srcSurface = extraSurface;
for (uint h = 0; h < len; h++) {
c = toupper(said[h]);
for (i = 0; i < _charMapSize; i++) {
if (c == _charMap[i].inChar) {
letterX = _charMap[i].mappedChar;
switch (_charMap[i].charType) {
case 0: // letters
default:
letterY = (_lang == kSpanish) ? 149 : 158;
break;
case 1: // signs
letterY = (_lang == kSpanish) ? 160 : 169;
break;
case 2: // accented
letterY = 180;
break;
} // switch
break;
} // if
} // for
copyRect(letterX, letterY, screenX, screenY,
CHAR_WIDTH, CHAR_HEIGHT, srcSurface, screenSurface);
screenX = screenX + CHAR_WIDTH;
if (screenX > 317) {
screenX = 0;
screenY = screenY + CHAR_HEIGHT + 2;
}
} // for
}
int DrasculaEngine::print_abc_opc(const char *said, int screenY, int game) {
int signY, letterY, letterX = 0;
uint len = strlen(said);
int screenX = 1;
int lines = 1;
for (uint h = 0; h < len; h++) {
int wordLength;
// Look ahead to the end of the word.
wordLength = 0;
int pos = h;
while (said[pos] && said[pos] != ' ') {
wordLength++;
pos++;
}
if (screenX + wordLength * CHAR_WIDTH_OPC > 317) {
screenX = 0;
screenY += (CHAR_HEIGHT + 2);
lines++;
}
if (game == 1) {
letterY = 6;
signY = 15;
} else if (game == 3) {
letterY = 56;
signY = 65;
} else {
letterY = 31;
signY = 40;
}
byte c = toupper(said[h]);
// WORKAROUND: Even original did not process it correctly
// Fixes apostrophe rendering
if (_lang != kSpanish)
if (c == '\'')
c = (byte)'\244';
for (int i = 0; i < _charMapSize; i++) {
if (c == _charMap[i].inChar) {
// Convert the mapped char of the normal font to the
// mapped char of the dialogue font
int multiplier = (_charMap[i].mappedChar - 6) / 9;
letterX = multiplier * 7 + 10;
if (_charMap[i].charType > 0)
letterY = signY;
break;
} // if
} // for
copyRect(letterX, letterY, screenX, screenY,
CHAR_WIDTH_OPC, CHAR_HEIGHT_OPC, backSurface, screenSurface);
screenX = screenX + CHAR_WIDTH_OPC;
}
return lines;
}
bool DrasculaEngine::textFitsCentered(char *text, int x) {
int textLen = strlen(text);
int halfLen = (textLen / 2) * CHAR_WIDTH;
//if (x > 160)
// x = 315 - x;
//return (halfLen <= x);
// The commented out code above is what the original engine is doing. Instead of testing the
// upper bound if x is greater than 160 it takes the complement to 315 and test only the lower
// bounds.
// Also note that since it does an integer division to compute the half length of the string,
// in the case where the string has an odd number of characters there is one more character to
// the right than to the left. If the string center is beyond 160, this is taken care of by
// taking the complement to 315 instead of 320. But if the string center is close to the screen
// center, but not greater than 160, this can lead to the string being accepted despite having
// one character beyond the right edge of the screen.
// In ScummVM we therefore also test the right edge, which leads to differences
// with the original engine, but for the better.
if (x > 160)
return (315 - x - halfLen >= 0);
return (x - halfLen >= 0 && x + halfLen + (textLen % 2) * CHAR_WIDTH <= 320);
}
void DrasculaEngine::centerText(const char *message, int textX, int textY) {
char msg[200];
Common::strlcpy(msg, message, 200);
// We make sure to have a width of at least 120 pixels by clipping the center.
// In theory since the screen width is 320 I would expect something like this:
// x = CLIP<int>(x, 60, 260);
// return (x - halfLen >= 0 && x + halfLen <= 319);
// The engines does things differently though. It tries to clips text at 315 instead of 319.
// See also the comment in textFitsCentered().
textX = CLIP<int>(textX, 60, 255);
// If the message fits on screen as-is, just print it here
if (textFitsCentered(msg, textX)) {
int x = textX - (strlen(msg) / 2) * CHAR_WIDTH - 1;
// The original starts to draw (nbLines + 2) lines above textY, except if there is a single line
// in which case it starts drawing at (nbLines + 3) above textY.
// Also clip to the screen height although the original does not do it.
int y = textY - 4 * CHAR_HEIGHT;
y = CLIP<int>(y, 0, 200 - CHAR_HEIGHT);
print_abc(msg, x, y);
return;
}
// If it's a one-word message it can't be broken up. It's probably a
// mouse-over text, so try just sliding it to the side a bit to make it
// fit. This happens with the word "TOTENKOPF" in the very first room
// with the German translation.
if (!strchr(msg, ' ')) {
int len = strlen(msg);
int x = CLIP<int>(textX - (len / 2) * CHAR_WIDTH - 1, 0, 319 - len * CHAR_WIDTH);
int y = textY - 4 * CHAR_HEIGHT;
y = CLIP<int>(y, 0, 200 - CHAR_HEIGHT);
print_abc(msg, x, y);
return;
}
// Message doesn't fit on screen, split it
char messageLines[15][41]; // screenWidth/charWidth = 320/8 = 40. Thus lines can have up to 41 characters with the null terminator (despite the original allocating only 40 characters here).
int curLine = 0;
char messageCurLine[50];
char tmpMessageCurLine[50];
*messageCurLine = 0;
*tmpMessageCurLine = 0;
// Get a word from the message
char* curWord = strtok(msg, " ");
while (curWord != NULL) {
// Check if the word and the current line fit on screen
if (tmpMessageCurLine[0] != '\0')
Common::strlcat(tmpMessageCurLine, " ", 50);
Common::strlcat(tmpMessageCurLine, curWord, 50);
if (textFitsCentered(tmpMessageCurLine, textX)) {
// Line fits, so add the word to the current message line
strcpy(messageCurLine, tmpMessageCurLine);
} else {
// Line does't fit. Store the current line and start a new line.
Common::strlcpy(messageLines[curLine++], messageCurLine, 41);
Common::strlcpy(messageCurLine, curWord, 50);
Common::strlcpy(tmpMessageCurLine, curWord, 50);
}
// Get next word
curWord = strtok(NULL, " ");
if (curWord == NULL) {
// The original has an interesting bug that if we split the text on several lines
// a space is added at the end (which impacts the alignment, and may even cause the line
// to become too long).
Common::strlcat(messageCurLine, " ", 50);
if (!textFitsCentered(messageCurLine, textX)) {
messageCurLine[strlen(messageCurLine) - 1] = '\0';
Common::strlcpy(messageLines[curLine++], messageCurLine, 41);
strcpy(messageLines[curLine++], " ");
} else
Common::strlcpy(messageLines[curLine++], messageCurLine, 41);
}
}
// The original starts to draw (nbLines + 2) lines above textY.
// Also clip to the screen height although the original does not do it.
int y = textY - (curLine + 2) * CHAR_HEIGHT;
y = CLIP<int>(y, 0, 200 - curLine * (CHAR_HEIGHT + 2) + 2);
for (int line = 0 ; line < curLine ; ++line, y += CHAR_HEIGHT + 2) {
int textHalfLen = (strlen(messageLines[line]) / 2) * CHAR_WIDTH;
print_abc(messageLines[line], textX - textHalfLen - 1, y);
}
}
void DrasculaEngine::screenSaver() {
int xr, yr;
byte *copia, *ghost;
float coeff = 0, coeff2 = 0;
int count = 0;
int count2 = 0;
int tempLine[320];
int tempRow[200];
hideCursor();
clearRoom();
loadPic("sv.alg", bgSurface, HALF_PAL);
// inicio_ghost();
copia = (byte *)malloc(64000);
ghost = (byte *)malloc(65536);
// carga_ghost();
Common::SeekableReadStream *stream = _archives.open("ghost.drv");
if (!stream)
error("Cannot open file ghost.drv");
stream->read(ghost, 65536);
delete stream;
updateEvents();
xr = _mouseX;
yr = _mouseY;
while (!shouldQuit()) {
// efecto(bgSurface);
memcpy(copia, bgSurface, 64000);
coeff += 0.1f;
coeff2 = coeff;
if (++count > 319)
count = 0;
for (int i = 0; i < 320; i++) {
tempLine[i] = (int)(sin(coeff2) * 16);
coeff2 += 0.02f;
tempLine[i] = checkWrapY(tempLine[i]);
}
coeff2 = coeff;
for (int i = 0; i < 200; i++) {
tempRow[i] = (int)(sin(coeff2) * 16);
coeff2 += 0.02f;
tempRow[i] = checkWrapX(tempRow[i]);
}
if (++count2 > 199)
count2 = 0;
int x1_, y1_, off1, off2;
Graphics::Surface *screenSurf = _system->lockScreen();
byte *screenBuffer = (byte *)screenSurf->getPixels();
uint16 screenPitch = screenSurf->pitch;
for (int i = 0; i < 200; i++) {
for (int j = 0; j < 320; j++) {
x1_ = j + tempRow[i];
x1_ = checkWrapX(x1_);
y1_ = i + count2;
y1_ = checkWrapY(y1_);
off1 = 320 * y1_ + x1_;
x1_ = j + count;
x1_ = checkWrapX(x1_);
y1_ = i + tempLine[j];
y1_ = checkWrapY(y1_);
off2 = 320 * y1_ + x1_;
screenBuffer[screenPitch * i + j] = ghost[bgSurface[off2] + (copia[off1] << 8)];
}
}
_system->unlockScreen();
_system->updateScreen();
_system->delayMillis(20);
// end of efecto()
updateEvents();
if (_rightMouseButton == 1 || _leftMouseButton == 1)
break;
if (_mouseX != xr)
break;
if (_mouseY != yr)
break;
}
// fin_ghost();
free(copia);
free(ghost);
loadPic(_roomNumber, bgSurface, HALF_PAL);
showCursor();
}
void DrasculaEngine::playFLI(const char *filefli, int vel) {
// Open file
globalSpeed = 1000 / vel;
FrameSSN = 0;
Common::SeekableReadStream *stream = _archives.open(filefli);
LastFrame = _system->getMillis();
while (playFrameSSN(stream) && (!term_int) && !shouldQuit()) {
if (getScan() == Common::KEYCODE_ESCAPE)
term_int = 1;
}
delete stream;
}
int DrasculaEngine::playFrameSSN(Common::SeekableReadStream *stream) {
int Exit = 0;
uint32 length;
byte *BufferSSN;
byte CHUNK = stream->readByte();
switch (CHUNK) {
case kFrameSetPal: {
byte dacSSN[768];
stream->read(dacSSN, 768);
setPalette(dacSSN);
break;
}
case kFrameEmptyFrame:
waitFrameSSN();
break;
case kFrameInit: {
byte CMP = stream->readByte();
length = stream->readUint32LE();
if (CMP == kFrameCmpRle) {
BufferSSN = (byte *)malloc(length);
stream->read(BufferSSN, length);
decodeRLE(BufferSSN, screenSurface);
free(BufferSSN);
waitFrameSSN();
Graphics::Surface *screenSurf = _system->lockScreen();
byte *screenBuffer = (byte *)screenSurf->getPixels();
uint16 screenPitch = screenSurf->pitch;
if (FrameSSN)
mixVideo(screenBuffer, screenSurface, screenPitch);
else
for (int y = 0; y < 200; y++)
memcpy(screenBuffer+y*screenPitch, screenSurface+y*320, 320);
_system->unlockScreen();
_system->updateScreen();
FrameSSN++;
} else {
if (CMP == kFrameCmpOff) {
BufferSSN = (byte *)malloc(length);
stream->read(BufferSSN, length);
decodeOffset(BufferSSN, screenSurface, length);
free(BufferSSN);
waitFrameSSN();
Graphics::Surface *screenSurf = _system->lockScreen();
byte *screenBuffer = (byte *)screenSurf->getPixels();
uint16 screenPitch = screenSurf->pitch;
if (FrameSSN)
mixVideo(screenBuffer, screenSurface, screenPitch);
else
for (int y = 0; y < 200; y++)
memcpy(screenBuffer+y*screenPitch, screenSurface+y*320, 320);
_system->unlockScreen();
_system->updateScreen();
FrameSSN++;
}
}
break;
}
case kFrameEndAnim:
Exit = 1;
break;
default:
Exit = 1;
break;
}
return (!Exit);
}
void DrasculaEngine::decodeOffset(byte *BufferOFF, byte *MiVideoOFF, int length) {
int x = 0;
int size;
int offset;
memset(screenSurface, 0, 64000);
while (x < length) {
offset = BufferOFF[x] + BufferOFF[x + 1] * 256;
// FIXME: this writes beyond 64000, so the buffer has been initialized
// to 64256 bytes (like the original did)
size = BufferOFF[x + 2];
memcpy(MiVideoOFF + offset, &BufferOFF[x + 3], size);
x += 3 + size;
}
}
void DrasculaEngine::decodeRLE(byte* srcPtr, byte* dstPtr, uint16 pitch) {
bool stopProcessing = false;
byte pixel;
uint repeat;
int curByte = 0, curLine = 0;
pitch -= 320;
while (!stopProcessing) {
pixel = *srcPtr++;
repeat = 1;
if ((pixel & 192) == 192) {
repeat = (pixel & 63);
pixel = *srcPtr++;
}
for (uint j = 0; j < repeat; j++) {
*dstPtr++ = pixel;
if (++curByte >= 320) {
curByte = 0;
dstPtr += pitch;
if (++curLine >= 200) {
stopProcessing = true;
break;
}
}
}
}
}
void DrasculaEngine::mixVideo(byte *OldScreen, byte *NewScreen, uint16 oldPitch) {
for (int y = 0; y < 200; y++) {
for (int x = 0; x < 320; x++)
OldScreen[x] ^= NewScreen[x];
OldScreen += oldPitch;
NewScreen += 320;
}
}
void DrasculaEngine::waitFrameSSN() {
uint32 now;
while ((now = _system->getMillis()) - LastFrame < ((uint32) globalSpeed))
_system->delayMillis(globalSpeed - (now - LastFrame));
LastFrame = LastFrame + globalSpeed;
}
bool DrasculaEngine::animate(const char *animationFile, int FPS) {
int NFrames;
int cnt = 2;
Common::SeekableReadStream *stream = _archives.open(animationFile);
if (!stream) {
error("Animation file %s not found", animationFile);
}
NFrames = stream->readSint32LE();
showFrame(stream, true);
_system->delayMillis(1000 / FPS);
while (cnt < NFrames) {
showFrame(stream);
_system->delayMillis(1000 / FPS);
cnt++;
byte key = getScan();
if (key == Common::KEYCODE_ESCAPE)
term_int = 1;
if (key != 0)
break;
}
delete stream;
return ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE) || shouldQuit());
}
} // End of namespace Drascula