mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
2256 lines
70 KiB
C++
2256 lines
70 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_EOB
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#include "kyra/engine/eobcommon.h"
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#include "kyra/graphics/screen_eob_segacd.h"
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#include "kyra/resource/resource.h"
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#include "kyra/sound/sound_intern.h"
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#include "common/savefile.h"
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#include "common/str-array.h"
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#include "common/config-manager.h"
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#include "base/plugins.h"
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#include "engines/metaengine.h"
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#include "engines/game.h"
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namespace Kyra {
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// Character Generator
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class CharacterGenerator {
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public:
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CharacterGenerator(EoBCoreEngine *vm, Screen_EoB *screen);
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~CharacterGenerator();
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bool start(EoBCharacter *characters, const uint8 ***faceShapes, bool defaultParty);
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private:
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void init(bool defaultParty);
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bool createCustomParty(const uint8 ***faceShapes);
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void createDefaultParty();
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void initButtonsFromList(int first, int numButtons);
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void initButton(int index, int x, int y, int w, int h, int keyCode);
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void checkForCompleteParty();
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void drawButton(int index, int buttonState, int pageNum);
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void processButtonClick(int index);
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int viewDeleteCharacter();
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void createPartyMember();
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int raceSexMenu();
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int classMenu(int raceSex);
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int alignmentMenu(int cClass);
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int getInput(Button *buttonList);
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void updateMagicShapes();
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void generateStats(int index);
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void modifyMenu();
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void statsAndFacesMenu();
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void faceSelectMenu();
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int getNextFreeFaceShape(int shpIndex, int charSex, int step, int8 *selectedPortraits);
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void processFaceMenuSelection(int index);
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void printStats(int index, int mode);
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void processNameInput(int index, int textColor);
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int rollDice();
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int modifyStat(int index, int8 *stat1, int8 *stat2);
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int getMaxHp(int cclass, int constitution, int level1, int level2, int level3);
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int getMinHp(int cclass, int constitution, int level1, int level2, int level3);
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void finish();
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uint8 **_chargenMagicShapes;
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uint8 *_chargenButtonLabels[17];
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int _activeBox;
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int _magicShapesBox;
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int _updateBoxShapesIndex;
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int _lastUpdateBoxShapesIndex;
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uint32 _chargenMagicShapeTimer;
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int8 _chargenSelectedPortraits[4];
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int8 _chargenSelectedPortraits2[4];
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uint16 _chargenMinStats[7];
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uint16 _chargenMaxStats[7];
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const uint8 _menuColor1, _menuColor2, _menuColor3;
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const char *const *_chargenStrings1;
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const char *const *_chargenStrings2;
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const char *const *_chargenStatStrings;
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const char *const *_chargenRaceSexStrings;
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const char *const *_chargenClassStrings;
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const char *const *_chargenAlignmentStrings;
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const char *const *_chargenEnterGameStrings;
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const uint8 *_chargenStartLevels;
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const uint8 *_chargenClassMinStats;
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const uint8 *_chargenRaceMinStats;
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const uint16 *_chargenRaceMaxStats;
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const char *const *_chargenDefaultNames;
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const uint8 *_chargenDefaultStats;
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const EoBChargenButtonDef *_chargenButtonDefs;
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static const EoBChargenButtonDef _chargenButtonDefsDOS[];
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static const uint16 _chargenButtonKeyCodesFMTOWNS[];
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static const CreatePartyModButton _chargenModButtons[];
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static const EoBRect8 _chargenButtonBodyCoords[];
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static const uint8 _chargenSegaButtonCoords[60];
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static const int16 _chargenBoxX[];
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static const int16 _chargenBoxY[];
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static const int16 _chargenNameFieldX[];
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static const int16 _chargenNameFieldY[];
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static const int32 _classMenuMasks[];
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static const int32 _alignmentMenuMasks[];
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static const int16 _raceModifiers[];
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EoBCharacter *_characters;
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const uint8 **_faceShapes;
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uint8 *_wndBackgrnd;
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EoBCoreEngine *_vm;
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Screen_EoB *_screen;
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};
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CharacterGenerator::CharacterGenerator(EoBCoreEngine *vm, Screen_EoB *screen) : _vm(vm), _screen(screen),
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_characters(0), _faceShapes(0), _chargenMagicShapes(0), _chargenMagicShapeTimer(0), _wndBackgrnd(0),
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_updateBoxShapesIndex(0), _lastUpdateBoxShapesIndex(0), _magicShapesBox(6), _activeBox(0),
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_menuColor1(vm->gameFlags().platform == Common::kPlatformSegaCD ? 0xFF : (vm->_configRenderMode == Common::kRenderCGA ? 1 : vm->guiSettings()->colors.guiColorWhite)),
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_menuColor2(vm->gameFlags().platform == Common::kPlatformSegaCD ? 0x55 : vm->guiSettings()->colors.guiColorLightRed),
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_menuColor3(vm->gameFlags().platform == Common::kPlatformSegaCD ? 0x99 : vm->guiSettings()->colors.guiColorBlack) {
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_chargenStatStrings = _vm->_chargenStatStrings;
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_chargenRaceSexStrings = _vm->_chargenRaceSexStrings;
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_chargenClassStrings = _vm->_chargenClassStrings;
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_chargenAlignmentStrings = _vm->_chargenAlignmentStrings;
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memset(_chargenSelectedPortraits, -1, sizeof(_chargenSelectedPortraits));
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memset(_chargenSelectedPortraits2, 0, sizeof(_chargenSelectedPortraits2));
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memset(_chargenMinStats, 0, sizeof(_chargenMinStats));
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memset(_chargenMaxStats, 0, sizeof(_chargenMaxStats));
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memset(_chargenButtonLabels, 0, sizeof(_chargenButtonLabels));
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int temp;
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_chargenStrings1 = _vm->staticres()->loadStrings(kEoBBaseChargenStrings1, temp);
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_chargenStrings2 = _vm->staticres()->loadStrings(kEoBBaseChargenStrings2, temp);
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_chargenStartLevels = _vm->staticres()->loadRawData(kEoBBaseChargenStartLevels, temp);
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_chargenEnterGameStrings = _vm->staticres()->loadStrings(kEoBBaseChargenEnterGameStrings, temp);
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_chargenClassMinStats = _vm->staticres()->loadRawData(kEoBBaseChargenClassMinStats, temp);
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_chargenRaceMinStats = _vm->staticres()->loadRawData(kEoBBaseChargenRaceMinStats, temp);
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_chargenRaceMaxStats = _vm->staticres()->loadRawDataBe16(kEoBBaseChargenRaceMaxStats, temp);
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_chargenDefaultNames = _vm->staticres()->loadStrings(kEoB1DefaultPartyNames, temp);
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_chargenDefaultStats = _vm->staticres()->loadRawData(kEoB1DefaultPartyStats, temp);
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EoBChargenButtonDef *chargenButtonDefs = new EoBChargenButtonDef[41];
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memcpy(chargenButtonDefs, _chargenButtonDefsDOS, 41 * sizeof(EoBChargenButtonDef));
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if (_vm->gameFlags().platform == Common::kPlatformFMTowns) {
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const uint16 *c = _chargenButtonKeyCodesFMTOWNS;
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for (int i = 0; i < 41; ++i) {
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if (chargenButtonDefs[i].keyCode)
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chargenButtonDefs[i].keyCode = *c++;
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}
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}
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if (_vm->gameFlags().platform == Common::kPlatformSegaCD) {
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// Adjust modify menu buttons for SegaCD
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for (int i = 31; i < 38; ++i)
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chargenButtonDefs[i].y += 8;
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chargenButtonDefs[37].x--;
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}
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_chargenButtonDefs = chargenButtonDefs;
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}
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CharacterGenerator::~CharacterGenerator() {
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_vm->_gui->updateBoxFrameHighLight(-1);
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if (_chargenMagicShapes) {
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for (int i = 0; i < 10; i++)
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delete[] _chargenMagicShapes[i];
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delete[] _chargenMagicShapes;
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}
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for (int i = 0; i < 17; i++)
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delete[] _chargenButtonLabels[i];
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delete[] _chargenButtonDefs;
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delete[] _wndBackgrnd;
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_vm->_wndBackgrnd = 0;
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_screen->clearPage(2);
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}
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bool CharacterGenerator::start(EoBCharacter *characters, const uint8 ***faceShapes, bool defaultParty) {
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if (!characters || !faceShapes) {
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warning("CharacterGenerator::start(): Called without character data");
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return true;
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}
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_characters = characters;
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_faceShapes = *faceShapes;
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_vm->snd_stopSound();
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_vm->delay(_vm->_tickLength);
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init(defaultParty);
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if (defaultParty)
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createDefaultParty();
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else if (!createCustomParty(faceShapes))
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return false;
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if (!_vm->shouldQuit()) {
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if (!defaultParty)
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processButtonClick(15);
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finish();
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}
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if (_vm->game() == GI_EOB2)
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_vm->snd_fadeOut();
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*faceShapes = _faceShapes;
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return true;
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}
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void CharacterGenerator::init(bool defaultParty) {
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if (_faceShapes) {
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for (int i = 0; i < 44; i++)
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delete[] _faceShapes[i];
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delete[] _faceShapes;
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}
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_faceShapes = new const uint8 *[44];
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if (_vm->gameFlags().platform == Common::kPlatformSegaCD) {
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uint8 *in = _vm->resource()->fileData("FACE", 0);
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_screen->sega_encodeShapesFromSprites(_faceShapes, in, 44, 32, 32, 3);
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delete[] in;
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} else {
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_screen->loadShapeSetBitmap("CHARGENA", 5, 3);
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for (int i = 0; i < 44; i++)
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_faceShapes[i] = _screen->encodeShape((i % 10) << 2, (i / 10) << 5, 4, 32, true, _vm->_cgaMappingDefault);
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}
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_screen->_curPage = 0;
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if (_vm->gameFlags().platform == Common::kPlatformAmiga || (_vm->game() == GI_EOB1 && _vm->gameFlags().platform == Common::kPlatformPC98))
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_screen->fadeToBlack(32);
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// If we start with a default party we only need the face shapes
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if (defaultParty)
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return;
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if (_chargenMagicShapes) {
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for (int i = 0; i < 10; i++)
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delete[] _chargenMagicShapes[i];
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delete[] _chargenMagicShapes;
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}
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if (_vm->gameFlags().platform == Common::kPlatformSegaCD) {
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_screen->sega_fadeToBlack(0);
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_screen->sega_selectPalette(13, 0);
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_screen->sega_selectPalette(14, 1);
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_screen->sega_selectPalette(15, 2);
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_screen->sega_selectPalette(15, 3);
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_vm->_txt->clearDim(1);
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Common::SeekableReadStream *in = _vm->resource()->createReadStream("CHARGEN");
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_screen->sega_getRenderer()->loadStreamToVRAM(in, 0x20);
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_wndBackgrnd = new uint8[10240];
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_vm->_wndBackgrnd = _wndBackgrnd;
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for (int i = 0; i < 16; ++i) {
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in->seek(((8 + i) * 40 + 18) << 5);
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in->read(&_wndBackgrnd[i * 640], 640);
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}
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delete in;
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uint8 *cgb = _vm->resource()->fileData("CGBUTTON", 0);
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_screen->sega_getRenderer()->loadToVRAM(&cgb[0x21E0], 0x1400, 0x8220);
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for (int i = 0; i < 10; i++)
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_screen->sega_getRenderer()->fillRectWithTiles(1, i << 2, 0, 4, 4, 0x4411 + (i << 4), true);
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_screen->sega_getRenderer()->render(2);
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_screen->_curPage = 2;
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_chargenMagicShapes = new uint8*[10];
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for (int i = 0; i < 10; i++)
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_chargenMagicShapes[i] = _screen->encodeShape(i << 2, 0, 4, 32);
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_screen->_curPage = 0;
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_screen->sega_getRenderer()->loadToVRAM(&cgb[0], 0x1900, 0x8220);
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_screen->sega_getRenderer()->loadToVRAM(&cgb[0x1900], 0x8E0, 0xB080);
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delete[] cgb;
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_screen->sega_getRenderer()->fillRectWithTiles(0, 0, 0, 40, 28, 0);
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_screen->sega_getRenderer()->fillRectWithTiles(1, 0, 0, 40, 28, 0);
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_screen->sega_getRenderer()->fillRectWithTiles(1, 0, 0, 40, 26, 1, true);
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_screen->sega_getRenderer()->render(0);
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for (int i = 0; i < 4; ++i)
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_screen->copyRegion(_chargenBoxX[i], _chargenBoxY[i] + 1, i << 5, 128, 32, 32, 0, 2, Screen::CR_NO_P_CHECK);
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_screen->sega_fadeToNeutral(4);
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} else {
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_screen->loadEoBBitmap((_vm->game() == GI_EOB1 && _vm->_flags.lang == Common::ES_ESP) ? "CCARGEN" : "CHARGEN", _vm->_cgaMappingDefault, 5, 3, 0);
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_screen->selectPC98Palette(4, _screen->getPalette(0));
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if (_vm->gameFlags().platform == Common::kPlatformAmiga || (_vm->game() == GI_EOB1 && _vm->gameFlags().platform == Common::kPlatformPC98))
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_screen->fadeFromBlack(32);
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_screen->loadShapeSetBitmap((_vm->game() == GI_EOB1 && _vm->_flags.lang == Common::ES_ESP) ? "CCARGENB" : "CHARGENB", 5, 3);
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_chargenMagicShapes = new uint8*[10];
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for (int i = 0; i < 10; i++)
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_chargenMagicShapes[i] = _screen->encodeShape(i << 2, 0, 4, 32, true, _vm->_cgaMappingDefault);
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for (int i = 0; i < 17; i++) {
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const CreatePartyModButton *c = &_chargenModButtons[i];
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_chargenButtonLabels[i] = c->labelW?_screen->encodeShape(c->encodeLabelX, c->encodeLabelY, c->labelW, c->labelH, true, _vm->_cgaMappingDefault):0;
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}
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_screen->convertPage(3, 2, _vm->_cgaMappingDefault);
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}
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_screen->setScreenDim(2);
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_screen->_curPage = 0;
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_screen->convertToHiColor(2);
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_screen->shadeRect(142, 63, 306, 193, 4);
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_screen->copyRegion(144, 64, 0, 0, 180, 128, 0, 2, Screen::CR_NO_P_CHECK);
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_screen->updateScreen();
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}
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bool CharacterGenerator::createCustomParty(const uint8 ***faceShapes) {
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checkForCompleteParty();
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initButtonsFromList(0, 5);
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_vm->snd_playSong(_vm->game() == GI_EOB1 ? (_vm->gameFlags().platform == Common::kPlatformPC98 ? 1 : (_vm->gameFlags().platform == Common::kPlatformSegaCD ? 8: 20)) : 13);
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_activeBox = 0;
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for (bool loop = true; loop && (!_vm->shouldQuit());) {
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_vm->_gui->updateBoxFrameHighLight(_activeBox + 6);
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int inputFlag = getInput(_vm->_activeButtons);
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_vm->removeInputTop();
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if (inputFlag) {
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if (inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT]) {
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_activeBox ^= 1;
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} else if (inputFlag == _vm->_keyMap[Common::KEYCODE_UP] || inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN]) {
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_activeBox ^= 2;
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} else if (inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE]) {
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// Unlike the original we allow returning to the main menu if no character has been created yet or all characters have been deleted
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if (!_characters[0].name[0] && !_characters[1].name[0] && !_characters[2].name[0] && !_characters[3].name[0]) {
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_vm->snd_stopSound();
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*faceShapes = _faceShapes;
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return false;
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}
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}
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_vm->_gui->updateBoxFrameHighLight(-1);
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}
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if (inputFlag & 0x8000) {
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inputFlag = (inputFlag & 0x0F) - 1;
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if (inputFlag == 4) {
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loop = false;
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} else {
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_activeBox = inputFlag;
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inputFlag = _vm->_keyMap[Common::KEYCODE_RETURN];
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}
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}
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if (inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN] || inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP5]) {
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_vm->_gui->updateBoxFrameHighLight(-1);
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if (_characters[_activeBox].name[0]) {
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int b = _activeBox;
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if (viewDeleteCharacter())
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loop = false;
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if (b != _activeBox && !_characters[_activeBox].name[0])
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createPartyMember();
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} else {
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createPartyMember();
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}
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initButtonsFromList(0, 5);
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checkForCompleteParty();
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}
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if (loop == false) {
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for (int i = 0; i < 4; i++) {
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if (!_characters[i].name[0])
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loop = true;
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}
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}
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}
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return true;
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}
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void CharacterGenerator::createDefaultParty() {
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assert(_chargenDefaultNames);
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assert(_chargenDefaultStats);
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const uint8 *pos = _chargenDefaultStats;
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for (int i = 0; i < 4; ++i) {
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EoBCharacter &c = _characters[i];
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c.raceSex = *pos++;
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c.cClass = *pos++;
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c.alignment = *pos++;
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generateStats(i);
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c.portrait = *pos++;
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c.faceShape = _faceShapes[c.portrait];
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c.strengthCur = *pos++;
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c.intelligenceCur = *pos++;
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c.wisdomCur = *pos++;
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c.dexterityCur = *pos++;
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c.constitutionCur = *pos++;
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c.charismaCur = *pos++;
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c.armorClass = *pos++;
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c.hitPointsCur = *pos++;
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Common::strlcpy(c.name, _chargenDefaultNames[i], 11);
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}
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}
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void CharacterGenerator::initButtonsFromList(int first, int numButtons) {
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_vm->gui_resetButtonList();
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for (int i = 0; i < numButtons; i++) {
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const EoBChargenButtonDef *e = &_chargenButtonDefs[first + i];
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initButton(i, e->x, e->y, e->w, e->h, e->keyCode);
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}
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_vm->gui_notifyButtonListChanged();
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}
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void CharacterGenerator::initButton(int index, int x, int y, int w, int h, int keyCode) {
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Button *b = 0;
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int cnt = 1;
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if (_vm->_activeButtons) {
|
|
Button *n = _vm->_activeButtons;
|
|
while (n->nextButton) {
|
|
++cnt;
|
|
n = n->nextButton;
|
|
}
|
|
|
|
++cnt;
|
|
b = n->nextButton = &_vm->_activeButtonData[cnt];
|
|
} else {
|
|
b = &_vm->_activeButtonData[0];
|
|
_vm->_activeButtons = b;
|
|
}
|
|
|
|
*b = Button();
|
|
b->flags = 0x1100;
|
|
b->data0Val2 = 12;
|
|
b->data1Val2 = b->data2Val2 = 15;
|
|
b->data3Val2 = 8;
|
|
|
|
b->index = index + 1;
|
|
b->x = x << 3;
|
|
b->y = y;
|
|
b->width = w;
|
|
b->height = h;
|
|
b->keyCode = keyCode;
|
|
b->keyCode2 = keyCode | 0x100;
|
|
}
|
|
|
|
void CharacterGenerator::checkForCompleteParty() {
|
|
_screen->copyRegion(0, 0, 160, 0, 160, 128, 2, 2, Screen::CR_NO_P_CHECK);
|
|
int cp = _screen->setCurPage(2);
|
|
int x = (_vm->gameFlags().platform == Common::kPlatformFMTowns) ? 184 : 168;
|
|
int cs = 0;
|
|
|
|
if (_vm->gameFlags().platform == Common::kPlatformSegaCD) {
|
|
_screen->sega_loadTextBackground(_wndBackgrnd, 10240);
|
|
_screen->sega_getRenderer()->fillRectWithTiles(0, 18, 8, 20, 16, 0);
|
|
cs = _screen->setFontStyles(_screen->_currentFont, _vm->gameFlags().lang == Common::JA_JPN ? Font::kStyleNone : Font::kStyleFullWidth);
|
|
_vm->_txt->printShadedText(_chargenStrings1[8], 0, 0, -1, 0x99);
|
|
} else {
|
|
_screen->printShadedText(_chargenStrings1[8], x, 16, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
_screen->copyRegion(160, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK);
|
|
}
|
|
_screen->setCurPage(cp);
|
|
|
|
int numChars = 0;
|
|
for (int i = 0; i < 4; i++) {
|
|
if (_characters[i].name[0])
|
|
numChars++;
|
|
}
|
|
|
|
if (numChars == 4) {
|
|
if (_vm->gameFlags().platform == Common::kPlatformSegaCD) {
|
|
_vm->_txt->printShadedText(_chargenStrings1[0], 0, 60, -1, 0x99);
|
|
} else {
|
|
_screen->setCurPage(2);
|
|
_screen->printShadedText(_chargenStrings1[0], x, 61, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
_screen->setCurPage(0);
|
|
_screen->copyRegion(168, 61, 152, 125, 136, 40, 2, 0, Screen::CR_NO_P_CHECK);
|
|
}
|
|
drawButton(15, 0, 0);
|
|
} else {
|
|
drawButton(14, 0, 0);
|
|
}
|
|
|
|
if (_vm->gameFlags().platform == Common::kPlatformSegaCD) {
|
|
_screen->setFontStyles(_screen->_currentFont, cs);
|
|
_screen->sega_getRenderer()->render(0, 18, 8, 20, 16);
|
|
}
|
|
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
void CharacterGenerator::drawButton(int index, int buttonState, int pageNum) {
|
|
if (index >= 17)
|
|
return;
|
|
|
|
if (_vm->_flags.platform == Common::kPlatformSegaCD && index > 3) {
|
|
static const int8 buttonOrder[] = { -1, -1, -1, -1, 9, 10, 8, 6, 7, 11, 4, 5, 2, 3, -2, 0, 1 };
|
|
index = buttonOrder[index];
|
|
if (index < 0) {
|
|
if (index == -2) {
|
|
// The original SegaCD version doesn't remove the 'PLAY' button here. We do it nonetheless,
|
|
// since it seems weird to have the button still there, even when it is dysfunctional.
|
|
_screen->sega_getRenderer()->fillRectWithTiles(0, 3, 23, 11, 1, 0x39C, true);
|
|
_screen->sega_getRenderer()->fillRectWithTiles(0, 3, 24, 11, 1, 0x3C4, true);
|
|
_screen->sega_getRenderer()->render(0, 3, 23, 11, 2);
|
|
}
|
|
return;
|
|
}
|
|
const uint8 *bt = &_chargenSegaButtonCoords[index * 5];
|
|
_screen->sega_getRenderer()->fillRectWithTiles(0, bt[0], bt[1], bt[2], bt[3], (index > 9 ? 0x24BC : 0x2411) + bt[4] + (buttonState ? (bt[2] * bt[3]) : 0), true);
|
|
_screen->sega_getRenderer()->render(0, bt[0], bt[1], bt[2], bt[3]);
|
|
_screen->updateScreen();
|
|
return;
|
|
}
|
|
|
|
const CreatePartyModButton *c = &_chargenModButtons[index];
|
|
const EoBRect8 *p = &_chargenButtonBodyCoords[c->bodyIndex + buttonState];
|
|
|
|
int x2 = 20;
|
|
int y2 = 0;
|
|
|
|
if (pageNum) {
|
|
x2 = c->destX + 2;
|
|
y2 = c->destY - 64;
|
|
}
|
|
|
|
_screen->copyRegion(p->x << 3, p->y, x2 << 3, y2, p->w << 3, p->h, 2, 2, Screen::CR_NO_P_CHECK);
|
|
if (c->labelW)
|
|
_screen->drawShape(2, _chargenButtonLabels[index], (x2 << 3) + c->labelX, y2 + c->labelY, 0);
|
|
|
|
if (pageNum == 2)
|
|
return;
|
|
|
|
_screen->copyRegion(160, 0, c->destX << 3, c->destY, p->w << 3, p->h, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
void CharacterGenerator::processButtonClick(int index) {
|
|
drawButton(index, 1, 0);
|
|
if (!(_vm->game() == GI_EOB1 && _vm->_flags.platform == Common::kPlatformPC98))
|
|
_vm->snd_playSoundEffect(76);
|
|
_vm->_system->delayMillis(80);
|
|
drawButton(index, 0, 0);
|
|
}
|
|
|
|
int CharacterGenerator::viewDeleteCharacter() {
|
|
initButtonsFromList(0, 7);
|
|
_vm->removeInputTop();
|
|
|
|
_vm->_gui->updateBoxFrameHighLight(-1);
|
|
printStats(_activeBox, 2);
|
|
|
|
int res = 0;
|
|
for (bool loop = true; loop && _characters[_activeBox].name[0] && !_vm->shouldQuit();) {
|
|
_vm->_gui->updateBoxFrameHighLight(_activeBox + 6);
|
|
int inputFlag = getInput(_vm->_activeButtons);
|
|
int cbx = _activeBox;
|
|
_vm->removeInputTop();
|
|
|
|
if (inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN] || inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP5] || inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE]) {
|
|
processButtonClick(9);
|
|
res = 0;
|
|
loop = false;
|
|
} else if (inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT]) {
|
|
cbx ^= 1;
|
|
} else if (inputFlag == _vm->_keyMap[Common::KEYCODE_UP] || inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN]) {
|
|
cbx ^= 2;
|
|
}
|
|
|
|
if (inputFlag & 0x8000) {
|
|
inputFlag = (inputFlag & 0x0F) - 1;
|
|
if (inputFlag == 4) {
|
|
res = 1;
|
|
loop = false;
|
|
} else if (inputFlag == 5) {
|
|
processButtonClick(9);
|
|
res = 0;
|
|
loop = false;
|
|
} else if (inputFlag == 6) {
|
|
if (_characters[_activeBox].name[0]) {
|
|
processButtonClick(16);
|
|
_characters[_activeBox].name[0] = 0;
|
|
_characters[_activeBox].faceShape = 0;
|
|
if (_vm->_flags.platform == Common::kPlatformSegaCD) {
|
|
_screen->sega_getRenderer()->memsetVRAM((((_chargenBoxY[_activeBox] + 41) >> 3) * 40 + (_chargenBoxX[_activeBox] >> 3)) << 5, 0, 224);
|
|
_screen->sega_getRenderer()->render(0, (_chargenBoxX[_activeBox] >> 3) - 1, (_chargenBoxY[_activeBox] + 41) >> 3, 7, 1);
|
|
} else {
|
|
processNameInput(_activeBox, _vm->guiSettings()->colors.guiColorBlack);
|
|
}
|
|
processFaceMenuSelection(_activeBox + 50);
|
|
}
|
|
} else {
|
|
cbx = inputFlag;
|
|
}
|
|
}
|
|
|
|
if (loop == false)
|
|
_vm->_gui->updateBoxFrameHighLight(-1);
|
|
|
|
if (!_characters[cbx].name[0])
|
|
loop = false;
|
|
|
|
if (cbx != _activeBox) {
|
|
_activeBox = cbx;
|
|
_vm->_gui->updateBoxFrameHighLight(-1);
|
|
if (loop)
|
|
printStats(_activeBox, 2);
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void CharacterGenerator::createPartyMember() {
|
|
_screen->setScreenDim(2);
|
|
assert(_vm->_gui);
|
|
|
|
for (int i = 0; i != 3 && !_vm->shouldQuit(); i++) {
|
|
bool bck = false;
|
|
|
|
switch (i) {
|
|
case 0:
|
|
_characters[_activeBox].raceSex = raceSexMenu();
|
|
break;
|
|
case 1:
|
|
_characters[_activeBox].cClass = classMenu(_characters[_activeBox].raceSex);
|
|
if (_characters[_activeBox].cClass == _vm->_keyMap[Common::KEYCODE_ESCAPE])
|
|
bck = true;
|
|
break;
|
|
case 2:
|
|
_characters[_activeBox].alignment = alignmentMenu(_characters[_activeBox].cClass);
|
|
if (_characters[_activeBox].alignment == _vm->_keyMap[Common::KEYCODE_ESCAPE])
|
|
bck = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (bck)
|
|
i -= 2;
|
|
};
|
|
|
|
if (!_vm->shouldQuit()) {
|
|
generateStats(_activeBox);
|
|
statsAndFacesMenu();
|
|
|
|
for (_characters[_activeBox].name[0] = 0; _characters[_activeBox].name[0] == 0 && !_vm->shouldQuit();) {
|
|
processFaceMenuSelection(_chargenMinStats[6]);
|
|
printStats(_activeBox, 0);
|
|
if (_vm->gameFlags().platform == Common::kPlatformSegaCD) {
|
|
_screen->sega_loadTextBackground(_wndBackgrnd, 10240);
|
|
_vm->_txt->printShadedText(_chargenStrings2[11], 0, 0);
|
|
_screen->sega_getRenderer()->render(0, 18, 8, 20, 2);
|
|
if (!_vm->shouldQuit())
|
|
_vm->_gui->getTextInput(_characters[_activeBox].name, (_chargenBoxX[_activeBox] >> 3) - 1, _chargenBoxY[_activeBox] + 41, 7, 0xFF, 0x00, 0xFF);
|
|
} else {
|
|
_screen->printShadedText(_chargenStrings2[11], 149, 100, _vm->guiSettings()->colors.guiColorLightBlue, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
if (!_vm->shouldQuit()) {
|
|
_vm->_gui->getTextInput(_characters[_activeBox].name, 24, 100, 10, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorDarkRed);
|
|
processNameInput(_activeBox, _vm->guiSettings()->colors.guiColorBlue);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int CharacterGenerator::raceSexMenu() {
|
|
_screen->drawBox(_chargenBoxX[_activeBox], _chargenBoxY[_activeBox], _chargenBoxX[_activeBox] + 32, _chargenBoxY[_activeBox] + 33, _vm->guiSettings()->colors.guiColorBlack);
|
|
_screen->copyRegion(0, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK);
|
|
|
|
if (_vm->gameFlags().platform == Common::kPlatformSegaCD) {
|
|
_screen->sega_loadTextBackground(_wndBackgrnd, 10240);
|
|
_screen->sega_getRenderer()->fillRectWithTiles(0, 18, 8, 20, 16, 0);
|
|
_vm->_txt->printShadedText(_chargenStrings2[8], 0, 0, -1, 0x99);
|
|
} else {
|
|
_screen->printShadedText(_chargenStrings2[8], 147, 67, _vm->guiSettings()->colors.guiColorLightBlue, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
}
|
|
_vm->removeInputTop();
|
|
|
|
_vm->_gui->simpleMenu_setup(1, 0, _chargenRaceSexStrings, -1, 0, 0, _menuColor1, _menuColor2, _menuColor3);
|
|
if (_vm->_flags.platform == Common::kPlatformSegaCD)
|
|
_screen->sega_getRenderer()->render(0, 18, 8, 20, 16);
|
|
_screen->updateScreen();
|
|
int16 res = -1;
|
|
|
|
while (res == -1 && !_vm->shouldQuit()) {
|
|
res = _vm->_gui->simpleMenu_process(1, _chargenRaceSexStrings, 0, -1, 0);
|
|
if (_vm->_flags.platform == Common::kPlatformSegaCD)
|
|
_screen->sega_getRenderer()->render(0, 18, 8, 20, 16);
|
|
_screen->updateScreen();
|
|
updateMagicShapes();
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
int CharacterGenerator::classMenu(int raceSex) {
|
|
int32 itemsMask = -1;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
// check for evil characters
|
|
if (_characters[i].name[0] && _characters[i].alignment > 5)
|
|
itemsMask = 0xFFFB;
|
|
}
|
|
|
|
_vm->removeInputTop();
|
|
updateMagicShapes();
|
|
|
|
_screen->copyRegion(0, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK);
|
|
if (_vm->gameFlags().platform == Common::kPlatformSegaCD) {
|
|
_screen->sega_loadTextBackground(_wndBackgrnd, 10240);
|
|
_screen->sega_getRenderer()->fillRectWithTiles(0, 18, 8, 20, 16, 0);
|
|
_vm->_txt->printShadedText(_chargenStrings2[9], 0, 0, -1, 0x99);
|
|
} else {
|
|
_screen->printShadedText(_chargenStrings2[9], 147, 67, _vm->guiSettings()->colors.guiColorLightBlue, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
}
|
|
drawButton(5, 0, 0);
|
|
|
|
itemsMask &= _classMenuMasks[raceSex / 2];
|
|
_vm->_gui->simpleMenu_setup(2, 15, _chargenClassStrings, itemsMask, 0, 0, _menuColor1, _menuColor2, _menuColor3);
|
|
if (_vm->_flags.platform == Common::kPlatformSegaCD)
|
|
_screen->sega_getRenderer()->render(0, 18, 8, 20, 16);
|
|
_screen->updateScreen();
|
|
|
|
_vm->_mouseX = _vm->_mouseY = 0;
|
|
int16 res = -1;
|
|
|
|
while (res == -1 && !_vm->shouldQuit()) {
|
|
updateMagicShapes();
|
|
int in = getInput(0) & 0xFF;
|
|
Common::Point mp = _vm->getMousePos();
|
|
|
|
if (in == _vm->_keyMap[Common::KEYCODE_ESCAPE] || _vm->_gui->_menuLastInFlags == _vm->_keyMap[Common::KEYCODE_ESCAPE] || _vm->_gui->_menuLastInFlags == _vm->_keyMap[Common::KEYCODE_b]) {
|
|
res = _vm->_keyMap[Common::KEYCODE_ESCAPE];
|
|
} else if (_vm->posWithinRect(mp.x, mp.y, 264, 171, 303, 187)) {
|
|
if (in == 199 || in == 201)
|
|
res = _vm->_keyMap[Common::KEYCODE_ESCAPE];
|
|
else
|
|
_vm->removeInputTop();
|
|
} else {
|
|
res = _vm->_gui->simpleMenu_process(2, _chargenClassStrings, 0, itemsMask, 0);
|
|
if (_vm->_flags.platform == Common::kPlatformSegaCD)
|
|
_screen->sega_getRenderer()->render(0, 18, 8, 20, 16);
|
|
_screen->updateScreen();
|
|
}
|
|
}
|
|
|
|
_vm->removeInputTop();
|
|
|
|
if (res == _vm->_keyMap[Common::KEYCODE_ESCAPE])
|
|
processButtonClick(5);
|
|
|
|
return res;
|
|
}
|
|
|
|
int CharacterGenerator::alignmentMenu(int cClass) {
|
|
int32 itemsMask = -1;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
// check for paladins
|
|
if (_characters[i].name[0] && _characters[i].cClass == 2)
|
|
itemsMask = 0xFE3F;
|
|
}
|
|
|
|
_vm->removeInputTop();
|
|
updateMagicShapes();
|
|
|
|
_screen->copyRegion(0, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK);
|
|
if (_vm->gameFlags().platform == Common::kPlatformSegaCD) {
|
|
_screen->sega_loadTextBackground(_wndBackgrnd, 10240);
|
|
_screen->sega_getRenderer()->fillRectWithTiles(0, 18, 8, 20, 16, 0);
|
|
_vm->_txt->printShadedText(_chargenStrings2[10], 0, 0, -1, 0x99);
|
|
} else {
|
|
_screen->printShadedText(_chargenStrings2[10], 147, 67, _vm->guiSettings()->colors.guiColorLightBlue, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
}
|
|
|
|
drawButton(5, 0, 0);
|
|
|
|
itemsMask &= _alignmentMenuMasks[cClass];
|
|
_vm->_gui->simpleMenu_setup(3, 9, _chargenAlignmentStrings, itemsMask, 0, 0, _menuColor1, _menuColor2, _menuColor3);
|
|
if (_vm->_flags.platform == Common::kPlatformSegaCD)
|
|
_screen->sega_getRenderer()->render(0, 18, 8, 20, 16);
|
|
_screen->updateScreen();
|
|
|
|
_vm->_mouseX = _vm->_mouseY = 0;
|
|
int16 res = -1;
|
|
|
|
while (res == -1 && !_vm->shouldQuit()) {
|
|
updateMagicShapes();
|
|
int in = getInput(0) & 0xFF;
|
|
Common::Point mp = _vm->getMousePos();
|
|
|
|
if (in == _vm->_keyMap[Common::KEYCODE_ESCAPE] || _vm->_gui->_menuLastInFlags == _vm->_keyMap[Common::KEYCODE_ESCAPE] || _vm->_gui->_menuLastInFlags == _vm->_keyMap[Common::KEYCODE_b]) {
|
|
res = _vm->_keyMap[Common::KEYCODE_ESCAPE];
|
|
} else if (_vm->posWithinRect(mp.x, mp.y, 264, 171, 303, 187)) {
|
|
if (in == 199 || in == 201)
|
|
res = _vm->_keyMap[Common::KEYCODE_ESCAPE];
|
|
else
|
|
_vm->removeInputTop();
|
|
} else {
|
|
res = _vm->_gui->simpleMenu_process(3, _chargenAlignmentStrings, 0, itemsMask, 0);
|
|
if (_vm->_flags.platform == Common::kPlatformSegaCD)
|
|
_screen->sega_getRenderer()->render(0, 18, 9, 20, 16);
|
|
_screen->updateScreen();
|
|
}
|
|
}
|
|
|
|
_vm->removeInputTop();
|
|
|
|
if (res == _vm->_keyMap[Common::KEYCODE_ESCAPE])
|
|
processButtonClick(5);
|
|
|
|
return res;
|
|
}
|
|
|
|
int CharacterGenerator::getInput(Button *buttonList) {
|
|
if (_vm->gameFlags().platform == Common::kPlatformAmiga)
|
|
return _vm->checkInput(buttonList, false, 0);
|
|
|
|
if (_vm->game() == GI_EOB1 && _vm->sound()->checkTrigger()) {
|
|
_vm->sound()->resetTrigger();
|
|
_vm->snd_playSong(20);
|
|
} else if (_vm->game() == GI_EOB2 && !_vm->sound()->isPlaying()) {
|
|
// WORKAROUND for EOB II: The original implements the same sound trigger check as in EOB I.
|
|
// However, Westwood seems to have forgotten to set the trigger at the end of the AdLib song,
|
|
// so that the music will not loop. We simply check whether the sound driver is still playing.
|
|
_vm->delay(3 * _vm->_tickLength);
|
|
_vm->snd_playSong(13);
|
|
}
|
|
|
|
return _vm->checkInput(buttonList, false, 0);
|
|
}
|
|
|
|
void CharacterGenerator::updateMagicShapes() {
|
|
if (_magicShapesBox != _activeBox) {
|
|
_chargenMagicShapeTimer = 0;
|
|
_magicShapesBox = _activeBox;
|
|
}
|
|
|
|
if (_chargenMagicShapeTimer < _vm->_system->getMillis()) {
|
|
if (++_updateBoxShapesIndex > 9)
|
|
_updateBoxShapesIndex = 0;
|
|
_chargenMagicShapeTimer = _vm->_system->getMillis() + 2 * _vm->_tickLength;
|
|
}
|
|
|
|
if (_updateBoxShapesIndex == _lastUpdateBoxShapesIndex)
|
|
return;
|
|
|
|
_screen->copyRegion(_activeBox << 5, 128, 288, 128, 32, 32, 2, 2, Screen::CR_NO_P_CHECK);
|
|
_screen->drawShape(2, _chargenMagicShapes[_updateBoxShapesIndex], 288, 128, 0);
|
|
_screen->copyRegion(288, 128, _chargenBoxX[_activeBox], _chargenBoxY[_activeBox] + 1, 32, 32, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
|
|
_lastUpdateBoxShapesIndex = _updateBoxShapesIndex;
|
|
}
|
|
|
|
void CharacterGenerator::generateStats(int index) {
|
|
EoBCharacter *c = &_characters[index];
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
c->level[i] = _chargenStartLevels[(c->cClass << 2) + i];
|
|
c->experience[i] = (_vm->game() == GI_EOB2 ? 69000 : 5000) / _chargenStartLevels[(c->cClass << 2) + 3];
|
|
}
|
|
|
|
int rc = c->raceSex >> 1;
|
|
for (int i = 0; i < 6; i++) {
|
|
_chargenMinStats[i] = MAX(_chargenClassMinStats[c->cClass * 6 + i], _chargenRaceMinStats[rc * 6 + i]);
|
|
_chargenMaxStats[i] = _chargenRaceMaxStats[rc * 6 + i];
|
|
}
|
|
|
|
if (_vm->_charClassModifier[c->cClass])
|
|
_chargenMaxStats[0] = 18;
|
|
|
|
uint16 sv[6];
|
|
for (int i = 0; i < 6; i++) {
|
|
sv[i] = MAX<uint16>(rollDice() + _raceModifiers[rc * 6 + i], _chargenMinStats[i]);
|
|
if (!i && sv[i] == 18)
|
|
sv[i] |= (uint16)(_vm->rollDice(1, 100) << 8);
|
|
if (sv[i] > _chargenMaxStats[i])
|
|
sv[i] = _chargenMaxStats[i];
|
|
}
|
|
|
|
c->strengthCur = c->strengthMax = sv[0] & 0xFF;
|
|
c->strengthExtCur = c->strengthExtMax = sv[0] >> 8;
|
|
c->intelligenceCur = c->intelligenceMax = sv[1] & 0xFF;
|
|
c->wisdomCur = c->wisdomMax = sv[2] & 0xFF;
|
|
c->dexterityCur = c->dexterityMax = sv[3] & 0xFF;
|
|
c->constitutionCur = c->constitutionMax = sv[4] & 0xFF;
|
|
c->charismaCur = c->charismaMax = sv[5] & 0xFF;
|
|
c->armorClass = 10 + _vm->getDexterityArmorClassModifier(sv[3] & 0xFF);
|
|
c->hitPointsCur = 0;
|
|
|
|
for (int l = 0; l < 3; l++) {
|
|
for (int i = 0; i < c->level[l]; i++)
|
|
c->hitPointsCur += _vm->generateCharacterHitpointsByLevel(index, 1 << l);
|
|
}
|
|
|
|
c->hitPointsMax = c->hitPointsCur;
|
|
}
|
|
|
|
void CharacterGenerator::modifyMenu() {
|
|
_vm->removeInputTop();
|
|
printStats(_activeBox, 3);
|
|
|
|
EoBCharacter *c = &_characters[_activeBox];
|
|
int8 hpLO = c->hitPointsCur;
|
|
|
|
for (int i = 0; i >= 0 && i < 7;) {
|
|
switch (i) {
|
|
case 0:
|
|
i = modifyStat(i, &c->strengthCur, &c->strengthExtCur);
|
|
break;
|
|
case 1:
|
|
i = modifyStat(i, &c->intelligenceCur, 0);
|
|
break;
|
|
case 2:
|
|
i = modifyStat(i, &c->wisdomCur, 0);
|
|
break;
|
|
case 3:
|
|
i = modifyStat(i, &c->dexterityCur, 0);
|
|
break;
|
|
case 4:
|
|
i = modifyStat(i, &c->constitutionCur, 0);
|
|
break;
|
|
case 5:
|
|
i = modifyStat(i, &c->charismaCur, 0);
|
|
break;
|
|
case 6:
|
|
hpLO = c->hitPointsCur;
|
|
i = modifyStat(i, &hpLO, 0);
|
|
c->hitPointsCur = hpLO;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (i == -2 || _vm->shouldQuit())
|
|
break;
|
|
else if (i < 0)
|
|
i = 6;
|
|
i %= 7;
|
|
|
|
printStats(_activeBox, 3);
|
|
}
|
|
|
|
printStats(_activeBox, 1);
|
|
}
|
|
|
|
void CharacterGenerator::statsAndFacesMenu() {
|
|
faceSelectMenu();
|
|
printStats(_activeBox, 1);
|
|
initButtonsFromList(27, 4);
|
|
_vm->removeInputTop();
|
|
int in = 0;
|
|
|
|
while (!in && !_vm->shouldQuit()) {
|
|
updateMagicShapes();
|
|
in = getInput(_vm->_activeButtons);
|
|
_vm->removeInputTop();
|
|
|
|
if (in == 0x8001) {
|
|
processButtonClick(4);
|
|
updateMagicShapes();
|
|
generateStats(_activeBox);
|
|
in = -1;
|
|
} else if (in == 0x8002) {
|
|
processButtonClick(7);
|
|
modifyMenu();
|
|
in = -1;
|
|
} else if (in == 0x8003) {
|
|
processButtonClick(8);
|
|
faceSelectMenu();
|
|
in = -1;
|
|
} else if (in == 0x8004 || in == _vm->_keyMap[Common::KEYCODE_KP5]) {
|
|
processButtonClick(6);
|
|
in = 1;
|
|
} else {
|
|
in = 0;
|
|
}
|
|
|
|
if (in & 0x8000) {
|
|
printStats(_activeBox, 1);
|
|
initButtonsFromList(27, 4);
|
|
in = 0;
|
|
}
|
|
}
|
|
|
|
_vm->_gui->updateBoxFrameHighLight(6 + _activeBox);
|
|
_vm->_gui->updateBoxFrameHighLight(-1);
|
|
}
|
|
|
|
void CharacterGenerator::faceSelectMenu() {
|
|
int8 sp[4];
|
|
memcpy(sp, _chargenSelectedPortraits2, sizeof(sp));
|
|
_vm->removeInputTop();
|
|
initButtonsFromList(21, 6);
|
|
|
|
int charSex = _characters[_activeBox].raceSex % 2;
|
|
int8 shp = charSex ? 26 : 0;
|
|
|
|
printStats(_activeBox, 4);
|
|
drawButton(12, 0, 0);
|
|
drawButton(13, 0, 0);
|
|
_vm->_gui->updateBoxFrameHighLight(-1);
|
|
|
|
shp = getNextFreeFaceShape(shp, charSex, 1, _chargenSelectedPortraits);
|
|
|
|
int res = -1;
|
|
int box = 1;
|
|
|
|
while (res == -1 && !_vm->shouldQuit()) {
|
|
int8 shpOld = shp;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
sp[i] = shp;
|
|
_screen->drawShape(0, _faceShapes[sp[i]], 176 + (i << 5), 66, 0);
|
|
shp = getNextFreeFaceShape(shp + 1, charSex, 1, _chargenSelectedPortraits);
|
|
}
|
|
|
|
shp = shpOld;
|
|
int in = 0;
|
|
|
|
while (!in && !_vm->shouldQuit()) {
|
|
updateMagicShapes();
|
|
in = getInput(_vm->_activeButtons);
|
|
_vm->removeInputTop();
|
|
|
|
_vm->_gui->updateBoxFrameHighLight(box + 10);
|
|
|
|
if (in == 0x8002 || in == _vm->_keyMap[Common::KEYCODE_RIGHT]) {
|
|
processButtonClick(13);
|
|
in = 2;
|
|
} else if (in > 0x8002 && in < 0x8007) {
|
|
box = (in & 7) - 3;
|
|
in = 3;
|
|
} else if (in == 0x8001 || in == _vm->_keyMap[Common::KEYCODE_LEFT]) {
|
|
processButtonClick(12);
|
|
in = 1;
|
|
} else if (in == _vm->_keyMap[Common::KEYCODE_RETURN] || in == _vm->_keyMap[Common::KEYCODE_KP5]) {
|
|
in = 3;
|
|
} else if (in & 0x8000) {
|
|
in &= 0xFF;
|
|
} else {
|
|
in = 0;
|
|
}
|
|
}
|
|
|
|
_vm->_gui->updateBoxFrameHighLight(-1);
|
|
|
|
if (in == 1)
|
|
shp = getNextFreeFaceShape(shp - 1, charSex, -1, _chargenSelectedPortraits);
|
|
else if (in == 2)
|
|
shp = getNextFreeFaceShape(shp + 1, charSex, 1, _chargenSelectedPortraits);
|
|
else if (in == 3)
|
|
res = box;
|
|
}
|
|
|
|
if (!_vm->shouldQuit()) {
|
|
_vm->_gui->updateBoxFrameHighLight(-1);
|
|
updateMagicShapes();
|
|
|
|
_chargenSelectedPortraits[_activeBox] = sp[res];
|
|
_characters[_activeBox].portrait = sp[res];
|
|
_characters[_activeBox].faceShape = _faceShapes[sp[res]];
|
|
|
|
printStats(_activeBox, 1);
|
|
}
|
|
}
|
|
|
|
int CharacterGenerator::getNextFreeFaceShape(int shpIndex, int charSex, int step, int8 *selectedPortraits) {
|
|
int shpCur = ((shpIndex < 0) ? 43 : shpIndex) % 44;
|
|
bool notUsable = false;
|
|
|
|
do {
|
|
notUsable = false;
|
|
for (int i = 0; i < 4; i++) {
|
|
if (_characters[i].name[0] && selectedPortraits[i] == shpCur)
|
|
notUsable = true;
|
|
}
|
|
|
|
if ((charSex && (shpCur < 26)) || (!charSex && (shpCur > 28)))
|
|
notUsable = true;
|
|
|
|
if (notUsable) {
|
|
shpCur += step;
|
|
shpCur = ((shpCur < 0) ? 43 : shpCur) % 44;
|
|
}
|
|
} while (notUsable);
|
|
|
|
return shpCur;
|
|
}
|
|
|
|
void CharacterGenerator::processFaceMenuSelection(int index) {
|
|
_vm->_gui->updateBoxFrameHighLight(-1);
|
|
if (index <= 48)
|
|
_screen->drawShape(0, _characters[_activeBox].faceShape, _chargenBoxX[_activeBox], _chargenBoxY[_activeBox] + 1, 0);
|
|
else
|
|
drawButton(index - 50, 0, 0);
|
|
}
|
|
|
|
void CharacterGenerator::printStats(int index, int mode) {
|
|
EoBCharacter *c = &_characters[index];
|
|
|
|
if (_vm->gameFlags().platform == Common::kPlatformSegaCD) {
|
|
_screen->sega_loadTextBackground(_wndBackgrnd, 10240);
|
|
_screen->sega_getRenderer()->fillRectWithTiles(0, 18, 8, 20, 16, 0);
|
|
} else {
|
|
_screen->copyRegion(0, 0, 160, 0, 160, 128, 2, 2, Screen::CR_NO_P_CHECK);
|
|
_screen->_curPage = 2;
|
|
if (mode != 4)
|
|
_screen->drawShape(2, c->faceShape, 224, 2, 0);
|
|
}
|
|
|
|
Common::String str1 = Common::String::format(_chargenStrings1[3], _vm->getCharStrength(c->strengthCur, c->strengthExtCur, _vm->gameFlags().platform == Common::kPlatformSegaCD).c_str(), c->intelligenceCur, c->wisdomCur, c->dexterityCur, c->constitutionCur, c->charismaCur);
|
|
Common::String str2 = Common::String::format(_chargenStrings1[4], c->armorClass, c->hitPointsMax);
|
|
const char *lvlStr = c->level[2] ? _chargenStrings1[7] : (c->level[1] ? _chargenStrings1[6] : _chargenStrings1[5]);
|
|
Common::String str3 = Common::String::format(lvlStr, c->level[0], c->level[1], c->level[2]);
|
|
|
|
if (_vm->gameFlags().platform == Common::kPlatformSegaCD) {
|
|
_vm->_txt->printShadedText(_chargenStatStrings[0], 0, 72);
|
|
_vm->_txt->printShadedText(_chargenRaceSexStrings[c->raceSex], 80 - _screen->getTextWidth(_chargenRaceSexStrings[c->raceSex]) / 2, 48);
|
|
_vm->_txt->printShadedText(_chargenClassStrings[c->cClass], 80 - _screen->getTextWidth(_chargenClassStrings[c->cClass]) / 2, 56);
|
|
_vm->_txt->printShadedText(str1.c_str(), 32, 72);
|
|
_vm->_txt->printShadedText(str2.c_str(), 112, 72);
|
|
_vm->_txt->printShadedText(str3.c_str(), 120, 88);
|
|
} else {
|
|
_screen->printShadedText(c->name, 160 + ((160 - _screen->getTextWidth(c->name)) / 2), 35, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
_screen->printShadedText(_chargenRaceSexStrings[c->raceSex], 160 + ((160 - _screen->getTextWidth(_chargenRaceSexStrings[c->raceSex])) / 2), 45, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
_screen->printShadedText(_chargenClassStrings[c->cClass], 160 + ((160 - _screen->getTextWidth(_chargenClassStrings[c->cClass])) / 2), 54, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
_screen->printShadedText(_chargenStatStrings[i], 163, (i + 8) << 3, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
|
|
_screen->printShadedText(_chargenStrings1[2], 248, 64, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
_screen->printShadedText(str1.c_str(), 192, 64, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
_screen->printShadedText(str2.c_str(), 280, 64, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
_screen->printShadedText(str3.c_str(), 280, 80, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
}
|
|
|
|
switch (mode) {
|
|
case 1:
|
|
drawButton(4, 0, 2);
|
|
drawButton(7, 0, 2);
|
|
drawButton(8, 0, 2);
|
|
drawButton(6, 0, 2);
|
|
break;
|
|
|
|
case 2:
|
|
drawButton(16, 0, 2);
|
|
drawButton(9, 0, 2);
|
|
break;
|
|
|
|
case 3:
|
|
drawButton(10, 0, 2);
|
|
drawButton(11, 0, 2);
|
|
drawButton(9, 0, 2);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (_vm->_flags.platform == Common::kPlatformSegaCD) {
|
|
_screen->sega_getRenderer()->render(0, 18, 8, 20, 16);
|
|
if (mode != 4)
|
|
_screen->drawShape(0, c->faceShape, 208, 66, 0);
|
|
} else
|
|
_screen->copyRegion(160, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK);
|
|
|
|
if (mode != 3)
|
|
_screen->updateScreen();
|
|
|
|
_screen->_curPage = 0;
|
|
}
|
|
|
|
void CharacterGenerator::processNameInput(int index, int textColor) {
|
|
Screen::FontId of = _screen->setFont(_vm->_conFont);
|
|
_screen->fillRect(_chargenNameFieldX[index], _chargenNameFieldY[index], _chargenNameFieldX[index] + 59, _chargenNameFieldY[index] + 5, _vm->guiSettings()->colors.guiColorBlack);
|
|
_screen->setFont(_vm->_invFont1);
|
|
int xOffs = (60 - _screen->getTextWidth(_characters[index].name)) >> 1;
|
|
_screen->printText(_characters[index].name, _chargenNameFieldX[index] + xOffs, _chargenNameFieldY[index], textColor, 0);
|
|
_screen->updateScreen();
|
|
_screen->setFont(of);
|
|
}
|
|
|
|
int CharacterGenerator::rollDice() {
|
|
int res = 0;
|
|
int min = 10;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
int d = _vm->rollDice(1, 6, 0);
|
|
res += d;
|
|
if (d < min)
|
|
min = d;
|
|
}
|
|
|
|
res -= min;
|
|
return res;
|
|
}
|
|
|
|
int CharacterGenerator::modifyStat(int index, int8 *stat1, int8 *stat2) {
|
|
uint8 *s1 = (uint8 *)stat1;
|
|
uint8 *s2 = (uint8 *)stat2;
|
|
|
|
initButtonsFromList(31, 10);
|
|
Button *b = _vm->gui_getButton(_vm->_activeButtons, index + 1);
|
|
|
|
printStats(_activeBox, 3);
|
|
_vm->removeInputTop();
|
|
|
|
if (_vm->_flags.platform == Common::kPlatformSegaCD) {
|
|
Common::String statStr = index ? Common::String::format("%02d", *s1) : _vm->getCharStrength(*s1, *s2, true);
|
|
_vm->_txt->printShadedText(statStr.c_str(), b->x - 112, b->y - 64, 0x55);
|
|
_screen->sega_getRenderer()->render(0, (b->x + 32) >> 3, b->y >> 3, 5, 1);
|
|
} else {
|
|
Common::String statStr = index ? Common::String::format("%d", *s1) : _vm->getCharStrength(*s1, *s2);
|
|
_screen->copyRegion(b->x - 112, b->y - 64, b->x + 32, b->y, 40, b->height, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->printShadedText(statStr.c_str(), b->x + 32, b->y, _vm->guiSettings()->colors.guiColorLightRed, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
}
|
|
_screen->updateScreen();
|
|
|
|
EoBCharacter *c = &_characters[_activeBox];
|
|
|
|
int ci = index;
|
|
uint8 v2 = s2 ? *s2 : 0;
|
|
|
|
if (index == 6) {
|
|
_chargenMaxStats[6] = getMaxHp(c->cClass, c->constitutionCur, c->level[0], c->level[1], c->level[2]);
|
|
_chargenMinStats[6] = getMinHp(c->cClass, c->constitutionCur, c->level[0], c->level[1], c->level[2]);
|
|
}
|
|
|
|
for (bool loop = true; loop && !_vm->shouldQuit();) {
|
|
uint8 v1 = *s1;
|
|
updateMagicShapes();
|
|
int inputFlag = getInput(_vm->_activeButtons);
|
|
_vm->removeInputTop();
|
|
|
|
if (inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP4] || inputFlag == _vm->_keyMap[Common::KEYCODE_MINUS] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP_MINUS] || inputFlag == 0x8009) {
|
|
processButtonClick(11);
|
|
v1--;
|
|
|
|
} else if (inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP6] || inputFlag == _vm->_keyMap[Common::KEYCODE_PLUS] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP_PLUS] || inputFlag == 0x8008) {
|
|
processButtonClick(10);
|
|
v1++;
|
|
|
|
} else if (inputFlag == _vm->_keyMap[Common::KEYCODE_UP] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP8]) {
|
|
ci = (ci - 1) % 7;
|
|
loop = false;
|
|
|
|
} else if (inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP2]) {
|
|
ci = (ci + 1) % 7;
|
|
loop = false;
|
|
|
|
} else if (inputFlag == _vm->_keyMap[Common::KEYCODE_o] || inputFlag == _vm->_keyMap[Common::KEYCODE_KP5] || inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE] || inputFlag == 0x800A) {
|
|
processButtonClick(9);
|
|
loop = false;
|
|
ci = -2;
|
|
|
|
} else if (inputFlag & 0x8000) {
|
|
inputFlag = (inputFlag & 0x0F) - 1;
|
|
if (index != inputFlag) {
|
|
ci = inputFlag;
|
|
loop = false;
|
|
}
|
|
}
|
|
|
|
if (v1 == *s1)
|
|
continue;
|
|
|
|
if (!index) {
|
|
while (v1 > 18) {
|
|
v1--;
|
|
v2++;
|
|
}
|
|
while (v2 > 0 && v1 < 18) {
|
|
v1++;
|
|
v2--;
|
|
}
|
|
|
|
v1 = CLIP<uint8>(v1, _chargenMinStats[index], _chargenMaxStats[index] & 0xFF);
|
|
v2 = (v1 == 18 && _chargenMaxStats[index] >= 19) ? CLIP<uint8>(v2, 0, 100) : 0;
|
|
if (s2)
|
|
*s2 = v2;
|
|
else
|
|
error("CharacterGenerator::modifyStat:...");
|
|
} else {
|
|
v1 = CLIP<uint8>(v1, _chargenMinStats[index], _chargenMaxStats[index]);
|
|
}
|
|
|
|
*s1 = v1;
|
|
|
|
if (index == 6)
|
|
_characters[_activeBox].hitPointsMax = v1;
|
|
|
|
bool hpChanged = false;
|
|
bool acChanged = false;
|
|
|
|
if (index == 4) {
|
|
int oldVal = c->hitPointsCur;
|
|
_chargenMaxStats[6] = getMaxHp(c->cClass, c->constitutionCur, c->level[0], c->level[1], c->level[2]);
|
|
_chargenMinStats[6] = getMinHp(c->cClass, c->constitutionCur, c->level[0], c->level[1], c->level[2]);
|
|
c->hitPointsMax = c->hitPointsCur = CLIP<int16>(c->hitPointsCur, _chargenMinStats[6], _chargenMaxStats[6]);
|
|
hpChanged = c->hitPointsCur != oldVal;
|
|
} else if (index == 3) {
|
|
int oldVal = c->armorClass;
|
|
c->armorClass = _vm->getDexterityArmorClassModifier(v1) + 10;
|
|
acChanged = c->armorClass != oldVal;
|
|
}
|
|
|
|
if (_vm->_flags.platform == Common::kPlatformSegaCD) {
|
|
Common::String statStr = index ? Common::String::format("%02d", *s1) : _vm->getCharStrength(*s1, *s2, true);
|
|
printStats(_activeBox, 3);
|
|
_vm->_txt->printShadedText(statStr.c_str(), b->x - 112, b->y - 64, 0x55);
|
|
_screen->sega_getRenderer()->render(0, (b->x + 32) >> 3, b->y >> 3, 5, 1);
|
|
} else {
|
|
Common::String statStr = index ? Common::String::format("%d", *s1) : _vm->getCharStrength(*s1, *s2);
|
|
_screen->copyRegion(b->x - 112, b->y - 64, b->x + 32, b->y, 40, b->height, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->printShadedText(statStr.c_str(), b->x + 32, b->y, _vm->guiSettings()->colors.guiColorLightRed, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
if (hpChanged) {
|
|
statStr = Common::String::format("%d", c->hitPointsCur);
|
|
_screen->copyRegion(120, 72, 264, 136, 40, 8, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->printShadedText(statStr.c_str(), 264, 136, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
} else if (acChanged) {
|
|
statStr = Common::String::format("%d", c->armorClass);
|
|
_screen->copyRegion(120, 64, 264, 128, 40, 8, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->printShadedText(statStr.c_str(), 264, 128, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
}
|
|
}
|
|
|
|
_screen->updateScreen();
|
|
|
|
if (loop == false) {
|
|
if (_vm->_flags.platform == Common::kPlatformSegaCD) {
|
|
printStats(_activeBox, 3);
|
|
} else {
|
|
Common::String statStr = index ? Common::String::format("%d", *s1) : _vm->getCharStrength(*s1, *s2);
|
|
_screen->printText(statStr.c_str(), b->x + 32, b->y, _vm->guiSettings()->colors.guiColorWhite, 0);
|
|
}
|
|
_screen->updateScreen();
|
|
}
|
|
}
|
|
|
|
return ci;
|
|
}
|
|
|
|
int CharacterGenerator::getMaxHp(int cclass, int constitution, int level1, int level2, int level3) {
|
|
int res = 0;
|
|
constitution = _vm->getClassAndConstHitpointsModifier(cclass, constitution);
|
|
|
|
int m = _vm->getCharacterClassType(cclass, 0);
|
|
if (m != -1)
|
|
res = _vm->getModifiedHpLimits(m, constitution, level1, false);
|
|
|
|
m = _vm->getCharacterClassType(cclass, 1);
|
|
if (m != -1)
|
|
res += _vm->getModifiedHpLimits(m, constitution, level2, false);
|
|
|
|
m = _vm->getCharacterClassType(cclass, 2);
|
|
if (m != -1)
|
|
res += _vm->getModifiedHpLimits(m, constitution, level3, false);
|
|
|
|
res /= _vm->_numLevelsPerClass[cclass];
|
|
|
|
return res;
|
|
}
|
|
|
|
int CharacterGenerator::getMinHp(int cclass, int constitution, int level1, int level2, int level3) {
|
|
int res = 0;
|
|
constitution = _vm->getClassAndConstHitpointsModifier(cclass, constitution);
|
|
|
|
int m = _vm->getCharacterClassType(cclass, 0);
|
|
if (m != -1)
|
|
res = _vm->getModifiedHpLimits(m, constitution, level1, true);
|
|
|
|
m = _vm->getCharacterClassType(cclass, 1);
|
|
if (m != -1)
|
|
res += _vm->getModifiedHpLimits(m, constitution, level2, true);
|
|
|
|
m = _vm->getCharacterClassType(cclass, 2);
|
|
if (m != -1)
|
|
res += _vm->getModifiedHpLimits(m, constitution, level3, true);
|
|
|
|
res /= _vm->_numLevelsPerClass[cclass];
|
|
|
|
return res;
|
|
}
|
|
|
|
void CharacterGenerator::finish() {
|
|
_screen->copyRegion(0, 0, 160, 0, 160, 128, 2, 2, Screen::CR_NO_P_CHECK);
|
|
if (_chargenEnterGameStrings) {
|
|
int cp = _screen->setCurPage(2);
|
|
_screen->printShadedText(_chargenEnterGameStrings[0], (_vm->gameFlags().platform == Common::kPlatformFMTowns) ? 184 : 168, 32, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
_screen->setCurPage(cp);
|
|
}
|
|
_screen->copyRegion(160, 0, 144, 64, 160, 128, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
|
|
if (_vm->game() == GI_EOB1) {
|
|
static const int8 classDefaultItemsList[] = {
|
|
1, 17, 2, 17, 46, -1, 4, -1, 5, -1, 6,
|
|
2, 7, -1, 8, -1, 9, 21, 10, 2, 31, 2
|
|
};
|
|
|
|
static const int8 classDefaultItemsListIndex[] = {
|
|
4, 8, 0, -1, 4, 3, 0, -1, 4, 10,
|
|
0, 8, 3, 6, 1, -1, 2, 7, 0, -1,
|
|
4, 5, 0, -1, 4, 7, 0, 8, 4, 5,
|
|
0, 8, 4, 6, 8, 8, 4, 6, 5, 8,
|
|
3, 6, 5, -1, 2, 7, 5, 0, 4, 6,
|
|
7, 0, 4, 3, 7, 0, 2, 6, 7, 1
|
|
};
|
|
|
|
_characters[0].inventory[2] = _vm->duplicateItem(35);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
EoBCharacter *c = &_characters[i];
|
|
c->flags = 1;
|
|
c->food = 100;
|
|
c->id = i;
|
|
c->inventory[3] = _vm->duplicateItem(10);
|
|
|
|
for (int ii = 0; ii < 4; ii++) {
|
|
int l = classDefaultItemsListIndex[(c->cClass << 2) + ii] << 1;
|
|
if (l < 0 || classDefaultItemsList[l] == -1)
|
|
continue;
|
|
|
|
int d = classDefaultItemsList[l];
|
|
int slot = classDefaultItemsList[l + 1];
|
|
|
|
if (slot < 0) {
|
|
slot = 0;
|
|
if (c->inventory[slot])
|
|
slot++;
|
|
if (c->inventory[slot])
|
|
slot++;
|
|
}
|
|
|
|
if (slot != 2 && c->inventory[slot])
|
|
continue;
|
|
|
|
if (d == 5 && (c->raceSex >> 1) == 3)
|
|
d = 36;
|
|
|
|
if (slot == 2) {
|
|
while (c->inventory[slot])
|
|
slot++;
|
|
}
|
|
|
|
c->inventory[slot] = _vm->duplicateItem(d);
|
|
}
|
|
|
|
_vm->recalcArmorClass(i);
|
|
}
|
|
|
|
} else {
|
|
static const uint8 classDefaultItemsListIndex[] = { 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 3, 2, 0, 0, 2 };
|
|
static const int8 itemList0[] = { 3, 36, 0, 17, -1, 0, 0, 56, 1, 17, 31, 0, 1, 23, 1, 17, 31, 1, 1 };
|
|
static const int8 itemList1[] = { 1, 2, 0, 17, -1, 0, 0 };
|
|
static const int8 itemList2[] = { 2, 56, 1, 17, 31, 0, 1, 23, 1, 17, 31, 0, 1 };
|
|
static const int8 itemList3[] = { 2, 1, 1, 17, 31, 1, 1, 1, 0, 17, 31, 2, 1 };
|
|
static const int8 *const itemList[] = { itemList0, itemList1, itemList2, itemList3 };
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
EoBCharacter *c = &_characters[i];
|
|
c->flags = 1;
|
|
c->food = 100;
|
|
c->id = i;
|
|
const int8 *df = itemList[classDefaultItemsListIndex[c->cClass]];
|
|
int v1 = _vm->rollDice(1, *df++, -1);
|
|
|
|
df = &df[v1 * 6];
|
|
for (int ii = 0; ii < 2; ii++) {
|
|
if (df[0] == -1)
|
|
break;
|
|
_vm->createInventoryItem(c, df[0], df[1], df[2]);
|
|
df = &df[3];
|
|
}
|
|
|
|
uint16 m = _vm->_classModifierFlags[c->cClass];
|
|
v1 = _vm->rollDice(1, 2, -1);
|
|
|
|
int ival = 0;
|
|
int itype = 0;
|
|
|
|
if (m & 0x31) {
|
|
if ((c->raceSex >> 1) == 3) {
|
|
itype = 22;
|
|
ival = 1;
|
|
} else {
|
|
if (v1 == 0) {
|
|
itype = 5;
|
|
ival = 1;
|
|
} else {
|
|
itype = 34;
|
|
}
|
|
}
|
|
} else if (m & 0x04) {
|
|
itype = 26;
|
|
if (v1 != 0)
|
|
ival = 1;
|
|
} else if (m & 0x08) {
|
|
ival = 1;
|
|
itype = ((c->raceSex >> 1) == 3) ? 22 : 5;
|
|
} else {
|
|
if (v1 == 0) {
|
|
itype = 3;
|
|
} else {
|
|
itype = 4;
|
|
ival = 1;
|
|
}
|
|
}
|
|
|
|
_vm->createInventoryItem(c, itype, ival, 0);
|
|
_vm->createInventoryItem(c, 10, -1, 2);
|
|
_vm->createInventoryItem(c, 10, -1, 2);
|
|
_vm->createInventoryItem(c, 24, 2, 2);
|
|
|
|
if (_vm->_classModifierFlags[c->cClass] & 2) {
|
|
_vm->createInventoryItem(c, 7, -1, 1);
|
|
_vm->createInventoryItem(c, 21, 4, 2);
|
|
_vm->createInventoryItem(c, 21, 13, 2);
|
|
}
|
|
|
|
if (_vm->_classModifierFlags[c->cClass] & 0x14) {
|
|
if (c->cClass == 2)
|
|
_vm->createInventoryItem(c, 27, -1, 1);
|
|
else
|
|
_vm->createInventoryItem(c, 8, -1, 1);
|
|
|
|
_vm->createInventoryItem(c, 20, 49, 1);
|
|
}
|
|
|
|
if (_vm->_classModifierFlags[c->cClass] & 8)
|
|
_vm->createInventoryItem(c, 6, -1, 1);
|
|
|
|
if (i == 0)
|
|
_vm->createInventoryItem(c, 93, -1, 2);
|
|
|
|
_vm->recalcArmorClass(i);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
if (_vm->_classModifierFlags[_characters[i].cClass] & 2)
|
|
_characters[i].mageSpellsAvailableFlags = (_vm->game() == GI_EOB2) ? 0x81CB6 : 0x26C;
|
|
|
|
if (_vm->_classModifierFlags[_characters[i].cClass] & 0x14 && _vm->game() == GI_EOB2) {
|
|
// Cleric/Paladin: Add Turn Undead spell
|
|
_characters[i].clericSpells[0] = 29;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
EoBCharacter *c = &_characters[i];
|
|
c->strengthMax = c->strengthCur;
|
|
c->strengthExtMax = c->strengthExtCur;
|
|
c->intelligenceMax = c->intelligenceCur;
|
|
c->wisdomMax = c->wisdomCur;
|
|
c->dexterityMax = c->dexterityCur;
|
|
c->constitutionMax = c->constitutionCur;
|
|
c->charismaMax = c->charismaCur;
|
|
c->hitPointsMax = c->hitPointsCur;
|
|
}
|
|
|
|
_vm->gui_resetButtonList();
|
|
|
|
if (_faceShapes) {
|
|
for (int i = 0; i < 44; i++) {
|
|
bool del = true;
|
|
for (int ii = 0; ii < 4; ii++) {
|
|
if (_characters[ii].faceShape == _faceShapes[i])
|
|
del = false;
|
|
}
|
|
if (del)
|
|
delete[] _faceShapes[i];
|
|
}
|
|
delete[] _faceShapes;
|
|
_faceShapes = 0;
|
|
}
|
|
|
|
if (_chargenMagicShapes) {
|
|
for (int i = 0; i < 10; i++)
|
|
delete[] _chargenMagicShapes[i];
|
|
delete[] _chargenMagicShapes;
|
|
_chargenMagicShapes = 0;
|
|
}
|
|
|
|
for (int i = 0; i < 17; i++) {
|
|
delete[] _chargenButtonLabels[i];
|
|
_chargenButtonLabels[i] = 0;
|
|
}
|
|
}
|
|
|
|
const EoBChargenButtonDef CharacterGenerator::_chargenButtonDefsDOS[] = {
|
|
{ 0x01, 0x37, 0x31, 0x32, 0x70 },
|
|
{ 0x09, 0x37, 0x31, 0x32, 0x71 },
|
|
{ 0x01, 0x77, 0x31, 0x32, 0x72 },
|
|
{ 0x09, 0x77, 0x31, 0x32, 0x73 },
|
|
{ 0x03, 0xB5, 0x53, 0x10, 0x1A },
|
|
{ 0x21, 0xAC, 0x26, 0x10, 0x19 },
|
|
{ 0x1C, 0xAC, 0x26, 0x10, 0x21 },
|
|
{ 0x21, 0xAC, 0x26, 0x10, 0x32 },
|
|
{ 0x13, 0x50, 0x9A, 0x08, 0x00 },
|
|
{ 0x13, 0x58, 0x9A, 0x08, 0x00 },
|
|
{ 0x13, 0x60, 0x9A, 0x08, 0x00 },
|
|
{ 0x13, 0x68, 0x9A, 0x08, 0x00 },
|
|
{ 0x13, 0x70, 0x9A, 0x08, 0x00 },
|
|
{ 0x13, 0x78, 0x9A, 0x08, 0x00 },
|
|
{ 0x13, 0x80, 0x9A, 0x08, 0x00 },
|
|
{ 0x13, 0x88, 0x9A, 0x08, 0x00 },
|
|
{ 0x13, 0x90, 0x9A, 0x08, 0x00 },
|
|
{ 0x13, 0x98, 0x9A, 0x08, 0x00 },
|
|
{ 0x13, 0xA0, 0x9A, 0x08, 0x00 },
|
|
{ 0x13, 0xA8, 0x9A, 0x08, 0x00 },
|
|
{ 0x13, 0xB0, 0x9A, 0x08, 0x00 },
|
|
{ 0x12, 0x42, 0x20, 0x10, 0x00 },
|
|
{ 0x12, 0x52, 0x20, 0x10, 0x00 },
|
|
{ 0x16, 0x42, 0x20, 0x20, 0x00 },
|
|
{ 0x1A, 0x42, 0x20, 0x20, 0x00 },
|
|
{ 0x1E, 0x42, 0x20, 0x20, 0x00 },
|
|
{ 0x22, 0x42, 0x20, 0x20, 0x00 },
|
|
{ 0x1C, 0x9C, 0x26, 0x10, 0x14 },
|
|
{ 0x21, 0x9C, 0x26, 0x10, 0x34 },
|
|
{ 0x1C, 0xAC, 0x26, 0x10, 0x22 },
|
|
{ 0x21, 0xAC, 0x26, 0x10, 0x26 },
|
|
{ 0x12, 0x80, 0x35, 0x08, 0x00 },
|
|
{ 0x12, 0x88, 0x35, 0x08, 0x00 },
|
|
{ 0x12, 0x90, 0x35, 0x08, 0x00 },
|
|
{ 0x12, 0x98, 0x35, 0x08, 0x00 },
|
|
{ 0x12, 0xA0, 0x35, 0x08, 0x00 },
|
|
{ 0x12, 0xA8, 0x35, 0x08, 0x00 },
|
|
{ 0x1D, 0x88, 0x35, 0x08, 0x00 },
|
|
{ 0x1B, 0xAC, 0x15, 0x10, 0x0D },
|
|
{ 0x1E, 0xAC, 0x15, 0x10, 0x0C },
|
|
{ 0x21, 0xAC, 0x25, 0x10, 0x19 }
|
|
};
|
|
|
|
const uint16 CharacterGenerator::_chargenButtonKeyCodesFMTOWNS[] = {
|
|
93, 94, 95, 96, 80, 79, 68, 66, 82, 77, 70, 75, 43, 45, 79
|
|
};
|
|
|
|
const CreatePartyModButton CharacterGenerator::_chargenModButtons[] = {
|
|
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40 },
|
|
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x0A, 0x40 },
|
|
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x02, 0x80 },
|
|
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x0A, 0x80 },
|
|
{ 0x00, 0xC0, 0x04, 0x05, 0x07, 0x05, 0x08, 0x1C, 0x9C },
|
|
{ 0x04, 0xC0, 0x03, 0x05, 0x0A, 0x05, 0x08, 0x21, 0xAC },
|
|
{ 0x07, 0xC0, 0x03, 0x05, 0x0B, 0x05, 0x08, 0x21, 0xAC },
|
|
{ 0x0A, 0xC0, 0x04, 0x05, 0x06, 0x05, 0x08, 0x21, 0x9C },
|
|
{ 0x18, 0xC0, 0x03, 0x05, 0x09, 0x05, 0x08, 0x1C, 0xAC },
|
|
{ 0x0E, 0xC0, 0x02, 0x05, 0x0F, 0x05, 0x08, 0x21, 0xAC },
|
|
{ 0x10, 0xC0, 0x01, 0x05, 0x09, 0x05, 0x04, 0x1B, 0xAC },
|
|
{ 0x11, 0xC0, 0x01, 0x01, 0x09, 0x07, 0x04, 0x1E, 0xAC },
|
|
{ 0x12, 0xC0, 0x03, 0x07, 0x07, 0x04, 0x06, 0x12, 0x42 },
|
|
{ 0x15, 0xC0, 0x03, 0x07, 0x07, 0x04, 0x06, 0x12, 0x52 },
|
|
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x03, 0xB5 },
|
|
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0D, 0x03, 0xB5 },
|
|
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x1C, 0xAC }
|
|
};
|
|
|
|
const EoBRect8 CharacterGenerator::_chargenButtonBodyCoords[] = {
|
|
{ 0x00, 0x80, 0x04, 0x20 },
|
|
{ 0x04, 0x80, 0x04, 0x20 },
|
|
{ 0x08, 0x80, 0x04, 0x20 },
|
|
{ 0x0C, 0x80, 0x04, 0x20 },
|
|
{ 0x0E, 0xA0, 0x03, 0x10 },
|
|
{ 0x0B, 0xA0, 0x03, 0x10 },
|
|
{ 0x10, 0x80, 0x04, 0x10 },
|
|
{ 0x10, 0x90, 0x04, 0x10 },
|
|
{ 0x11, 0xA0, 0x05, 0x10 },
|
|
{ 0x11, 0xB0, 0x05, 0x10 },
|
|
{ 0x16, 0xA0, 0x05, 0x10 },
|
|
{ 0x16, 0xB0, 0x05, 0x10 },
|
|
{ 0x00, 0xA0, 0x0B, 0x10 },
|
|
{ 0x14, 0x80, 0x0B, 0x10 },
|
|
{ 0x14, 0x90, 0x0B, 0x10 }
|
|
};
|
|
|
|
const uint8 CharacterGenerator::_chargenSegaButtonCoords[60] = {
|
|
0x03, 0x17, 0x0b, 0x02, 0x00,
|
|
0x1c, 0x16, 0x05, 0x02, 0x2c,
|
|
0x12, 0x08, 0x04, 0x02, 0x40,
|
|
0x12, 0x0a, 0x04, 0x02, 0x50,
|
|
0x1b, 0x16, 0x03, 0x02, 0x60,
|
|
0x1e, 0x16, 0x03, 0x02, 0x6c,
|
|
0x21, 0x14, 0x05, 0x02, 0x78,
|
|
0x1c, 0x16, 0x05, 0x02, 0x8c,
|
|
0x21, 0x16, 0x05, 0x02, 0xa0,
|
|
0x1c, 0x14, 0x05, 0x02, 0xb4,
|
|
0x21, 0x16, 0x05, 0x02, 0xc8,
|
|
0x21, 0x16, 0x05, 0x02, 0xdc
|
|
};
|
|
|
|
const int16 CharacterGenerator::_chargenBoxX[] = { 0x10, 0x50, 0x10, 0x50 };
|
|
const int16 CharacterGenerator::_chargenBoxY[] = { 0x3F, 0x3F, 0x7F, 0x7F };
|
|
const int16 CharacterGenerator::_chargenNameFieldX[] = { 0x02, 0x42, 0x02, 0x42 };
|
|
const int16 CharacterGenerator::_chargenNameFieldY[] = { 0x6B, 0x6B, 0xAB, 0xAB };
|
|
|
|
const int32 CharacterGenerator::_classMenuMasks[] = {
|
|
0x003F, 0x07BB, 0x77FB, 0x00F1, 0x08F1, 0x00B1
|
|
};
|
|
|
|
const int32 CharacterGenerator::_alignmentMenuMasks[] = {
|
|
0x01FF, 0x0007, 0x0001, 0x01FF, 0x01FF, 0x01FE, 0x01FF, 0x01FE,
|
|
0x01FF, 0x01FE, 0x01FE, 0x01FE, 0x01FF, 0x0007, 0x01FF
|
|
};
|
|
|
|
const int16 CharacterGenerator::_raceModifiers[] = {
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 1, -1, 0, 1, -1, 0, 0, 0, -1, 0, 0, 1, 0, 0
|
|
};
|
|
|
|
// Transfer Party
|
|
|
|
class TransferPartyWiz {
|
|
public:
|
|
TransferPartyWiz(EoBCoreEngine *vm, Screen_EoB *screen);
|
|
~TransferPartyWiz();
|
|
|
|
bool start();
|
|
|
|
private:
|
|
bool selectAndLoadTransferFile();
|
|
bool transferFileDialogue(Common::String &dest);
|
|
|
|
|
|
int selectCharactersMenu();
|
|
void drawCharPortraitWithStats(int charIndex, bool enabled);
|
|
void updateHighlight(int index);
|
|
|
|
void convertStats();
|
|
void convertInventory();
|
|
Item convertItem(Item eob1Item);
|
|
void giveKhelbensCoin();
|
|
|
|
EoBCoreEngine *_vm;
|
|
Screen_EoB *_screen;
|
|
|
|
int _highlight;
|
|
EoBItem *_oldItems;
|
|
|
|
const uint16 *_portraitFrames;
|
|
const uint8 *_convertTable;
|
|
const uint8 *_itemTable;
|
|
const uint32 *_expTable;
|
|
const char *const *_strings1;
|
|
const char *const *_strings2;
|
|
const char *const *_labels;
|
|
};
|
|
|
|
TransferPartyWiz::TransferPartyWiz(EoBCoreEngine *vm, Screen_EoB *screen) : _vm(vm), _screen(screen) {
|
|
int temp;
|
|
_portraitFrames = _vm->staticres()->loadRawDataBe16(kEoB2TransferPortraitFrames, temp);
|
|
_convertTable = _vm->staticres()->loadRawData(kEoB2TransferConvertTable, temp);
|
|
_itemTable = _vm->staticres()->loadRawData(kEoB2TransferItemTable, temp);
|
|
_expTable = _vm->staticres()->loadRawDataBe32(kEoB2TransferExpTable, temp);
|
|
_strings1 = _vm->staticres()->loadStrings(kEoB2TransferStrings1, temp);
|
|
_strings2 = _vm->staticres()->loadStrings(kEoB2TransferStrings2, temp);
|
|
_labels = _vm->staticres()->loadStrings(kEoB2TransferLabels, temp);
|
|
_highlight = -1;
|
|
_oldItems = 0;
|
|
}
|
|
|
|
TransferPartyWiz::~TransferPartyWiz() {
|
|
_vm->gui()->notifyUpdateSaveSlotsList();
|
|
delete[] _oldItems;
|
|
}
|
|
|
|
bool TransferPartyWiz::start() {
|
|
_screen->copyPage(0, 12);
|
|
|
|
if (!selectAndLoadTransferFile())
|
|
return false;
|
|
|
|
convertStats();
|
|
|
|
_oldItems = new EoBItem[600];
|
|
memcpy(_oldItems, _vm->_items, sizeof(EoBItem) * 600);
|
|
_vm->loadItemDefs();
|
|
|
|
int selection = selectCharactersMenu();
|
|
if (selection == 0) {
|
|
for (int i = 0; i < 6; i++)
|
|
delete[] _vm->_characters[i].faceShape;
|
|
memset(_vm->_characters, 0, sizeof(EoBCharacter) * 6);
|
|
return false;
|
|
}
|
|
|
|
int ch = 0;
|
|
for (int i = 0; i < 6; i++) {
|
|
if (selection & (1 << i)) {
|
|
if (ch != i) {
|
|
delete[] _vm->_characters[ch].faceShape;
|
|
memcpy(&_vm->_characters[ch], &_vm->_characters[i], sizeof(EoBCharacter));
|
|
_vm->_characters[i].faceShape = 0;
|
|
}
|
|
ch++;
|
|
}
|
|
}
|
|
|
|
delete[] _vm->_characters[4].faceShape;
|
|
delete[] _vm->_characters[5].faceShape;
|
|
memset(&_vm->_characters[4], 0, sizeof(EoBCharacter) * 2);
|
|
|
|
convertInventory();
|
|
giveKhelbensCoin();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TransferPartyWiz::selectAndLoadTransferFile() {
|
|
do {
|
|
_screen->copyPage(12, 0);
|
|
if (transferFileDialogue(_vm->_savegameFilename))
|
|
break;
|
|
} while (_vm->_gui->confirmDialogue2(15, 68, 1));
|
|
|
|
if (_vm->_savegameFilename.empty())
|
|
return false;
|
|
|
|
if (_vm->loadGameState(-1).getCode() != Common::kNoError)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TransferPartyWiz::transferFileDialogue(Common::String &dest) {
|
|
_vm->_gui->transferWaitBox();
|
|
|
|
Common::Array<Common::String> eobTargets;
|
|
const Common::ConfigManager::DomainMap dom = ConfMan.getGameDomains();
|
|
|
|
for (Common::ConfigManager::DomainMap::const_iterator i = dom.begin(); i != dom.end(); ++i) {
|
|
if (ConfMan.get("gameid", i->_key).equals("eob"))
|
|
eobTargets.push_back(i->_key);
|
|
_vm->updateInput();
|
|
}
|
|
|
|
if (eobTargets.empty())
|
|
return false;
|
|
|
|
Common::String target = _vm->_gui->transferTargetMenu(eobTargets);
|
|
_screen->copyPage(12, 0);
|
|
|
|
if (target.empty())
|
|
return true;
|
|
|
|
dest = target + ".fin";
|
|
Common::InSaveFile *in = _vm->_saveFileMan->openForLoading(dest);
|
|
if (in) {
|
|
delete in;
|
|
if (_vm->_gui->confirmDialogue2(15, -2, 1))
|
|
return true;
|
|
}
|
|
|
|
_screen->copyPage(12, 0);
|
|
|
|
bool result = _vm->_gui->transferFileMenu(target, dest);
|
|
_screen->copyPage(12, 0);
|
|
|
|
return result;
|
|
}
|
|
|
|
int TransferPartyWiz::selectCharactersMenu() {
|
|
_screen->setCurPage(2);
|
|
_screen->setFont(Screen::FID_6_FNT);
|
|
_screen->clearCurPage();
|
|
|
|
_vm->gui_drawBox(0, 0, 320, 163, _vm->guiSettings()->colors.frame1, _vm->guiSettings()->colors.frame2, _vm->guiSettings()->colors.fill);
|
|
_screen->printText(_strings2[0], 5, 3, _vm->guiSettings()->colors.guiColorWhite, 0);
|
|
_screen->printText(_strings2[1], 5, 10, _vm->guiSettings()->colors.guiColorWhite, 0);
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
drawCharPortraitWithStats(i, 0);
|
|
|
|
_vm->gui_drawBox(4, 148, 43, 12, _vm->guiSettings()->colors.frame1, _vm->guiSettings()->colors.frame2, _vm->guiSettings()->colors.fill);
|
|
_vm->gui_drawBox(272, 148, 43, 12, _vm->guiSettings()->colors.frame1, _vm->guiSettings()->colors.frame2, _vm->guiSettings()->colors.fill);
|
|
|
|
_screen->printShadedText(_labels[0], 9, 151, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
_screen->printShadedText(_labels[1], 288, 151, _vm->guiSettings()->colors.guiColorWhite, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
|
|
_screen->setCurPage(0);
|
|
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
|
|
int selection = 0;
|
|
int highlight = 0;
|
|
bool update = false;
|
|
|
|
for (bool loop = true; loop && (!_vm->shouldQuit());) {
|
|
int inputFlag = _vm->checkInput(0, false, 0) & 0x8FF;
|
|
_vm->removeInputTop();
|
|
|
|
if (inputFlag) {
|
|
if (inputFlag == _vm->_keyMap[Common::KEYCODE_LEFT] || inputFlag == _vm->_keyMap[Common::KEYCODE_RIGHT]) {
|
|
highlight ^= 1;
|
|
} else if (inputFlag == _vm->_keyMap[Common::KEYCODE_UP]) {
|
|
highlight -= 2;
|
|
if (highlight < 0)
|
|
highlight += 8;
|
|
} else if (inputFlag == _vm->_keyMap[Common::KEYCODE_DOWN]) {
|
|
highlight += 2;
|
|
if (highlight >= 8)
|
|
highlight -= 8;
|
|
} else if (inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN] || inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE]) {
|
|
update = true;
|
|
} else if (inputFlag == _vm->_keyMap[Common::KEYCODE_ESCAPE]) {
|
|
update = true;
|
|
highlight = 6;
|
|
} else if (inputFlag == 199) {
|
|
for (int i = 0; i < 8; i++) {
|
|
int t = i << 2;
|
|
if (_vm->posWithinRect(_vm->_mouseX, _vm->_mouseY, _portraitFrames[t], _portraitFrames[t + 1], _portraitFrames[t + 2], _portraitFrames[t + 3])) {
|
|
highlight = i;
|
|
update = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
updateHighlight(highlight);
|
|
|
|
if (!update)
|
|
continue;
|
|
|
|
update = false;
|
|
|
|
if (highlight < 6) {
|
|
if (_vm->_characters[highlight].flags & 1) {
|
|
selection ^= (1 << highlight);
|
|
drawCharPortraitWithStats(highlight, (selection & (1 << highlight)) ? true : false);
|
|
_screen->updateScreen();
|
|
}
|
|
continue;
|
|
}
|
|
|
|
int x = (highlight - 6) * 268 + 4;
|
|
_vm->gui_drawBox(x, 148, 43, 12, _vm->guiSettings()->colors.fill, _vm->guiSettings()->colors.fill, -1);
|
|
_screen->updateScreen();
|
|
_vm->_system->delayMillis(80);
|
|
_vm->gui_drawBox(x, 148, 43, 12, _vm->guiSettings()->colors.frame1, _vm->guiSettings()->colors.frame2, -1);
|
|
_screen->updateScreen();
|
|
|
|
if (highlight == 6 || _vm->shouldQuit()) {
|
|
_screen->setFont(Screen::FID_8_FNT);
|
|
return 0;
|
|
}
|
|
|
|
int count = 0;
|
|
for (int i = 0; i < 6; i++) {
|
|
if (selection & (1 << i))
|
|
count++;
|
|
}
|
|
|
|
if (count == 4 || _vm->shouldQuit())
|
|
loop = false;
|
|
else
|
|
_vm->_gui->messageDialogue(16, count < 4 ? 69 : 70, _vm->guiSettings()->colors.guiColorLightRed);
|
|
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
_screen->setFont(Screen::FID_8_FNT);
|
|
if (_vm->shouldQuit())
|
|
return 0;
|
|
else
|
|
_vm->_gui->messageDialogue(16, 71, _vm->guiSettings()->colors.guiColorLightRed);
|
|
|
|
return selection;
|
|
}
|
|
|
|
void TransferPartyWiz::drawCharPortraitWithStats(int charIndex, bool enabled) {
|
|
int16 x = (charIndex % 2) * 159;
|
|
int16 y = (charIndex / 2) * 40;
|
|
EoBCharacter *c = &_vm->_characters[charIndex];
|
|
|
|
_screen->fillRect(x + 4, y + 24, x + 36, y + 57, 12);
|
|
_vm->gui_drawBox(x + 40, y + 24, 118, 34, _vm->guiSettings()->colors.frame1, _vm->guiSettings()->colors.frame2, _vm->guiSettings()->colors.fill);
|
|
|
|
if (!(c->flags & 1))
|
|
return;
|
|
|
|
_screen->drawShape(_screen->_curPage, c->faceShape, x + 4, y + 25, 0);
|
|
|
|
int color1 = _vm->guiSettings()->colors.guiColorWhite;
|
|
int color2 = _vm->guiSettings()->colors.guiColorBlack;
|
|
|
|
if (enabled) {
|
|
color1 = _vm->guiSettings()->colors.guiColorLightRed;
|
|
color2 = _vm->guiSettings()->colors.guiColorWhite;
|
|
} else {
|
|
_screen->drawShape(_screen->_curPage, _vm->_disabledCharGrid, x + 4, y + 25, 0);
|
|
}
|
|
|
|
_screen->printShadedText(c->name, x + 44, y + 27, color1, 0, _vm->guiSettings()->colors.guiColorBlack);
|
|
_screen->printText(_vm->_chargenRaceSexStrings[c->raceSex], x + 43, y + 36, color2, 0);
|
|
_screen->printText(_vm->_chargenClassStrings[c->cClass], x + 43, y + 43, color2, 0);
|
|
|
|
Common::String tmp = Common::String::format(_strings1[0], c->level[0]);
|
|
for (int i = 1; i < _vm->_numLevelsPerClass[c->cClass]; i++)
|
|
tmp += Common::String::format(_strings1[1], c->level[i]);
|
|
_screen->printText(tmp.c_str(), x + 43, y + 50, color2, 0);
|
|
}
|
|
|
|
void TransferPartyWiz::updateHighlight(int index) {
|
|
static const int16 xPos[] = { 9, 288 };
|
|
if (_highlight > 5 && _highlight != index)
|
|
_screen->printText(_labels[_highlight - 6], xPos[_highlight - 6], 151, _vm->guiSettings()->colors.guiColorWhite, 0);
|
|
|
|
if (index < 6) {
|
|
_vm->_gui->updateBoxFrameHighLight(14 + index);
|
|
_highlight = index;
|
|
return;
|
|
}
|
|
|
|
if (_highlight == index)
|
|
return;
|
|
|
|
if (_highlight < 6)
|
|
_vm->_gui->updateBoxFrameHighLight(-1);
|
|
|
|
_screen->printText(_labels[index - 6], xPos[index - 6], 151, _vm->guiSettings()->colors.guiColorLightRed, 0);
|
|
_screen->updateScreen();
|
|
_highlight = index;
|
|
}
|
|
|
|
void TransferPartyWiz::convertStats() {
|
|
for (int i = 0; i < 6; i++) {
|
|
EoBCharacter *c = &_vm->_characters[i];
|
|
uint32 aflags = 0;
|
|
|
|
for (int ii = 0; ii < 25; ii++) {
|
|
if (c->mageSpellsAvailableFlags & (1 << ii)) {
|
|
int8 f = (int8)_convertTable[ii + 1] - 1;
|
|
if (f != -1)
|
|
aflags |= (1 << f);
|
|
}
|
|
}
|
|
c->mageSpellsAvailableFlags = aflags;
|
|
|
|
c->armorClass = 0;
|
|
c->disabledSlots = 0;
|
|
c->flags &= 1;
|
|
c->hitPointsCur = c->hitPointsMax;
|
|
c->food = 100;
|
|
|
|
c->effectFlags = 0;
|
|
c->damageTaken = 0;
|
|
memset(c->clericSpells, 0, sizeof(int8) * 80);
|
|
memset(c->mageSpells, 0, sizeof(int8) * 80);
|
|
memset(c->timers, 0, sizeof(uint32) * 10);
|
|
memset(c->events, 0, sizeof(int8) * 10);
|
|
memset(c->effectsRemainder, 0, sizeof(uint8) * 4);
|
|
memset(c->slotStatus, 0, sizeof(int8) * 5);
|
|
|
|
for (int ii = 0; ii < 3; ii++) {
|
|
int t = _vm->getCharacterClassType(c->cClass, ii);
|
|
if (t == -1)
|
|
continue;
|
|
if (c->experience[ii] > _expTable[t])
|
|
c->experience[ii] = _expTable[t];
|
|
}
|
|
}
|
|
}
|
|
|
|
void TransferPartyWiz::convertInventory() {
|
|
for (int i = 0; i < 4; i++) {
|
|
EoBCharacter *c = &_vm->_characters[i];
|
|
|
|
for (int slot = 0; slot < 27; slot++) {
|
|
Item itm = c->inventory[slot];
|
|
if (slot == 16) {
|
|
Item first = itm;
|
|
c->inventory[slot] = 0;
|
|
|
|
for (bool forceLoop = true; (itm && (itm != first)) || forceLoop; itm = _oldItems[itm].prev) {
|
|
forceLoop = false;
|
|
_vm->setItemPosition(&c->inventory[slot], -2, convertItem(itm), 0);
|
|
}
|
|
} else {
|
|
c->inventory[slot] = convertItem(itm);
|
|
}
|
|
}
|
|
|
|
_vm->recalcArmorClass(i);
|
|
}
|
|
}
|
|
|
|
Item TransferPartyWiz::convertItem(Item eob1Item) {
|
|
if (!eob1Item)
|
|
return 0;
|
|
|
|
EoBItem *itm1 = &_oldItems[eob1Item];
|
|
|
|
if (!_itemTable[itm1->type])
|
|
return 0;
|
|
|
|
Item newItem = _vm->duplicateItem(1);
|
|
EoBItem *itm2 = &_vm->_items[newItem];
|
|
bool match = false;
|
|
|
|
itm2->flags = itm1->flags | 0x40;
|
|
itm2->icon = itm1->icon;
|
|
itm2->type = itm1->type;
|
|
itm2->level = 0xFF;
|
|
|
|
switch (itm2->type) {
|
|
case 35:
|
|
itm1->value += 25;
|
|
// fall through
|
|
case 34:
|
|
itm2->value = _convertTable[itm1->value];
|
|
if (!itm2->value) {
|
|
itm2->block = -1;
|
|
return 0;
|
|
}
|
|
break;
|
|
case 39:
|
|
itm2->value = itm1->value - 1;
|
|
break;
|
|
case 48:
|
|
if (itm1->value == 5) {
|
|
memset(itm2, 0, sizeof(EoBItem));
|
|
itm2->block = -1;
|
|
return 0;
|
|
}
|
|
itm2->value = itm1->value;
|
|
itm2->flags = ((itm1->flags & 0x3F) + 3) | 0x40;
|
|
break;
|
|
case 18:
|
|
itm2->icon = 19;
|
|
// fall through
|
|
default:
|
|
itm2->value = itm1->value;
|
|
break;
|
|
}
|
|
|
|
switch ((_vm->_itemTypes[itm2->type].extraProperties & 0x7F) - 1) {
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
if (itm2->value)
|
|
itm2->flags |= 0x80;
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
case 8:
|
|
case 9:
|
|
case 13:
|
|
case 15:
|
|
case 17:
|
|
itm2->flags |= 0x80;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (int i = 1; i < 600; i++) {
|
|
if (i == 60 || i == 62 || i == 63 || i == 83)
|
|
continue;
|
|
EoBItem *tmp = &_vm->_items[i];
|
|
if (tmp->level || tmp->block == -2 || tmp->type != itm2->type || tmp->icon != itm2->icon)
|
|
continue;
|
|
itm2->nameUnid = tmp->nameUnid;
|
|
itm2->nameId = tmp->nameId;
|
|
match = true;
|
|
break;
|
|
}
|
|
|
|
if (!match) {
|
|
for (int i = 1; i < 600; i++) {
|
|
if (i == 60 || i == 62 || i == 63 || i == 83)
|
|
continue;
|
|
EoBItem *tmp = &_vm->_items[i];
|
|
if (tmp->level || tmp->block == -2 || tmp->type != itm2->type)
|
|
continue;
|
|
itm2->nameUnid = tmp->nameUnid;
|
|
itm2->nameId = tmp->nameId;
|
|
match = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!match) {
|
|
memset(itm2, 0, sizeof(EoBItem));
|
|
itm2->block = -1;
|
|
return 0;
|
|
}
|
|
|
|
itm2->level = 0;
|
|
return newItem;
|
|
}
|
|
|
|
void TransferPartyWiz::giveKhelbensCoin() {
|
|
bool success = false;
|
|
for (int i = 0; i < 4 && !success; i++) {
|
|
EoBCharacter *c = &_vm->_characters[i];
|
|
|
|
for (int slot = 2; slot < 16; slot++) {
|
|
if (c->inventory[slot])
|
|
continue;
|
|
_vm->createInventoryItem(c, 93, -1, slot);
|
|
success = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!success) {
|
|
_vm->_characters[0].inventory[2] = 0;
|
|
_vm->createInventoryItem(&_vm->_characters[0], 93, -1, 2);
|
|
}
|
|
}
|
|
|
|
// Start functions
|
|
|
|
bool EoBCoreEngine::startCharacterGeneration(bool defaultParty) {
|
|
_sound->selectAudioResourceSet(_flags.platform == Common::kPlatformAmiga ? kMusicIntro : kMusicIngame);
|
|
return CharacterGenerator(this, _screen).start(_characters, &_faceShapes, defaultParty);
|
|
}
|
|
|
|
bool EoBCoreEngine::startPartyTransfer() {
|
|
return TransferPartyWiz(this, _screen).start();
|
|
}
|
|
|
|
} // End of namespace Kyra
|
|
|
|
#endif // ENABLE_EOB
|