scummvm/engines/lilliput/lilliput.cpp

2846 lines
77 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/random.h"
#include "common/error.h"
#include "common/debug-channels.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "common/memstream.h"
#include "common/events.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "lilliput/lilliput.h"
#include "engines/util.h"
#include "lilliput/script.h"
#include "lilliput/sound.h"
namespace Lilliput {
LilliputEngine *LilliputEngine::s_Engine = 0;
static const byte _basisPalette[768] = {
0, 0, 0, 0, 0, 42, 0, 42, 0, 0, 42, 42,
42, 0, 0, 42, 0, 42, 42, 21, 0, 42, 42, 42,
21, 21, 21, 21, 21, 63, 21, 63, 21, 21, 63, 63,
63, 21, 21, 63, 21, 63, 63, 63, 21, 63, 63, 63,
63, 63, 63, 59, 59, 59, 54, 54, 54, 50, 50, 50,
46, 46, 46, 42, 42, 42, 38, 38, 38, 33, 33, 33,
29, 29, 29, 25, 25, 25, 21, 21, 21, 17, 17, 17,
13, 13, 13, 8, 8, 8, 4, 4, 4, 0, 0, 0,
63, 54, 54, 63, 46, 46, 63, 39, 39, 63, 31, 31,
63, 23, 23, 63, 16, 16, 63, 8, 8, 63, 0, 0,
57, 0, 0, 51, 0, 0, 45, 0, 0, 39, 0, 0,
33, 0, 0, 28, 0, 0, 22, 0, 0, 16, 0, 0,
63, 58, 54, 63, 54, 46, 63, 50, 39, 63, 46, 31,
63, 42, 23, 63, 38, 16, 63, 34, 8, 63, 30, 0,
57, 27, 0, 51, 24, 0, 45, 21, 0, 39, 19, 0,
33, 16, 0, 28, 14, 0, 22, 11, 0, 16, 8, 0,
63, 63, 54, 63, 63, 46, 63, 63, 39, 63, 63, 31,
63, 62, 23, 63, 61, 16, 63, 61, 8, 63, 61, 0,
57, 54, 0, 51, 49, 0, 45, 43, 0, 39, 39, 0,
33, 33, 0, 28, 27, 0, 22, 21, 0, 16, 16, 0,
62, 63, 54, 59, 61, 47, 56, 59, 42, 53, 58, 36,
50, 56, 32, 47, 54, 26, 44, 52, 22, 41, 50, 17,
36, 46, 14, 32, 42, 11, 28, 37, 8, 24, 33, 6,
20, 29, 4, 16, 25, 2, 13, 20, 1, 10, 16, 0,
54, 63, 54, 48, 61, 48, 43, 59, 43, 38, 58, 38,
33, 56, 33, 29, 54, 29, 25, 52, 24, 21, 50, 20,
16, 46, 16, 14, 42, 13, 10, 37, 9, 8, 33, 7,
6, 29, 4, 4, 25, 2, 2, 20, 1, 1, 16, 0,
59, 63, 63, 53, 63, 63, 47, 62, 63, 41, 61, 62,
35, 60, 62, 30, 59, 62, 24, 57, 62, 18, 55, 62,
20, 52, 56, 15, 47, 50, 11, 42, 45, 8, 37, 39,
5, 32, 33, 3, 27, 27, 1, 22, 22, 0, 16, 16,
54, 59, 63, 46, 56, 63, 39, 53, 63, 31, 50, 63,
23, 47, 63, 16, 44, 63, 8, 42, 63, 0, 39, 63,
0, 35, 57, 0, 31, 51, 0, 27, 45, 0, 23, 39,
0, 19, 33, 0, 16, 28, 0, 12, 22, 0, 9, 16,
54, 54, 63, 46, 47, 63, 39, 39, 63, 31, 32, 63,
23, 24, 63, 16, 16, 63, 8, 9, 63, 0, 1, 63,
0, 1, 57, 0, 1, 51, 0, 0, 45, 0, 0, 39,
0, 0, 33, 0, 0, 28, 0, 0, 22, 0, 0, 16,
54, 63, 54, 47, 63, 46, 39, 63, 39, 32, 63, 31,
24, 63, 23, 16, 63, 16, 8, 63, 8, 0, 63, 0,
0, 56, 0, 0, 49, 0, 0, 43, 0, 0, 36, 0,
0, 30, 0, 0, 23, 0, 0, 16, 0, 0, 10, 0,
63, 54, 63, 63, 46, 63, 63, 39, 63, 63, 31, 63,
63, 23, 63, 63, 16, 63, 63, 8, 63, 63, 0, 63,
56, 0, 57, 50, 0, 51, 45, 0, 45, 39, 0, 39,
33, 0, 33, 27, 0, 28, 22, 0, 22, 16, 0, 16,
63, 58, 55, 63, 56, 52, 63, 54, 49, 63, 53, 47,
63, 51, 44, 63, 49, 41, 63, 47, 39, 63, 46, 36,
63, 44, 32, 63, 41, 28, 63, 39, 24, 60, 37, 23,
58, 35, 22, 55, 34, 21, 52, 32, 20, 50, 31, 19,
47, 30, 18, 45, 28, 17, 42, 26, 16, 40, 25, 15,
39, 24, 14, 36, 23, 13, 34, 22, 12, 32, 20, 11,
29, 19, 10, 27, 18, 9, 23, 16, 8, 21, 15, 7,
18, 14, 6, 16, 12, 6, 14, 11, 5, 10, 8, 3,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63,
63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63
};
LilliputEngine::LilliputEngine(OSystem *syst, const LilliputGameDescription *gd) : Engine(syst), _gameDescription(gd) {
_system = syst;
setDebugger(new LilliputConsole(this));
_rnd = 0;
_mousePos = Common::Point(0, 0);
_oldMousePos = Common::Point(0, 0);
_mouseDisplayPos = Common::Point(0, 0);
_mouseButton = 0;
_mouseClicked = false;
_savedMousePosDivided = Common::Point(-1, -1);
_mousePreviousEventType = Common::EVENT_INVALID;
_skipDisplayFlag1 = 1;
_skipDisplayFlag2 = 0;
_displayMap = false;
_debugFlag = 0;
_debugFlag2 = 0;
_scriptHandler = new LilliputScript(this);
_soundHandler = new LilliputSound();
_handleOpcodeReturnCode = 0;
_delayedReactivationAction = false;
_selectedCharacterId = -1;
_numCharactersToDisplay = 0;
_nextDisplayCharacterPos = Common::Point(0, 0);
_animationTick = 0;
_byte12A05 = 10; // Used to trigger sound and animations in int8, 1 time out of 10
_refreshScreenFlag = false;
_byte16552 = 0;
_lastInterfaceHotspotIndex = -1;
_lastInterfaceHotspotButton = 0;
_lastAnimationTick = 0;
_currentScriptCharacter = 0;
_currentScriptCharacterPos = Common::Point(0, 0);
_host = 0;
_nextCharacterIndex = 0;
_waitingSignal = -1;
_waitingSignalCharacterId = -1;
_newModesEvaluatedNumber = 0;
_savedSurfaceUnderMousePos = Common::Point(0, 0);
_displayGreenHand = false;
_isCursorGreenHand = false;
_displayStringIndex = 0;
_signalTimer = 0;
_numCharacters = 0;
_saveFlag = true;
_actionType = kActionNone;
_doorEntranceMask[0] = _doorExitMask[3] = 1;
_doorEntranceMask[1] = _doorExitMask[2] = 2;
_doorEntranceMask[2] = _doorExitMask[1] = 4;
_doorEntranceMask[3] = _doorExitMask[0] = 8;
for (int i = 0; i < 3; i++)
_codeEntered[i] = 0;
for (int i = 0; i < 4; i++)
_homeInDirLikelyhood[i] = 0;
for (int i = 0; i < 40; i++) {
_characterTargetPos[i] = Common::Point(0, 0);
_charactersToDisplay[i] = 0;
_characterRelativePos[i] = Common::Point(-1, -1);
_characterDisplay[i] = Common::Point(0, 0);
_characterMagicPuffFrame[i] = -1;
_characterSubTargetPos[i] = Common::Point(-1, -1);
_specialCubes[i] = 0;
_characterSignals[i] = -1;
_characterPos[i] = Common::Point(-1, -1);
_characterPosAltitude[i] = 0;
_characterFrameArray[i] = 0;
_characterCarried[i] = -1;
_characterBehindDist[i] = 4;
_characterAboveDist[i] = 0;
_spriteSizeArray[i] = 20;
_characterDirectionArray[i] = 0;
_characterMobility[i] = 0;
_characterTypes[i] = 0;
_characterBehaviour[i] = 0;
_characterHomePos[i] = Common::Point(0, 0);
_signalArr[i] = -1;
}
for (int i = 0; i < 30; i++)
_signalArray[i] = -1;
for (int i = 0; i < 256; i++)
_savedSurfaceUnderMouse[i] = 0;
for (int i = 0; i < 160; i++)
_displayStringBuf[i] = 0;
for (int i = 0; i < 1400 + 3120; i++) {
_characterVariables[i] = 0;
}
_currentCharacterAttributes = NULL;
_bufferIdeogram = NULL;
_bufferMen = NULL;
_bufferMen2 = NULL;
_bufferIsoChars = NULL;
_bufferIsoMap = NULL;
_bufferCubegfx = NULL;
_sequencesArr = nullptr;
_packedStringIndex = nullptr;
_packedStringNumb = 0;
_packedStrings = nullptr;
_initScript = nullptr;
_initScriptSize = 0;
_menuScript = nullptr;
_menuScriptSize = 0;
_arrayGameScriptIndex = nullptr;
_gameScriptIndexSize = 0;
_arrayGameScripts = nullptr;
_listNumb = 0;
_listIndex = nullptr;
_listArr = nullptr;
_rectNumb = 0;
for (int i = 0; i < 40; ++i)
_enclosureRect[i] = Common::Rect(0, 0, 0, 0);
_interfaceHotspotNumb = 0;
for (int i = 0; i < 20; ++i)
_keyboardMapping[i] = Common::KEYCODE_DOLLAR;
_mainSurface = nullptr;
_smallAnimsFrameIndex = 0;
_keyDelay = 0;
_int8Timer = 0;
_keyboard_nextIndex = 0;
_keyboard_oldIndex = 0;
_normalCursor = nullptr;
_greenCursor = nullptr;
_word10800_ERULES = 0;
_currentDisplayCharacter = 0;
_shouldQuit = false;
_eventMan = nullptr;
_lastTime = 0;
_gameType = kGameTypeNone;
_platform = Common::kPlatformUnknown;
}
LilliputEngine::~LilliputEngine() {
delete _soundHandler;
delete _scriptHandler;
delete _rnd;
}
void LilliputEngine::update() {
// update every 20 ms.
int currentTime = _system->getMillis();
if (currentTime - _lastTime > 20) {
_lastTime += ((currentTime - _lastTime) / 20) * 20;
newInt8();
pollEvent();
if (_displayGreenHand == true && _isCursorGreenHand == false) {
_isCursorGreenHand = true;
CursorMan.pushCursor(_greenCursor, 16, 16, 0, 0, 0);
} else if (_displayGreenHand == false && _isCursorGreenHand == true) {
_isCursorGreenHand = false;
CursorMan.popCursor();
}
_system->copyRectToScreen((byte *)_mainSurface->getPixels(), 320, 0, 0, 320, 200);
_system->updateScreen();
}
}
void LilliputEngine::newInt8() {
_soundHandler->refresh();
if (_byte12A05 != 0)
--_byte12A05;
else {
_byte12A05 = 10;
if (_int8Timer != 0)
--_int8Timer;
_animationTick ^= 1;
if (!_refreshScreenFlag)
displayRefreshScreen();
}
}
bool LilliputEngine::hasFeature(EngineFeature f) const {
return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime);
}
const char *LilliputEngine::getCopyrightString() const {
return "copyright S.L.Grand, Brainware, 1991 - 1992";
}
GameType LilliputEngine::getGameType() const {
return _gameType;
}
Common::Platform LilliputEngine::getPlatform() const {
return _platform;
}
void LilliputEngine::displayCharacter(int index, Common::Point pos, int flags) {
debugC(2, kDebugEngine, "displayCharacter(%d, %d - %d, %d)", index, pos.x, pos.y, flags);
byte *buf = _savedSurfaceGameArea1 + (pos.y * 256) + pos.x;
byte *src = _bufferMen;
if (index < 0) {
src = _bufferIdeogram;
index = -index;
} else if (index >= 0xF0) {
src = _bufferMen2;
index -= 0xF0;
}
src += (index * 256);
if ((flags & 2) == 0) {
for (int y = 0; y < 16; y++) {
for (int x = 0; x < 16; x++) {
if (src[x] != 0)
buf[x] = src[x];
}
src += 16;
buf += 256;
}
} else {
// Sprite mirror
for (int y = 0; y < 16; y++) {
for (int x = 0; x < 16; x++) {
// May need a hack of 1 pixel
if (src[15 - x] != 0)
buf[x] = src[15 - x];
}
src += 16;
buf += 256;
}
}
}
void LilliputEngine::display16x16IndexedBuf(byte *buf, int index, Common::Point pos, bool transparent, bool updateScreen) {
debugC(2, kDebugEngine, "display16x16IndexedBuf(buf, %d, %d - %d)", index, pos.x, pos.y);
int index1 = index * 16 * 16;
byte *newBuf = &buf[index1];
int vgaIndex = pos.x + (pos.y * 320);
for (int i = 0; i < 16; i++) {
// clip on y
if (pos.y + i < 200) {
for (int j = 0; j < 16; j++) {
// clip on x
if ((newBuf[j] != 0 || !transparent) && (pos.x + j < 320))
((byte *)_mainSurface->getPixels())[vgaIndex + j] = newBuf[j];
}
}
vgaIndex += 320;
newBuf += 16;
}
if (updateScreen) {
_system->copyRectToScreen((byte *)_mainSurface->getPixels(), 320, 0, 0, 320, 200);
_system->updateScreen();
}
}
void LilliputEngine::display16x16Buf(byte *buf, Common::Point pos, bool transparent, bool updateScreen) {
debugC(2, kDebugEngine, "display16x16Buf(buf, %d, %d)", pos.x, pos.y);
display16x16IndexedBuf(buf, 0, pos, transparent, updateScreen);
}
void LilliputEngine::fill16x16Rect(byte col, Common::Point pos) {
debugC(2, kDebugEngineTBC, "fill16x16Rect(%d, %d - %d)", col, pos.x, pos.y);
int index = pos.x + (pos.y * 320);
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
((byte *)_mainSurface->getPixels())[index + j] = col;
}
index += 320;
}
}
void LilliputEngine::saveSurfaceGameArea() {
debugC(2, kDebugEngine, "saveSurfaceGameArea()");
int index = (16 * 320) + 64; // 5184
for (int i = 0; i < 176; i++) {
for (int j = 0; j < 256; j++)
_savedSurfaceGameArea3[(i * 256) + j] = ((byte *)_mainSurface->getPixels())[index + j];
index += 320;
}
}
void LilliputEngine::saveSurfaceSpeech() {
debugC(2, kDebugEngine, "saveSurfaceSpeech()");
int index = 66;
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 252; j++)
_savedSurfaceSpeech[(i * 252) + j] = ((byte *)_mainSurface->getPixels())[index + j];
index += 320;
}
}
void LilliputEngine::restoreSurfaceSpeech() {
debugC(2, kDebugEngine, "restoreSurfaceSpeech()");
int index = 66;
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 252; j++)
((byte *)_mainSurface->getPixels())[index + j] = _savedSurfaceSpeech[(i * 252) + j];
index += 320;
}
}
void LilliputEngine::displayInterfaceHotspots() {
debugC(2, kDebugEngine, "displayInterfaceHotspots()");
if (_displayMap)
return;
for (int index = 0; index < _interfaceHotspotNumb; index++) {
int tmpVal = _scriptHandler->_interfaceHotspotStatus[index] * 20;
display16x16IndexedBuf(_bufferIdeogram, tmpVal + index, _interfaceHotspots[index]);
}
}
void LilliputEngine::displayLandscape() {
debugC(2, kDebugEngine, "displayLandscape()");
memcpy(_savedSurfaceGameArea2, _savedSurfaceGameArea3, 176 * 256); // 45056
int index = (_scriptHandler->_viewportPos.y * 64 + _scriptHandler->_viewportPos.x) * 4;
for (int posY = 0; posY < 8; posY++) {
for (int posX = 0; posX < 8 ; posX++) {
assert (index < 16384);
displayIsometricBlock(_savedSurfaceGameArea2, _bufferIsoMap[index], posX, posY, 0);
index += 4;
}
index += 224;
}
}
// Display dialog bubble
void LilliputEngine::displaySpeechBubble() {
debugC(2, kDebugEngine, "displaySpeechBubble()");
static const byte _array15976[16] = {244, 248, 250, 250, 252, 252, 252, 252, 252, 252, 252, 252, 250, 250, 248, 244};
int index = 192;
for (int i = 0; i < 16; i++) {
int var3 = _array15976[i];
int tmpIndex = index - (var3 / 2);
var3 &= 0xFE;
for (int j = 0; j < var3; j++) {
((byte *)_mainSurface->getPixels())[tmpIndex + j] = 17;
}
index += 320;
}
}
void LilliputEngine::displaySpeechLine(int vgaIndex, byte *srcBuf, int &bufIndex) {
debugC(2, kDebugEngine, "displaySpeechLine()");
int var3 = 0;
int var1;
int bckIndex = bufIndex;
for (;;) {
var1 = srcBuf[bufIndex];
if ((var1 == 0) || (var1 == '|'))
break;
++bufIndex;
++var3;
}
var1 = (0x3D - var3) * 2;
vgaIndex += var1;
bufIndex = bckIndex;
for (;;) {
var1 = srcBuf[bufIndex];
++bufIndex;
if ((var1 == 0) || (var1 == '|'))
break;
displayChar(vgaIndex, var1);
vgaIndex += 4;
}
}
void LilliputEngine::displaySpeech(byte *buf) {
debugC(2, kDebugEngine, "displaySpeech(%s)", buf);
int vgaIndex = 70;
int bufIndex = 0;
bool multiLineFlag = false;
byte var1;
for (;;) {
var1 = buf[bufIndex];
++bufIndex;
if (var1 == 0) {
vgaIndex += (4 * 320);
break;
} else if (var1 == '|') {
multiLineFlag = true;
break;
}
}
bufIndex = 0;
displaySpeechLine(vgaIndex, buf, bufIndex);
if (multiLineFlag) {
vgaIndex += (8 * 320);
displaySpeechLine(vgaIndex, buf, bufIndex);
}
}
void LilliputEngine::initGameAreaDisplay() {
debugC(1, kDebugEngine, "initGameAreaDisplay()");
// display background
byte *tmpBuf = loadVGA("SCREEN.GFX", 320 * 200, true);
memcpy(_mainSurface->getPixels(), tmpBuf, 320 * 200);
_system->copyRectToScreen((byte *)_mainSurface->getPixels(), 320, 0, 0, 320, 200);
_system->updateScreen();
// display game area on top of background
saveSurfaceGameArea();
saveSurfaceSpeech();
displayInterfaceHotspots();
displayLandscape();
prepareGameArea();
displayGameArea();
free(tmpBuf);
}
void LilliputEngine::displayIsometricBlock(byte *buf, int var1, int posX, int posY, int var3) {
debugC(1, kDebugEngine, "displayIsometricBlock(buf, %d, %d - %d, %d)", var1, posX, posY, var3);
byte tmpByte1 = ((7 + posX - posY) << 4) & 0xFF;
byte tmpByte2 = ((4 + posX + posY - (var3 >> 7)) << 3) & 0xFF;
int index = (tmpByte2 << 8) + tmpByte1;
int index2 = var1 << 10;
for (int i = 0; i < 32; i++) {
for (int j = 0; j < 32; j++) {
if (_bufferCubegfx[index2 + j] != 0)
buf[index + j] = _bufferCubegfx[index2 + j];
}
index2 += 32;
index += 256;
}
}
void LilliputEngine::displayGameArea() {
debugC(2, kDebugEngine, "displayGameArea()");
if (_displayMap)
return;
int index = (16 * 320) + 64; // 5184
for (int i = 0; i < 176; i++) {
for (int j = 0; j < 256; j++)
((byte *)_mainSurface->getPixels())[index + j] = _savedSurfaceGameArea1[(i * 256) + j];
index += 320;
}
_system->copyRectToScreen((byte *)_mainSurface->getPixels(), 320, 0, 0, 320, 200);
_system->updateScreen();
}
void LilliputEngine::restoreMapPoints() {
debugC(2, kDebugEngine, "restoreMapPoints()");
byte *buf = (byte *)_mainSurface->getPixels();
for (byte index = 0; index < _numCharacters; index++) {
buf[_mapSavedPixelIndex[index]] = _mapSavedPixel[index];
}
}
void LilliputEngine::displayCharactersOnMap() {
debugC(2, kDebugEngineTBC, "displayCharactersOnMap()");
moveCharacters();
byte *buf = (byte *)_mainSurface->getPixels();
for (int index = _numCharacters - 1; index >= 0; index--) {
if (((_characterTypes[index] & 2) == 0) && (_scriptHandler->_characterTilePos[index].y != -1)) {
// FIXME: This is still wrong, but less. The values in both arrays should be verified now!
int pixIndex = 320 + ((15 * _scriptHandler->_characterTilePos[index].y) / 4) + (_scriptHandler->_characterTilePos[index].x * 4) + 1;
_mapSavedPixelIndex[index] = pixIndex;
_mapSavedPixel[index] = buf[pixIndex];
buf[pixIndex] = _scriptHandler->_characterMapPixelColor[index];
}
}
}
void LilliputEngine::moveCharacters() {
debugC(2, kDebugEngine, "moveCharacters()");
_numCharactersToDisplay = 0;
byte index = _numCharacters - 1;
Common::Point pos16213 = Common::Point(_scriptHandler->_viewportPos.x << 3, _scriptHandler->_viewportPos.y << 3);
for (int i = index; i >= 0; i--) {
if (_characterCarried[i] != -1) {
int index2 = _characterCarried[i];
_characterPosAltitude[i] = _characterPosAltitude[index2] + _characterAboveDist[i];
int8 behindDist = _characterBehindDist[i];
_characterDirectionArray[i] = _characterDirectionArray[index2];
int nextPosX = _characterPos[index2].x;
int nextPosY = _characterPos[index2].y;
switch (_characterDirectionArray[i]) {
case 0:
nextPosX -= behindDist;
break;
case 1:
nextPosY += behindDist;
break;
case 2:
nextPosY -= behindDist;
break;
default:
nextPosX += behindDist;
break;
}
_characterPos[i] = Common::Point(nextPosX, nextPosY);
}
_scriptHandler->_characterTilePos[i] = Common::Point(_characterPos[i].x >> 3, _characterPos[i].y >> 3);
_characterRelativePos[i] = Common::Point(-1, -1);
_characterDisplay[i] = Common::Point(-1, -1);
int tileX = (_characterPos[i].x >> 3) - _scriptHandler->_viewportPos.x;
int tileY = (_characterPos[i].y >> 3) - _scriptHandler->_viewportPos.y;
if ((tileX >= 0) && (tileX <= 7) && (tileY >= 0) && (tileY <= 7)) {
_characterRelativePos[i] = Common::Point(tileX, tileY);
int tempX = _characterPos[i].x - pos16213.x;
int tempY = _characterPos[i].y - pos16213.y;
_characterDisplay[i].x = ((60 + tempX - tempY) * 2) & 0xFF;
_characterDisplay[i].y = (20 + tempX + tempY - _characterPosAltitude[i]) & 0xFF;
_charactersToDisplay[_numCharactersToDisplay] = i;
++_numCharactersToDisplay;
}
}
sortCharacters();
}
void LilliputEngine::setNextDisplayCharacter(int var1) {
debugC(2, kDebugEngine, "setNextDisplayCharacter(%d)", var1);
byte charNum = var1 & 0xFF;
if (charNum < _numCharactersToDisplay) {
int index = _charactersToDisplay[charNum];
_nextDisplayCharacterPos = _characterRelativePos[index];
} else
_nextDisplayCharacterPos = Common::Point(-1, -1);
}
void LilliputEngine::prepareGameArea() {
debugC(2, kDebugEngine, "prepareGameArea()");
moveCharacters();
_currentDisplayCharacter = 0;
setNextDisplayCharacter(0);
memcpy(_savedSurfaceGameArea1, _savedSurfaceGameArea2, 176 * 256); // 45056;
int index1 = (_scriptHandler->_viewportPos.y * 64 + _scriptHandler->_viewportPos.x) * 4;
assert(index1 < 16384);
byte *map = &_bufferIsoMap[index1];
for (int posY = 0; posY < 8; posY++) {
for (int posX = 0; posX < 8; posX++) {
if (map[1] != 0xFF) {
int var1 = map[1];
if ((_cubeFlags[var1] & 128) != 0)
var1 += _animationTick;
displayIsometricBlock(_savedSurfaceGameArea1, var1, posX, posY, 1 << 8);
}
renderCharacters(map, Common::Point(posX, posY));
if (map[2] != 0xFF) {
int var1 = map[2];
if ((_cubeFlags[var1] & 128) != 0)
var1 += _animationTick;
displayIsometricBlock(_savedSurfaceGameArea1, var1, posX, posY, 2 << 8);
}
map += 4;
}
map += 224;
}
}
void LilliputEngine::displayRefreshScreen() {
debugC(2, kDebugEngine, "displayRefreshScreen()");
if (_displayMap) {
bool forceReturnFl = false;
checkMapClosing(forceReturnFl);
if (forceReturnFl)
return;
restoreMapPoints();
updateCharPosSequence();
handleCharacterTimers();
checkInteractions();
checkSpecialCubes();
handleSignals();
displayCharactersOnMap();
} else {
scrollToViewportCharacterTarget();
checkSpeechClosing();
prepareGameArea();
displayGameArea();
updateCharPosSequence();
handleCharacterTimers();
checkInteractions();
checkSpecialCubes();
handleSignals();
handleGameMouseClick();
checkInterfaceActivationDelay();
displayHeroismIndicator();
}
}
void LilliputEngine::resetSmallAnims() {
debugC(2, kDebugEngine, "resetSmallAnims()");
_smallAnims[0]._active = false;
_smallAnims[1]._active = false;
_smallAnims[2]._active = false;
_smallAnims[3]._active = false;
_smallAnimsFrameIndex = 0;
}
void LilliputEngine::displaySmallIndexedAnim(byte index, byte subIndex) {
debugC(2, kDebugEngine, "displaySmallIndexedAnim(%d, %d)", index, subIndex);
if (!_smallAnims[index]._active)
return;
display16x16IndexedBuf(_bufferIdeogram, _smallAnims[index]._frameIndex[subIndex], _smallAnims[index]._pos, false);
}
void LilliputEngine::displaySmallAnims() {
debugC(2, kDebugEngine, "displaySmallAnims()");
if (_animationTick == _lastAnimationTick)
return;
_lastAnimationTick = _animationTick;
assert(_smallAnimsFrameIndex < 8);
int subIndex = _smallAnimsFrameIndex;
displaySmallIndexedAnim(0, subIndex);
displaySmallIndexedAnim(1, subIndex);
displaySmallIndexedAnim(2, subIndex);
displaySmallIndexedAnim(3, subIndex);
++subIndex;
if (subIndex == 8)
subIndex = 0;
_smallAnimsFrameIndex = subIndex;
}
void LilliputEngine::paletteFadeOut() {
debugC(2, kDebugEngine, "paletteFadeOut()");
resetSmallAnims();
byte palette[768];
for (int fade = 256; fade >= 0; fade -= 8) {
for (int i = 0; i < 768; i++) {
palette[i] = (_curPalette[i] * fade) >> 8;
}
_system->getPaletteManager()->setPalette(palette, 0, 256);
_system->updateScreen();
_system->delayMillis(20);
pollEvent();
}
}
void LilliputEngine::paletteFadeIn() {
debugC(2, kDebugEngine, "paletteFadeIn()");
byte palette[768];
for (int fade = 8; fade <= 256; fade += 8) {
for (int i = 0; i < 768; i++) {
palette[i] = (_curPalette[i] * fade) >> 8;
}
_system->getPaletteManager()->setPalette(palette, 0, 256);
_system->updateScreen();
_system->delayMillis(20);
pollEvent();
}
}
int16 LilliputEngine::checkObstacle(int x1, int y1, int x2, int y2) {
debugC(2, kDebugEngine, "checkObstacle(%d, %d, %d, %d)", x1, y1, x2, y2);
int index = ((y1 * 64) + x1) * 4;
assert((index > 0) && (index <= 16380));
byte *isoMap = &_bufferIsoMap[index + 1];
int16 dx = x2 - x1;
int16 dy = y2 - y1;
int16 tmpMapMoveX = 0;
int16 tmpMapMoveY = 0;
int16 mapMoveY = 0;
int16 mapMoveX = 0;
int16 nonDiagdelta = 0;
int16 diagDelta = 0;
if (dx < 0) {
dx = -dx;
tmpMapMoveX = -4;
} else {
tmpMapMoveX = 4;
}
if (dy < 0) {
dy = -dy;
tmpMapMoveY = -256;
} else {
tmpMapMoveY = 256;
}
if (dx >= dy) {
mapMoveY = 0;
mapMoveX = tmpMapMoveX;
} else {
int16 tmp = dy;
dy = dx;
dx = tmp;
mapMoveX = 0;
mapMoveY = tmpMapMoveY;
}
nonDiagdelta = dy * 2;
int16 var1 = nonDiagdelta - dx;
diagDelta = nonDiagdelta - (dx * 2);
mapMoveX += mapMoveY;
tmpMapMoveX += tmpMapMoveY;
int count = 0;
while (*isoMap == 0xFF) {
if (var1 >= 0) {
isoMap += tmpMapMoveX;
var1 += diagDelta;
} else {
isoMap += mapMoveX;
var1 += nonDiagdelta;
}
count++;
if (count > dx) {
return 0;
}
}
return tmpMapMoveY;
}
void LilliputEngine::startNavigateFromMap() {
debugC(2, kDebugEngine, "startNavigateFromMap()");
_selectedCharacterId = -1;
_savedMousePosDivided = Common::Point(-1, -1);
byte newX = _mousePos.x / 4;
byte newY = _mousePos.y / 3;
if ((newX >= 64) || (newY >= 64))
return;
_savedMousePosDivided = Common::Point(newX, newY);
_actionType = kCubeSelected;
}
void LilliputEngine::unselectInterfaceHotspots() {
debugC(2, kDebugEngine, "unselectInterfaceHotspots()");
for (int index = 0; index < _interfaceHotspotNumb; index++) {
if (_scriptHandler->_interfaceHotspotStatus[index] == kHotspotSelected)
_scriptHandler->_interfaceHotspotStatus[index] = kHotspotEnabled;
}
}
void LilliputEngine::checkMapClosing(bool &forceReturnFl) {
debugC(2, kDebugEngineTBC, "checkMapClosing()");
forceReturnFl = false;
if (!_displayMap)
return;
pollEvent();
if (!_keyboard_checkKeyboard()) {
_keyboard_getch();
} else {
if (_mouseButton != 1)
return;
_mouseButton = 0;
startNavigateFromMap();
}
_displayMap = false;
paletteFadeOut();
_displayGreenHand = false;
unselectInterfaceHotspots();
initGameAreaDisplay();
_scriptHandler->_heroismLevel = 0;
moveCharacters();
paletteFadeIn();
forceReturnFl = true;
}
void LilliputEngine::checkInteractions() {
debugC(2, kDebugEngine, "checkInteractions()");
for (int index = _numCharacters - 1; index >= 0; index--) {
if (_characterTypes[index] & 1)
continue;
int c1 = _scriptHandler->_characterTilePos[index].x;
int c2 = _scriptHandler->_characterTilePos[index].y;
// Hack: Skip if disabled (c2 negative)
if (c2 == -1)
continue;
for (int index2 = _numCharacters - 1; index2 >= 0; index2--) {
byte _newStatus = 0;
if ((index != index2) &&
(_characterCarried[index] != index2) &&
(_characterCarried[index2] != index) &&
(_characterTypes[index2] & 2) == 0) {
int d1 = _scriptHandler->_characterTilePos[index2].x;
int d2 = _scriptHandler->_characterTilePos[index2].y;
if (d1 != -1) {
int x = c1 - d1;
if ((x > -6) && (x < 6)) {
int y = c2 - d2;
if ((y > -6) && (y < 6)) {
_newStatus = 1;
if ((c1 == d1) && (c2 == d2)) {
_newStatus = 4;
} else if ((_characterTypes[index] & 4) != 0) {
_newStatus = 0;
} else {
switch (_characterDirectionArray[index]) {
case 0:
if (d1 > c1) {
_newStatus = 2;
if (d2 == c2)
_newStatus = 3;
if (checkObstacle(c1, c2, d1, d2) != 0)
_newStatus = 1;
}
break;
case 1:
if (d2 < c2) {
_newStatus = 2;
if (d1 == c1)
_newStatus = 3;
if (checkObstacle(c1, c2, d1, d2) != 0)
_newStatus = 1;
}
break;
case 2:
if (d2 > c2) {
_newStatus = 2;
if (d1 == c1)
_newStatus = 3;
if (checkObstacle(c1, c2, d1, d2) != 0)
_newStatus = 1;
}
break;
default:
if (d1 < c1) {
_newStatus = 2;
if (d2 == c2)
_newStatus = 3;
if (checkObstacle(c1, c2, d1, d2) != 0)
_newStatus = 1;
}
break;
}
}
}
}
}
}
int8 v2 = _scriptHandler->_interactions[index2 + (index * 40)] & 0xFF;
int8 v1 = v2;
if (v2 != _newStatus) {
_scriptHandler->_characterScriptEnabled[index] = 1;
v2 = _newStatus;
}
_scriptHandler->_interactions[index2 + (index * 40)] = (v1 << 8) + v2;
}
}
}
void LilliputEngine::displayCharacterStatBar(int8 type, int16 averagePosX, int8 score, int16 posY) {
debugC(2, kDebugEngine, "displayCharacterStatBar(%d, %d, %d, %d)", type, averagePosX, score, posY);
int16 posX = averagePosX;
// If var equals 45 ('-'), score bar from -x to +x. If not (usually 43 '+'), score bar from 0 to x.
if (type == 45) {
posX += 35;
score -= 35;
if (score < 0) {
posX += score;
score = -score;
}
}
byte *vgaBuf = (byte *)_mainSurface->getPixels();
int vgaIndex = posX + (320 * posY);
if (score == 0)
++score;
// Draw bar, color green, high = 4, width = score
for (int i = 0; i < 4; i++) {
for (int j = 0; j < score; j++) {
vgaBuf[vgaIndex + j] = 2;
}
vgaIndex += 320;
}
}
void LilliputEngine::displayString(byte *buf, Common::Point pos) {
debugC(2, kDebugEngine, "displayString(%s, %d - %d)", buf, pos.x, pos.y);
int index = (pos.y * 320) + pos.x;
int i = 0;
while (buf[i] != 0) {
displayChar(index, buf[i]);
++i;
index += 4;
}
}
void LilliputEngine::displayChar(int index, int var1) {
debugC(2, kDebugEngine, "displayChar(%d, %d)", index, var1);
int indexVga = index;
int indexChar = var1 << 5;
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 4; j++)
((byte *)_mainSurface->getPixels())[indexVga + j] = _bufferIsoChars[indexChar + j];
indexVga += 320;
indexChar += 4;
}
}
void LilliputEngine::sortCharacters() {
debugC(2, kDebugEngine, "sortCharacters()");
if (_numCharactersToDisplay <= 1)
return;
for (int var4 = _numCharactersToDisplay - 1; var4 > 0; var4--) {
bool found = false;
for (int var2 = 0; var2 < var4; var2++) {
int index1 = _charactersToDisplay[var2];
int index2 = _charactersToDisplay[var2 + 1];
if (_characterRelativePos[index1].y < _characterRelativePos[index2].y)
continue;
if (_characterRelativePos[index1].y == _characterRelativePos[index2].y) {
if (_characterRelativePos[index1].x < _characterRelativePos[index2].x)
continue;
if (_characterRelativePos[index1].x == _characterRelativePos[index2].x) {
if (_characterPosAltitude[index1] < _characterPosAltitude[index2])
continue;
if (_characterPosAltitude[index1] == _characterPosAltitude[index2]) {
if (_characterDisplay[index1].y < _characterDisplay[index2].y)
continue;
}
}
}
byte tmpVal = _charactersToDisplay[var2];
_charactersToDisplay[var2] = _charactersToDisplay[var2 + 1];
_charactersToDisplay[var2 + 1] = tmpVal;
found = true;
}
if (!found)
return;
}
}
void LilliputEngine::scrollToViewportCharacterTarget() {
debugC(2, kDebugEngine, "scrollToViewportCharacterTarget()");
if (_scriptHandler->_viewportCharacterTarget == -1)
return;
int tileX = (_characterPos[_scriptHandler->_viewportCharacterTarget].x >> 3) - _scriptHandler->_viewportPos.x;
int tileY = (_characterPos[_scriptHandler->_viewportCharacterTarget].y >> 3) - _scriptHandler->_viewportPos.y;
Common::Point newPos = _scriptHandler->_viewportPos;
if (tileX >= 1) {
if (tileX > 6){
newPos.x += 4;
if (newPos.x > 56)
newPos.x = 56;
}
} else {
newPos.x -= 4;
if (newPos.x < 0)
newPos.x = 0;
}
if ((tileY < 1) && (newPos.y < 4))
newPos.y = 0;
else {
if (tileY < 1)
newPos.y -= 4;
if (tileY > 6) {
newPos.y += 4;
if (newPos.y >= 56)
newPos.y = 56;
}
}
viewportScrollTo(newPos);
}
void LilliputEngine::viewportScrollTo(Common::Point goalPos) {
debugC(2, kDebugEngine, "viewportScrollTo(%d, %d)", goalPos.x, goalPos.y);
if (goalPos == _scriptHandler->_viewportPos)
return;
int16 dx = 0;
if (goalPos.x != _scriptHandler->_viewportPos.x) {
if (goalPos.x < _scriptHandler->_viewportPos.x)
--dx;
else
++dx;
}
int16 dy = 0;
if (goalPos.y != _scriptHandler->_viewportPos.y) {
if (goalPos.y < _scriptHandler->_viewportPos.y)
--dy;
else
++dy;
}
do {
_scriptHandler->_viewportPos.x += dx;
_scriptHandler->_viewportPos.y += dy;
displayLandscape();
prepareGameArea();
displayGameArea();
if (goalPos.x == _scriptHandler->_viewportPos.x)
dx = 0;
if (goalPos.y == _scriptHandler->_viewportPos.y)
dy = 0;
} while ((dx != 0) || (dy != 0));
_soundHandler->update();
}
void LilliputEngine::renderCharacters(byte *buf, Common::Point pos) {
debugC(2, kDebugEngine, "renderCharacters(buf, %d - %d)", pos.x, pos.y);
if (_nextDisplayCharacterPos != pos)
return;
_byte16552 = 0;
if (buf[1] != 0xFF) {
int tmpIndex = buf[1];
if ((_cubeFlags[tmpIndex] & 16) == 0)
++_byte16552;
}
int index = _charactersToDisplay[_currentDisplayCharacter];
Common::Point characterPos = _characterDisplay[index];
if (index == _scriptHandler->_talkingCharacter)
displaySpeechBubbleTail(characterPos);
if (_byte16552 != 1) {
byte flag = _characterDirectionArray[index];
int16 frame = _characterFrameArray[index];
if (frame != -1) {
frame += _scriptHandler->_characterPose[index];
if ((flag & 1) == 1)
frame += _spriteSizeArray[index];
if (_characterMagicPuffFrame[index] != -1) {
frame = _characterMagicPuffFrame[index] + 82;
--_characterMagicPuffFrame[index];
frame = -frame;
}
displayCharacter(frame, characterPos, flag);
}
}
++_currentDisplayCharacter;
setNextDisplayCharacter(_currentDisplayCharacter);
renderCharacters(buf, pos);
}
void LilliputEngine::displaySpeechBubbleTail(Common::Point displayPos) {
debugC(2, kDebugEngine, "displaySpeechBubbleTail(%d, %d)", displayPos.x, displayPos.y);
int orgX = displayPos.x + 8;
int orgY = displayPos.y;
int var2 = 0;
int x = orgX;
int y = orgY;
do {
displaySpeechBubbleTailLine(Common::Point(x, y), var2);
--x;
y /= 2;
} while (y != 0);
x = orgX + 1;
y = orgY / 2;
while (y != 0) {
displaySpeechBubbleTailLine(Common::Point(x, y), var2);
++x;
y /= 2;
}
}
void LilliputEngine::displaySpeechBubbleTailLine(Common::Point pos, int var2) {
debugC(2, kDebugEngine, "displaySpeechBubbleTailLine(%d - %d, %d)", pos.x, pos.y, var2);
int index = pos.x + (var2 * 256);
for (int i = 1 + pos.y - var2; i > 0; i--) {
_savedSurfaceGameArea1[index] = 17;
index += 256;
}
}
void LilliputEngine::checkSpeechClosing() {
debugC(2, kDebugEngine, "checkSpeechClosing()");
if (_scriptHandler->_speechTimer != 0) {
--_scriptHandler->_speechTimer;
if (_scriptHandler->_speechTimer == 0) {
restoreSurfaceSpeech();
_scriptHandler->_talkingCharacter = -1;
}
}
}
byte LilliputEngine::getDirection(Common::Point param1, Common::Point param2) {
debugC(2, kDebugEngine, "getDirection(%d - %d, %d - %d)", param1.x, param1.y, param2.x, param2.y);
static const byte _directionsArray[8] = {0, 2, 0, 1, 3, 2, 3, 1};
Common::Point var1 = param2;
Common::Point var2 = param1;
int8 var1h = var1.x - var2.x;
int8 var1l = var1.y - var2.y;
int8 var2l = 0;
if (var1h < 0) {
var2l |= 4;
var1h = -var1h;
}
if (var1l < 0) {
var2l |= 2;
var1l = -var1l;
}
if (var1h < var1l)
var2l |= 1;
return _directionsArray[var2l];
}
byte LilliputEngine::sequenceCharacterHomeIn(int index, Common::Point param1) {
debugC(2, kDebugEngine, "sequenceCharacterHomeIn(%d, %d - %d)", index, param1.x, param1.y);
Common::Point target = _characterSubTargetPos[index];
if (target.x != -1) {
if (target != _scriptHandler->_characterTilePos[index]) {
homeInChooseDirection(index);
_scriptHandler->_characterNextSequence[index] -= (param1.x & 0x0F);
return kSeqNoInc | kSeqRepeat;
}
if (target == _characterTargetPos[index])
return kSeqRepeat;
}
homeInPathFinding(index);
Common::Point pos1 = _scriptHandler->_characterTilePos[index];
Common::Point pos2 = _characterSubTargetPos[index];
_characterDirectionArray[index] = getDirection(pos1, pos2);
homeInChooseDirection(index);
_scriptHandler->_characterNextSequence[index] -= (param1.x & 0x0F);
return kSeqNoInc | kSeqRepeat;
}
void LilliputEngine::homeInPathFinding(int index) {
debugC(2, kDebugEngine, "homeInPathFinding(%d)", index);
int16 enclosureSrc = checkEnclosure(_scriptHandler->_characterTilePos[index]);
int16 enclosureDst = checkEnclosure(_characterTargetPos[index]);
if (enclosureSrc == enclosureDst) {
_characterSubTargetPos[index] = _characterTargetPos[index];
return;
}
if (enclosureSrc == -1) {
int tmpVal = checkOuterEnclosure(_characterTargetPos[index]);
if (tmpVal == -1)
warning("homeInPathFinding: Unexpected negative index");
else
_characterSubTargetPos[index] = _portalPos[tmpVal];
return;
}
if ((enclosureDst != -1) &&
(_characterTargetPos[index].x >= _enclosureRect[enclosureSrc].left) &&
(_characterTargetPos[index].x <= _enclosureRect[enclosureSrc].right) &&
(_characterTargetPos[index].y >= _enclosureRect[enclosureSrc].top) &&
(_characterTargetPos[index].y <= _enclosureRect[enclosureSrc].bottom)) {
_characterSubTargetPos[index] = _portalPos[enclosureDst];
return;
}
_characterSubTargetPos[index] = _portalPos[enclosureSrc];
if (_enclosureRect[enclosureSrc].left != _enclosureRect[enclosureSrc].right) {
if (_portalPos[enclosureSrc].x == _enclosureRect[enclosureSrc].left) {
_characterSubTargetPos[index] = Common::Point(_portalPos[enclosureSrc].x - 1, _portalPos[enclosureSrc].y);
return;
}
if (_portalPos[enclosureSrc].x == _enclosureRect[enclosureSrc].right) {
_characterSubTargetPos[index] = Common::Point(_portalPos[enclosureSrc].x + 1, _portalPos[enclosureSrc].y);
return;
}
if (_enclosureRect[enclosureSrc].bottom != _enclosureRect[enclosureSrc].top) {
if (_portalPos[enclosureSrc].y == _enclosureRect[enclosureSrc].top)
_characterSubTargetPos[index] = Common::Point(_portalPos[enclosureSrc].x, _portalPos[enclosureSrc].y - 1);
else // CHECKME: Should be a check on y == bottom
_characterSubTargetPos[index] = Common::Point(_portalPos[enclosureSrc].x, _portalPos[enclosureSrc].y + 1);
return;
}
}
int mapIndex = (_portalPos[enclosureSrc].y * 64 + _portalPos[enclosureSrc].x) * 4;
assert(mapIndex < 16384);
int tmpVal = _bufferIsoMap[mapIndex + 3];
if ((tmpVal & 8) != 0)
_characterSubTargetPos[index] = Common::Point(_portalPos[enclosureSrc].x + 1, _portalPos[enclosureSrc].y);
else if ((tmpVal & 4) != 0)
_characterSubTargetPos[index] = Common::Point(_portalPos[enclosureSrc].x, _portalPos[enclosureSrc].y - 1);
else if ((tmpVal & 2) != 0)
_characterSubTargetPos[index] = Common::Point(_portalPos[enclosureSrc].x, _portalPos[enclosureSrc].y + 1);
else
_characterSubTargetPos[index] = Common::Point(_portalPos[enclosureSrc].x - 1, _portalPos[enclosureSrc].y);
return;
}
void LilliputEngine::homeInChooseDirection(int index) {
debugC(2, kDebugEngine, "homeInChooseDirection(%d)", index);
static const int16 mapArrayMove[4] = {4, -256, 256, -4};
_curCharacterTilePos = _scriptHandler->_characterTilePos[index];
evaluateDirections(index);
int direction = (_characterDirectionArray[index] ^ 3);
_homeInDirLikelyhood[direction] -= 8;
byte closeWallFl = 0;
int mapIndex = ((_curCharacterTilePos.y * 64) + _curCharacterTilePos.x) * 4;
int retVal = 0;
for (int i = 3; i >= 0; i--) {
int mapIndexDiff = mapArrayMove[i];
assert(mapIndex + mapIndexDiff + 3 < 16384);
if (((_bufferIsoMap[mapIndex + mapIndexDiff + 3] & _doorEntranceMask[i]) != 0) && ((_bufferIsoMap[mapIndex + 3] & _doorExitMask[i]) != 0)) {
if ((_bufferIsoMap[mapIndex + mapIndexDiff + 3] & 0x80) != 0 && (homeInAvoidDeadEnds(i, index) != 0)) {
_homeInDirLikelyhood[i] -= 20;
}
int tmpVal = ((_characterMobility[index] & 7) ^ 7);
retVal = _cubeFlags[_bufferIsoMap[mapIndex + mapIndexDiff]];
tmpVal &= retVal;
if (tmpVal == 0)
continue;
}
_homeInDirLikelyhood[i] = -98;
++closeWallFl;
}
if (closeWallFl != 0)
_homeInDirLikelyhood[_characterDirectionArray[index]] += 3;
int tmpVal = -99;
for (int i = 3; i >= 0; i--) {
if (tmpVal < _homeInDirLikelyhood[i]) {
retVal = i;
tmpVal = _homeInDirLikelyhood[i];
}
}
_characterDirectionArray[index] = retVal;
}
byte LilliputEngine::homeInAvoidDeadEnds(int indexb, int indexs) {
debugC(2, kDebugEngine, "homeInAvoidDeadEnds(%d, %d)", indexb, indexs);
static const int8 constDirX[4] = {1, 0, 0, -1};
static const int8 constDirY[4] = {0, -1, 1, 0};
Common::Point tmpPos = Common::Point(_curCharacterTilePos.x + constDirX[indexb], _curCharacterTilePos.y + constDirY[indexb]);
int16 idx = checkEnclosure(tmpPos);
if (idx == -1)
return 1;
if ((tmpPos.x >= _enclosureRect[idx].left) && (tmpPos.x <= _enclosureRect[idx].right) && (tmpPos.y >= _enclosureRect[idx].top) && (tmpPos.y <= _enclosureRect[idx].bottom))
return 0;
if ((tmpPos.x >= _enclosureRect[idx].left) && (tmpPos.x <= _enclosureRect[idx].right) && (tmpPos.y >= _enclosureRect[idx].top) && (tmpPos.y <= _enclosureRect[idx].bottom))
return 0;
return 1;
}
int16 LilliputEngine::checkEnclosure(Common::Point pos) {
debugC(2, kDebugEngine, "checkEnclosure(%d, %d)", pos.x, pos.y);
for (int i = 0; i < _rectNumb; ++i) {
if ((pos.x >= _enclosureRect[i].left) && (pos.x <= _enclosureRect[i].right) && (pos.y >= _enclosureRect[i].top) && (pos.y <= _enclosureRect[i].bottom))
return i;
}
return -1;
}
int16 LilliputEngine::checkOuterEnclosure(Common::Point pos) {
debugC(2, kDebugEngine, "checkOuterEnclosure(%d, %d)", pos.x, pos.y);
for (int i = _rectNumb - 1; i >= 0 ; --i) {
if ((pos.x >= _enclosureRect[i].left) && (pos.x <= _enclosureRect[i].right) && (pos.y >= _enclosureRect[i].top) && (pos.y <= _enclosureRect[i].bottom))
return i;
}
return -1;
}
void LilliputEngine::evaluateDirections(int index) {
debugC(2, kDebugEngine, "evaluateDirections(%d)", index);
static const int8 arrayMoveX[4] = {1, 0, 0, -1};
static const int8 arrayMoveY[4] = {0, -1, 1, 0};
int16 arrayDistance[4];
for (int i = 3; i >= 0; i--) {
int16 var1h = _curCharacterTilePos.x + arrayMoveX[i] - _characterSubTargetPos[index].x;
int16 var1l = _curCharacterTilePos.y + arrayMoveY[i] - _characterSubTargetPos[index].y;
arrayDistance[i] = (var1l * var1l) + (var1h * var1h);
}
for (int i = 0; i < 4; i++)
_homeInDirLikelyhood[i] = 0;
int8 tmpIndex = 0;
for (int i = 3; i > 0; i--) {
int16 smallestDistance = 0x7FFF;
for (int j = 0; j < 4; j++) {
if (smallestDistance > arrayDistance[j]) {
smallestDistance = arrayDistance[j];
tmpIndex = j;
}
}
arrayDistance[tmpIndex] = 0x7FFF;
_homeInDirLikelyhood[tmpIndex] = i;
}
}
void LilliputEngine::addCharToBuf(byte character) {
debugC(2, kDebugEngine, "addCharToBuf(%c)", character);
_displayStringBuf[_displayStringIndex] = character;
if (_displayStringIndex < 158)
++_displayStringIndex;
}
void LilliputEngine::numberToString(int param1) {
debugC(2, kDebugEngine, "numberToString(%d)", param1);
static const int exp10[6] = {10000, 1000, 100, 10, 1};
int var1 = param1;
bool hideZeros = true;
for (int i = 0; i < 5; i++) {
int count = 0;
while (var1 >= 0) {
++count;
var1 -= exp10[i];
}
var1 += exp10[i];
--count;
byte tmpVal = count + 0x30;
if (i == 4)
addCharToBuf(tmpVal);
else if ((count != 0) || (!hideZeros)) {
hideZeros = false;
addCharToBuf(tmpVal);
}
}
}
void LilliputEngine::updateCharPosSequence() {
debugC(2, kDebugEngine, "updateCharPosSequence()");
int index = _numCharacters - 1;
byte result;
while (index >= 0) {
result = kSeqRepeat;
while (result & kSeqRepeat) {
if (_scriptHandler->_characterNextSequence[index] == 16)
break;
uint16 index2 = _scriptHandler->_characterNextSequence[index] + (index * 16);
Common::Point var1 = _scriptHandler->_sequenceArr[index2];
// /8, then /2 as the function array is a word array
int16 posSeqType = var1.x / 16;
switch (posSeqType) {
case 0: // Move
// x stands for moveType, y for poseType
result = sequenceMoveCharacter(index, var1.x, var1.y);
break;
case 1: // Face direction
// x stands for the next direction, y for the poseType
result = sequenceSetCharacterDirection(index, var1.x, var1.y);
break;
case 10: // Seek move target
result = sequenceSeekMovingCharacter(index, var1);
break;
case 11: // Sound
result = sequenceSound(index, var1);
break;
case 12: // Home in target
result = sequenceCharacterHomeIn(index, var1);
break;
case 13: // Character mobility
result = sequenceSetMobility(index, var1);
break;
case 14: // Repeat sequence
result = sequenceRepeat(index, var1, index2);
break;
case 15: // End
result = sequenceEnd(index);
break;
default:
result = kSeqNone;
break;
}
if ((result & kSeqNoInc) == 0) {
++_scriptHandler->_characterNextSequence[index];
if (_scriptHandler->_characterNextSequence[index] == 16)
_scriptHandler->_characterScriptEnabled[index] = 1;
}
}
--index;
}
}
byte LilliputEngine::sequenceEnd(int index) {
debugC(2, kDebugEngine, "sequenceEnd(%d)", index);
_scriptHandler->_characterNextSequence[index] = 16;
_scriptHandler->_characterScriptEnabled[index] = 1;
return kSeqNoInc;
}
byte LilliputEngine::sequenceRepeat(int index, Common::Point var1, int tmpVal) {
debugC(2, kDebugEngine, "sequenceRepeat(%d, %d - %d, %d)", index, var1.x, var1.y, tmpVal);
byte counter = var1.y;
if (counter != 0) {
if ((counter & 0xF0) == 0)
counter |= (counter << 4);
counter -= 16;
_scriptHandler->_sequenceArr[tmpVal] = Common::Point(var1.x, counter);
if ((counter & 0xF0) == 0)
return kSeqRepeat;
}
_scriptHandler->_characterNextSequence[index] -= (var1.x & 0x0F);
return kSeqNoInc | kSeqRepeat;
}
byte LilliputEngine::sequenceSetCharacterDirection(int index, int direction, int poseType) {
debugC(2, kDebugEngine, "sequenceSetCharacterDirection(%d, %d - %d)", index, direction, poseType);
char newDir = direction & 3;
_characterDirectionArray[index] = newDir;
setCharacterPose(index, poseType);
return kSeqNone;
}
byte LilliputEngine::sequenceSetMobility(int index, Common::Point var1) {
debugC(2, kDebugEngine, "sequenceSetMobility(%d, %d - %d)", index, var1.x, var1.y);
_characterMobility[index] = var1.y;
return kSeqRepeat;
}
byte LilliputEngine::sequenceSound(int index, Common::Point var1) {
debugC(2, kDebugEngine, "sequenceSound(%d, %d - %d)", index, var1.x, var1.y);
int param4x = ((index | 0xFF00) >> 8);
_soundHandler->playSound(var1.y, _scriptHandler->_viewportPos,
_scriptHandler->_characterTilePos[index], Common::Point(param4x, 0));
return kSeqRepeat;
}
byte LilliputEngine::sequenceSeekMovingCharacter(int index, Common::Point var1) {
debugC(2, kDebugEngine, "sequenceSeekMovingCharacter(%d, %d - %d)", index, var1.x, var1.y);
int charIndex = _scriptHandler->_characterSeek[index];
Common::Point charPos = _scriptHandler->_characterTilePos[charIndex];
if ((_characterSubTargetPos[index].x != -1) && (_characterSubTargetPos[index] == _characterTargetPos[index]))
_characterSubTargetPos[index] = charPos;
_characterTargetPos[index] = charPos;
return sequenceCharacterHomeIn(index, var1);
}
void LilliputEngine::checkSpecialCubes() {
debugC(2, kDebugEngine, "checkSpecialCubes()");
for (int index1 = _numCharacters - 1; index1 >= 0; index1--) {
// Hack: The original doesn't check if it's disabled, which looks wrong
if ((_scriptHandler->_characterTilePos[index1].x == -1) || (_scriptHandler->_characterTilePos[index1].y == -1))
continue;
//
int mapIndex = 3 + (_scriptHandler->_characterTilePos[index1].y * 64 + _scriptHandler->_characterTilePos[index1].x) * 4;
assert((mapIndex >= 0) && (mapIndex < 16384));
byte var1 = _bufferIsoMap[mapIndex] & 0x40;
if (var1 == _specialCubes[index1])
continue;
_specialCubes[index1] = var1;
if (var1 != 0)
_scriptHandler->_characterScriptEnabled[index1] = 1;
}
}
void LilliputEngine::handleCharacterTimers() {
debugC(2, kDebugEngine, "handleCharacterTimers()");
int index1 = _animationTick + 2;
for (byte i = 0; i < _numCharacters; i++) {
byte *varPtr = getCharacterAttributesPtr(index1);
if (varPtr[0] != 0) {
if (varPtr[0] == 1) {
varPtr[0] = 0;
} else {
--varPtr[0];
if (varPtr[0] == 1)
_scriptHandler->_characterScriptEnabled[i] = 1;
}
}
index1 += 32;
}
}
void LilliputEngine::keyboard_handleInterfaceShortcuts(bool &forceReturnFl) {
debugC(2, kDebugEngine, "keyboard_handleInterfaceShortcuts()");
forceReturnFl = false;
if (!_keyboard_checkKeyboard())
return;
Common::Event event = _keyboard_getch();
int8 index = -1;
for (int8 i = 0; i < _interfaceHotspotNumb; i++) {
if (event.kbd.keycode == _keyboardMapping[i]) {
index = i;
break;
}
}
if (index != -1) {
byte button = 1;
if (event.type == Common::EVENT_KEYUP)
button = 2;
handleInterfaceHotspot(index, button);
forceReturnFl = true;
}
}
void LilliputEngine::checkNumericCode() {
debugC(2, kDebugEngine, "checkNumericCode()");
static bool altKeyFl = false;
static int16 keyCount = 0;
if (_keyboard_oldIndex == _keyboard_nextIndex)
return;
Common::Event oldEvent = _keyboard_buffer[_keyboard_oldIndex];
if ((oldEvent.kbd.keycode == Common::KEYCODE_LALT) || (oldEvent.kbd.keycode == Common::KEYCODE_RALT)) {
if (oldEvent.type == Common::EVENT_KEYDOWN) {
altKeyFl = true;
keyCount = 0;
return;
} else if (oldEvent.type == Common::EVENT_KEYUP) {
altKeyFl = false;
if (keyCount == 3)
_actionType = kCodeEntered;
return;
}
}
if (keyCount >= 3)
return;
if ((altKeyFl) && (oldEvent.type == Common::EVENT_KEYDOWN)) {
switch (oldEvent.kbd.keycode) {
case Common::KEYCODE_KP0:
case Common::KEYCODE_KP1:
case Common::KEYCODE_KP2:
case Common::KEYCODE_KP3:
case Common::KEYCODE_KP4:
case Common::KEYCODE_KP5:
case Common::KEYCODE_KP6:
case Common::KEYCODE_KP7:
case Common::KEYCODE_KP8:
case Common::KEYCODE_KP9:
case Common::KEYCODE_0:
case Common::KEYCODE_1:
case Common::KEYCODE_2:
case Common::KEYCODE_3:
case Common::KEYCODE_4:
case Common::KEYCODE_5:
case Common::KEYCODE_6:
case Common::KEYCODE_7:
case Common::KEYCODE_8:
case Common::KEYCODE_9:
_codeEntered[keyCount] = oldEvent.kbd.keycode - Common::KEYCODE_0;
++keyCount;
break;
default:
break;
}
}
}
void LilliputEngine::handleGameMouseClick() {
debugC(2, kDebugEngine, "handleGameMouseClick()");
checkNumericCode();
bool forceReturnFl = false;
keyboard_handleInterfaceShortcuts(forceReturnFl);
if (forceReturnFl)
return;
if (_mouseButton == 0) {
if (!_mouseClicked)
return;
_mouseClicked = false;
_mouseButton = 2;
}
int button = _mouseButton;
_mouseButton = 0;
if (button == 2) {
if (_lastInterfaceHotspotIndex != -1)
handleInterfaceHotspot(_lastInterfaceHotspotIndex, button);
return;
}
forceReturnFl = false;
checkInterfaceHotspots(forceReturnFl);
if (forceReturnFl)
return;
Common::Point pos = Common::Point(_mousePos.x - 64, _mousePos.y - 16);
if ((pos.x < 0) || (pos.x > 255) || (pos.y < 0) || (pos.y > 176))
return;
forceReturnFl = false;
checkClickOnCharacter(pos, forceReturnFl);
if (forceReturnFl)
return;
checkClickOnGameArea(pos);
}
void LilliputEngine::checkClickOnGameArea(Common::Point pos) {
debugC(2, kDebugEngine, "checkClickOnGameArea(%d, %d)", pos.x, pos.y);
int x = pos.x - 8;
int y = pos.y - 4;
x = (x / 16) - 7;
y = (y / 8) - 4;
int arrowY = (y - x) >> 1;
int arrowX = y - arrowY;
if ((arrowX >= 0) && (arrowY >= 0) && (arrowX < 8) && (arrowY < 8)) {
arrowX += _scriptHandler->_viewportPos.x;
arrowY += _scriptHandler->_viewportPos.y;
_savedMousePosDivided = Common::Point(arrowX, arrowY);
_actionType = kCubeSelected;
}
}
void LilliputEngine::checkClickOnCharacter(Common::Point pos, bool &forceReturnFl) {
debugC(2, kDebugEngine, "checkClickOnCharacter(%d, %d)", pos.x, pos.y);
forceReturnFl = false;
for (int8 i = 0; i < _numCharacters; i++) {
// check if position is over a character
if ((pos.x >= _characterDisplay[i].x) && (pos.x <= _characterDisplay[i].x + 17) && (pos.y >= _characterDisplay[i].y) && (pos.y <= _characterDisplay[i].y + 17) && (i != _host)) {
_selectedCharacterId = i;
_actionType = kActionGoto;
if (_delayedReactivationAction)
_actionType = kActionTalk;
forceReturnFl = true;
return;
}
}
}
void LilliputEngine::checkInterfaceHotspots(bool &forceReturnFl) {
debugC(2, kDebugEngine, "checkInterfaceHotspots()");
forceReturnFl = false;
for (int index = _interfaceHotspotNumb - 1; index >= 0; index--) {
if (isMouseOverHotspot(_mousePos, _interfaceHotspots[index])) {
handleInterfaceHotspot(index, 1);
forceReturnFl = true;
return;
}
}
}
bool LilliputEngine::isMouseOverHotspot(Common::Point mousePos, Common::Point hotspotPos) {
debugC(2, kDebugEngine, "isMouseOverHotspot(%d - %d, %d - %d)", mousePos.x, mousePos.y, hotspotPos.x, hotspotPos.y);
if ((mousePos.x < hotspotPos.x) || (mousePos.y < hotspotPos.y) || (mousePos.x > hotspotPos.x + 16) || (mousePos.y > hotspotPos.y + 16))
return false;
return true;
}
void LilliputEngine::handleInterfaceHotspot(byte index, byte button) {
debugC(2, kDebugEngine, "handleInterfaceHotspot(%d, %d)", index, button);
if (_scriptHandler->_interfaceHotspotStatus[index] < kHotspotEnabled)
return;
_lastInterfaceHotspotIndex = index;
_lastInterfaceHotspotButton = button;
if (button == 2) {
if (!_delayedReactivationAction) {
_scriptHandler->_interfaceHotspotStatus[index] = kHotspotEnabled;
_actionType = kButtonReleased;
displayInterfaceHotspots();
}
return;
}
if (_delayedReactivationAction) {
unselectInterfaceButton();
return;
}
unselectInterfaceHotspots();
_scriptHandler->_interfaceHotspotStatus[index] = kHotspotSelected;
if (_interfaceTwoStepAction[index] == 1) {
_delayedReactivationAction = true;
_displayGreenHand = true;
} else {
_actionType = kButtonPressed;
}
displayInterfaceHotspots();
}
void LilliputEngine::setCharacterPose(int charIdx, int poseIdx) {
debugC(2, kDebugEngine, "setCharacterPose(%d, %d)", charIdx, poseIdx);
// CHECKME: Add an assert on poseIdx to check if it's between 0 and 31?
int index = (charIdx * 32) + poseIdx;
_scriptHandler->_characterPose[charIdx] = _poseArray[index];
}
byte LilliputEngine::sequenceMoveCharacter(int idx, int moveType, int poseType) {
debugC(2, kDebugEngine, "sequenceMoveCharacter(%d, %d - %d)", idx, moveType, poseType);
setCharacterPose(idx, poseType);
int index = idx;
switch (moveType) {
case 0:
// No movement
break;
case 1:
moveCharacterSpeed2(index);
break;
case 2:
moveCharacterSpeed4(index);
break;
case 3:
moveCharacterBack2(index);
break;
case 4:
turnCharacter1(index);
break;
case 5:
turnCharacter2(index);
break;
case 6:
moveCharacterUp1(index);
break;
case 7:
moveCharacterUp2(index);
break;
case 8:
moveCharacterDown1(index);
break;
case 9:
moveCharacterDown2(index);
break;
case 10:
moveCharacterSpeed3(index);
break;
default:
// CHECKME: It's so bad it could be an error()
warning("sequenceMoveCharacter - Unexpected value %d", moveType);
}
return kSeqNone;
}
void LilliputEngine::turnCharacter1(int index) {
debugC(2, kDebugEngine, "turnCharacter1(%d)", index);
static const byte nextDirection[4] = {1, 3, 0, 2};
_characterDirectionArray[index] = nextDirection[_characterDirectionArray[index]];
}
void LilliputEngine::turnCharacter2(int index) {
debugC(2, kDebugEngine, "turnCharacter2(%d)", index);
static const byte nextDirection[4] = {2, 0, 3, 1};
_characterDirectionArray[index] = nextDirection[_characterDirectionArray[index]];
}
void LilliputEngine::moveCharacterUp1(int index) {
debugC(2, kDebugEngine, "moveCharacterUp1(%d)", index);
_characterPosAltitude[index] += 1;
}
void LilliputEngine::moveCharacterUp2(int index) {
debugC(2, kDebugEngine, "moveCharacterUp2(%d)", index);
_characterPosAltitude[index] += 2;
}
void LilliputEngine::moveCharacterDown1(int index) {
debugC(2, kDebugEngine, "moveCharacterDown1(%d)", index);
_characterPosAltitude[index] -= 1;
}
void LilliputEngine::moveCharacterDown2(int index) {
debugC(2, kDebugEngine, "moveCharacterDown2(%d)", index);
_characterPosAltitude[index] -= 2;
}
void LilliputEngine::moveCharacterSpeed2(int index) {
debugC(2, kDebugEngine, "moveCharacterSpeed2(%d)", index);
moveCharacterForward(index, 2);
}
void LilliputEngine::moveCharacterSpeed4(int index) {
debugC(2, kDebugEngine, "moveCharacterSpeed4(%d)", index);
moveCharacterForward(index, 4);
}
void LilliputEngine::moveCharacterBack2(int index) {
debugC(2, kDebugEngine, "moveCharacterBack2(%d)", index);
moveCharacterForward(index, -2);
}
void LilliputEngine::moveCharacterSpeed3(int index) {
debugC(2, kDebugEngine, "moveCharacterSpeed3(%d)", index);
moveCharacterForward(index, 3);
}
void LilliputEngine::moveCharacterForward(int index, int16 speed) {
debugC(2, kDebugEngine, "moveCharacterForward(%d, %d)", index, speed);
int16 newX = _characterPos[index].x;
int16 newY = _characterPos[index].y;
switch (_characterDirectionArray[index]) {
case 0:
newX += speed;
break;
case 1:
newY -= speed;
break;
case 2:
newY += speed;
break;
default:
newX -= speed;
break;
}
checkCollision(index, Common::Point(newX, newY), _characterDirectionArray[index]);
}
void LilliputEngine::checkCollision(int index, Common::Point pos, int direction) {
debugC(2, kDebugEngine, "checkCollision(%d, %d - %d, %d)", index, pos.x, pos.y, direction);
int16 diffX = pos.x >> 3;
if (((diffX & 0xFF) == _scriptHandler->_characterTilePos[index].x) && ((pos.y >> 3) == _scriptHandler->_characterTilePos[index].y)) {
_characterPos[index] = pos;
return;
}
if ((pos.x < 0) || (pos.x >= 512) || (pos.y < 0) || (pos.y >= 512))
return;
int mapIndex = (_scriptHandler->_characterTilePos[index].y * 64 + _scriptHandler->_characterTilePos[index].x) * 4;
assert(mapIndex < 16384);
if ((_bufferIsoMap[mapIndex + 3] & _doorExitMask[direction]) == 0)
return;
mapIndex = ((pos.y & 0xFFF8) << 3) + diffX;
mapIndex <<= 2;
if ((_bufferIsoMap[mapIndex + 3] & _doorEntranceMask[direction]) == 0)
return;
byte var1 = _characterMobility[index];
var1 &= 7;
var1 ^= 7;
if ((var1 & _cubeFlags[_bufferIsoMap[mapIndex]]) != 0)
return;
_characterPos[index] = pos;
}
void LilliputEngine::signalDispatcher(byte type, byte index, int var4) {
debugC(2, kDebugEngine, "signalDispatcher(%d, %d, %d)", type, index, var4);
if (type == 0) { // Message sent to one target character
sendMessageToCharacter(index, var4);
return;
}
if (type == 3) { // Broadcast - Sent to all characters
for (int i = _numCharacters - 1; i >= 0; i--)
sendMessageToCharacter(i, var4);
return;
}
int index2 = var4 & 0xFF;
for (byte i = 0; i < _numCharacters; i++) {
if ((_scriptHandler->_interactions[index2] & 0xFF) >= type)
sendMessageToCharacter(i, var4);
index2 += 40;
}
}
void LilliputEngine::sendMessageToCharacter(byte index, int var4) {
debugC(2, kDebugEngine, "sendMessageToCharacter(%d, %d)", index, var4);
if (_characterSignals[index] != -1) {
_signalArr[index] = var4;
} else {
_scriptHandler->_characterScriptEnabled[index] = 1;
_characterSignals[index] = var4;
}
}
void LilliputEngine::handleSignals() {
debugC(2, kDebugEngine, "handleSignals()");
for (byte i = 0; i < _numCharacters; i++) {
if (_signalArr[i] != -1) {
_characterSignals[i] = _signalArr[i];
_signalArr[i] = -1;
_scriptHandler->_characterScriptEnabled[i] = 1;
}
}
++_signalTimer;
for (int i = 0; i < 10; i++) {
if ((_signalArray[(3 * i) + 1] != -1) && (_signalArray[3 * i] == _signalTimer)) {
int16 var1 = _signalArray[(3 * i) + 1];
int var4 = _signalArray[(3 * i) + 2];
_signalArray[(3 * i) + 1] = -1;
byte type = var1 >> 8;
byte index = var1 & 0xFF;
signalDispatcher(type, index, var4);
}
}
}
void LilliputEngine::checkInterfaceActivationDelay() {
debugC(2, kDebugEngine, "checkInterfaceActivationDelay()");
if (_animationTick != 1)
return;
bool needRedraw = false;
for (int i = 0; i < _interfaceHotspotNumb; i++) {
if (_scriptHandler->_interfaceButtonActivationDelay[i] != 0) {
--_scriptHandler->_interfaceButtonActivationDelay[i];
if (_scriptHandler->_interfaceButtonActivationDelay[i] == 0) {
_scriptHandler->_interfaceHotspotStatus[i] = kHotspotEnabled;
needRedraw = true;
}
}
}
if (needRedraw)
displayInterfaceHotspots();
}
void LilliputEngine::displayHeroismIndicator() {
debugC(2, kDebugEngine, "displayHeroismIndicator()");
if (_scriptHandler->_barAttrPtr == NULL)
return;
int var1 = (_scriptHandler->_barAttrPtr[0] * 25) >> 8;
if (var1 == _scriptHandler->_heroismLevel)
return;
int var2 = 1;
if (var1 > _scriptHandler->_heroismLevel)
var1 = 150;
else {
var2 = -1;
var1 = 40;
}
_scriptHandler->_heroismLevel += var2;
int index = _scriptHandler->_heroismBarX + (_scriptHandler->_heroismBarBottomY * 320);
var2 = _scriptHandler->_heroismLevel & 0xFF;
if (var2 != 0) {
for (int i = 0; i < (var2 << 2); i++) {
((byte *)_mainSurface->getPixels())[index] = var1;
((byte *)_mainSurface->getPixels())[index + 1] = var1;
((byte *)_mainSurface->getPixels())[index + 2] = var1;
index -= 320;
}
}
if (25 - _scriptHandler->_heroismLevel != 0) {
var2 = (25 - _scriptHandler->_heroismLevel) << 2;
for (int i = 0; i < var2; i++) {
((byte *)_mainSurface->getPixels())[index] = 23;
((byte *)_mainSurface->getPixels())[index + 1] = 23;
((byte *)_mainSurface->getPixels())[index + 2] = 23;
index -= 320;
}
}
}
void LilliputEngine::pollEvent() {
debugC(2, kDebugEngine, "pollEvent()");
Common::Event event;
while (_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_LBUTTONUP: {
Common::Point newMousePos = Common::Point(CLIP<int>(event.mouse.x, 0, 304), CLIP<int>(event.mouse.y, 0, 184));
if (_mousePreviousEventType != event.type) {
_mousePreviousEventType = event.type;
if (_mouseButton != 1) {
_mouseButton = 2;
if (event.type != Common::EVENT_MOUSEMOVE) {
_mouseButton = 1;
_mousePos = Common::Point(newMousePos.x + 5, newMousePos.y + 1);
}
} else {
_mouseClicked = true;
}
}
if (newMousePos != _oldMousePos) {
_oldMousePos = newMousePos;
_mouseDisplayPos = newMousePos;
}
_lastEventType = event.type;
}
break;
case Common::EVENT_QUIT:
_shouldQuit = true;
break;
case Common::EVENT_KEYUP:
case Common::EVENT_KEYDOWN: {
if ((event.type == _lastKeyPressed.type) && (event.kbd == _lastKeyPressed.kbd))
break;
_lastKeyPressed = event;
int nextIndex = (_keyboard_nextIndex + 1) % 8;
if (_keyboard_oldIndex != nextIndex) {
_keyboard_buffer[_keyboard_nextIndex] = event;
_keyboard_nextIndex = nextIndex;
}
_lastEventType = event.type;
}
break;
default:
break;
}
}
}
byte *LilliputEngine::loadVGA(Common::String filename, int expectedSize, bool loadPal) {
debugC(1, kDebugEngine, "loadVGA(%s, %d, %d)", filename.c_str(), expectedSize, (loadPal) ? 1 : 0);
Common::File f;
if (!f.open(filename))
error("Missing game file %s", filename.c_str());
int remainingSize = f.size();
if (loadPal) {
for (int i = 0; i < 768; ++i)
_curPalette[i] = f.readByte();
remainingSize -= 768;
fixPaletteEntries(_curPalette, 256);
}
uint8 curByte;
byte *decodeBuffer = (byte *)malloc(expectedSize);
int size = 0;
for (; (remainingSize > 0) && (size < expectedSize);) {
curByte = f.readByte();
--remainingSize;
if (curByte == 0xFF)
break;
if (curByte & 0x80) {
// Compressed
int compSize = (curByte & 0x7F);
curByte = f.readByte();
--remainingSize;
for (int i = 0; i < compSize; ++i) {
decodeBuffer[size] = curByte;
++size;
if (size == expectedSize)
break;
}
} else {
// Not compressed
int rawSize = (curByte & 0xFF);
for (int i = 0; i < rawSize; ++i) {
decodeBuffer[size] = f.readByte();
--remainingSize;
++size;
if (size == expectedSize)
break;
}
}
}
f.close();
for (int i = size; i < expectedSize; i++)
decodeBuffer[i] = 0;
return decodeBuffer;
}
byte *LilliputEngine::loadRaw(Common::String filename, int filesize) {
debugC(1, kDebugEngine, "loadRaw(%s)", filename.c_str());
Common::File f;
if (!f.open(filename))
error("Missing game file %s", filename.c_str());
byte *res = (byte *)malloc(sizeof(byte) * filesize);
for (int i = 0; i < filesize; ++i)
res[i] = f.readByte();
f.close();
return res;
}
void LilliputEngine::loadRules() {
debugC(1, kDebugEngine, "loadRules()");
static const Common::KeyCode keybMappingArray[26] = {
Common::KEYCODE_a, Common::KEYCODE_b, Common::KEYCODE_c, Common::KEYCODE_d, Common::KEYCODE_e,
Common::KEYCODE_f, Common::KEYCODE_g, Common::KEYCODE_h, Common::KEYCODE_i, Common::KEYCODE_j,
Common::KEYCODE_k, Common::KEYCODE_l, Common::KEYCODE_m, Common::KEYCODE_n, Common::KEYCODE_o,
Common::KEYCODE_p, Common::KEYCODE_q, Common::KEYCODE_r, Common::KEYCODE_s, Common::KEYCODE_t,
Common::KEYCODE_u, Common::KEYCODE_v, Common::KEYCODE_w, Common::KEYCODE_x, Common::KEYCODE_y,
Common::KEYCODE_z};
Common::File f;
uint16 curWord;
Common::String filename = "ERULES.PRG";
Common::Language lang = Common::parseLanguage(ConfMan.get("language"));
switch (lang) {
case Common::EN_ANY:
break;
case Common::FR_FRA:
filename = "FRULES.PRG";
break;
case Common::IT_ITA:
filename = "IRULES.PRG";
break;
case Common::DE_DEU:
filename = "GRULES.PRG";
break;
default:
warning("unsupported language, switching back to English");
}
if (!f.open(filename))
error("Missing game file %s", filename.c_str());
_word10800_ERULES = f.readUint16LE();
// Chunk 1 : Sequences
int size = f.readUint16LE();
_sequencesArr = (byte *)malloc(sizeof(byte) * size);
for (int i = 0; i < size; ++i)
_sequencesArr[i] = f.readByte();
// Chunk 2 : Characters
_numCharacters = (f.readUint16LE() & 0xFF);
assert(_numCharacters <= 40);
for (int i = _numCharacters, j = 0; i != 0; i--, j++) {
curWord = f.readUint16LE();
if (curWord != 0xFFFF)
curWord = (curWord << 3) + 4;
_characterPos[j].x = curWord;
curWord = f.readUint16LE();
if (curWord != 0xFFFF)
curWord = (curWord << 3) + 4;
_characterPos[j].y = curWord;
_characterPosAltitude[j] = (f.readUint16LE() & 0xFF);
_characterFrameArray[j] = f.readUint16LE();
_characterCarried[j] = (int8)f.readByte();
_characterBehindDist[j] = (int8)f.readByte();
_characterAboveDist[j] = f.readByte();
_spriteSizeArray[j] = f.readByte();
_characterDirectionArray[j] = f.readByte();
_characterMobility[j] = f.readByte();
_characterTypes[j] = f.readByte();
_characterBehaviour[j] = f.readByte();
_characterHomePos[j].x = f.readByte();
_characterHomePos[j].y = f.readByte();
for (int k = 0; k < 32; k++)
_characterVariables[(j * 32) + k] = f.readByte();
for (int k = 0; k < 32; k++)
_poseArray[(j * 32) + k] = f.readByte();
}
// Chunk 3 & 4 : Packed strings & associated indexes
_packedStringNumb = f.readSint16LE();
curWord = f.readSint16LE();
_packedStringIndex = (int *)malloc(sizeof(int) * _packedStringNumb);
for (int i = 0; i < _packedStringNumb; ++i)
_packedStringIndex[i] = f.readUint16LE();
_packedStrings = (char *)malloc(curWord);
for (int i = 0; i < curWord; ++i)
_packedStrings[i] = f.readByte();
// Chunk 5: Scripts
// Use byte instead of int, therefore multiply by two the size.
// This is for converting it into a memory read stream
_initScriptSize = f.readUint16LE() * 2;
_initScript = (byte *)malloc(_initScriptSize);
for (int i = 0; i < _initScriptSize; ++i)
_initScript[i] = f.readByte();
// Chunk 6: Menu Script
_menuScriptSize = f.readUint16LE() * 2;
_menuScript = (byte *)malloc(sizeof(byte) * _menuScriptSize);
for (int i = 0; i < _menuScriptSize; ++i)
_menuScript[i] = f.readByte();
// Chunk 7 & 8: Game scripts and indexes
_gameScriptIndexSize = f.readUint16LE();
// Added one position to keep the total size too, as it's useful later
_arrayGameScriptIndex = (int *)malloc(sizeof(int) * (_gameScriptIndexSize + 1));
for (int i = 0; i < _gameScriptIndexSize; ++i)
_arrayGameScriptIndex[i] = f.readUint16LE();
curWord = f.readUint16LE();
_arrayGameScriptIndex[_gameScriptIndexSize] = curWord;
_arrayGameScripts = (byte *)malloc(sizeof(byte) * curWord);
for (int i = 0; i < curWord; ++i)
_arrayGameScripts[i] = f.readByte();
// Chunk 9 : Cube flags
for (int i = 0; i < 60; i++)
_cubeFlags[i] = f.readByte();
// Chunk 10 & 11 : Lists
_listNumb = f.readByte();
assert(_listNumb <= 20);
if (_listNumb != 0) {
_listIndex = (int16 *)malloc(sizeof(int16) * _listNumb);
int totalSize = 0;
for (int i = 0; i < _listNumb; ++i) {
_listIndex[i] = totalSize;
totalSize += f.readByte();
}
if (totalSize != 0) {
_listArr = (byte *)malloc(sizeof(byte) * totalSize);
for (int i = 0; i < totalSize; i++)
_listArr[i] = f.readByte();
}
}
// Chunk 12
_rectNumb = f.readUint16LE();
assert((_rectNumb >= 0) && (_rectNumb <= 40));
for (int i = 0; i < _rectNumb; i++) {
_enclosureRect[i].right = (int16)f.readByte();
_enclosureRect[i].left = (int16)f.readByte();
_enclosureRect[i].bottom = (int16)f.readByte();
_enclosureRect[i].top = (int16)f.readByte();
int16 tmpValY = (int16)f.readByte();
int16 tmpValX = (int16)f.readByte();
_keyPos[i] = Common::Point(tmpValX, tmpValY);
tmpValY = (int16)f.readByte();
tmpValX = (int16)f.readByte();
_portalPos[i] = Common::Point(tmpValX, tmpValY);
}
// Chunk 13
_interfaceHotspotNumb = f.readUint16LE();
for (int i = 0 ; i < 20; i++)
_interfaceTwoStepAction[i] = f.readByte();
for (int i = 0 ; i < 20; i++)
_interfaceHotspots[i].x = f.readSint16LE();
for (int i = 0 ; i < 20; i++)
_interfaceHotspots[i].y = f.readSint16LE();
for (int i = 0; i < 20; i++) {
byte curByte = f.readByte();
if (curByte == 0x20)
_keyboardMapping[i] = Common::KEYCODE_SPACE;
else if (curByte == 0xD)
_keyboardMapping[i] = Common::KEYCODE_RETURN;
// Hack to avoid xlat out of bounds
else if (curByte == 0xFF)
_keyboardMapping[i] = Common::KEYCODE_INVALID; // 0x21; ?
// Hack to avoid xlat out of bounds
else if (curByte == 0x00)
_keyboardMapping[i] = Common::KEYCODE_INVALID; // 0xB4; ?
else {
assert((curByte > 0x40) && (curByte <= 0x41 + 26));
_keyboardMapping[i] = keybMappingArray[curByte - 0x41];
}
}
f.close();
}
void LilliputEngine::displayVGAFile(Common::String fileName) {
debugC(1, kDebugEngine, "displayVGAFile(%s)", fileName.c_str());
byte *buffer = loadVGA(fileName, 64000, true);
memcpy(_mainSurface->getPixels(), buffer, 320*200);
_system->copyRectToScreen((byte *)_mainSurface->getPixels(), 320, 0, 0, 320, 200);
_system->updateScreen();
}
void LilliputEngine::fixPaletteEntries(uint8 *palette, int num) {
debugC(1, kDebugEngine, "fixPaletteEntries(palette, %d)", num);
// Color values are coded on 6bits (for old 6bits DAC)
for (int32 i = 0; i < num * 3; i++) {
int32 col = palette[i];
assert(col < 64);
col = (col << 2) | (col >> 4);
if (col > 255)
col = 255;
palette[i] = col;
}
}
void LilliputEngine::initPalette() {
debugC(1, kDebugEngine, "initPalette()");
for (int i = 0; i < 768; i++)
_curPalette[i] = _basisPalette[i];
fixPaletteEntries(_curPalette, 256);
_system->getPaletteManager()->setPalette(_curPalette, 0, 256);
}
void LilliputEngine::setCurrentCharacter(int index) {
debugC(1, kDebugEngine, "setCurrentCharacter(%d)", index);
assert(index < 40);
_currentScriptCharacter = index;
_currentScriptCharacterPos = Common::Point(_characterPos[index].x >> 3, _characterPos[index].y >> 3);
_currentCharacterAttributes = getCharacterAttributesPtr(_currentScriptCharacter * 32);
}
void LilliputEngine::unselectInterfaceButton() {
debugC(1, kDebugEngine, "unselectInterfaceButton()");
_delayedReactivationAction = false;
_displayGreenHand = false;
_lastInterfaceHotspotButton = 0;
unselectInterfaceHotspots();
displayInterfaceHotspots();
}
void LilliputEngine::handleMenu() {
debugC(1, kDebugEngine, "handleMenu()");
if (_actionType == kActionNone)
return;
if (_delayedReactivationAction && (_actionType != kActionTalk))
return;
setCurrentCharacter(_host);
debugC(1, kDebugScriptTBC, "========================== Menu Script ==============================");
_scriptHandler->runMenuScript(ScriptStream(_menuScript, _menuScriptSize));
debugC(1, kDebugScriptTBC, "========================== End of Menu Script==============================");
_savedMousePosDivided = Common::Point(-1, -1);
_selectedCharacterId = -1;
if (_actionType == kActionTalk)
unselectInterfaceButton();
_actionType = kActionNone;
}
void LilliputEngine::handleGameScripts() {
debugC(1, kDebugEngine, "handleGameScripts()");
int index = _nextCharacterIndex;
int i;
for (i = 0; (_scriptHandler->_characterScriptEnabled[index] == 0) && (i < _numCharacters); i++) {
++index;
if (index >= _numCharacters)
index = 0;
}
if (i > _numCharacters)
return;
_nextCharacterIndex = (index + 1) % _numCharacters;
_scriptHandler->_characterScriptEnabled[index] = 0;
setCurrentCharacter(index);
_waitingSignal = _characterSignals[index] >> 8;
_waitingSignalCharacterId = _characterSignals[index] & 0xFF;
_characterSignals[index] = -1;
_newModesEvaluatedNumber = 0;
int tmpVal = _characterBehaviour[index];
if (tmpVal == 0xFF)
return;
/* Decompiler follows
//_scriptHandler->listAllTexts();
debugC(1, kDebugEngineTBC, "================= Menu Script ==================");
ScriptStream script = ScriptStream(_menuScript, _menuScriptSize);
_scriptHandler->disasmScript(script);
debugC(1, kDebugEngineTBC, "============= End Menu Script ==================");
for (int i = 0; i < _gameScriptIndexSize; i++) {
assert(tmpVal < _gameScriptIndexSize);
debugC(1, kDebugEngineTBC, "================= Game Script %d ==================", i);
ScriptStream script = ScriptStream(&_arrayGameScripts[_arrayGameScriptIndex[i]], _arrayGameScriptIndex[i + 1] - _arrayGameScriptIndex[i]);
_scriptHandler->disasmScript(script);
debugC(1, kDebugEngineTBC, "============= End Game Script %d ==================", i);
}
while (1);
*/
//i = index;
//debugC(1, kDebugEngineTBC, "before char %d, pos %d %d, var0 %d, var1 %d, var2 %d var16 %d, script enabled %d", i, _characterPositionX[i], _characterPositionY[i], *getCharacterVariablesPtr(i * 32 + 0), *getCharacterVariablesPtr(i * 32 + 1), *getCharacterVariablesPtr(i * 32 + 2), *getCharacterVariablesPtr(i * 32 + 22), _scriptHandler->_characterScriptEnabled[i]);
assert(tmpVal < _gameScriptIndexSize);
debugC(1, kDebugEngine, "================= Game Script %d for character %d ==================", tmpVal, index);
_scriptHandler->runScript(ScriptStream(&_arrayGameScripts[_arrayGameScriptIndex[tmpVal]], _arrayGameScriptIndex[tmpVal + 1] - _arrayGameScriptIndex[tmpVal]));
debugC(1, kDebugEngine, "============= End Game Script %d for character %d ==================", tmpVal, index);
//warning("dump char stat");
//debugC(1, kDebugEngineTBC, "after char %d, pos %d %d, var0 %d, var1 %d, var2 %d var16 %d, script enabled %d", i, _characterPositionX[i], _characterPositionY[i], *getCharacterVariablesPtr(i * 32 + 0), *getCharacterVariablesPtr(i * 32 + 1), *getCharacterVariablesPtr(i * 32 + 2), *getCharacterVariablesPtr(i * 32 + 22), _scriptHandler->_characterScriptEnabled[i]);
}
Common::Error LilliputEngine::run() {
debugC(1, kDebugEngine, "run()");
s_Engine = this;
initialize();
initGraphics(320, 200);
_mainSurface = new Graphics::Surface();
_mainSurface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
// Setup mixer
syncSoundSettings();
_soundHandler->init();
// Init palette
initPalette();
// Load files. In the original, the size was hardcoded
_bufferIdeogram = loadVGA("IDEOGRAM.VGA", 25600, false);
_bufferMen = loadVGA("MEN.VGA", 61440, false);
_bufferMen2 = loadVGA("MEN2.VGA", 61440, false);
_bufferIsoChars = loadVGA("ISOCHARS.VGA", 4096, false);
_bufferIsoMap = loadRaw("ISOMAP.DTA", 16384);
_normalCursor = &_bufferIdeogram[80 * 16 * 16];
_greenCursor = &_bufferIdeogram[81 * 16 * 16];
CursorMan.replaceCursor(_normalCursor, 16, 16, 0, 0, 0);
CursorMan.showMouse(true);
loadRules();
_lastTime = _system->getMillis();
_scriptHandler->runScript(ScriptStream(_initScript, _initScriptSize));
while (!_shouldQuit) {
handleMenu();
handleGameScripts();
// To be removed when handled in the previous fonctions
update();
}
return Common::kNoError;
}
void LilliputEngine::initialize() {
debugC(1, kDebugEngine, "initialize");
_rnd = new Common::RandomSource("robin");
_rnd->setSeed(42); // Kick random number generator
_shouldQuit = false;
for (int i = 0; i < 4; i++) {
_smallAnims[i]._active = false;
_smallAnims[i]._pos = Common::Point(0, 0);
for (int j = 0; j < 8; j ++)
_smallAnims[i]._frameIndex[j] = 0;
}
}
byte *LilliputEngine::getCharacterAttributesPtr(int16 index) {
debugC(1, kDebugEngine, "getCharacterVariablesPtr(%d)", index);
assert((index > -3120) && (index < 1400));
if (index >= 0)
return &_characterVariables[index];
else
return &_characterVariables[1400 - index];
}
void LilliputEngine::syncSoundSettings() {
Engine::syncSoundSettings();
// _sound->syncVolume();
}
Common::String LilliputEngine::getSavegameFilename(int slot) {
return _targetName + Common::String::format("-%02d.SAV", slot);
}
Common::Event LilliputEngine::_keyboard_getch() {
warning("getch()");
while(_keyboard_nextIndex == _keyboard_oldIndex)
pollEvent();
Common::Event tmpEvent = _keyboard_buffer[_keyboard_oldIndex];
_keyboard_oldIndex = (_keyboard_oldIndex + 1) % 8;
return tmpEvent;
}
bool LilliputEngine::_keyboard_checkKeyboard() {
return (_keyboard_nextIndex != _keyboard_oldIndex);
}
void LilliputEngine::_keyboard_resetKeyboardBuffer() {
_keyboard_nextIndex = _keyboard_oldIndex = 0;
}
} // End of namespace Lilliput