scummvm/engines/mutationofjb/debug.cpp
Ľubomír Remák 0c340485e0 MUTATIONOFJB: Draw bitmaps.
Implement RB (bitmap visibility) command.
Implement stub for FLX and FLB (play animation) commands.
2018-11-02 23:26:58 +01:00

493 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/debug.h"
#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/inventory.h"
#include "mutationofjb/mutationofjb.h"
#include "mutationofjb/script.h"
#include "mutationofjb/commands/command.h"
#include "mutationofjb/commands/seqcommand.h"
#include "mutationofjb/commands/conditionalcommand.h"
#include "mutationofjb/commands/callmacrocommand.h"
#include "mutationofjb/commands/randomcommand.h"
#include "common/debug-channels.h"
#include "common/scummsys.h"
namespace MutationOfJB {
/* Converts CP895 string to 7bit ASCII, so we can show it in the console. */
static Common::String convertToASCII(const Common::String &str) {
static const char conversionTable[] = {
'C', 'u', 'e', 'd', 'a', 'D', 'T', 'c', 'e', 'E', 'L', 'I', 'l', 'l', 'A', 'A', /* 0x80-0x8F */
'E', 'z', 'Z', 'o', 'o', 'O', 'u', 'U', 'y', 'O', 'U', 'S', 'L', 'Y', 'R', 't', /* 0x90-0x9F */
'a', 'i', 'o', 'u', 'n', 'N', 'U', 'O', 's', 'r', 'r', 'R' /* 0xA0-0xAB */
};
Common::String ret = str;
for (Common::String::iterator it = ret.begin(); it != ret.end(); ++it) {
const byte cp895Byte = reinterpret_cast<const byte &>(*it);
if (cp895Byte >= 0x80 && cp895Byte <= 0xAB) {
*it = conversionTable[cp895Byte - 0x80];
} else if (cp895Byte == 0xE1) { // ß
*it = 's';
}
}
return ret;
}
Console::Console(MutationOfJBEngine *vm) : _vm(vm) {
registerCmd("showallcommands", WRAP_METHOD(Console, cmd_showallcommands));
registerCmd("listsections", WRAP_METHOD(Console, cmd_listsections));
registerCmd("showsection", WRAP_METHOD(Console, cmd_showsection));
registerCmd("listmacros", WRAP_METHOD(Console, cmd_listmacros));
registerCmd("showmacro", WRAP_METHOD(Console, cmd_showmacro));
registerCmd("liststartups", WRAP_METHOD(Console, cmd_liststartups));
registerCmd("showstartup", WRAP_METHOD(Console, cmd_showstartup));
registerCmd("changescene", WRAP_METHOD(Console, cmd_changescene));
registerCmd("dumpsceneinfo", WRAP_METHOD(Console, cmd_dumpsceneinfo));
registerCmd("dumpdoorinfo", WRAP_METHOD(Console, cmd_dumpdoorinfo));
registerCmd("dumpobjectinfo", WRAP_METHOD(Console, cmd_dumpobjectinfo));
registerCmd("dumpstaticinfo", WRAP_METHOD(Console, cmd_dumpstaticinfo));
registerCmd("dumpbitmapinfo", WRAP_METHOD(Console, cmd_dumpbitmapinfo));
registerCmd("listinventory", WRAP_METHOD(Console, cmd_listinventory));
}
bool Console::cmd_showallcommands(int argc, const char **argv) {
if (argc == 2) {
Script *const script = getScriptFromArg(argv[1]);
if (script) {
const Commands &commands = script->getAllCommands();
for (Commands::const_iterator it = commands.begin(); it != commands.end(); ++it) {
debugPrintf("%s\n", convertToASCII((*it)->debugString()).c_str());
}
}
} else {
debugPrintf("showallcommands <G|L>\n");
}
return true;
}
bool Console::cmd_listsections(int argc, const char **argv) {
if (argc == 3) {
Script *const script = getScriptFromArg(argv[1]);
if (script) {
ActionInfo::Action action = ActionInfo::Look;
const char *word = nullptr;
if (strcmp(argv[2], "L") == 0) {
action = ActionInfo::Look;
word = "Look";
} else if (strcmp(argv[2], "W") == 0) {
action = ActionInfo::Walk;
word = "Walk";
} else if (strcmp(argv[2], "T") == 0) {
action = ActionInfo::Talk;
word = "Talk";
} else if (strcmp(argv[2], "U") == 0) {
action = ActionInfo::Use;
word = "Use";
} else if (strcmp(argv[2], "P") == 0) {
action = ActionInfo::PickUp;
word = "Pick up";
} else {
debugPrintf("Choose 'L' (look), 'W' (walk), 'T' (talk), 'U' (use) or 'P' (pick up).\n");
}
if (word) {
const ActionInfos &actionInfos = script->getActionInfos(action);
for (ActionInfos::const_iterator it = actionInfos.begin(); it != actionInfos.end(); ++it) {
const ActionInfo &actionInfo = *it;
if (action != ActionInfo::Use || actionInfo._entity2Name.empty()) {
debugPrintf("%s %s\n", word, convertToASCII(actionInfo._entity1Name).c_str());
} else {
debugPrintf("%s %s %s\n", word, convertToASCII(actionInfo._entity1Name).c_str(), convertToASCII(actionInfo._entity2Name).c_str());
}
}
}
}
} else {
debugPrintf("listsections <G|L> <L|W|T|U|P>\n");
}
return true;
}
void Console::showIndent(int indentLevel) {
for (int i = 0; i < indentLevel; ++i) {
debugPrintf(" ");
}
}
void Console::showCommands(Command *command, int indentLevel) {
while (command) {
showIndent(indentLevel);
debugPrintf("%s\n", convertToASCII(command->debugString()).c_str());
if (SeqCommand *const seqCmd = dynamic_cast<SeqCommand *>(command)) {
command = seqCmd->next();
} else if (ConditionalCommand *const condCmd = dynamic_cast<ConditionalCommand *>(command)) {
showCommands(condCmd->getTrueCommand(), indentLevel + 1);
showIndent(indentLevel);
debugPrintf("ELSE\n");
showCommands(condCmd->getFalseCommand(), indentLevel + 1);
command = nullptr;
} else if (CallMacroCommand *const callMacroCmd = dynamic_cast<CallMacroCommand *>(command)) {
command = callMacroCmd->getReturnCommand();
} else if (RandomCommand *const randomCmd = dynamic_cast<RandomCommand *>(command)) {
const RandomCommand::Choices &choices = randomCmd->getChoices();
for (RandomCommand::Choices::size_type i = 0; i < choices.size(); ++i) {
showIndent(indentLevel + 1);
debugPrintf("CASE %u\n", i);
showCommands(choices[i], indentLevel + 2);
}
command = nullptr;
} else {
command = nullptr;
}
}
}
bool Console::cmd_showsection(int argc, const char **argv) {
if (argc >= 4) {
Script *const script = getScriptFromArg(argv[1]);
if (script) {
Command *command = nullptr;
ActionInfo::Action action = ActionInfo::Look;
bool correctAction = true;
bool found = false;
if (strcmp(argv[2], "L") == 0) {
action = ActionInfo::Look;
} else if (strcmp(argv[2], "W") == 0) {
action = ActionInfo::Walk;
} else if (strcmp(argv[2], "T") == 0) {
action = ActionInfo::Talk;
} else if (strcmp(argv[2], "U") == 0) {
action = ActionInfo::Use;
} else if (strcmp(argv[2], "P") == 0) {
action = ActionInfo::PickUp;
} else {
debugPrintf("Choose 'L' (look), 'W' (walk), 'T' (talk), 'U' (use) or 'P' (pick up).\n");
correctAction = false;
}
if (correctAction) {
const ActionInfos &actionInfos = script->getActionInfos(action);
for (ActionInfos::const_iterator it = actionInfos.begin(); it != actionInfos.end(); ++it) {
const ActionInfo &actionInfo = *it;
if (convertToASCII(actionInfo._entity1Name) == argv[3] && (action != ActionInfo::Use || ((argc == 4 && actionInfo._entity2Name.empty()) || (argc > 4 && convertToASCII(actionInfo._entity2Name) == argv[4])))) {
found = true;
command = actionInfo._command;
break;
}
}
if (found) {
if (command) {
showCommands(command);
}
} else {
debugPrintf("Section not found.\n");
}
}
}
} else {
debugPrintf("showsection <G|L> <L|W|T|U|P> <sectionname>\n");
}
return true;
}
bool Console::cmd_listmacros(int argc, const char **argv) {
if (argc == 2) {
Script *const script = getScriptFromArg(argv[1]);
if (script) {
const Macros &macros = script->getMacros();
for (Macros::const_iterator it = macros.begin(); it != macros.end(); ++it) {
debugPrintf("%s\n", it->_key.c_str());
}
}
} else {
debugPrintf("listmacros <G|L>\n");
}
return true;
}
bool Console::cmd_showmacro(int argc, const char **argv) {
if (argc == 3) {
Script *script = nullptr;
if (strcmp(argv[1], "G") == 0) {
script = _vm->getGame().getGlobalScript();
} else if (strcmp(argv[1], "L") == 0) {
script = _vm->getGame().getLocalScript();
}
if (!script) {
debugPrintf("Choose 'G' (global) or 'L' (local) script.\n");
} else {
const Macros &macros = script->getMacros();
Macros::const_iterator itMacro = macros.find(argv[2]);
if (itMacro != macros.end()) {
if (itMacro->_value) {
showCommands(itMacro->_value);
}
} else {
debugPrintf("Macro not found.\n");
}
}
} else {
debugPrintf("showmacro <G|L> <macroname>\n");
}
return true;
}
bool Console::cmd_liststartups(int argc, const char **argv) {
if (argc == 2) {
Script *const script = getScriptFromArg(argv[1]);
if (script) {
const Startups &startups = script->getStartups();
for (Startups::const_iterator it = startups.begin(); it != startups.end(); ++it) {
debugPrintf("%u\n", (unsigned int) it->_key);
}
}
} else {
debugPrintf("liststartups <G|L>\n");
}
return true;
}
bool Console::cmd_showstartup(int argc, const char **argv) {
if (argc == 3) {
Script *const script = getScriptFromArg(argv[1]);
if (script) {
const Startups &startups = script->getStartups();
Startups::const_iterator itMacro = startups.find(static_cast<uint8>(atoi(argv[2])));
if (itMacro != startups.end()) {
if (itMacro->_value) {
showCommands(itMacro->_value);
}
} else {
debugPrintf("Startup not found.\n");
}
}
} else {
debugPrintf("showstartup <G|L> <startupid>\n");
}
return true;
}
bool Console::cmd_changescene(int argc, const char **argv) {
if (argc == 2) {
const uint8 sceneId = atoi(argv[1]);
const bool partB = argv[1][strlen(argv[1]) - 1] == 'B';
_vm->getGame().changeScene(sceneId, partB);
} else {
debugPrintf("changescene <scenename>\n");
}
return true;
}
bool Console::cmd_dumpsceneinfo(int argc, const char **argv) {
uint8 sceneId = _vm->getGame().getGameData()._currentScene;
if (argc == 2) {
sceneId = atoi(argv[1]);
} else if (argc != 1) {
debugPrintf("dumpsceneinfo [<sceneid>]\n");
}
if (Scene *const scene = _vm->getGame().getGameData().getScene(sceneId)) {
debugPrintf("Scene ID: %u\n", (unsigned int) sceneId);
debugPrintf("Startup: %u\n", (unsigned int) scene->_startup);
debugPrintf("Delay: %u\n", (unsigned int) scene->_delay);
debugPrintf("Doors: %u\n", (unsigned int) scene->_noDoors);
debugPrintf("Objects: %u\n", (unsigned int) scene->_noObjects);
debugPrintf("Statics: %u\n", (unsigned int) scene->_noStatics);
debugPrintf("ObstacleY1: %u\n", (unsigned int) scene->_obstacleY1);
debugPrintf("PalRotFirst: %u\n", (unsigned int) scene->_palRotFirst);
debugPrintf("PalRotLast: %u\n", (unsigned int) scene->_palRotLast);
debugPrintf("PalRotDelay: %u\n", (unsigned int) scene->_palRotDelay);
} else {
debugPrintf("Scene %u not found.\n", (unsigned int) sceneId);
}
return true;
}
bool Console::cmd_dumpdoorinfo(int argc, const char **argv) {
if (argc == 3) {
const uint8 sceneId = atoi(argv[1]);
const uint8 doorId = atoi(argv[2]);
Scene *const scene = _vm->getGame().getGameData().getScene(sceneId);
if (scene) {
Door *const door = scene->getDoor(doorId);
if (door) {
debugPrintf("Name: '%s'\n", convertToASCII(door->_name).c_str());
debugPrintf("DestSceneId: %u\n", (unsigned int) door->_destSceneId);
debugPrintf("DestX: %u\n", (unsigned int) door->_destX);
debugPrintf("DestY: %u\n", (unsigned int) door->_destY);
debugPrintf("X: %u\n", (unsigned int) door->_x);
debugPrintf("Y: %u\n", (unsigned int) door->_y);
debugPrintf("Width: %u\n", (unsigned int) door->_width);
debugPrintf("Height: %u\n", (unsigned int) door->_height);
debugPrintf("WalkToX: %u\n", (unsigned int) door->_walkToX);
debugPrintf("WalkToY: %u\n", (unsigned int) door->_walkToY);
debugPrintf("SP: %u\n", (unsigned int) door->_SP);
} else {
debugPrintf("Door %u not found.\n", (unsigned int) doorId);
}
} else {
debugPrintf("Scene %u not found.\n", (unsigned int) sceneId);
}
} else {
debugPrintf("dumpdoorinfo <sceneid> <doorid>\n");
}
return true;
}
bool Console::cmd_dumpobjectinfo(int argc, const char **argv) {
if (argc == 3) {
const uint8 sceneId = atoi(argv[1]);
const uint8 objectId = atoi(argv[2]);
Scene *const scene = _vm->getGame().getGameData().getScene(sceneId);
if (scene) {
Object *const object = scene->getObject(objectId);
if (object) {
debugPrintf("AC: %u\n", (unsigned int) object->_active);
debugPrintf("FA: %u\n", (unsigned int) object->_firstFrame);
debugPrintf("FR: %u\n", (unsigned int) object->_randomFrame);
debugPrintf("NA: %u\n", (unsigned int) object->_numFrames);
debugPrintf("FS: %u\n", (unsigned int) object->_roomFrameLSB);
debugPrintf("Jump chance: %u\n", (unsigned int) object->_jumpChance);
debugPrintf("CA: %u\n", (unsigned int) object->_currentFrame);
debugPrintf("X: %u\n", (unsigned int) object->_x);
debugPrintf("Y: %u\n", (unsigned int) object->_y);
debugPrintf("XL: %u\n", (unsigned int) object->_width);
debugPrintf("YL: %u\n", (unsigned int) object->_height);
debugPrintf("WX: %u\n", (unsigned int) object->_WX);
debugPrintf("WY: %u\n", (unsigned int) object->_roomFrameMSB);
debugPrintf("SP: %u\n", (unsigned int) object->_SP);
} else {
debugPrintf("Object %u not found.\n", (unsigned int) objectId);
}
} else {
debugPrintf("Scene %u not found.\n", (unsigned int) sceneId);
}
} else {
debugPrintf("dumpobjectinfo <sceneid> <objectid>\n");
}
return true;
}
bool Console::cmd_dumpstaticinfo(int argc, const char **argv) {
if (argc == 3) {
const uint8 sceneId = atoi(argv[1]);
const uint8 staticId = atoi(argv[2]);
Scene *const scene = _vm->getGame().getGameData().getScene(sceneId);
if (scene) {
Static *const stat = scene->getStatic(staticId, true);
if (stat) {
debugPrintf("Active: %u\n", (unsigned int) stat->_active);
debugPrintf("Name: '%s'\n", convertToASCII(stat->_name).c_str());
debugPrintf("X: %u\n", (unsigned int) stat->_x);
debugPrintf("Y: %u\n", (unsigned int) stat->_y);
debugPrintf("Width: %u\n", (unsigned int) stat->_width);
debugPrintf("Height: %u\n", (unsigned int) stat->_height);
debugPrintf("WalkToX: %u\n", (unsigned int) stat->_walkToY);
debugPrintf("WalkToY: %u\n", (unsigned int) stat->_walkToX);
debugPrintf("WalkToFrame: %u\n", (unsigned int) stat->_walkToFrame);
} else {
debugPrintf("Static %u not found.\n", (unsigned int) staticId);
}
} else {
debugPrintf("Scene %u not found.\n", (unsigned int) sceneId);
}
} else {
debugPrintf("dumpstaticinfo <sceneid> <staticid>\n");
}
return true;
}
bool Console::cmd_dumpbitmapinfo(int argc, const char **argv) {
if (argc == 3) {
const uint8 sceneId = atoi(argv[1]);
const uint8 bitmapId = atoi(argv[2]);
Scene *const scene = _vm->getGame().getGameData().getScene(sceneId);
if (scene) {
Bitmap *const bitmap = scene->getBitmap(bitmapId);
if (bitmap) {
debugPrintf("Room Frame: %u\n", (unsigned int) bitmap->_roomFrame);
debugPrintf("Visible: %u\n", (unsigned int) bitmap->_isVisible);
debugPrintf("X1: %u\n", (unsigned int) bitmap->_x1);
debugPrintf("Y1: %u\n", (unsigned int) bitmap->_y1);
debugPrintf("X2: %u\n", (unsigned int) bitmap->_x2);
debugPrintf("Y2: %u\n", (unsigned int) bitmap->_y2);
} else {
debugPrintf("Bitmap %u not found.\n", (unsigned int) bitmapId);
}
} else {
debugPrintf("Scene %u not found.\n", (unsigned int) sceneId);
}
} else {
debugPrintf("dumpbitmapinfo <sceneid> <bitmapid>\n");
}
return true;
}
Script *Console::getScriptFromArg(const char *arg) {
Script *script = nullptr;
if (strcmp(arg, "G") == 0) {
script = _vm->getGame().getGlobalScript();
} else if (strcmp(arg, "L") == 0) {
script = _vm->getGame().getLocalScript();
}
if (!script) {
debugPrintf("Choose 'G' (global) or 'L' (local) script.\n");
}
return script;
}
bool Console::cmd_listinventory(int, const char **) {
Inventory &inventory = _vm->getGame().getGameData().getInventory();
const Inventory::Items &items = inventory.getItems();
for (Inventory::Items::const_iterator it = items.begin(); it != items.end(); ++it) {
debugPrintf("%s\n", convertToASCII(*it).c_str());
}
return true;
}
}