scummvm/engines/mutationofjb/hardcodedstrings.h
Ľubomír Remák d556890673 MUTATIONOFJB: Add support for combining items.
Introduce game screen and game widget.
Add status bar to show currently hovered and picked items.
Load hardcoded strings from game executable.
2018-10-28 13:08:41 +01:00

108 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_HARDCODEDSTRINGS_H
#define MUTATIONOFJB_HARDCODEDSTRINGS_H
#include "common/language.h"
#include "common/hashmap.h"
namespace MutationOfJB {
class Game;
/**
* Provides access to hardcoded strings.
*
* Currently, we do not have any agreement with the original author of the game,
* so the strings are loaded from the gmae executable file.
*/
class HardcodedStrings {
public:
enum StringType {
WALK,
TALK,
LOOK,
USE,
PICKUP,
JOHNNY_CANNOT_USE_1,
SKEPTO_CANNOT_USE_1,
JOHNNY_CANNOT_USE_2,
SKEPTO_CANNOT_USE_2,
JOHNNY_CANNOT_USE_3,
SKEPTO_CANNOT_USE_3,
JOHNNY_CANNOT_USE_4,
SKEPTO_CANNOT_USE_4,
JOHNNY_CANNOT_TALK_1,
SKEPTO_CANNOT_TALK_1,
JOHNNY_CANNOT_TALK_2,
SKEPTO_CANNOT_TALK_2,
JOHNNY_CANNOT_TALK_3,
SKEPTO_CANNOT_TALK_3,
JOHNNY_CANNOT_TALK_4,
SKEPTO_CANNOT_TALK_4,
JOHNNY_CANNOT_LOOK_1,
SKEPTO_CANNOT_LOOK_1,
JOHNNY_CANNOT_LOOK_2,
SKEPTO_CANNOT_LOOK_2,
JOHNNY_CANNOT_LOOK_3,
SKEPTO_CANNOT_LOOK_3,
JOHNNY_CANNOT_LOOK_4,
SKEPTO_CANNOT_LOOK_4,
JOHNNY_CANNOT_PICKUP_1,
SKEPTO_CANNOT_PICKUP_1,
JOHNNY_CANNOT_PICKUP_2,
SKEPTO_CANNOT_PICKUP_2,
JOHNNY_CANNOT_PICKUP_3,
SKEPTO_CANNOT_PICKUP_3,
JOHNNY_CANNOT_PICKUP_4,
SKEPTO_CANNOT_PICKUP_4,
STRING_TYPES_TOTAL
};
HardcodedStrings(Game &game);
/**
* Get hardcoded string.
*
* @param strType String type.
* @return Hardcoded string.
*/
const Common::String &getString(StringType strType) const;
private:
typedef Common::Array<Common::String> StringArray;
void loadStrings(Common::Language lang);
StringArray _strings;
};
}
#endif