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https://github.com/libretro/scummvm.git
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913f4502a6
Implemented the PaletteThisScene and PaletteNextScene action record types, which change the viewport video's palette in TVD.
107 lines
3.1 KiB
C++
107 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NANCY_UI_VIEWPORT_H
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#define NANCY_UI_VIEWPORT_H
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#include "engines/nancy/time.h"
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#include "engines/nancy/video.h"
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#include "engines/nancy/renderobject.h"
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namespace Common {
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class String;
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}
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namespace Nancy {
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class Scene;
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struct NancyInput;
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namespace UI {
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class Viewport : public Nancy::RenderObject {
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public:
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Viewport() :
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RenderObject(6),
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_movementLastFrame(0),
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_edgesMask(0),
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_currentFrame(0),
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_videoFormat(0),
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_stickyCursorPos(-1, -1),
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_dontWrap(kFalse) {}
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virtual ~Viewport() { _decoder.close(); _fullFrame.free(); }
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virtual void init() override;
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void handleInput(NancyInput &input);
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void loadVideo(const Common::String &filename, uint frameNr = 0, uint verticalScroll = 0, NancyFlag dontWrap = kFalse, uint16 format = 2, const Common::String &palette = Common::String());
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void setPalette(const Common::String &paletteName);
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void setPalette(const Common::String &paletteName, uint paletteStart, uint paletteSize);
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void setFrame(uint frameNr);
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void setNextFrame();
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void setPreviousFrame();
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void setVerticalScroll(uint scroll);
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void scrollUp(uint delta);
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void scrollDown(uint delta);
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uint16 getFrameCount() const { return _decoder.isVideoLoaded() ? _decoder.getFrameCount() : 0; }
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uint16 getCurFrame() const { return _currentFrame; }
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uint16 getCurVerticalScroll() const { return _drawSurface.getOffsetFromOwner().y; }
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uint16 getMaxScroll() const;
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Common::Rect getBoundsByFormat(uint format) const; // used by video
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Common::Rect convertViewportToScreen(const Common::Rect &viewportRect) const;
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Common::Rect convertScreenToViewport(const Common::Rect &viewportRect) const;
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void disableEdges(byte edges);
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void enableEdges(byte edges);
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protected:
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void setEdgesSize(uint16 upSize, uint16 downSize, uint16 leftSize, uint16 rightSize);
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Common::Rect _nonScrollZone;
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byte _edgesMask;
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byte _movementLastFrame;
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Time _nextMovementTime;
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NancyFlag _dontWrap;
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AVFDecoder _decoder;
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uint16 _currentFrame;
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uint16 _videoFormat;
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Graphics::ManagedSurface _fullFrame;
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Common::Rect _format1Bounds;
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Common::Rect _format2Bounds;
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Common::Point _stickyCursorPos;
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};
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} // End of namespace UI
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} // End of namespace Nancy
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#endif // NANCY_UI_VIEWPORT_H
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