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https://github.com/libretro/scummvm.git
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92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_SMACKERPLAYER_H
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#define NEVERHOOD_SMACKERPLAYER_H
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#include "video/smk_decoder.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/entity.h"
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namespace Neverhood {
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class Scene;
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class Palette;
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class SmackerSurface : public BaseSurface {
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public:
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SmackerSurface(NeverhoodEngine *vm);
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void draw() override;
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void setSmackerFrame(const Graphics::Surface *smackerFrame);
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void unsetSmackerFrame();
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protected:
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const Graphics::Surface *_smackerFrame;
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};
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class SmackerDoubleSurface : public SmackerSurface {
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public:
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SmackerDoubleSurface(NeverhoodEngine *vm);
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void draw() override;
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};
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class NeverhoodSmackerDecoder : public Video::SmackerDecoder {
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public:
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void forceSeekToFrame(uint frame);
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};
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class SmackerPlayer : public Entity {
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public:
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SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag, bool paused = false);
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~SmackerPlayer() override;
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BaseSurface *getSurface() { return _smackerSurface; }
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void open(uint32 fileHash, bool keepLastFrame);
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void close();
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void gotoFrame(int frameNumber);
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uint32 getFrameCount();
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uint32 getFrameNumber();
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uint getStatus();
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void setDrawPos(int16 x, int16 y);
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void rewind();
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bool isDone() { return getFrameNumber() + 1 == getFrameCount(); }
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NeverhoodSmackerDecoder *getSmackerDecoder() const { return _smackerDecoder; }
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protected:
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Scene *_scene;
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Palette *_palette;
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NeverhoodSmackerDecoder *_smackerDecoder;
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SmackerSurface *_smackerSurface;
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uint32 _fileHash;
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bool _smackerFirst;
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bool _doubleSurface;
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Common::SeekableReadStream *_stream;
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bool _keepLastFrame;
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bool _videoDone;
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bool _paused;
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int _drawX, _drawY;
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void update();
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void updateFrame();
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void updatePalette();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_SMACKERPLAYER_H */
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