scummvm/engines/ngi/metaengine.cpp

167 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "graphics/surface.h"
#include "ngi/ngi.h"
#include "ngi/detection.h"
#include "ngi/gameloader.h"
namespace NGI {
uint32 NGIEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
bool NGIEngine::isDemo() {
return _gameDescription->desc.flags & ADGF_DEMO;
}
Common::Language NGIEngine::getLanguage() const {
return _gameDescription->desc.language;
}
const char *NGIEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
int NGIEngine::getGameGID() const {
return _gameDescription->gameId;
}
} // End of namspace Fullpipe
class NGIMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "ngi";
}
bool hasFeature(MetaEngineFeature f) const override;
int getMaximumSaveSlot() const override { return 99; }
SaveStateList listSaves(const char *target) const override;
void removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
};
bool NGIMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSimpleSavesNames);
}
bool NGI::NGIEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
SaveStateList NGIMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern("fullpipe.s##");
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
if (in) {
NGI::FullpipeSavegameHeader header;
if (!NGI::readSavegameHeader(in.get(), header)) {
continue;
}
SaveStateDescriptor desc;
NGI::parseSavegameHeader(header, desc);
desc.setSaveSlot(slotNum);
saveList.push_back(desc);
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
void NGIMetaEngine::removeSaveState(const char *target, int slot) const {
g_system->getSavefileManager()->removeSavefile(NGI::getSavegameFile(slot));
}
SaveStateDescriptor NGIMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
NGI::getSavegameFile(slot)));
if (f) {
NGI::FullpipeSavegameHeader header;
if (!NGI::readSavegameHeader(f.get(), header, false)) {
return SaveStateDescriptor();
}
// Create the return descriptor
SaveStateDescriptor desc;
NGI::parseSavegameHeader(header, desc);
desc.setSaveSlot(slot);
desc.setThumbnail(header.thumbnail);
return desc;
}
return SaveStateDescriptor();
}
Common::Error NGIMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new NGI::NGIEngine(syst, (const NGI::NGIGameDescription *)desc);
return Common::kNoError;
}
#if PLUGIN_ENABLED_DYNAMIC(NGI)
REGISTER_PLUGIN_DYNAMIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine);
#else
REGISTER_PLUGIN_STATIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine);
#endif