mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 04:28:37 +00:00
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef PETKA_SCREEN_H
|
|
#define PETKA_SCREEN_H
|
|
|
|
#include "graphics/screen.h"
|
|
|
|
namespace Petka {
|
|
|
|
class FlicDecoder;
|
|
|
|
class PetkaEngine;
|
|
|
|
class VideoSystem : public Graphics::Screen {
|
|
public:
|
|
explicit VideoSystem(PetkaEngine &vm);
|
|
|
|
void updateTime();
|
|
void update() override;
|
|
|
|
void addDirtyRect(const Common::Rect &rect) override;
|
|
void addDirtyRect(Common::Point pos, Common::Rect rect);
|
|
void addDirtyRect(Common::Point pos, FlicDecoder &flc);
|
|
|
|
void addDirtyMskRects(Common::Point pos, FlicDecoder &flc);
|
|
void addDirtyMskRects(FlicDecoder &flc);
|
|
|
|
void setShake(bool shake);
|
|
|
|
const Common::List<Common::Rect> &rects() const;
|
|
|
|
private:
|
|
PetkaEngine &_vm;
|
|
uint32 _shakeTime;
|
|
uint32 _time;
|
|
bool _shake;
|
|
bool _shift;
|
|
bool _allowAddingRects;
|
|
};
|
|
|
|
} // End of namespace Petka
|
|
|
|
#endif
|