scummvm/engines/petka/video.h
2020-10-12 22:49:57 +03:00

64 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PETKA_SCREEN_H
#define PETKA_SCREEN_H
#include "graphics/screen.h"
namespace Petka {
class FlicDecoder;
class PetkaEngine;
class VideoSystem : public Graphics::Screen {
public:
explicit VideoSystem(PetkaEngine &vm);
void updateTime();
void update() override;
void addDirtyRect(const Common::Rect &rect) override;
void addDirtyRect(Common::Point pos, Common::Rect rect);
void addDirtyRect(Common::Point pos, FlicDecoder &flc);
void addDirtyMskRects(Common::Point pos, FlicDecoder &flc);
void addDirtyMskRects(FlicDecoder &flc);
void setShake(bool shake);
const Common::List<Common::Rect> &rects() const;
private:
PetkaEngine &_vm;
uint32 _shakeTime;
uint32 _time;
bool _shake;
bool _shift;
bool _allowAddingRects;
};
} // End of namespace Petka
#endif