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https://github.com/libretro/scummvm.git
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74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARTREK_BITMAP_H
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#define STARTREK_BITMAP_H
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#include "common/ptr.h"
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#include "common/stream.h"
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#include "common/memstream.h"
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namespace StarTrek {
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struct Bitmap {
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int16 xoffset;
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int16 yoffset;
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int16 width;
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int16 height;
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byte *pixels;
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Bitmap(Common::MemoryReadStreamEndian *stream, bool closeStream = true);
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Bitmap(const Bitmap &bitmap);
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Bitmap(int w, int h);
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~Bitmap();
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protected:
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int32 pixelsArraySize;
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Bitmap() : xoffset(0), yoffset(0), width(0), height(0), pixels(nullptr), pixelsArraySize(0) {}
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};
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/**
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* TextBitmap is the same as Bitmap, except it stores character indices in its "pixels"
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* array instead of actual pixels.
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* A consequence of this is that the pixels array is smaller than otherwise expected
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* (since width/height still reflect the actual size when drawn).
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*/
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struct TextBitmap : Bitmap {
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TextBitmap(int w, int h);
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};
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/**
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* StubBitmap is a bitmap without any actual pixel data. Used as a stub for the
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* "starfield" sprite, which is always in draw mode 1 (invisible), so it never gets drawn;
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* however, it does trigger refreshes on the background in that area, so the game can draw
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* on the background layer manually.
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*/
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struct StubBitmap : Bitmap {
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StubBitmap(int w, int h);
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};
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} // End of namespace StarTrek
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#endif
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