mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-04 17:29:11 +00:00
751 lines
24 KiB
C++
751 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "startrek/room.h"
|
|
|
|
namespace StarTrek {
|
|
|
|
extern const RoomAction demon3ActionList[] = {
|
|
{ {ACTION_TICK, 1, 0, 0}, &Room::demon3Tick1 },
|
|
{ {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::demon3Timer0Expired },
|
|
{ {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::demon3Timer1Expired },
|
|
{ {ACTION_TIMER_EXPIRED, 3, 0, 0}, &Room::demon3Timer3Expired },
|
|
|
|
{ {ACTION_FINISHED_ANIMATION, 1, 0, 0}, &Room::demon3FinishedAnimation1 },
|
|
{ {ACTION_FINISHED_ANIMATION, 2, 0, 0}, &Room::demon3FinishedAnimation2 },
|
|
{ {ACTION_FINISHED_WALKING, 5, 0, 0}, &Room::demon3FinishedWalking5 },
|
|
|
|
{ {ACTION_FINISHED_WALKING, 3, 0, 0}, &Room::demon3McCoyInFiringPosition },
|
|
{ {ACTION_FINISHED_WALKING, 2, 0, 0}, &Room::demon3SpockInFiringPosition },
|
|
{ {ACTION_FINISHED_WALKING, 4, 0, 0}, &Room::demon3RedShirtInFiringPosition },
|
|
{ {ACTION_FINISHED_WALKING, 1, 0, 0}, &Room::demon3KirkInFiringPosition },
|
|
|
|
{ {ACTION_FINISHED_ANIMATION, 4, 0, 0}, &Room::demon3FireAtBoulder },
|
|
|
|
{ {ACTION_USE, OBJECT_IPHASERS, OBJECT_REDSHIRT, 0}, &Room::demon3UsePhaserOnRedshirt },
|
|
{ {ACTION_USE, OBJECT_IPHASERK, OBJECT_REDSHIRT, 0}, &Room::demon3UsePhaserOnRedshirt },
|
|
|
|
{ {ACTION_USE, OBJECT_IPHASERS, 9, 0}, &Room::demon3UseStunPhaserOnBoulder },
|
|
{ {ACTION_USE, OBJECT_IPHASERS, 10, 0}, &Room::demon3UseStunPhaserOnBoulder },
|
|
{ {ACTION_USE, OBJECT_IPHASERS, 11, 0}, &Room::demon3UseStunPhaserOnBoulder },
|
|
{ {ACTION_USE, OBJECT_IPHASERS, 12, 0}, &Room::demon3UseStunPhaserOnBoulder },
|
|
|
|
{ {ACTION_USE, OBJECT_IPHASERK, 9, 0}, &Room::demon3UsePhaserOnBoulder1 },
|
|
{ {ACTION_USE, OBJECT_IPHASERK, 10, 0}, &Room::demon3UsePhaserOnBoulder2 },
|
|
{ {ACTION_USE, OBJECT_IPHASERK, 11, 0}, &Room::demon3UsePhaserOnBoulder3 },
|
|
{ {ACTION_USE, OBJECT_IPHASERK, 12, 0}, &Room::demon3UsePhaserOnBoulder4 },
|
|
|
|
{ {ACTION_USE, OBJECT_ISTRICOR, 13, 0}, &Room::demon3UseSTricorderOnMiner },
|
|
{ {ACTION_USE, OBJECT_ISTRICOR, 0x20, 0}, &Room::demon3UseSTricorderOnPanel },
|
|
{ {ACTION_USE, OBJECT_ISTRICOR, 9, 0}, &Room::demon3UseSTricorderOnBoulder },
|
|
{ {ACTION_USE, OBJECT_ISTRICOR, 10, 0}, &Room::demon3UseSTricorderOnBoulder },
|
|
{ {ACTION_USE, OBJECT_ISTRICOR, 11, 0}, &Room::demon3UseSTricorderOnBoulder },
|
|
{ {ACTION_USE, OBJECT_ISTRICOR, 12, 0}, &Room::demon3UseSTricorderOnBoulder },
|
|
{ {ACTION_USE, OBJECT_IMTRICOR, 9, 0}, &Room::demon3UseMTricorderOnBoulder },
|
|
{ {ACTION_USE, OBJECT_IMTRICOR, 10, 0}, &Room::demon3UseMTricorderOnBoulder },
|
|
{ {ACTION_USE, OBJECT_IMTRICOR, 11, 0}, &Room::demon3UseMTricorderOnBoulder },
|
|
{ {ACTION_USE, OBJECT_IMTRICOR, 12, 0}, &Room::demon3UseMTricorderOnBoulder },
|
|
|
|
{ {ACTION_USE, OBJECT_KIRK, 0x20, 0}, &Room::demon3UseCrewmanOnPanel },
|
|
{ {ACTION_USE, OBJECT_SPOCK, 0x20, 0}, &Room::demon3UseCrewmanOnPanel },
|
|
{ {ACTION_USE, OBJECT_MCCOY, 0x20, 0}, &Room::demon3UseCrewmanOnPanel },
|
|
{ {ACTION_USE, OBJECT_REDSHIRT, 0x20, 0}, &Room::demon3UseRedshirtOnPanel },
|
|
{ {ACTION_FINISHED_WALKING, 8, 0, 0}, &Room::demon3RedshirtReachedPanel },
|
|
{ {ACTION_FINISHED_ANIMATION, 5, 0, 0}, &Room::demon3RedshirtUsedPanel },
|
|
{ {ACTION_FINISHED_ANIMATION, 3, 0, 0}, &Room::demon3RedshirtElectrocuted },
|
|
|
|
{ {ACTION_USE, OBJECT_ISTRICOR, 0x21, 0}, &Room::demon3UseSTricorderOnDoor },
|
|
{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::demon3UseSTricorderOnAnything },
|
|
{ {ACTION_USE, OBJECT_IMTRICOR, 14, 0}, &Room::demon3UseMTricorderOnDoor },
|
|
{ {ACTION_USE, OBJECT_IMTRICOR, 0x21, 0}, &Room::demon3UseMTricorderOnDoor },
|
|
{ {ACTION_USE, OBJECT_IMTRICOR, 0x22, 0}, &Room::demon3UseMTricorderOnDoor },
|
|
{ {ACTION_USE, OBJECT_IPHASERS, 14, 0}, &Room::demon3UsePhaserOnDoor },
|
|
{ {ACTION_USE, OBJECT_IPHASERK, 14, 0}, &Room::demon3UsePhaserOnDoor },
|
|
{ {ACTION_USE, OBJECT_IPHASERS, 0x21, 0}, &Room::demon3UsePhaserOnDoor },
|
|
{ {ACTION_USE, OBJECT_IPHASERK, 0x21, 0}, &Room::demon3UsePhaserOnDoor },
|
|
|
|
{ {ACTION_USE, OBJECT_IHAND, 0x20, 0}, &Room::demon3UseHandOnPanel },
|
|
{ {ACTION_FINISHED_WALKING, 7, 0, 0}, &Room::demon3KirkReachedHandPanel },
|
|
{ {ACTION_FINISHED_ANIMATION, 6, 0, 0}, &Room::demon3KirkUsedHandPanel },
|
|
|
|
{ {ACTION_USE, OBJECT_IMTRICOR, 13, 0}, &Room::demon3UseMTricorderOnMiner },
|
|
{ {ACTION_USE, OBJECT_MCCOY, 13, 0}, &Room::demon3UseMedkitOnMiner },
|
|
{ {ACTION_USE, OBJECT_IMEDKIT, 13, 0}, &Room::demon3UseMedkitOnMiner },
|
|
{ {ACTION_FINISHED_WALKING, 6, 0, 0}, &Room::demon3McCoyReachedMiner },
|
|
{ {ACTION_FINISHED_ANIMATION, 7, 0, 0}, &Room::demon3McCoyFinishedHealingMiner },
|
|
|
|
{ {ACTION_GET, 13, 0, 0}, &Room::demon3GetMiner },
|
|
{ {ACTION_TALK, 13, 0, 0}, &Room::demon3TalkToMiner },
|
|
|
|
{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::demon3TalkToKirk },
|
|
{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::demon3TalkToSpock },
|
|
{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::demon3TalkToMccoy },
|
|
{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::demon3TalkToRedshirt },
|
|
|
|
{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::demon3LookAtKirk },
|
|
{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::demon3LookAtSpock },
|
|
{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::demon3LookAtMccoy },
|
|
{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::demon3LookAtRedshirt },
|
|
|
|
{ {ACTION_LOOK, 0xff, 0, 0}, &Room::demon3LookAnywhere },
|
|
{ {ACTION_LOOK, 13, 0, 0}, &Room::demon3LookAtMiner },
|
|
{ {ACTION_LOOK, 9, 0, 0}, &Room::demon3LookAtBoulder1 },
|
|
{ {ACTION_LOOK, 10, 0, 0}, &Room::demon3LookAtBoulder2 },
|
|
{ {ACTION_LOOK, 11, 0, 0}, &Room::demon3LookAtBoulder3 },
|
|
{ {ACTION_LOOK, 12, 0, 0}, &Room::demon3LookAtBoulder4 },
|
|
{ {ACTION_LOOK, 0x22, 0, 0}, &Room::demon3LookAtStructure },
|
|
{ {ACTION_LOOK, 14, 0, 0}, &Room::demon3LookAtDoor },
|
|
{ {ACTION_LOOK, 0x21, 0, 0}, &Room::demon3LookAtDoor },
|
|
{ {ACTION_LOOK, 15, 0, 0}, &Room::demon3LookAtPanel },
|
|
{ {ACTION_LOOK, 0x20, 0, 0}, &Room::demon3LookAtPanel },
|
|
{ {ACTION_LOOK, 8, 0, 0}, &Room::demon3LookAtLight },
|
|
{ {ACTION_LIST_END, 0, 0, 0}, nullptr }
|
|
};
|
|
|
|
enum demon3TextIds {
|
|
TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_EVERTS,
|
|
TX_SPEAKER_KANDREY,
|
|
TX_DEM3_001, TX_DEM3_002, TX_DEM3_003, TX_DEM3_004, TX_DEM3_005,
|
|
TX_DEM3_006, TX_DEM3_007, TX_DEM3_008, TX_DEM3_009, TX_DEM3_010,
|
|
TX_DEM3_011, TX_DEM3_012, TX_DEM3_013, TX_DEM3_014, TX_DEM3_015,
|
|
TX_DEM3_016, TX_DEM3_017, TX_DEM3_018, TX_DEM3_019, TX_DEM3_020,
|
|
TX_DEM3_021, TX_DEM3_022, TX_DEM3_023, TX_DEM3_024, TX_DEM3_025,
|
|
TX_DEM3_026, TX_DEM3_027, TX_DEM3_028, TX_DEM3_029, TX_DEM3_030,
|
|
TX_DEM3_031, TX_DEM3_033, TX_DEM3_034, TX_DEM3_035, TX_DEM3_036,
|
|
TX_DEM3_A32, TX_DEM3_B32, TX_DEM3_F21, TX_DEM3N000, TX_DEM3N001,
|
|
TX_DEM3N002, TX_DEM3N003, TX_DEM3N004, TX_DEM3N005, TX_DEM3N006,
|
|
TX_DEM3N007, TX_DEM3N008, TX_DEM3N009, TX_DEM3N010, TX_DEM3N011,
|
|
TX_DEM3N012, TX_DEM3N013, TX_DEM3N014, TX_DEM3N015, TX_DEM3N016,
|
|
TX_DEM3N017, TX_DEM3N018, TX_DEM3N019, TX_DEM3N020
|
|
};
|
|
|
|
// TODO: Finish floppy offsets
|
|
extern const RoomTextOffsets demon3TextOffsets[] = {
|
|
{ TX_SPEAKER_KIRK, 6011, 0, 0, 0 },
|
|
{ TX_SPEAKER_MCCOY, 6022, 0, 0, 0 },
|
|
{ TX_SPEAKER_SPOCK, 6032, 0, 0, 0 },
|
|
{ TX_SPEAKER_EVERTS, 6042, 0, 0, 0 },
|
|
{ TX_SPEAKER_KANDREY, 6056, 0, 0, 0 },
|
|
{ TX_DEM3_001, 7134, 0, 0, 0 },
|
|
{ TX_DEM3_002, 6521, 0, 0, 0 },
|
|
{ TX_DEM3_003, 6854, 0, 0, 0 },
|
|
{ TX_DEM3_004, 7058, 0, 0, 0 },
|
|
{ TX_DEM3_005, 3794, 0, 0, 0 },
|
|
{ TX_DEM3_006, 1957, 0, 0, 0 },
|
|
{ TX_DEM3_007, 1747, 0, 0, 0 },
|
|
{ TX_DEM3_008, 2585, 0, 0, 0 },
|
|
{ TX_DEM3_009, 2714, 0, 0, 0 },
|
|
{ TX_DEM3_010, 7277, 0, 0, 0 },
|
|
{ TX_DEM3_011, 8332, 0, 0, 0 },
|
|
{ TX_DEM3_012, 7918, 0, 0, 0 },
|
|
{ TX_DEM3_013, 1634, 0, 0, 0 },
|
|
{ TX_DEM3_014, 4494, 0, 0, 0 },
|
|
{ TX_DEM3_015, 4174, 0, 0, 0 },
|
|
{ TX_DEM3_016, 3603, 0, 0, 0 },
|
|
{ TX_DEM3_017, 7606, 0, 0, 0 },
|
|
{ TX_DEM3_018, 7876, 0, 0, 0 },
|
|
{ TX_DEM3_019, 8548, 0, 0, 0 },
|
|
{ TX_DEM3_020, 7174, 0, 0, 0 },
|
|
{ TX_DEM3_021, 7520, 0, 0, 0 },
|
|
{ TX_DEM3_022, 7572, 0, 0, 0 },
|
|
{ TX_DEM3_023, 7434, 0, 0, 0 },
|
|
{ TX_DEM3_024, 6877, 0, 0, 0 },
|
|
{ TX_DEM3_025, 6781, 0, 0, 0 },
|
|
{ TX_DEM3_026, 6659, 0, 0, 0 },
|
|
{ TX_DEM3_027, 8059, 0, 0, 0 },
|
|
{ TX_DEM3_028, 6704, 0, 0, 0 },
|
|
{ TX_DEM3_029, 6627, 0, 0, 0 },
|
|
{ TX_DEM3_030, 3120, 0, 0, 0 },
|
|
{ TX_DEM3_031, 3031, 0, 0, 0 },
|
|
{ TX_DEM3_033, 7728, 0, 0, 0 },
|
|
{ TX_DEM3_034, 7820, 0, 0, 0 },
|
|
{ TX_DEM3_035, 7771, 0, 0, 0 },
|
|
{ TX_DEM3_036, 6927, 0, 0, 0 },
|
|
{ TX_DEM3_A32, 3326, 0, 0, 0 },
|
|
{ TX_DEM3_B32, 7852, 0, 0, 0 },
|
|
{ TX_DEM3_F21, 8642, 0, 0, 0 },
|
|
{ TX_DEM3N000, 6418, 0, 0, 0 },
|
|
{ TX_DEM3N001, 6134, 0, 0, 0 },
|
|
{ TX_DEM3N002, 6197, 0, 0, 0 },
|
|
{ TX_DEM3N003, 6292, 0, 0, 0 },
|
|
{ TX_DEM3N004, 6077, 0, 0, 0 },
|
|
{ TX_DEM3N005, 7696, 0, 0, 0 },
|
|
{ TX_DEM3N006, 6345, 0, 0, 0 },
|
|
{ TX_DEM3N007, 8394, 0, 0, 0 },
|
|
{ TX_DEM3N008, 8469, 0, 0, 0 },
|
|
{ TX_DEM3N009, 8288, 0, 0, 0 },
|
|
{ TX_DEM3N010, 4772, 0, 0, 0 },
|
|
{ TX_DEM3N011, 4995, 0, 0, 0 },
|
|
{ TX_DEM3N012, 5547, 0, 0, 0 },
|
|
{ TX_DEM3N013, 5077, 0, 0, 0 },
|
|
{ TX_DEM3N013, 5187, 0, 0, 0 },
|
|
{ TX_DEM3N014, 5621, 0, 0, 0 },
|
|
{ TX_DEM3N015, 5805, 0, 0, 0 },
|
|
{ TX_DEM3N016, 5410, 0, 0, 0 },
|
|
{ TX_DEM3N017, 4680, 0, 0, 0 },
|
|
{ TX_DEM3N018, 4852, 0, 0, 0 },
|
|
{ TX_DEM3N019, 5704, 0, 0, 0 },
|
|
{ TX_DEM3N020, 5297, 0, 0, 0 },
|
|
{ -1, 0, 0, 0, 0 }
|
|
};
|
|
|
|
extern const RoomText demon3Texts[] = {
|
|
{ -1, Common::UNK_LANG, "" }
|
|
};
|
|
|
|
void Room::demon3Tick1() {
|
|
playVoc("DEM3LOOP");
|
|
loadActorAnim(8, "light", 0xab, 0x03, 0);
|
|
|
|
_roomVar.demon.boulder1Shot = true;
|
|
if (!_awayMission->demon.boulder1Gone) {
|
|
loadActorAnim(9, "bldr1", 0x26, 0, 0);
|
|
_roomVar.demon.boulder1Shot = false;
|
|
}
|
|
if (!_awayMission->demon.boulder2Gone) {
|
|
loadActorAnim(10, "bldr2", 0x22, 0, 0);
|
|
}
|
|
if (!_awayMission->demon.boulder3Gone) {
|
|
loadActorAnim(11, "bldr3", 0x22, 0, 0);
|
|
}
|
|
if (!_awayMission->demon.boulder4Gone) {
|
|
loadActorAnim(12, "bldr4", 0x22, 0, 0);
|
|
}
|
|
|
|
if (_awayMission->demon.doorOpened) {
|
|
loadActorAnim(14, "door2", 0x82, 0x0c, 0);
|
|
} else {
|
|
loadMapFile("demon3a");
|
|
}
|
|
|
|
if (!_awayMission->demon.healedMiner && _awayMission->demon.boulder4Gone)
|
|
loadActorAnim(13, "miner", 0xda, 0x6c, 0);
|
|
if (_awayMission->redshirtDead && !_awayMission->demon.field45)
|
|
loadActorAnim(OBJECT_REDSHIRT, "deadre", 0x46, 0xa0, 0);
|
|
|
|
if (_awayMission->demon.field41 == 0)
|
|
_awayMission->demon.field41++;
|
|
|
|
if (!_awayMission->demon.field56) {
|
|
_awayMission->demon.field56 = true;
|
|
playMidiMusicTracks(0, -1);
|
|
}
|
|
}
|
|
|
|
// Boulder falling over
|
|
void Room::demon3Timer0Expired() {
|
|
_roomVar.demon.boulder1Shot = true;
|
|
loadActorAnim2(9, "drbldr", 0x26, 0, 0);
|
|
_awayMission->timers[1] = 13;
|
|
_awayMission->demon.boulder1Gone = true;
|
|
_awayMission->demon.numBouldersGone++;
|
|
_awayMission->disableInput = true;
|
|
playMidiMusicTracks(2, -1);
|
|
playVoc("BOULDERK");
|
|
}
|
|
|
|
// Redshirt pushing Kirk away
|
|
void Room::demon3Timer1Expired() {
|
|
_roomVar.demon.kirkPhaserOut = false;
|
|
loadActorAnim2(OBJECT_REDSHIRT, "redkil", 0x46, 0xa0, 0);
|
|
loadActorAnim2(OBJECT_KIRK, "redkil", 0x46, 0xa0, 1);
|
|
}
|
|
|
|
// Door just opened
|
|
void Room::demon3Timer3Expired() {
|
|
if (_awayMission->demon.repairedHand) {
|
|
showDescription(TX_DEM3N008);
|
|
loadActorAnim(14, "door", 0x82, 0xc, 0);
|
|
loadMapFile("demon3");
|
|
_awayMission->demon.doorOpened = true;
|
|
_awayMission->demon.missionScore += 2;
|
|
} else {
|
|
showDescription(TX_DEM3N007);
|
|
}
|
|
}
|
|
|
|
void Room::demon3FinishedAnimation1() {
|
|
loadActorAnim2(OBJECT_KIRK, "kstnds", 0xee, 0xa6, 0);
|
|
loadActorAnim2(OBJECT_REDSHIRT, "deadre", 0x46, 0xa0, 0);
|
|
loadActorStandAnim(OBJECT_SPOCK);
|
|
walkCrewman(OBJECT_MCCOY, 0x9c, 0xb2, 5);
|
|
_roomVar.demon.inFiringPosition = false;
|
|
_awayMission->redshirtDead = true;
|
|
}
|
|
|
|
// Just destroyed boulder 4 (revealing the miner)
|
|
void Room::demon3FinishedAnimation2() {
|
|
loadActorAnim(13, "miner", 0xda, 0x6c, 0);
|
|
}
|
|
|
|
void Room::demon3FinishedWalking5() {
|
|
loadActorAnim2(OBJECT_MCCOY, "mscanw", -1, -1, 0);
|
|
playSoundEffectIndex(0x04);
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_019);
|
|
|
|
_awayMission->disableInput = false;
|
|
}
|
|
|
|
void Room::demon3McCoyInFiringPosition() {
|
|
loadActorAnim2(OBJECT_MCCOY, "mwaitn", 0xd6, 0xb8, 0);
|
|
_roomVar.demon.mccoyInPosition = true;
|
|
demon3CrewmanInFiringPosition();
|
|
}
|
|
|
|
void Room::demon3SpockInFiringPosition() {
|
|
loadActorAnim2(OBJECT_SPOCK, "swaitn", 0xae, 0xb4, 0);
|
|
_roomVar.demon.spockInPosition = true;
|
|
demon3CrewmanInFiringPosition();
|
|
}
|
|
|
|
void Room::demon3RedShirtInFiringPosition() {
|
|
loadActorAnim2(OBJECT_REDSHIRT, "rwaitn", 0x46, 0xa0, 0);
|
|
_roomVar.demon.redshirtInPosition = true;
|
|
demon3CrewmanInFiringPosition();
|
|
}
|
|
|
|
void Room::demon3KirkInFiringPosition() {
|
|
loadActorAnim2(OBJECT_KIRK, "kwaitn", 0x79, 0xa0, 0);
|
|
_roomVar.demon.kirkInPosition = true;
|
|
demon3CrewmanInFiringPosition();
|
|
}
|
|
|
|
void Room::demon3CrewmanInFiringPosition() {
|
|
if (_roomVar.demon.kirkInPosition && _roomVar.demon.spockInPosition && _roomVar.demon.mccoyInPosition && (_awayMission->redshirtDead || _roomVar.demon.redshirtInPosition))
|
|
demon3PullOutPhaserAndFireAtBoulder();
|
|
}
|
|
|
|
void Room::demon3PullOutPhaserAndFireAtBoulder() {
|
|
if (_roomVar.demon.kirkPhaserOut)
|
|
demon3FireAtBoulder();
|
|
else {
|
|
loadActorAnim2(OBJECT_KIRK, "kfiren", -1, -1, 4);
|
|
_roomVar.demon.kirkPhaserOut = true;
|
|
}
|
|
}
|
|
|
|
void Room::demon3FireAtBoulder() {
|
|
_roomVar.demon.kirkInPosition = false;
|
|
_roomVar.demon.spockInPosition = false;
|
|
_roomVar.demon.mccoyInPosition = false;
|
|
_roomVar.demon.redshirtInPosition = false;
|
|
_roomVar.demon.shootingBoulder = false;
|
|
|
|
switch (_roomVar.demon.boulderBeingShot) {
|
|
case 1: // FIXME: animation overlaps on Kirk, probably due to sprite sorting inaccuracy
|
|
loadActorAnim2(9, "sbldr1", 0x22, 0, 0);
|
|
break;
|
|
case 2:
|
|
loadActorAnim2(10, "sbldr2", 0x22, 0, 0);
|
|
break;
|
|
case 3:
|
|
loadActorAnim2(11, "sbldr3", 0x22, 0, 0);
|
|
break;
|
|
case 4:
|
|
loadActorAnim2(12, "sbldr4", 0x22, 0, 2);
|
|
break;
|
|
default: {
|
|
// This should never happen (in the original game, this would cause a stack
|
|
// misalignment?
|
|
const char *text[] = {
|
|
"wes",
|
|
"There is a boulder check error.",
|
|
""
|
|
};
|
|
showRoomSpecificText(text);
|
|
break;
|
|
}
|
|
}
|
|
|
|
loadActorAnim(17, _roomVar.demon.boulderAnim, 0, 0, 0);
|
|
playSoundEffectIndex(0x06);
|
|
if (!_roomVar.demon.boulder1Shot)
|
|
_awayMission->timers[0] = 1;
|
|
_awayMission->disableInput = false;
|
|
}
|
|
|
|
void Room::demon3UsePhaserOnRedshirt() {
|
|
if (!_awayMission->redshirtDead)
|
|
return;
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_013);
|
|
}
|
|
|
|
void Room::demon3UseStunPhaserOnBoulder() {
|
|
showText(TX_SPEAKER_SPOCK, TX_DEM3_007);
|
|
}
|
|
|
|
void Room::demon3UsePhaserOnBoulder1() {
|
|
if (_roomVar.demon.shootingBoulder || _awayMission->demon.boulder1Gone)
|
|
return;
|
|
_awayMission->demon.boulder1Gone = true;
|
|
_awayMission->demon.numBouldersGone++;
|
|
_roomVar.demon.boulderBeingShot = 1;
|
|
_roomVar.demon.boulder1Shot = true;
|
|
strcpy(_roomVar.demon.boulderAnim, "s0r3s2");
|
|
demon3BoulderCommon();
|
|
}
|
|
|
|
void Room::demon3UsePhaserOnBoulder2() {
|
|
if (_roomVar.demon.shootingBoulder || _awayMission->demon.boulder2Gone)
|
|
return;
|
|
_awayMission->demon.boulder2Gone = true;
|
|
_awayMission->demon.numBouldersGone++;
|
|
_roomVar.demon.boulderBeingShot = 2;
|
|
strcpy(_roomVar.demon.boulderAnim, "s0r3s3");
|
|
demon3BoulderCommon();
|
|
}
|
|
|
|
void Room::demon3UsePhaserOnBoulder3() {
|
|
if (_awayMission->demon.boulder1Gone) {
|
|
if (_roomVar.demon.shootingBoulder || _awayMission->demon.boulder3Gone)
|
|
return;
|
|
_awayMission->demon.boulder3Gone = true;
|
|
_awayMission->demon.numBouldersGone++;
|
|
_roomVar.demon.boulderBeingShot = 3;
|
|
strcpy(_roomVar.demon.boulderAnim, "s0r3s1");
|
|
demon3BoulderCommon();
|
|
} else {
|
|
showText(TX_SPEAKER_SPOCK, TX_DEM3_006);
|
|
}
|
|
}
|
|
|
|
void Room::demon3UsePhaserOnBoulder4() {
|
|
if (_awayMission->demon.boulder2Gone) {
|
|
if (_roomVar.demon.shootingBoulder || _awayMission->demon.boulder4Gone)
|
|
return;
|
|
_awayMission->demon.boulder4Gone = true;
|
|
_awayMission->demon.numBouldersGone++;
|
|
_roomVar.demon.boulderBeingShot = 4;
|
|
strcpy(_roomVar.demon.boulderAnim, "s0r3s4");
|
|
_awayMission->demon.foundMiner = true;
|
|
demon3BoulderCommon();
|
|
} else {
|
|
// BUGFIX: In the original, the audio didn't play, despite the file existing (and
|
|
// despite it being used for the boulder on the left).
|
|
showText(TX_SPEAKER_SPOCK, TX_DEM3_006);
|
|
}
|
|
}
|
|
|
|
void Room::demon3BoulderCommon() {
|
|
_awayMission->disableInput = true;
|
|
Common::Point pos = getActorPos(OBJECT_KIRK);
|
|
if (!(pos.x == 0x79 && pos.y == 0xa0)) {
|
|
_roomVar.demon.inFiringPosition = false;
|
|
_roomVar.demon.kirkPhaserOut = false;
|
|
}
|
|
|
|
if (_roomVar.demon.inFiringPosition) {
|
|
demon3PullOutPhaserAndFireAtBoulder();
|
|
} else {
|
|
showText(TX_SPEAKER_KIRK, TX_DEM3_001);
|
|
|
|
walkCrewman(OBJECT_KIRK, 0x79, 0xa0, 1);
|
|
walkCrewman(OBJECT_SPOCK, 0xae, 0xb4, 2);
|
|
walkCrewman(OBJECT_MCCOY, 0xd6, 0xb8, 3);
|
|
if (!_awayMission->redshirtDead)
|
|
walkCrewman(OBJECT_REDSHIRT, 0x46, 0xa0, 4);
|
|
|
|
_roomVar.demon.shootingBoulder = true;
|
|
_roomVar.demon.inFiringPosition = true;
|
|
}
|
|
}
|
|
|
|
void Room::demon3UseSTricorderOnMiner() {
|
|
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
|
|
playSoundEffectIndex(0x04);
|
|
showText(TX_SPEAKER_SPOCK, TX_DEM3_008);
|
|
}
|
|
|
|
void Room::demon3UseSTricorderOnPanel() {
|
|
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
|
|
playSoundEffectIndex(0x04);
|
|
showText(TX_SPEAKER_SPOCK, TX_DEM3_009);
|
|
}
|
|
|
|
void Room::demon3UseSTricorderOnBoulder() {
|
|
if (_awayMission->demon.foundMiner)
|
|
return;
|
|
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
|
|
playSoundEffectIndex(0x04);
|
|
showText(TX_SPEAKER_SPOCK, TX_DEM3_010);
|
|
}
|
|
|
|
void Room::demon3UseMTricorderOnBoulder() {
|
|
if (_awayMission->demon.foundMiner)
|
|
return;
|
|
loadActorAnim2(OBJECT_MCCOY, "mscann", -1, -1, 0);
|
|
playSoundEffectIndex(0x04);
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_020);
|
|
}
|
|
|
|
void Room::demon3UseCrewmanOnPanel() {
|
|
if (_awayMission->demon.numBouldersGone != 4 || _awayMission->redshirtDead)
|
|
return;
|
|
showText(TX_SPEAKER_EVERTS, TX_DEM3_031);
|
|
demon3UseRedshirtOnPanel();
|
|
}
|
|
|
|
void Room::demon3UseRedshirtOnPanel() {
|
|
if (_awayMission->redshirtDead)
|
|
return;
|
|
|
|
if (_awayMission->demon.numBouldersGone != 4)
|
|
showText(TX_SPEAKER_EVERTS, TX_DEM3_030);
|
|
else
|
|
walkCrewman(OBJECT_REDSHIRT, 0xd8, 0x70, 8);
|
|
}
|
|
|
|
void Room::demon3RedshirtReachedPanel() {
|
|
loadActorAnim2(OBJECT_REDSHIRT, "rusehn", -1, -1, 5);
|
|
}
|
|
|
|
void Room::demon3RedshirtUsedPanel() {
|
|
if (!_awayMission->demon.foundMiner)
|
|
return;
|
|
|
|
_awayMission->demon.field41++;
|
|
if (_awayMission->demon.field41 == 5) {
|
|
playVoc("EFX3");
|
|
showText(TX_SPEAKER_EVERTS, TX_DEM3_A32);
|
|
|
|
loadActorAnim2(OBJECT_REDSHIRT, "rkille", -1, -1, 3);
|
|
playSoundEffectIndex(0x06);
|
|
_awayMission->redshirtDead = true;
|
|
_awayMission->demon.field45 = true;
|
|
} else {
|
|
const TextRef textTable[] = {
|
|
TX_DEM3N005,
|
|
TX_DEM3_033,
|
|
TX_DEM3_035,
|
|
TX_DEM3_034,
|
|
};
|
|
|
|
TextRef text[] = {
|
|
TX_SPEAKER_EVERTS,
|
|
TX_EMPTY,
|
|
TX_END
|
|
};
|
|
text[1] = textTable[_awayMission->demon.field41 - 1];
|
|
showMultipleTexts(text);
|
|
walkCrewman(OBJECT_REDSHIRT, 0xbe, 0x9b, 0);
|
|
}
|
|
}
|
|
|
|
void Room::demon3RedshirtElectrocuted() {
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_018);
|
|
}
|
|
|
|
void Room::demon3UseSTricorderOnDoor() {
|
|
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
|
|
playSoundEffectIndex(0x04);
|
|
showText(TX_SPEAKER_SPOCK, TX_DEM3_012);
|
|
}
|
|
|
|
void Room::demon3UseSTricorderOnAnything() {
|
|
loadActorAnim2(OBJECT_SPOCK, "sscann", -1, -1, 0);
|
|
playSoundEffectIndex(0x04);
|
|
showText(TX_SPEAKER_SPOCK, TX_DEM3_027);
|
|
}
|
|
|
|
void Room::demon3UseMTricorderOnDoor() {
|
|
loadActorAnim2(OBJECT_SPOCK, "mscann", -1, -1, 0);
|
|
playSoundEffectIndex(0x04);
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_016);
|
|
}
|
|
|
|
void Room::demon3UsePhaserOnDoor() {
|
|
_roomVar.demon.usedPhaserOnDoor++;
|
|
|
|
if (_roomVar.demon.usedPhaserOnDoor == 1)
|
|
showDescription(TX_DEM3N009);
|
|
else if (_roomVar.demon.usedPhaserOnDoor == 2)
|
|
showText(TX_SPEAKER_SPOCK, TX_DEM3_011);
|
|
}
|
|
|
|
void Room::demon3UseHandOnPanel() {
|
|
if (_awayMission->demon.numBouldersGone == 4) {
|
|
if (_awayMission->demon.doorOpened)
|
|
return;
|
|
walkCrewman(OBJECT_KIRK, 0xd8, 0x70, 7);
|
|
} else {
|
|
showText(TX_SPEAKER_SPOCK, TX_DEM3_005);
|
|
}
|
|
}
|
|
|
|
void Room::demon3KirkReachedHandPanel() {
|
|
loadActorAnim2(OBJECT_KIRK, "kusehn", -1, -1, 6);
|
|
_awayMission->crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W;
|
|
playVoc("MUR4E1");
|
|
}
|
|
|
|
void Room::demon3KirkUsedHandPanel() {
|
|
loadActorAnim(15, "panel", 0xd6, 0x3d, 0);
|
|
_awayMission->timers[3] = 10;
|
|
playVoc("SE0FORCE");
|
|
}
|
|
|
|
void Room::demon3UseMTricorderOnMiner() {
|
|
loadActorAnim2(OBJECT_MCCOY, "mscann", -1, -1, 0);
|
|
playSoundEffectIndex(0x04);
|
|
|
|
if (_awayMission->demon.minerDead) {
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_022);
|
|
} else {
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_023);
|
|
}
|
|
}
|
|
|
|
void Room::demon3UseMedkitOnMiner() {
|
|
if (_awayMission->demon.healedMiner) {
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_015);
|
|
} else {
|
|
walkCrewman(OBJECT_MCCOY, 0xe6, 0x7b, 6);
|
|
_roomVar.demon.inFiringPosition = false;
|
|
_roomVar.demon.kirkPhaserOut = false;
|
|
}
|
|
}
|
|
|
|
void Room::demon3McCoyReachedMiner() {
|
|
loadActorAnim2(OBJECT_MCCOY, "museln", -1, -1, 7);
|
|
}
|
|
|
|
void Room::demon3McCoyFinishedHealingMiner() {
|
|
if (_awayMission->demon.minerDead) {
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_022);
|
|
} else {
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_021);
|
|
_awayMission->demon.healedMiner = true;
|
|
loadActorAnim2(13, "drmine", 0xda, 0x6c, 0);
|
|
_awayMission->demon.missionScore += 2;
|
|
walkCrewman(OBJECT_MCCOY, 0x104, 0x96, 0);
|
|
}
|
|
}
|
|
|
|
void Room::demon3GetMiner() {
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_017);
|
|
}
|
|
|
|
void Room::demon3TalkToMiner() {
|
|
if (!_awayMission->demon.healedMiner)
|
|
return;
|
|
showText(TX_SPEAKER_KANDREY, TX_DEM3_F21);
|
|
}
|
|
|
|
void Room::demon3TalkToKirk() {
|
|
showText(TX_SPEAKER_KIRK, TX_DEM3_002);
|
|
showText(TX_SPEAKER_SPOCK, TX_DEM3_029);
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_026);
|
|
}
|
|
|
|
void Room::demon3TalkToSpock() {
|
|
showText(TX_SPEAKER_SPOCK, TX_DEM3_028);
|
|
}
|
|
|
|
void Room::demon3TalkToMccoy() {
|
|
if (_awayMission->redshirtDead) {
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_014);
|
|
} else {
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_025);
|
|
showText(TX_SPEAKER_KIRK, TX_DEM3_003);
|
|
showText(TX_SPEAKER_MCCOY, TX_DEM3_024);
|
|
}
|
|
}
|
|
|
|
void Room::demon3TalkToRedshirt() {
|
|
// FIXME: this shouldn't work if he's dead. Should it check higher up whether that's
|
|
// the case?
|
|
showText(TX_SPEAKER_EVERTS, TX_DEM3_036);
|
|
showText(TX_SPEAKER_KIRK, TX_DEM3_004);
|
|
}
|
|
|
|
void Room::demon3LookAtKirk() {
|
|
showDescription(TX_DEM3N004);
|
|
}
|
|
|
|
void Room::demon3LookAtSpock() {
|
|
showDescription(TX_DEM3N001);
|
|
}
|
|
|
|
void Room::demon3LookAtMccoy() {
|
|
showDescription(TX_DEM3N002);
|
|
}
|
|
|
|
void Room::demon3LookAtRedshirt() {
|
|
if (_awayMission->redshirtDead) {
|
|
showDescription(TX_DEM3N017);
|
|
// NOTE: there's an alternate string that isn't used? (TX_DEM3N018)
|
|
} else {
|
|
showDescription(TX_DEM3N003);
|
|
}
|
|
}
|
|
|
|
void Room::demon3LookAnywhere() {
|
|
showDescription(TX_DEM3N010);
|
|
}
|
|
|
|
void Room::demon3LookAtMiner() {
|
|
if (_awayMission->demon.healedMiner) {
|
|
showDescription(TX_DEM3N000);
|
|
} else {
|
|
showDescription(TX_DEM3N006);
|
|
}
|
|
}
|
|
|
|
void Room::demon3LookAtBoulder1() {
|
|
showDescription(TX_DEM3N011);
|
|
}
|
|
|
|
void Room::demon3LookAtBoulder2() {
|
|
showDescription(TX_DEM3N013);
|
|
}
|
|
|
|
void Room::demon3LookAtBoulder3() {
|
|
showDescription(TX_DEM3N013);
|
|
}
|
|
|
|
void Room::demon3LookAtBoulder4() {
|
|
showDescription(TX_DEM3N020);
|
|
}
|
|
|
|
void Room::demon3LookAtStructure() {
|
|
showDescription(TX_DEM3N016);
|
|
}
|
|
|
|
void Room::demon3LookAtDoor() {
|
|
if (_awayMission->demon.doorOpened) {
|
|
showDescription(TX_DEM3N014);
|
|
} else {
|
|
showDescription(TX_DEM3N012);
|
|
}
|
|
}
|
|
|
|
void Room::demon3LookAtPanel() {
|
|
showDescription(TX_DEM3N019);
|
|
}
|
|
|
|
void Room::demon3LookAtLight() {
|
|
showDescription(TX_DEM3N015);
|
|
}
|
|
|
|
|
|
}
|