mirror of
https://github.com/libretro/scummvm.git
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5bead291d6
This is still a proof of concept, and only some of the first room texts have been added
416 lines
14 KiB
C++
416 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_DOOR 8
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#define OBJECT_9 9
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#define HOTSPOT_DOOR 0x20
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#define HOTSPOT_KEYPAD 0x21
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#define HOTSPOT_PANEL 0x22
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#define HOTSPOT_LENS 0x23
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#define HOTSPOT_24 0x24 // Unused hotspot; just a sliver on the right side of the door?
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namespace StarTrek {
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extern const RoomAction sins1ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0}, &Room::sins1Tick1 },
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{ {ACTION_LOOK, 0xff, 0, 0}, &Room::sins1LookAnywhere },
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{ {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::sins1LookAtLock },
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{ {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::sins1LookAtDoor },
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{ {ACTION_LOOK, HOTSPOT_PANEL, 0, 0}, &Room::sins1LookAtPanel },
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{ {ACTION_LOOK, HOTSPOT_KEYPAD, 0, 0}, &Room::sins1LookAtKeypad },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_PANEL, 0}, &Room::sins1UseSTricorderOnPanel },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_KEYPAD, 0}, &Room::sins1UseSTricorderOnKeypad },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DOOR, 0}, &Room::sins1UseSTricorderOnLock },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_DOOR, 0}, &Room::sins1UseSTricorderOnDoor },
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{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::sins1UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LENS, 0}, &Room::sins1UseSTricorderOnLens },
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{ {ACTION_USE, OBJECT_IS8ROCKS, HOTSPOT_DOOR, 0}, &Room::sins1UseRockOnDoor },
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{ {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_KEYPAD, 0}, &Room::sins1UseRedshirtOnKeypad },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_KEYPAD, 0}, &Room::sins1UseMccoyOnKeypad },
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{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_KEYPAD, 0}, &Room::sins1UseKirkOnKeypad },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_KEYPAD, 0}, &Room::sins1UseSpockOnKeypad },
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{ {ACTION_DONE_WALK, 6, 0, 0}, &Room::sins1SpockReachedKeypad },
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{ {ACTION_DONE_ANIM, 8, 0, 0}, &Room::sins1EnteredCorrectCode },
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{ {ACTION_DONE_ANIM, 1, 0, 0}, &Room::sins1DoorDoneOpening },
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{ {ACTION_DONE_ANIM, 7, 0, 0}, &Room::sins1EnteredIncorrectCode },
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{ {ACTION_DONE_ANIM, 9, 0, 0}, &Room::sins1EnteredSacredSofNumber },
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{ {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_DOOR, 0}, &Room::sins1UsePhaserOnDoor },
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{ {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_DOOR, 0}, &Room::sins1UsePhaserOnDoor },
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{ {ACTION_DONE_ANIM, 2, 0, 0}, &Room::sins1DoorUsedLaser },
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{ {ACTION_TICK, 40, 0, 0}, &Room::sins1Tick40 },
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{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::sins1TalkToKirk },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::sins1TalkToSpock },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::sins1TalkToMccoy },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::sins1TalkToRedshirt },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::sins1LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::sins1LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::sins1LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::sins1LookAtRedshirt },
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{ {ACTION_LOOK, HOTSPOT_LENS, 0, 0}, &Room::sins1LookAtLens },
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{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::sins1UseCommunicator },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_KIRK, 0}, &Room::sins1UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_SPOCK, 0}, &Room::sins1UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_MCCOY, 0}, &Room::sins1UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_REDSHIRT, 0}, &Room::sins1UseMedkitOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::sins1UseMTricorderOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::sins1UseMTricorderOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::sins1UseMTricorderOnCrewman },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::sins1UseMTricorderOnCrewman },
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{ {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::sins1WalkToDoor },
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{ {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::sins1WalkToDoor },
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{ {ACTION_LIST_END, 0, 0, 0}, nullptr }
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};
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enum sins1TextIds {
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TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_MOSHER,
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TX_SPEAKER_SCOTT, TX_SPEAKER_UHURA,
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TX_SIN1_001, TX_SIN1_002, TX_SIN1_003, TX_SIN1_004, TX_SIN1_005,
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TX_SIN1_006, TX_SIN1_007, TX_SIN1_008, TX_SIN1_009, TX_SIN1_010,
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TX_SIN1_011, TX_SIN1_012, TX_SIN1_013, TX_SIN1_014, TX_SIN1_015,
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TX_SIN1_016, TX_SIN1_017, TX_SIN1_018, TX_SIN1_019, TX_SIN1_020,
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TX_SIN1_021, TX_SIN1_022, TX_SIN1_023, TX_SIN1_024, TX_SIN1_025,
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TX_SIN1_026, TX_SIN1_027, TX_SIN1_028, TX_SIN1_029, TX_SIN1_030,
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TX_SIN1_S10, TX_SIN1_S17, TX_SIN1_S18, TX_SIN1_S20, TX_SIN1_S51,
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TX_SIN1_S85, TX_SIN1U070, TX_SIN1N000, TX_SIN1N001, TX_SIN1N002,
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TX_SIN1N003, TX_SIN1N004, TX_SIN1N005, TX_SIN1N006, TX_SIN1N007,
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TX_SIN1N008, TX_SIN1N009, TX_SIN1N010, TX_SIN1N011
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};
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// TODO: Finish floppy offsets
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extern const RoomTextOffsets sins1TextOffsets[] = {
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{ TX_SPEAKER_KIRK, 300, 0, 0, 0 },
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{ TX_SPEAKER_MCCOY, 312, 0, 0, 0 },
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{ TX_SPEAKER_SPOCK, 322, 0, 0, 0 },
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{ TX_SPEAKER_MOSHER, 332, 0, 0, 0 },
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{ TX_SPEAKER_SCOTT, 356, 0, 0, 0 },
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{ TX_SPEAKER_UHURA, 346, 0, 0, 0 },
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{ TX_SIN1_001, 2352, 0, 0, 0 },
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{ TX_SIN1_002, 5887, 0, 0, 0 },
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{ TX_SIN1_003, 4101, 0, 0, 0 },
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{ TX_SIN1_004, 6100, 0, 0, 0 },
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{ TX_SIN1_005, 3891, 0, 0, 0 },
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{ TX_SIN1_006, 4283, 0, 0, 0 },
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{ TX_SIN1_007, 3659, 0, 0, 0 },
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{ TX_SIN1_008, 5648, 0, 0, 0 },
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{ TX_SIN1_009, 1571, 0, 0, 0 },
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{ TX_SIN1_010, 1341, 0, 0, 0 },
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{ TX_SIN1_011, 2860, 0, 0, 0 },
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{ TX_SIN1_012, 2268, 0, 0, 0 },
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{ TX_SIN1_013, 6436, 0, 0, 0 },
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{ TX_SIN1_014, 6257, 0, 0, 0 },
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{ TX_SIN1_015, 4577, 0, 0, 0 },
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{ TX_SIN1_016, 3301, 0, 0, 0 },
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{ TX_SIN1_017, 3034, 0, 0, 0 },
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{ TX_SIN1_018, 3428, 0, 0, 0 },
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{ TX_SIN1_019, 1682, 0, 0, 0 },
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{ TX_SIN1_020, 1162, 0, 0, 0 },
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{ TX_SIN1_021, 1454, 0, 0, 0 },
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{ TX_SIN1_022, 1900, 0, 0, 0 },
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{ TX_SIN1_023, 1980, 0, 0, 0 },
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{ TX_SIN1_024, 1801, 0, 0, 0 },
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{ TX_SIN1_025, 4455, 0, 0, 0 },
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{ TX_SIN1_026, 4813, 0, 0, 0 },
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{ TX_SIN1_027, 4365, 0, 0, 0 },
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{ TX_SIN1_028, 2195, 0, 0, 0 },
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{ TX_SIN1_029, 4970, 0, 0, 0 },
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{ TX_SIN1_030, 4713, 0, 0, 0 },
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{ TX_SIN1_S10, 3583, 0, 0, 0 },
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{ TX_SIN1_S17, 4180, 0, 0, 0 },
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{ TX_SIN1_S18, 3706, 0, 0, 0 },
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{ TX_SIN1_S20, 6016, 0, 0, 0 },
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{ TX_SIN1_S51, 5702, 0, 0, 0 },
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{ TX_SIN1_S85, 3974, 0, 0, 0 },
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{ TX_SIN1U070, 6169, 0, 0, 0 },
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{ TX_SIN1N000, 5548, 0, 0, 0 },
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{ TX_SIN1N001, 738, 0, 0, 0 },
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{ TX_SIN1N002, 5366, 0, 0, 0 },
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{ TX_SIN1N003, 1014, 0, 0, 0 },
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{ TX_SIN1N004, 5131, 0, 0, 0 },
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{ TX_SIN1N005, 5023, 0, 0, 0 },
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{ TX_SIN1N006, 5266, 0, 0, 0 },
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{ TX_SIN1N007, 2065, 0, 0, 0 },
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{ TX_SIN1N008, 5477, 0, 0, 0 },
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{ TX_SIN1N009, 813, 0, 0, 0 },
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{ TX_SIN1N010, 893, 0, 0, 0 },
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{ TX_SIN1N011, 1089, 0, 0, 0 },
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{ -1, 0, 0, 0, 0 }
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};
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extern const RoomText sins1Texts[] = {
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{ -1, Common::UNK_LANG, "" }
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};
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void Room::sins1Tick1() {
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playVoc("SIN1LOOP");
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if (!_awayMission->sins.scottyInformedKirkAboutVirus)
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// BUGFIX: Set this to 2, not 1 (disable input even after walking animation is done)
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_awayMission->disableInput = 2;
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if (_awayMission->sins.openedOuterDoor) {
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loadActorAnim2(OBJECT_DOOR, "s1dro", 0, 0);
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loadMapFile("sins12");
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} else
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loadMapFile("sins1");
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if (_awayMission->sins.openedInnerDoor)
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loadActorAnim2(OBJECT_DOOR, "s1ndro", 0, 0);
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_awayMission->sins.field32 = 1;
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_awayMission->sins.field31 = 1;
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playMidiMusicTracks(MIDITRACK_27, -3);
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if (!_awayMission->sins.enteredRoom1FirstTime) {
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playMidiMusicTracks(MIDITRACK_1, -2);
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_awayMission->sins.enteredRoom1FirstTime = true;
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}
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}
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void Room::sins1LookAnywhere() {
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showDescription(TX_SIN1N001);
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}
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void Room::sins1LookAtLock() {
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showDescription(TX_SIN1N009);
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}
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void Room::sins1LookAtDoor() {
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// NOTE: This function had two implementations (one unused).
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showDescription(TX_SIN1N010);
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}
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void Room::sins1LookAtPanel() {
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showDescription(TX_SIN1N003);
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}
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void Room::sins1LookAtKeypad() {
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showDescription(TX_SIN1N011);
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}
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void Room::sins1UseSTricorderOnPanel() {
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spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_SIN1_010);
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}
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void Room::sins1UseSTricorderOnKeypad() {
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spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_SIN1_021);
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}
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void Room::sins1UseSTricorderOnLock() {
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spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_SIN1_009);
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}
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void Room::sins1UseSTricorderOnDoor() {
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if (!_awayMission->sins.openedOuterDoor)
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spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_SIN1_019);
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}
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void Room::sins1UseSTricorderAnywhere() {
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spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN1_024);
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}
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void Room::sins1UseSTricorderOnLens() {
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if (!_awayMission->sins.doorLaserFiredOnce)
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spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_SIN1_022);
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else // BUGFIX: Original didn't do the tricorder animation, etc. in this case
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spockScan(DIR_N, TX_SPEAKER_SPOCK, TX_SIN1_023);
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}
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void Room::sins1UseRockOnDoor() {
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showDescription(TX_SIN1N007);
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}
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void Room::sins1UseRedshirtOnKeypad() {
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if (!_awayMission->sins.openedOuterDoor)
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showText(TX_SPEAKER_MOSHER, TX_SIN1_028);
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}
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void Room::sins1UseMccoyOnKeypad() {
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if (!_awayMission->sins.openedOuterDoor)
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showText(TX_SPEAKER_MCCOY, TX_SIN1_012);
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}
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void Room::sins1UseKirkOnKeypad() {
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if (!_awayMission->sins.openedOuterDoor) {
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showText(TX_SPEAKER_KIRK, TX_SIN1_001);
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sins1UseSpockOnKeypad();
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}
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}
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void Room::sins1UseSpockOnKeypad() {
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if (!_awayMission->sins.openedOuterDoor) {
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_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
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walkCrewmanC(OBJECT_SPOCK, 0xfd, 0xad, &Room::sins1SpockReachedKeypad);
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}
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}
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void Room::sins1SpockReachedKeypad() {
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const char * const codes[] = {
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"01210", "1210", "10200", nullptr
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};
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int ans = showCodeInputBox(codes);
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if (ans == -1) {
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// ENHANCEMENT: Do nothing if no code was entered.
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_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
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walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
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} else if (ans == 1 || ans == 2) {
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playVoc("EFX14S");
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loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredSacredSofNumber);
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} else if (ans == 3) {
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playVoc("EFX14S");
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loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredCorrectCode);
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} else {
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playVoc("EFX14S");
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loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::sins1EnteredIncorrectCode);
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}
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}
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void Room::sins1EnteredCorrectCode() {
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_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
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walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
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_awayMission->sins.openedOuterDoor = true;
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loadMapFile("sins12");
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loadActorAnimC(OBJECT_DOOR, "s1door", 0, 0, &Room::sins1DoorDoneOpening);
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playVoc("HUGEDOO2");
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}
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void Room::sins1DoorDoneOpening() {
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showText(TX_SPEAKER_SPOCK, TX_SIN1_011);
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}
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void Room::sins1EnteredIncorrectCode() {
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_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
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walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
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showText(TX_SPEAKER_SPOCK, TX_SIN1_017);
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}
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void Room::sins1EnteredSacredSofNumber() {
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// Entered a sacred Sof number, which is wrong since this is a Lucr base
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_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_W;
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walkCrewman(OBJECT_SPOCK, 0xf3, 0xad);
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loadActorAnimC(OBJECT_9, "s1ph1", 0, 0, &Room::sins1DoorUsedLaser);
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playSoundEffectIndex(kSfxPhaser);
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}
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void Room::sins1UsePhaserOnDoor() {
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showText(TX_SPEAKER_SPOCK, TX_SIN1_016);
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}
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void Room::sins1DoorUsedLaser() {
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loadActorStandAnim(OBJECT_9);
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showText(TX_SPEAKER_SPOCK, TX_SIN1_018);
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_awayMission->sins.field33 = true;
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_awayMission->sins.doorLaserFiredOnce = true;
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}
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void Room::sins1Tick40() {
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if (!_awayMission->sins.scottyInformedKirkAboutVirus) {
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showText(TX_SPEAKER_SCOTT, TX_SIN1_S10);
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showText(TX_SPEAKER_KIRK, TX_SIN1_007);
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showText(TX_SPEAKER_SCOTT, TX_SIN1_S18);
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showText(TX_SPEAKER_KIRK, TX_SIN1_005);
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showText(TX_SPEAKER_SCOTT, TX_SIN1_S85);
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showText(TX_SPEAKER_KIRK, TX_SIN1_003);
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showText(TX_SPEAKER_SCOTT, TX_SIN1_S17);
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_awayMission->sins.scottyInformedKirkAboutVirus = true;
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_awayMission->disableInput = false;
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}
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}
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void Room::sins1TalkToKirk() {
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showText(TX_SPEAKER_KIRK, TX_SIN1_006);
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showText(TX_SPEAKER_SPOCK, TX_SIN1_027);
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}
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void Room::sins1TalkToSpock() {
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// NOTE: This function has two implementations. The first (used) one talks about where
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// the energy source is coming from. The second (unused) one says to "carefully
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// consider what we know about this culture".
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showText(TX_SPEAKER_SPOCK, TX_SIN1_020);
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}
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void Room::sins1TalkToMccoy() {
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showText(TX_SPEAKER_MCCOY, TX_SIN1_015);
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}
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void Room::sins1TalkToRedshirt() {
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showText(TX_SPEAKER_MOSHER, TX_SIN1_030);
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showText(TX_SPEAKER_SPOCK, TX_SIN1_026);
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showText(TX_SPEAKER_MOSHER, TX_SIN1_029);
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}
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void Room::sins1LookAtKirk() {
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showDescription(TX_SIN1N005);
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}
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void Room::sins1LookAtSpock() {
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showDescription(TX_SIN1N004);
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}
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|
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void Room::sins1LookAtMccoy() {
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showDescription(TX_SIN1N006);
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}
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|
|
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void Room::sins1LookAtRedshirt() {
|
|
showDescription(TX_SIN1N002);
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|
}
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|
|
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void Room::sins1LookAtLens() {
|
|
showDescription(TX_SIN1N000);
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|
}
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|
|
|
void Room::sins1UseCommunicator() {
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|
if (!_awayMission->sins.enteredRoom2FirstTime) {
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|
showText(TX_SPEAKER_KIRK, TX_SIN1_008);
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showText(TX_SPEAKER_SCOTT, TX_SIN1_S51);
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showText(TX_SPEAKER_KIRK, TX_SIN1_002);
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showText(TX_SPEAKER_SCOTT, TX_SIN1_S20);
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showText(TX_SPEAKER_KIRK, TX_SIN1_004);
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} else
|
|
showText(TX_SPEAKER_UHURA, TX_SIN1U070);
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|
}
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|
|
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void Room::sins1UseMedkitOnCrewman() {
|
|
showText(TX_SPEAKER_MCCOY, TX_SIN1_014);
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|
}
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|
|
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void Room::sins1UseMTricorderOnCrewman() {
|
|
mccoyScan(DIR_S, TX_SPEAKER_SPOCK, TX_SIN1_013);
|
|
}
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|
|
|
void Room::sins1WalkToDoor() {
|
|
if (_awayMission->sins.openedOuterDoor)
|
|
walkCrewman(OBJECT_KIRK, 0x98, 0x9e, 5); // NOTE: Callback 5 not defined
|
|
}
|
|
|
|
}
|