mirror of
https://github.com/libretro/scummvm.git
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5bead291d6
This is still a proof of concept, and only some of the first room texts have been added
424 lines
14 KiB
C++
424 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_BRITTANY 8
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#define OBJECT_DOOR 9
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#define OBJECT_HYPO 10
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#define OBJECT_DRILL 11
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#define OBJECT_LEFT_READINGS 12
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#define HOTSPOT_DOOR 0x20
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#define HOTSPOT_LEFT_BED 0x21
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#define HOTSPOT_RIGHT_BED 0x22
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#define HOTSPOT_LEFT_READINGS 0x23
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#define HOTSPOT_RIGHT_READINGS 0x24
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namespace StarTrek {
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extern const RoomAction veng4ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0}, &Room::veng4Tick1 },
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{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng4TalkToKirk },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng4TalkToMccoy },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng4TalkToSpock },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng4TalkToRedshirt },
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{ {ACTION_USE, OBJECT_IMEDKIT, HOTSPOT_RIGHT_BED, 0}, &Room::veng4UseMccoyOnDeadGuy },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_RIGHT_BED, 0}, &Room::veng4UseMccoyOnDeadGuy },
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{ {ACTION_USE, OBJECT_MCCOY, HOTSPOT_RIGHT_BED, 0}, &Room::veng4UseMccoyOnDeadGuy },
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{ {ACTION_USE, OBJECT_IHYPO, OBJECT_BRITTANY, 0}, &Room::veng4UseHypoOnBrittany },
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{ {ACTION_USE, OBJECT_IMEDKIT, OBJECT_BRITTANY, 0}, &Room::veng4UseMedkitOnBrittany },
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{ {ACTION_USE, OBJECT_IMTRICOR, OBJECT_BRITTANY, 0}, &Room::veng4UseMTricorderOnBrittany },
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{ {ACTION_USE, OBJECT_MCCOY, OBJECT_BRITTANY, 0}, &Room::veng4UseMTricorderOnBrittany },
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{ {ACTION_DONE_WALK, 5, 0, 0}, &Room::veng4MccoyReachedBrittany },
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{ {ACTION_DONE_ANIM, 6, 0, 0}, &Room::veng4UsedMedkitOnBrittany },
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{ {ACTION_DONE_ANIM, 7, 0, 0}, &Room::veng4MccoyScannedBrittany },
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{ {ACTION_TALK, OBJECT_BRITTANY, 0, 0}, &Room::veng4TalkToBrittany },
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{ {ACTION_LOOK, HOTSPOT_RIGHT_BED, 0, 0}, &Room::veng4LookAtDeadGuy },
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{ {ACTION_LOOK, HOTSPOT_RIGHT_READINGS, 0, 0}, &Room::veng4LookAtRightBedReadings },
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{ {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::veng4LookAtDoorHotspot },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng4LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng4LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng4LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng4LookAtRedshirt },
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{ {ACTION_LOOK, HOTSPOT_LEFT_BED, 0, 0}, &Room::veng4LookAtLeftBed },
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{ {ACTION_LOOK, HOTSPOT_LEFT_READINGS, 0, 0}, &Room::veng4LookAtLeftBedReadings },
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{ {ACTION_LOOK, OBJECT_BRITTANY, 0, 0}, &Room::veng4LookAtBrittany },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_DRILL, 0}, &Room::veng4LookAtDrill },
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{ {ACTION_LOOK, OBJECT_DRILL, 0, 0}, &Room::veng4LookAtDrill },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_HYPO, 0}, &Room::veng4LookAtHypoOnTable },
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{ {ACTION_LOOK, OBJECT_HYPO, 0, 0}, &Room::veng4LookAtHypoOnTable },
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{ {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng4LookAtDoorObject },
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{ {ACTION_LOOK, 0xff, 0, 0}, &Room::veng4LookAnywhere },
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{ {ACTION_GET, OBJECT_HYPO, 0, 0}, &Room::veng4GetHypo },
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{ {ACTION_DONE_WALK, 1, 0, 0}, &Room::veng4ReachedHypo },
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{ {ACTION_DONE_ANIM, 2, 0, 0}, &Room::veng4PickedUpHypo },
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{ {ACTION_GET, OBJECT_DRILL, 0, 0}, &Room::veng4GetDrill },
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{ {ACTION_DONE_WALK, 3, 0, 0}, &Room::veng4ReachedDrill },
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{ {ACTION_DONE_ANIM, 4, 0, 0}, &Room::veng4PickedUpDrill },
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{ {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::veng4TouchedHotspot0 },
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{ {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::veng4WalkToDoor },
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{ {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng4WalkToDoor },
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// Common code
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{ {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick },
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{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere },
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{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere },
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{ {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo },
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{ {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0}, &Room::vengaUseCommunicator },
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// ENHANCEMENT (let object count for the "look" action, not just the hotspot)
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{ {ACTION_LOOK, OBJECT_LEFT_READINGS, 0, 0}, &Room::veng4LookAtLeftBedReadings },
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{ {ACTION_LIST_END, 0, 0, 0}, nullptr }
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};
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enum veng4TextIds {
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TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_KIJE, TX_SPEAKER_BRITTANY_MARATA,
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TX_VEN4_001, TX_VEN4_002, TX_VEN4_003, TX_VEN4_004, TX_VEN4_005,
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TX_VEN4_006, TX_VEN4_007, TX_VEN4_008, TX_VEN4_009, TX_VEN4_010,
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TX_VEN4_011, TX_VEN4_012, TX_VEN4_013, TX_VEN4_014, TX_VEN4_015,
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TX_VEN4_016, TX_VEN4_017, TX_VEN4_019, TX_VEN4_020, TX_VEN4_021,
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TX_VEN4_022, TX_VEN4N000, TX_VEN4N001, TX_VEN4N002, TX_VEN4N003,
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TX_VEN4N004, TX_VEN4N005, TX_VEN4N006, TX_VEN4N007, TX_VEN4N008,
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TX_VEN4N009, TX_VEN4N010, TX_VEN4N011, TX_VEN4N012, TX_VEN4N013,
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TX_VEN4N014, TX_VEN4N015, TX_VEN4N016, TX_VEN4N017
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};
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// TODO: Finish floppy offsets
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extern const RoomTextOffsets veng4TextOffsets[] = {
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{ TX_SPEAKER_KIRK, 4347, 0, 0, 0 },
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{ TX_SPEAKER_MCCOY, 4358, 0, 0, 0 },
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{ TX_SPEAKER_SPOCK, 4368, 0, 0, 0 },
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{ TX_SPEAKER_KIJE, 4378, 0, 0, 0 },
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{ TX_SPEAKER_BRITTANY_MARATA, 4390, 0, 0, 0 },
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{ TX_VEN4_001, 4583, 0, 0, 0 },
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{ TX_VEN4_002, 5485, 0, 0, 0 },
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{ TX_VEN4_003, 6238, 0, 0, 0 },
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{ TX_VEN4_004, 6005, 0, 0, 0 },
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{ TX_VEN4_005, 4882, 0, 0, 0 },
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{ TX_VEN4_006, 6124, 0, 0, 0 },
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{ TX_VEN4_007, 4431, 0, 0, 0 },
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{ TX_VEN4_008, 703, 0, 0, 0 },
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{ TX_VEN4_009, 6387, 0, 0, 0 },
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{ TX_VEN4_010, 1261, 0, 0, 0 },
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{ TX_VEN4_011, 4486, 0, 0, 0 },
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{ TX_VEN4_012, 6333, 0, 0, 0 },
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{ TX_VEN4_013, 6482, 0, 0, 0 },
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{ TX_VEN4_014, 5009, 0, 0, 0 },
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{ TX_VEN4_015, 5636, 0, 0, 0 },
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{ TX_VEN4_016, 6287, 0, 0, 0 },
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{ TX_VEN4_017, 5576, 0, 0, 0 },
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{ TX_VEN4_019, 5964, 0, 0, 0 },
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{ TX_VEN4_020, 6043, 0, 0, 0 },
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{ TX_VEN4_021, 6166, 0, 0, 0 },
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{ TX_VEN4_022, 5894, 0, 0, 0 },
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{ TX_VEN4N000, 4725, 0, 0, 0 },
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{ TX_VEN4N001, 4831, 0, 0, 0 },
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{ TX_VEN4N002, 4661, 0, 0, 0 },
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{ TX_VEN4N003, 4779, 0, 0, 0 },
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{ TX_VEN4N004, 1640, 0, 0, 0 },
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{ TX_VEN4N005, 1498, 0, 0, 0 },
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{ TX_VEN4N006, 5280, 0, 0, 0 },
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{ TX_VEN4N007, 5074, 0, 0, 0 },
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{ TX_VEN4N008, 5417, 0, 0, 0 },
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{ TX_VEN4N009, 2090, 0, 0, 0 },
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{ TX_VEN4N010, 3531, 0, 0, 0 },
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//{ TX_VEN4N010, 2019, 0, 0, 0 }, // ignore duplicate line
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{ TX_VEN4N011, 2185, 0, 0, 0 },
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{ TX_VEN4N012, 1926, 0, 0, 0 },
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{ TX_VEN4N013, 5352, 0, 0, 0 },
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{ TX_VEN4N014, 5192, 0, 0, 0 },
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{ TX_VEN4N015, 2408, 0, 0, 0 },
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{ TX_VEN4N016, 2628, 0, 0, 0 },
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{ TX_VEN4N017, 1768, 0, 0, 0 },
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{ -1, 0, 0, 0, 0 }
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};
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extern const RoomText veng4Texts[] = {
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{ -1, Common::UNK_LANG, "" }
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};
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#define DOOR_X 0x13f
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#define DOOR_Y 0xab
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#define BRITTANY_X 0x5a
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#define BRITTANY_Y 0xa5
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#define LEFT_READINGS_X 0x5c
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#define LEFT_READINGS_Y 0x75
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void Room::veng4Tick1() {
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playMidiMusicTracks(MIDITRACK_31);
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loadActorAnim2(OBJECT_DOOR, "s9r1dc", DOOR_X, DOOR_Y);
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loadActorAnim2(OBJECT_LEFT_READINGS, "s7r4m2", LEFT_READINGS_X, LEFT_READINGS_Y);
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if (!_awayMission->veng.usedMedkitOnBrittany) {
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loadActorAnim2(OBJECT_BRITTANY, "s9r1bm", BRITTANY_X, BRITTANY_Y);
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playVoc("VEN4LOOP");
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} else {
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playVoc("VE42LOOP");
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loadActorAnim2(OBJECT_BRITTANY, "s9r1bh", BRITTANY_X, BRITTANY_Y);
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}
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if (!_awayMission->veng.tookHypoFromSickbay)
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loadActorAnim2(OBJECT_HYPO, "s7r4h1", 0xea, 0x8b);
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if (!_awayMission->veng.tookDrillFromSickbay)
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loadActorAnim2(OBJECT_DRILL, "s7r4dl", 0xea, 0x87);
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if (_awayMission->veng.brittanyDead) {
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loadActorAnim2(OBJECT_BRITTANY, "s7r4bd", BRITTANY_X, BRITTANY_Y);
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loadActorAnim2(OBJECT_LEFT_READINGS, "s7r4m1d", LEFT_READINGS_X, LEFT_READINGS_Y);
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}
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}
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void Room::veng4TalkToKirk() {
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showText(TX_SPEAKER_KIRK, TX_VEN4_002);
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}
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void Room::veng4TalkToMccoy() {
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showText(TX_SPEAKER_MCCOY, TX_VEN4_015);
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}
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void Room::veng4TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, TX_VEN4_017);
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}
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void Room::veng4TalkToRedshirt() {
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showText(TX_SPEAKER_KIJE, TX_VEN4_022);
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}
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void Room::veng4UseMccoyOnDeadGuy() {
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showText(TX_SPEAKER_MCCOY, TX_VEN4_007);
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}
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void Room::veng4UseHypoOnBrittany() {
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showText(TX_SPEAKER_MCCOY, TX_VEN4_008);
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}
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void Room::veng4UseMedkitOnBrittany() {
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_roomVar.veng.usingMedkitOnBrittany = true;
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veng4UseMccoyOnBrittany();
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}
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void Room::veng4UseMTricorderOnBrittany() {
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_roomVar.veng.usingMedkitOnBrittany = false;
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veng4UseMccoyOnBrittany();
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}
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void Room::veng4UseMccoyOnBrittany() {
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if (_awayMission->veng.brittanyDead)
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showText(TX_SPEAKER_MCCOY, TX_VEN4_013);
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else if (_awayMission->veng.usedMedkitOnBrittany)
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showText(TX_SPEAKER_MCCOY, TX_VEN4_009);
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else {
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if (!_awayMission->veng.lookedAtBrittany) {
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_awayMission->veng.lookedAtBrittany = true;
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showText(TX_SPEAKER_KIRK, TX_VEN4_005);
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}
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_awayMission->crewDirectionsAfterWalk[OBJECT_MCCOY] = DIR_E;
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walkCrewmanC(OBJECT_MCCOY, 0x3c, 0xa0, &Room::veng4MccoyReachedBrittany);
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}
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}
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void Room::veng4MccoyReachedBrittany() {
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if (!_roomVar.veng.usingMedkitOnBrittany) {
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loadActorAnimC(OBJECT_MCCOY, "mscane", -1, -1, &Room::veng4MccoyScannedBrittany);
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playSoundEffectIndex(kSfxTricorder);
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} else {
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loadActorAnimC(OBJECT_MCCOY, "museme", -1, -1, &Room::veng4UsedMedkitOnBrittany);
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}
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}
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void Room::veng4UsedMedkitOnBrittany() {
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loadActorAnim2(OBJECT_BRITTANY, "s9r1bh");
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_awayMission->veng.getPointsForHealingBrittany = true;
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_awayMission->veng.usedMedkitOnBrittany = true;
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_awayMission->veng.kirkShouldSuggestReestablishingPower = true;
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showText(TX_SPEAKER_MCCOY, TX_VEN4_009);
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}
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void Room::veng4MccoyScannedBrittany() {
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showText(TX_SPEAKER_MCCOY, TX_VEN4_011);
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showText(TX_SPEAKER_KIRK, TX_VEN4_001);
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_roomVar.veng.usingMedkitOnBrittany = true;
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veng4UseMccoyOnBrittany();
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}
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void Room::veng4TalkToBrittany() {
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if (_awayMission->veng.talkedToBrittany)
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showText(TX_SPEAKER_MCCOY, TX_VEN4_012);
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else if (!_awayMission->veng.usedMedkitOnBrittany)
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showText(TX_SPEAKER_MCCOY, TX_VEN4_010);
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else {
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_awayMission->veng.talkedToBrittany = true;
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showText(TX_SPEAKER_BRITTANY_MARATA, TX_VEN4_019);
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showText(TX_SPEAKER_KIRK, TX_VEN4_004);
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showText(TX_SPEAKER_BRITTANY_MARATA, TX_VEN4_020);
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showText(TX_SPEAKER_KIRK, TX_VEN4_006);
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showText(TX_SPEAKER_BRITTANY_MARATA, TX_VEN4_021);
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showText(TX_SPEAKER_KIRK, TX_VEN4_003);
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loadActorAnim2(OBJECT_BRITTANY, "s9r1bm", BRITTANY_X, BRITTANY_Y);
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showText(TX_SPEAKER_MCCOY, TX_VEN4_016);
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loadActorAnim2(OBJECT_LEFT_READINGS, "s7r4m1", LEFT_READINGS_X, LEFT_READINGS_Y);
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loadActorAnim2(OBJECT_BRITTANY, "s7r4bd", BRITTANY_X, BRITTANY_Y);
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_awayMission->veng.brittanyDead = true;
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stopAllVocSounds();
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playVoc("VE42LOOP");
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}
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}
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void Room::veng4LookAtDeadGuy() {
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showDescription(TX_VEN4N014);
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}
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void Room::veng4LookAtRightBedReadings() {
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showDescription(TX_VEN4N013);
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}
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void Room::veng4LookAtDoorHotspot() {
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showDescription(TX_VEN4N008);
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}
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void Room::veng4LookAtKirk() {
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showDescription(TX_VEN4N002);
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}
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void Room::veng4LookAtSpock() {
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showText(TX_SPEAKER_SPOCK, TX_VEN4N003);
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}
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void Room::veng4LookAtMccoy() {
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showText(TX_SPEAKER_MCCOY, TX_VEN4N000);
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}
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void Room::veng4LookAtRedshirt() {
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showText(TX_SPEAKER_KIJE, TX_VEN4N001);
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}
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void Room::veng4LookAtLeftBed() {
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if (_awayMission->veng.brittanyDead) {
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// ENHANCEMENT: Original game showed a string with no corresponding audio ("This
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// bed contains the body of a recently deceaced crewman." Yes that's a typo.)
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// Instead, show some appropriate voiced text.
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showDescription(TX_VEN4N017);
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} else
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showDescription(TX_VEN4N007);
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}
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void Room::veng4LookAtLeftBedReadings() {
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if (!_awayMission->veng.brittanyDead)
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showDescription(TX_VEN4N006);
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else
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showDescription(TX_VEN4N005);
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}
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void Room::veng4LookAtBrittany() {
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if (_awayMission->veng.brittanyDead)
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showDescription(TX_VEN4N017);
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else if (!_awayMission->veng.lookedAtBrittany) {
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_awayMission->veng.lookedAtBrittany = true;
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showText(TX_SPEAKER_KIRK, TX_VEN4_005);
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showText(TX_SPEAKER_MCCOY, TX_VEN4_014);
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} else if (_awayMission->veng.talkedToBrittany)
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showDescription(TX_VEN4N017);
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else
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showDescription(TX_VEN4N004);
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}
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void Room::veng4LookAtDrill() {
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showDescription(TX_VEN4N012);
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}
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void Room::veng4LookAtHypoOnTable() {
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showDescription(TX_VEN4N010);
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}
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void Room::veng4LookAtDoorObject() {
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showDescription(TX_VEN4N009);
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}
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void Room::veng4LookAnywhere() {
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showDescription(TX_VEN4N011);
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}
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void Room::veng4GetHypo() {
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_awayMission->disableInput = true;
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walkCrewmanC(OBJECT_KIRK, 0xea, 0xae, &Room::veng4ReachedHypo);
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}
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void Room::veng4ReachedHypo() {
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loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng4PickedUpHypo);
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}
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void Room::veng4PickedUpHypo() {
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giveItem(OBJECT_IHYPO);
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_awayMission->veng.tookHypoFromSickbay = true;
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loadActorStandAnim(OBJECT_HYPO);
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showDescription(TX_VEN4N015);
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walkCrewman(OBJECT_KIRK, 0xcd, 0xc2);
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_awayMission->disableInput = false;
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}
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void Room::veng4GetDrill() {
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_awayMission->disableInput = true;
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walkCrewmanC(OBJECT_KIRK, 0xea, 0xae, &Room::veng4ReachedDrill);
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}
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void Room::veng4ReachedDrill() {
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loadActorAnimC(OBJECT_KIRK, "kusemn", -1, -1, &Room::veng4PickedUpDrill);
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}
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void Room::veng4PickedUpDrill() {
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giveItem(OBJECT_IDRILL);
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_awayMission->veng.tookDrillFromSickbay = true;
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loadActorStandAnim(OBJECT_DRILL);
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showDescription(TX_VEN4N016);
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walkCrewman(OBJECT_KIRK, 0xcd, 0xc2);
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_awayMission->disableInput = false;
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}
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void Room::veng4TouchedHotspot0() { // Trigger door opening
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if (_roomVar.veng.walkingToDoor) {
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playSoundEffectIndex(kSfxDoor);
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loadActorAnim(OBJECT_DOOR, "s9r1do", DOOR_X, DOOR_Y);
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}
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}
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void Room::veng4WalkToDoor() {
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_roomVar.veng.walkingToDoor = true;
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_awayMission->disableInput = true;
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walkCrewman(OBJECT_KIRK, 0x12e, 0xab);
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}
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}
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