mirror of
https://github.com/libretro/scummvm.git
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5bead291d6
This is still a proof of concept, and only some of the first room texts have been added
477 lines
17 KiB
C++
477 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/room.h"
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#define OBJECT_DEAD_GUY 8 // Unused
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#define OBJECT_POWER_PACK 9
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#define OBJECT_CABLES 10
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#define OBJECT_DOOR 11
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#define OBJECT_CONSOLE_LEFT 12
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#define OBJECT_SPARKS_1 13
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#define OBJECT_SPARKS_2 14
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#define OBJECT_CONTROLS 15
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#define OBJECT_SLIDER 16
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#define HOTSPOT_SLIDER 0x20
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#define HOTSPOT_CONTROLS 0x21
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#define HOTSPOT_POWER_CIRCUIT 0x22
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#define HOTSPOT_DOOR 0x23
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#define HOTSPOT_TRANSPORTER 0x24
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namespace StarTrek {
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extern const RoomAction veng8ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0}, &Room::veng8Tick1 },
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{ {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::veng8WalkToDoor },
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{ {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng8WalkToDoor },
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{ {ACTION_DONE_WALK, 8, 0, 0}, &Room::veng8ReachedDoor },
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{ {ACTION_DONE_ANIM, 7, 0, 0}, &Room::veng8DoorOpened },
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{ {ACTION_TIMER_EXPIRED, 0, 0, 0}, &Room::veng8Timer0Expired },
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{ {ACTION_DONE_ANIM, 11, 0, 0}, &Room::veng8SparkAnim1Done },
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{ {ACTION_TIMER_EXPIRED, 1, 0, 0}, &Room::veng8Timer1Expired },
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{ {ACTION_DONE_ANIM, 12, 0, 0}, &Room::veng8SparkAnim2Done },
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{ {ACTION_LOOK, OBJECT_POWER_PACK, 0, 0}, &Room::veng8LookAtPowerPack },
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{ {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng8LookAtDoor },
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{ {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::veng8LookAtDoor },
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{ {ACTION_LOOK, HOTSPOT_POWER_CIRCUIT, 0, 0}, &Room::veng8LookAtPowerCircuits },
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{ {ACTION_LOOK, OBJECT_CONTROLS, 0, 0}, &Room::veng8LookAtControls },
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{ {ACTION_LOOK, HOTSPOT_CONTROLS, 0, 0}, &Room::veng8LookAtControls },
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{ {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0}, &Room::veng8LookAtDeadGuy },
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{ {ACTION_LOOK, OBJECT_SLIDER, 0, 0}, &Room::veng8LookAtSlider },
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{ {ACTION_LOOK, HOTSPOT_SLIDER, 0, 0}, &Room::veng8LookAtSlider },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng8LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng8LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng8LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng8LookAtRedshirt },
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{ {ACTION_LOOK, HOTSPOT_TRANSPORTER, 0, 0}, &Room::veng8LookAtTransporter },
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{ {ACTION_LOOK, 0xff, 0, 0}, &Room::veng8LookAnywhere },
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{ {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng8TalkToKirk },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng8TalkToSpock },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng8TalkToMccoy },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng8TalkToRedshirt },
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{ {ACTION_USE, OBJECT_KIRK, OBJECT_CONTROLS, 0}, &Room::veng8UseKirkOnControls },
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{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_CONTROLS, 0}, &Room::veng8UseKirkOnControls },
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{ {ACTION_USE, OBJECT_SPOCK, OBJECT_CONTROLS, 0}, &Room::veng8UseSpockOnControls },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_CONTROLS, 0}, &Room::veng8UseSpockOnControls },
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{ {ACTION_DONE_WALK, 13, 0, 0}, &Room::veng8SpockReachedControls },
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{ {ACTION_DONE_ANIM, 14, 0, 0}, &Room::veng8SpockUsedControls },
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{ {ACTION_USE, OBJECT_IFUSION, HOTSPOT_POWER_CIRCUIT, 0}, &Room::veng8UsePowerPackOnPowerCircuit },
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{ {ACTION_DONE_WALK, 9, 0, 0}, &Room::veng8SpockReachedPowerCircuit },
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{ {ACTION_DONE_ANIM, 10, 0, 0}, &Room::veng8SpockConnectedPowerPack },
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{ {ACTION_DONE_ANIM, 15, 0, 0}, &Room::veng8TransporterPoweredUp },
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{ {ACTION_USE, OBJECT_KIRK, OBJECT_SLIDER, 0}, &Room::veng8UseKirkOnSlider },
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{ {ACTION_USE, OBJECT_KIRK, HOTSPOT_SLIDER, 0}, &Room::veng8UseKirkOnSlider },
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{ {ACTION_USE, OBJECT_SPOCK, OBJECT_SLIDER, 0}, &Room::veng8UseSpockOnSlider },
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{ {ACTION_USE, OBJECT_SPOCK, HOTSPOT_SLIDER, 0}, &Room::veng8UseSpockOnSlider },
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{ {ACTION_DONE_WALK, 16, 0, 0}, &Room::veng8SpockReachedSlider },
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{ {ACTION_DONE_WALK, 1, 0, 0}, &Room::veng8RedshirtReachedTransporter },
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{ {ACTION_DONE_WALK, 4, 0, 0}, &Room::veng8RedshirtReachedTransporter },
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{ {ACTION_DONE_ANIM, 5, 0, 0}, &Room::veng8SpockPulledSliderToBeamOut },
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{ {ACTION_DONE_ANIM, 2, 0, 0}, &Room::veng8RedshirtBeamedOut },
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{ {ACTION_DONE_ANIM, 6, 0, 0}, &Room::veng8SpockPulledSliderToBeamIn },
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{ {ACTION_DONE_ANIM, 3, 0, 0}, &Room::veng8RedshirtBeamedIn },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_CONTROLS, 0}, &Room::veng8UseSTricorderOnConsole },
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{ {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SLIDER, 0}, &Room::veng8UseSTricorderOnConsole },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_CONTROLS, 0}, &Room::veng8UseSTricorderOnConsole },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_SLIDER, 0}, &Room::veng8UseSTricorderOnConsole },
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// Common code
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{ {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick },
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{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere },
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{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere },
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{ {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo },
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{ {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0}, &Room::vengaUseCommunicator },
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{ {ACTION_LIST_END, 0, 0, 0}, nullptr }
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};
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enum veng8TextIds {
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TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_KIJE,
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TX_BRIDU146, TX_MUD4_018, TX_VEN2U093, TX_VEN2_028,
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TX_VEN2_066, TX_VEN2_098, TX_VEN4N010, TX_VEN5N002, TX_VEN5N004,
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TX_VEN6N007, TX_VEN8N000, TX_VEN8N001, TX_VEN8N003, TX_VEN8N004,
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TX_VEN8N005, TX_VEN8N006, TX_VEN8N007, TX_VEN8N008, TX_VEN8N009,
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TX_VEN8N010, TX_VEN8_001, TX_VEN8_002, TX_VEN8_003, TX_VEN8_004,
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TX_VEN8_005, TX_VEN8_006, TX_VEN8_007, TX_VEN8_008, TX_VEN8_009,
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TX_VEN8_010, TX_VEN8_011, TX_VEN8_012, TX_VEN8_013,
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TX_VEN8_014, TX_VEN8_015, TX_VEN8_016, TX_VEN8_018, TX_VEN8_020,
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TX_VEN8_021, TX_VEN8_023, TX_VEN8_024, TX_VEN8_025, TX_VEN8_026,
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TX_VEN8_027, TX_VEN8_028, TX_VEN8_029, TX_VEN8_030, TX_VEN8_031,
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TX_VEN8_032, TX_VEN8_033, TX_VEN8_034, TX_VEN8_035, TX_VEN8_036,
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TX_VEN8_037, TX_VEN8_038, TX_VEN8_039, TX_VEN8_040, TX_VEN8_041,
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TX_VEN8_042, TX_VENA_F32, TX_VENA_F34, TX_VENA_F40
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};
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// TODO: Finish floppy offsets
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extern const RoomTextOffsets veng8TextOffsets[] = {
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{ TX_SPEAKER_KIRK, 7744, 0, 0, 0 },
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{ TX_SPEAKER_MCCOY, 7755, 0, 0, 0 },
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{ TX_SPEAKER_SPOCK, 7765, 0, 0, 0 },
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{ TX_SPEAKER_KIJE, 7779, 0, 0, 0 },
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{ TX_BRIDU146, 7146, 0, 0, 0 },
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{ TX_MUD4_018, 7077, 0, 0, 0 },
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//{ TX_MUD4_018, 7210, 0, 0, 0 }, // Skip duplicate text
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{ TX_VEN2U093, 7278, 0, 0, 0 },
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{ TX_VEN2_028, 7385, 0, 0, 0 },
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{ TX_VEN2_066, 7463, 0, 0, 0 },
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{ TX_VEN2_098, 6273, 0, 0, 0 },
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{ TX_VEN4N010, 6927, 0, 0, 0 },
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{ TX_VEN5N002, 1314, 0, 0, 0 },
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{ TX_VEN5N004, 1369, 0, 0, 0 },
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{ TX_VEN6N007, 6992, 0, 0, 0 },
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{ TX_VEN8N000, 1449, 0, 0, 0 },
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{ TX_VEN8N001, 1254, 0, 0, 0 },
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{ TX_VEN8N003, 1079, 0, 0, 0 },
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{ TX_VEN8N004, 695, 0, 0, 0 },
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{ TX_VEN8N005, 1621, 0, 0, 0 },
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{ TX_VEN8N006, 892, 0, 0, 0 },
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{ TX_VEN8N007, 990, 0, 0, 0 },
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{ TX_VEN8N008, 1173, 0, 0, 0 },
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{ TX_VEN8N009, 805, 0, 0, 0 },
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{ TX_VEN8N010, 1519, 0, 0, 0 },
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{ TX_VEN8_001, 2288, 0, 0, 0 },
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{ TX_VEN8_002, 1721, 0, 0, 0 },
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{ TX_VEN8_003, 2892, 0, 0, 0 },
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{ TX_VEN8_004, 4214, 0, 0, 0 },
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{ TX_VEN8_005, 1809, 0, 0, 0 },
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{ TX_VEN8_006, 1876, 0, 0, 0 },
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{ TX_VEN8_007, 5851, 0, 0, 0 },
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{ TX_VEN8_008, 5667, 0, 0, 0 },
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{ TX_VEN8_009, 5092, 0, 0, 0 },
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//{ TX_VEN8_009, 3845, 0, 0, 0 }, // Skip duplicate text
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{ TX_VEN8_010, 4795, 0, 0, 0 },
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{ TX_VEN8_011, 3584, 0, 0, 0 },
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{ TX_VEN8_012, 5371, 0, 0, 0 },
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{ TX_VEN8_013, 4576, 0, 0, 0 },
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{ TX_VEN8_014, 3169, 0, 0, 0 },
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{ TX_VEN8_015, 4458, 0, 0, 0 },
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{ TX_VEN8_016, 7815, 0, 0, 0 },
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{ TX_VEN8_018, 2443, 0, 0, 0 },
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{ TX_VEN8_020, 2215, 0, 0, 0 },
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{ TX_VEN8_021, 2391, 0, 0, 0 },
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{ TX_VEN8_023, 2628, 0, 0, 0 },
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{ TX_VEN8_024, 7890, 0, 0, 0 },
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{ TX_VEN8_025, 6123, 0, 0, 0 },
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{ TX_VEN8_026, 3070, 0, 0, 0 },
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{ TX_VEN8_027, 4359, 0, 0, 0 },
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{ TX_VEN8_028, 2130, 0, 0, 0 },
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{ TX_VEN8_029, 2050, 0, 0, 0 },
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{ TX_VEN8_030, 3263, 0, 0, 0 },
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{ TX_VEN8_031, 3429, 0, 0, 0 },
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{ TX_VEN8_032, 1986, 0, 0, 0 },
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{ TX_VEN8_033, 3717, 0, 0, 0 },
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{ TX_VEN8_034, 2576, 0, 0, 0 },
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{ TX_VEN8_035, 4984, 0, 0, 0 },
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{ TX_VEN8_036, 2682, 0, 0, 0 },
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{ TX_VEN8_037, 5258, 0, 0, 0 },
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{ TX_VEN8_038, 5770, 0, 0, 0 },
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{ TX_VEN8_039, 5455, 0, 0, 0 },
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{ TX_VEN8_040, 2812, 0, 0, 0 },
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{ TX_VEN8_041, 2757, 0, 0, 0 },
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{ TX_VEN8_042, 4668, 0, 0, 0 },
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{ TX_VENA_F32, 6503, 0, 0, 0 },
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{ TX_VENA_F34, 6773, 0, 0, 0 },
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{ TX_VENA_F40, 6368, 0, 0, 0 },
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{ -1, 0, 0, 0, 0 }
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};
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extern const RoomText veng8Texts[] = {
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{ -1, Common::UNK_LANG, "" }
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};
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void Room::veng8Tick1() {
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playVoc("VEN8LOOP");
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if (_awayMission->veng.powerPackPluggedIntoTransporter) {
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loadActorAnim(OBJECT_POWER_PACK, "s7r8pp", 0x10d, 0xa2);
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loadActorAnim(OBJECT_CABLES, "s7r8pl", 0x101, 0x97);
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loadActorAnim(OBJECT_CONSOLE_LEFT, "s7r8t2", 0x3c, 0x9f);
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loadActorAnim(OBJECT_CONTROLS, "s7r8q1", 0x35, 0xa0);
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loadActorAnim(OBJECT_SLIDER, "s7r8q2", 0x44, 0xa0);
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}
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loadActorAnim(OBJECT_DOOR, "s7r8d1c", 0x12c, 0xac);
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_awayMission->timers[0] = 47;
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_awayMission->timers[1] = 14;
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}
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void Room::veng8WalkToDoor() {
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walkCrewmanC(OBJECT_KIRK, 0x117, 0xb6, &Room::veng8ReachedDoor);
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}
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void Room::veng8ReachedDoor() {
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_awayMission->disableInput = true;
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playSoundEffectIndex(kSfxDoor);
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loadActorAnimC(OBJECT_DOOR, "s7r8d1", 0x12c, 0xac, &Room::veng8DoorOpened);
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}
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void Room::veng8DoorOpened() {
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walkCrewman(OBJECT_KIRK, 0x134, 0xb6);
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}
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void Room::veng8Timer0Expired() { // Create sparks from a console in the ceiling
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loadActorAnimC(OBJECT_SPARKS_1, "s7r8s1", 0, 0, &Room::veng8SparkAnim1Done);
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}
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void Room::veng8SparkAnim1Done() { // Create sparks every 128 ticks
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_awayMission->timers[0] = 128;
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}
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void Room::veng8Timer1Expired() { // Should create sparks, but they're not visible anywhere?
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loadActorAnimC(OBJECT_SPARKS_2, "s7r8s2", 0, 0, &Room::veng8SparkAnim2Done);
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}
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void Room::veng8SparkAnim2Done() {
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_awayMission->timers[1] = 32;
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}
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void Room::veng8LookAtPowerPack() {
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showDescription(TX_VEN8N004);
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}
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void Room::veng8LookAtDoor() {
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showDescription(TX_VEN8N009);
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}
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void Room::veng8LookAtPowerCircuits() {
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showDescription(TX_VEN8N006);
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}
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void Room::veng8LookAtControls() {
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showDescription(TX_VEN8N007);
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}
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void Room::veng8LookAtDeadGuy() {
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showDescription(TX_VEN8N003); // Unused, since the dead guy object isn't drawn
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}
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void Room::veng8LookAtSlider() {
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showDescription(TX_VEN8N008);
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}
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void Room::veng8LookAtKirk() {
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showDescription(TX_VEN8N001);
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}
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void Room::veng8LookAtSpock() {
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// NOTE: Potential alternative is VEN8N011
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showDescription(TX_VEN5N002);
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}
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void Room::veng8LookAtMccoy() {
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// NOTE: Potential alternative is VEN8N002 (though it doesn't fit very well with this
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// room, so perhaps the circumstances of this room changed in development)
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showDescription(TX_VEN5N004);
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}
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void Room::veng8LookAtRedshirt() {
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showDescription(TX_VEN8N000);
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}
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void Room::veng8LookAtTransporter() {
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showDescription(TX_VEN8N010);
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}
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void Room::veng8LookAnywhere() {
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showDescription(TX_VEN8N005);
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}
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void Room::veng8TalkToKirk() {
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if (_awayMission->veng.torpedoLoaded)
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showText(TX_SPEAKER_KIRK, TX_VEN8_002);
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else if (_awayMission->veng.countdownStarted)
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showText(TX_SPEAKER_KIRK, TX_VEN8_005);
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else
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showText(TX_SPEAKER_KIRK, TX_VEN8_006);
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}
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void Room::veng8TalkToSpock() {
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if (_awayMission->veng.torpedoLoaded)
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showText(TX_SPEAKER_SPOCK, TX_VEN8_032);
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else if (_awayMission->veng.countdownStarted)
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showText(TX_SPEAKER_SPOCK, TX_VEN8_029);
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else
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showText(TX_SPEAKER_SPOCK, TX_VEN8_028);
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}
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void Room::veng8TalkToMccoy() {
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if (_awayMission->veng.torpedoLoaded) {
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showText(TX_SPEAKER_MCCOY, TX_VEN8_020);
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showText(TX_SPEAKER_KIRK, TX_VEN8_001);
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} else if (_awayMission->veng.countdownStarted)
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showText(TX_SPEAKER_MCCOY, TX_VEN8_021);
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else
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showText(TX_SPEAKER_MCCOY, TX_VEN8_018);
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}
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void Room::veng8TalkToRedshirt() {
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if (_awayMission->veng.torpedoLoaded) {
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showText(TX_SPEAKER_KIJE, TX_VEN8_034);
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showText(TX_SPEAKER_MCCOY, TX_VEN8_023);
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showText(TX_SPEAKER_KIJE, TX_VEN8_036);
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} else if (_awayMission->veng.countdownStarted)
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showText(TX_SPEAKER_KIJE, TX_VEN8_041);
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else
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showText(TX_SPEAKER_KIJE, TX_VEN8_040);
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}
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void Room::veng8UseKirkOnControls() {
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showText(TX_SPEAKER_KIRK, TX_VEN8_003);
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veng8UseSpockOnControls();
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}
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void Room::veng8UseSpockOnControls() {
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_awayMission->disableInput = true;
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walkCrewmanC(OBJECT_SPOCK, 0x37, 0xc4, &Room::veng8SpockReachedControls);
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}
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void Room::veng8SpockReachedControls() {
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loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::veng8SpockUsedControls);
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}
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void Room::veng8SpockUsedControls() {
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_awayMission->disableInput = false;
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if (!_awayMission->veng.powerPackPluggedIntoTransporter && !_awayMission->veng.impulseEnginesOn)
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showText(TX_SPEAKER_SPOCK, TX_VEN8_026);
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else if (!_awayMission->veng.powerPackPluggedIntoTransporter && _awayMission->veng.poweredSystem != 3)
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showText(TX_SPEAKER_SPOCK, TX_VEN8_014);
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else if (!_awayMission->veng.examinedTorpedoControl)
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showText(TX_SPEAKER_SPOCK, TX_VEN8_030);
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else {
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showText(TX_SPEAKER_SPOCK, TX_VEN8_031);
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_awayMission->veng.setTransporterCoordinates = true;
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}
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}
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void Room::veng8UsePowerPackOnPowerCircuit() {
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if (!_awayMission->veng.powerPackPluggedIntoTransporter) {
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_awayMission->disableInput = true;
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showText(TX_SPEAKER_KIRK, TX_VEN8_011);
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showText(TX_SPEAKER_SPOCK, TX_VEN8_033);
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showText(TX_SPEAKER_KIRK, TX_VEN8_009);
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walkCrewmanC(OBJECT_SPOCK, 0xfa, 0xa4, &Room::veng8SpockReachedPowerCircuit);
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}
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}
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void Room::veng8SpockReachedPowerCircuit() {
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loadActorAnimC(OBJECT_SPOCK, "susemn", -1, -1, &Room::veng8SpockConnectedPowerPack);
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}
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void Room::veng8SpockConnectedPowerPack() {
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playVoc("MTHTRNSP");
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loadActorAnim(OBJECT_POWER_PACK, "s7r8pp", 0x10d, 0xa2);
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loadActorAnim(OBJECT_CABLES, "s7r8pl", 0x101, 0x97);
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loadActorAnimC(OBJECT_CONSOLE_LEFT, "s7r8t1", 0x3c, 0x9f, &Room::veng8TransporterPoweredUp);
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walkCrewman(OBJECT_SPOCK, 0xd4, 0xb2);
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_awayMission->veng.powerPackPluggedIntoTransporter = true;
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loseItem(OBJECT_IFUSION);
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_awayMission->disableInput = false;
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}
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void Room::veng8TransporterPoweredUp() {
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loadActorAnim(OBJECT_CONTROLS, "s7r8q1", 0x35, 0xa0);
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loadActorAnim(OBJECT_SLIDER, "s7r8q2", 0x44, 0xa0);
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}
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void Room::veng8UseKirkOnSlider() {
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showText(TX_SPEAKER_KIRK, TX_VEN8_004);
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veng8UseSpockOnSlider();
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}
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void Room::veng8UseSpockOnSlider() {
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_awayMission->disableInput = true;
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walkCrewmanC(OBJECT_SPOCK, 0x37, 0xc4, &Room::veng8SpockReachedSlider);
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_awayMission->crewDirectionsAfterWalk[OBJECT_SPOCK] = DIR_N;
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}
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void Room::veng8SpockReachedSlider() {
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_awayMission->disableInput = false;
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if (!_awayMission->veng.powerPackPluggedIntoTransporter && !_awayMission->veng.impulseEnginesOn)
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showText(TX_SPEAKER_SPOCK, TX_VEN8_027);
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else if (!_awayMission->veng.powerPackPluggedIntoTransporter && _awayMission->veng.poweredSystem != 3)
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showText(TX_SPEAKER_SPOCK, TX_VEN8_015);
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else if (!_awayMission->veng.setTransporterCoordinates) {
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walkCrewman(OBJECT_SPOCK, 0x98, 0xb6);
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showText(TX_SPEAKER_SPOCK, TX_VEN8_013);
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} else if (_awayMission->veng.torpedoLoaded)
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showText(TX_SPEAKER_KIJE, TX_VEN8_042);
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else {
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_awayMission->disableInput = true;
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showText(TX_SPEAKER_KIRK, TX_VEN8_010);
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showText(TX_SPEAKER_KIJE, TX_VEN8_035);
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walkCrewmanC(OBJECT_REDSHIRT, 0xc8, 0x7f, &Room::veng8RedshirtReachedTransporter);
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_awayMission->crewDirectionsAfterWalk[OBJECT_REDSHIRT] = DIR_S;
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}
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}
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void Room::veng8RedshirtReachedTransporter() {
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showText(TX_SPEAKER_KIRK, TX_VEN8_009);
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loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::veng8SpockPulledSliderToBeamOut);
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playSoundEffectIndex(kSfxTransporterEnergize);
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}
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void Room::veng8SpockPulledSliderToBeamOut() {
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loadActorAnimC(OBJECT_REDSHIRT, "rteled", -1, -1, &Room::veng8RedshirtBeamedOut);
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playSoundEffectIndex(kSfxTransporterDematerialize);
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_awayMission->redshirtDead = true;
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}
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void Room::veng8RedshirtBeamedOut() {
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loadActorStandAnim(OBJECT_REDSHIRT);
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showText(TX_SPEAKER_KIJE, TX_VEN8_037);
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showText(TX_SPEAKER_KIRK, TX_VEN8_012);
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showText(TX_SPEAKER_KIJE, TX_VEN8_039);
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showText(TX_SPEAKER_KIRK, TX_VEN8_008);
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showText(TX_SPEAKER_KIJE, TX_VEN8_038);
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showText(TX_SPEAKER_KIRK, TX_VEN8_007);
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loadActorAnimC(OBJECT_SPOCK, "susehn", -1, -1, &Room::veng8SpockPulledSliderToBeamIn);
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playSoundEffectIndex(kSfxTransporterEnergize);
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}
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void Room::veng8SpockPulledSliderToBeamIn() {
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_awayMission->redshirtDead = false;
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loadActorAnimC(OBJECT_REDSHIRT, "rtele", 0xc8, 0x81, &Room::veng8RedshirtBeamedIn);
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playSoundEffectIndex(kSfxTransporterMaterialize);
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}
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void Room::veng8RedshirtBeamedIn() {
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walkCrewman(OBJECT_REDSHIRT, 0xba, 0xb2);
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_awayMission->disableInput = false;
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_awayMission->veng.torpedoLoaded = true;
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}
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void Room::veng8UseSTricorderOnConsole() {
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spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_VEN8_025);
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}
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}
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