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88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TRECISION_ACTOR_H
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#define TRECISION_ACTOR_H
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#include "trecision/struct.h"
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#include "common/scummsys.h"
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#include "common/serializer.h"
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namespace Trecision {
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#define MAXLIGHT 40
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class TrecisionEngine;
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class Actor {
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TrecisionEngine *_vm;
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SLight _lightArea[MAXLIGHT];
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SCamera _cameraArea;
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uint8 *_textureData;
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STexture _textureArea[MAXMAT];
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void initTextures();
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void readModel(const char *filename);
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void microproseHeadFix(uint32 actionNum);
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public:
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Actor(TrecisionEngine *vm);
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~Actor();
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SVertex *_characterArea;
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SVertex *_vertex;
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SFace *_face;
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SLight *_light;
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SCamera *_camera;
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STexture *_textures;
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int16 _textureCoord[MAXFACE][3][2];
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uint32 _vertexNum;
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uint32 _faceNum;
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uint32 _lightNum;
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float _px, _pz;
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float _dx, _dz;
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float _theta;
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int _lim[6];
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int _curFrame;
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int _curAction;
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void syncGameStream(Common::Serializer &ser);
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void actorDoAction(int action);
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void actorStop();
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void read3D(Common::SeekableReadStreamEndian *ff);
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float frameCenter(SVertex *v);
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void updateStepSound();
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bool actorRectIsValid() const;
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Common::Rect getActorRect() const;
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};
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} // End of namespace Trecision
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#endif
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