scummvm/engines/trecision/logic.h

105 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TRECISION_LOGIC_H
#define TRECISION_LOGIC_H
#include "common/scummsys.h"
#include "common/serializer.h"
namespace Trecision {
class TrecisionEngine;
class LogicManager {
TrecisionEngine *_vm;
// panel puzzle 35
uint16 _comb35[7];
uint16 _count35;
// sundial puzzle 49
uint16 _comb49[4];
// sundial puzzle 4CT
uint16 _comb4CT[6];
// keyboard puzzle 58
uint16 _comb58[6];
uint16 _count58;
// SlotMachine41
uint16 _slotMachine41Counter;
// special management
uint16 _wheel;
uint16 _wheelPos[3];
void initInventory();
public:
LogicManager(TrecisionEngine *vm);
~LogicManager();
void syncGameStream(Common::Serializer &ser);
void setupAltRoom(uint16 room, bool altRoomFl);
void endChangeRoom();
void useInventoryWithInventory();
void useInventoryWithScreen();
bool useScreenWithScreen();
void roomOut(uint16 curObj, uint16 *action, uint16 *pos);
bool mouseExamine(uint16 curObj);
bool mouseOperate(uint16 curObj);
bool mouseTake(uint16 curObj);
bool mouseTalk(uint16 curObj);
bool mouseClick(uint16 curObj);
bool operateInventory();
void doMouseGame();
bool doMouseInventory();
void doMouseLeftRight();
void doSystemChangeRoom(uint16 room);
bool isCloseupOrControlRoom() const;
private:
void startCharacterAnimations();
bool startPlayDialog();
void initControlPanel();
void handleClickControlPanel(uint16 curObj);
void handleClickSphinxPuzzle();
void handleClickPositioner();
void handleClickSnakeEscape();
void handleClickCloseup();
void handleClickGameArea();
void handleClickInventoryArea();
void handleChangeRoomObjects();
};
// end of class
} // End of namespace Trecision
#endif