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This employs a "lazy" approach: the "format" for the credits stays exactly as it was, i.e., perl code. Of course one may want to change this to another format (e.g. YAML, JSON, XML; or also shell script or AWK, like `configure.engine` uses). But I deliberately kept it simple, to get a minimal change that is easy to verify. Any further changes to e.g. the format can be layered atop this. |
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.. | ||
animation.cpp | ||
animation.h | ||
configure.engine | ||
credits.pl | ||
data.cpp | ||
data.h | ||
debugger.cpp | ||
debugger.h | ||
detection_tables.h | ||
detection.cpp | ||
detection.h | ||
events.cpp | ||
events.h | ||
files_threads.cpp | ||
files.cpp | ||
files.h | ||
metaengine.cpp | ||
module.mk | ||
screen.cpp | ||
screen.h | ||
sound.cpp | ||
sound.h | ||
staticres.cpp | ||
staticres.h | ||
voyeur_game.cpp | ||
voyeur.cpp | ||
voyeur.h |