scummvm/engines/tsage/blue_force/blueforce_scenes7.h
2014-02-18 02:39:39 +01:00

107 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_BLUEFORCE_SCENES7_H
#define TSAGE_BLUEFORCE_SCENES7_H
#include "common/scummsys.h"
#include "tsage/blue_force/blueforce_logic.h"
#include "tsage/blue_force/blueforce_speakers.h"
#include "tsage/converse.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
#include "tsage/sound.h"
namespace TsAGE {
namespace BlueForce {
using namespace TsAGE;
class Scene710: public SceneExt {
// Actions
class Action1: public ActionExt {
public:
void signal();
};
// Timers
class Timer1: public Timer {
public:
void signal();
};
// Objects
class Object3: public NamedObject {
public:
bool startAction(CursorType action, Event &event);
};
class Object4: public NamedObject {
public:
bool startAction(CursorType action, Event &event);
};
class Object5: public NamedObject {
public:
bool startAction(CursorType action, Event &event);
};
public:
SequenceManager _sequenceManager1;
SequenceManager _sequenceManager2;
SequenceManager _sequenceManager3;
Timer1 _timer1;
SpeakerJake _jakeSpeaker;
SpeakerLaura _lauraSpeaker;
SpeakerSkip _skipSpeaker;
SpeakerGameText _gameTextSpeaker;
Action1 _action1;
NamedObject _object1;
NamedObject _kid;
Object3 _laura;
Object4 _dog;
Object5 _stick;
ASoundExt _soundExt1;
NamedHotspot _item1;
NamedHotspot _item2;
NamedHotspot _item3;
NamedHotspot _item4;
NamedHotspot _item5;
NamedHotspot _item6;
NamedHotspot _item7;
NamedHotspot _item8;
NamedHotspot _item9;
int _stickThrowCount;
bool _dogLying;
bool _watchCrate;
bool _throwStick;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
virtual void synchronize(Serializer &s);
};
} // End of namespace BlueForce
} // End of namespace TsAGE
#endif