scummvm/backends/fs/ps2/ps2-fs-factory.cpp
Ori Avtalion aa0f307e06 ALL: Require DECLARE_SINGLETON to be used in the Common namepsace
Silences the clang warning:

  static data member specialization of '_singleton' must
  originally be declared in namespace 'Common'; accepted as a C++0x
  extension [-Wc++0x-extensions]

Wrapping "namespace Common {}" around the macro assignment causes clang
to complain about a spurious semicolon, and removing the semicolon at
the end of the macro causes some editors to misbehave.

Changing the requirement of using the macro in one namespace (the
global) to another (Common) seems a small price to pay to
silence a warning.
2011-06-30 22:41:41 +03:00

47 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#if defined(__PLAYSTATION2__)
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/fs/ps2/ps2-fs-factory.h"
#include "backends/fs/ps2/ps2-fs.h"
namespace Common {
DECLARE_SINGLETON(Ps2FilesystemFactory);
}
AbstractFSNode *Ps2FilesystemFactory::makeRootFileNode() const {
return new Ps2FilesystemNode();
}
AbstractFSNode *Ps2FilesystemFactory::makeCurrentDirectoryFileNode() const {
return new Ps2FilesystemNode();
}
AbstractFSNode *Ps2FilesystemFactory::makeFileNodePath(const Common::String &path) const {
return new Ps2FilesystemNode(path, true);
}
#endif