mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-06 10:58:01 +00:00
308a52a2ae
svn-id: r5172
147 lines
4.7 KiB
C++
147 lines
4.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "launcher.h"
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#include "newgui.h"
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#include "ListWidget.h"
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#include "common/config-file.h"
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#include "common/engine.h"
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#include "common/gameDetector.h"
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enum {
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kStartCmd = 'STRT',
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kOptionsCmd = 'OPTN',
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kAddGameCmd = 'ADDG',
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kConfigureGameCmd = 'CONF',
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kQuitCmd = 'QUIT'
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};
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/*
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* TODO list
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* - add an text entry widget
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* - add an "Add Game..." button that opens a dialog where new games can be
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* configured and added to the list of games
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* - add an "Edit Game..." button that opens a dialog that allows to edit game
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* settings, i.e. the datapath/savepath/sound driver/... for that game
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* - add an "options" dialog
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* - ...
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*/
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LauncherDialog::LauncherDialog(NewGui *gui, GameDetector &detector)
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: Dialog(gui, 0, 0, 320, 200), _detector(detector)
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{
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Widget *bw;
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// Show game name
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new StaticTextWidget(this, 10, 8, 300, kLineHeight,
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"ScummVM "SCUMMVM_VERSION " (" SCUMMVM_CVS ")",
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kTextAlignCenter);
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// Add three buttons at the bottom
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bw = addButton(1*(_w - kButtonWidth)/6, _h - 24, "Quit", kQuitCmd, 'Q');
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bw = addButton(3*(_w - kButtonWidth)/6, _h - 24, "Options", kOptionsCmd, 'O');
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bw->setEnabled(false);
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_startButton = addButton(5*(_w - kButtonWidth)/6, _h - 24, "Start", kStartCmd, 'S');
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_startButton->setEnabled(false);
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// Add list with game titles
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_list = new ListWidget(this, 10, 28, 300, 112);
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_list->setEditable(false);
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_list->setNumberingMode(kListNumberingOff);
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const VersionSettings *v = version_settings;
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ScummVM::StringList l;
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// TODO - maybe only display those games for which settings are known
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// (i.e. a path to the game data was set and is accesible) ?
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while (v->filename && v->gamename) {
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if (g_config->has_domain(v->filename)) {
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String name = v->gamename;
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int pos = 0, size = l.size();
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while (pos < size && (name > l[pos]))
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pos++;
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l.insert_at(pos, name);
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_filenames.insert_at(pos, v->filename);
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}
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v++;
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}
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_list->setList(l);
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// TODO - make a default selection (maybe the game user played last?)
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//_list->setSelected(0);
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// Two more buttons directly below the list box
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bw = new ButtonWidget(this, 10, 144, 80, 16, "Add Game...", kAddGameCmd, 'A');
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bw->setEnabled(false);
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bw = new ButtonWidget(this, 320-90, 144, 80, 16, "Configure...", kConfigureGameCmd, 'C');
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bw->setEnabled(false);
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}
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void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
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{
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int item;
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switch (cmd) {
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case kAddGameCmd:
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// TODO: Allow user to add a new game to the list.
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// 1) show a file selection dialog (to be implemented!) which lets
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// the user pick the directory the game data resides in.
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// 2) show the user a list of games to pick from. Initially just show
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// all known games. But ideally, we would refine this list by checking
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// which choices are possible. E.g. if we don't find atlantis.000 in that
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// directory, then it's not FOA etc.
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break;
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case kConfigureGameCmd:
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// Set game specifc options. Most of these should be "optional", i.e. by
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// default set nothing and use the global ScummVM settings. E.g. the user
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// can set here an optional alternate music volume, or for specific games
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// a different music driver etc.
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// This is useful because e.g. MonkeyVGA needs Adlib music to have decent
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// music support etc.
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break;
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case kOptionsCmd:
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// TODO - show up a generic options dialog, loosely based upon the one
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// we have in scumm/dialogs.cpp. So we will be modifying the settings
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// in _detector, like which music engine to use, volumes, etc.
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//
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// We also allow the global save game path to be set here.
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break;
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case kStartCmd:
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case kListItemDoubleClickedCmd:
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// Print out what was selected
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item = _list->getSelected();
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assert(item >= 0);
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_detector.setGame(_filenames[item].c_str());
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close();
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break;
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case kListSelectionChangedCmd:
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_startButton->setEnabled(_list->getSelected() >= 0);
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_startButton->draw();
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break;
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case kQuitCmd:
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g_system->quit();
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break;
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default:
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Dialog::handleCommand(sender, cmd, data);
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}
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}
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