mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
256 lines
5.8 KiB
C++
256 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dreamweb/dreamweb.h"
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namespace DreamGen {
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uint8 *DreamBase::mainPalette() {
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return getSegment(data.word(kBuffers)).ptr(kMaingamepal, 256 * 3);
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}
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uint8 *DreamBase::startPalette() {
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return getSegment(data.word(kBuffers)).ptr(kStartpal, 256 * 3);
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}
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uint8 *DreamBase::endPalette() {
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return getSegment(data.word(kBuffers)).ptr(kEndpal, 256 * 3);
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}
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void DreamBase::clearStartPal() {
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memset(startPalette(), 0, 256 * 3);
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}
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void DreamBase::clearEndPal() {
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memset(endPalette(), 0, 256 * 3);
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}
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void DreamBase::palToStartPal() {
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memcpy(startPalette(), mainPalette(), 256 * 3);
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}
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void DreamBase::endPalToStart() {
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memcpy(startPalette(), endPalette(), 256 * 3);
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}
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void DreamBase::startPalToEnd() {
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memcpy(endPalette(), startPalette(), 256 * 3);
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}
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void DreamBase::palToEndPal() {
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memcpy(endPalette(), mainPalette(), 256 * 3);
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}
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void DreamBase::fadeDOS() {
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return; // FIXME later
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engine->waitForVSync();
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//processEvents will be called from vsync
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uint8 *dst = startPalette();
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engine->getPalette(dst, 0, 64);
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for (int fade = 0; fade < 64; ++fade) {
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for (int c = 0; c < 768; ++c) { //original sources decrement 768 values -> 256 colors
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if (dst[c]) {
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--dst[c];
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}
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}
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engine->setPalette(dst, 0, 64);
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engine->waitForVSync();
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}
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}
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void DreamBase::doFade() {
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if (data.byte(kFadedirection) == 0)
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return;
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engine->processEvents();
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uint8 *src = startPalette() + 3 * data.byte(kColourpos);
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engine->setPalette(src, data.byte(kColourpos), data.byte(kNumtofade));
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data.byte(kColourpos) += data.byte(kNumtofade);
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if (data.byte(kColourpos) == 0)
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fadeCalculation();
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}
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void DreamBase::fadeCalculation() {
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if (data.byte(kFadecount) == 0) {
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data.byte(kFadedirection) = 0;
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return;
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}
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uint8 *startPal = startPalette();
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const uint8 *endPal = endPalette();
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for (size_t i = 0; i < 256 * 3; ++i) {
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uint8 s = startPal[i];
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uint8 e = endPal[i];
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if (s == e)
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continue;
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else if (s > e)
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--startPal[i];
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else {
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if (data.byte(kFadecount) <= e)
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++startPal[i];
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}
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}
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--data.byte(kFadecount);
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}
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void DreamGenContext::fadeupYellows() {
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palToEndPal();
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memset(endPalette() + 231 * 3, 0, 8 * 3);
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memset(endPalette() + 246 * 3, 0, 1 * 3);
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data.byte(kFadedirection) = 1;
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data.byte(kFadecount) = 63;
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data.byte(kColourpos) = 0;
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data.byte(kNumtofade) = 128;
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hangOn(128);
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}
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void DreamGenContext::fadeupMonFirst() {
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palToStartPal();
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palToEndPal();
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memset(startPalette() + 231 * 3, 0, 8 * 3);
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memset(startPalette() + 246 * 3, 0, 1 * 3);
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data.byte(kFadedirection) = 1;
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data.byte(kFadecount) = 63;
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data.byte(kColourpos) = 0;
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data.byte(kNumtofade) = 128;
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hangOn(64);
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playChannel1(26);
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hangOn(64);
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}
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void DreamBase::fadeScreenUp() {
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clearStartPal();
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palToEndPal();
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data.byte(kFadedirection) = 1;
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data.byte(kFadecount) = 63;
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data.byte(kColourpos) = 0;
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data.byte(kNumtofade) = 128;
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}
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void DreamBase::fadeScreenUps() {
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clearStartPal();
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palToEndPal();
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data.byte(kFadedirection) = 1;
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data.byte(kFadecount) = 63;
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data.byte(kColourpos) = 0;
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data.byte(kNumtofade) = 64;
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}
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void DreamBase::fadeScreenUpHalf() {
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endPalToStart();
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palToEndPal();
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data.byte(kFadedirection) = 1;
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data.byte(kFadecount) = 31;
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data.byte(kColourpos) = 0;
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data.byte(kNumtofade) = 32;
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}
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void DreamBase::fadeScreenDown() {
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palToStartPal();
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clearEndPal();
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data.byte(kFadedirection) = 1;
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data.byte(kFadecount) = 63;
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data.byte(kColourpos) = 0;
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data.byte(kNumtofade) = 128;
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}
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void DreamBase::fadeScreenDowns() {
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palToStartPal();
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clearEndPal();
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data.byte(kFadedirection) = 1;
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data.byte(kFadecount) = 63;
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data.byte(kColourpos) = 0;
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data.byte(kNumtofade) = 64;
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}
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void DreamGenContext::clearPalette() {
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data.byte(kFadedirection) = 0;
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clearStartPal();
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dumpCurrent();
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}
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// Converts palette to grey scale, summed using formula
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// .20xred + .59xGreen + .11xBlue
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void DreamBase::greyscaleSum() {
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byte *src = mainPalette();
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byte *dst = endPalette();
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for (int i = 0; i < 256; ++i) {
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const unsigned int r = 20 * *src++;
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const unsigned int g = 59 * *src++;
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const unsigned int b = 11 * *src++;
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const byte grey = (r + b + g) / 100;
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byte tmp;
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tmp = grey;
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//if (tmp != 0) // FIXME: The assembler code has this check commented out. Bug or feature?
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tmp += data.byte(kAddtored);
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*dst++ = tmp;
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tmp = grey;
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if (tmp != 0)
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tmp += data.byte(kAddtogreen);
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*dst++ = tmp;
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tmp = grey;
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if (tmp != 0)
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tmp += data.byte(kAddtoblue);
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*dst++ = tmp;
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}
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}
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void DreamBase::allPalette() {
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memcpy(startPalette(), mainPalette(), 3 * 256);
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dumpCurrent();
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}
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void DreamBase::dumpCurrent() {
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uint8 *pal = startPalette();
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engine->waitForVSync();
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engine->processEvents();
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engine->setPalette(pal, 0, 128);
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pal += 128 * 3;
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engine->waitForVSync();
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engine->processEvents();
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engine->setPalette(pal, 128, 128);
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}
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void DreamGenContext::showGroup() {
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engine->processEvents();
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unsigned n = (uint16)cx;
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uint8 *src = ds.ptr(si, n * 3);
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engine->setPalette(src, al, n);
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si += n * 3;
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cx = 0;
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}
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void DreamGenContext::rollEndCredits2() {
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rollEm();
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}
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} // End of namespace DreamGen
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