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https://github.com/libretro/scummvm.git
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ceb1e3c359
In v1.01, these were all done in debug windows. This is a bit cleaner.
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BURIED_CONSOLE_H
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#define BURIED_CONSOLE_H
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#include "gui/debugger.h"
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#include "buried/navdata.h"
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namespace Buried {
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class BuriedEngine;
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class FrameWindow;
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class BuriedConsole : public GUI::Debugger {
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public:
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BuriedConsole(BuriedEngine *vm);
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~BuriedConsole();
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bool cmdGiveItem(int argc, const char **argv);
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bool cmdRemoveItem(int argc, const char **argv);
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bool cmdJumpEntry(int argc, const char **argv);
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bool cmdCurLocation(int argc, const char **argv);
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protected:
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void postEnter();
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private:
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BuriedEngine *_vm;
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struct JumpEntry {
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Common::String timeZoneName;
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Common::String locationName;
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Location location;
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};
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typedef Common::Array<JumpEntry> JumpEntryList;
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JumpEntryList _jumpEntryList;
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void loadJumpEntryList();
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FrameWindow *getFrameWindow();
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bool isPlaying() { return getFrameWindow() != 0; }
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Location _jump;
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};
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} // End of namespace Buried
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#endif
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