scummvm/engines/buried/console.h
Matthew Hoops ceb1e3c359 BURIED: Add debug location utilities to the console
In v1.01, these were all done in debug windows. This is a bit cleaner.
2021-03-22 00:07:44 +01:00

70 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BURIED_CONSOLE_H
#define BURIED_CONSOLE_H
#include "gui/debugger.h"
#include "buried/navdata.h"
namespace Buried {
class BuriedEngine;
class FrameWindow;
class BuriedConsole : public GUI::Debugger {
public:
BuriedConsole(BuriedEngine *vm);
~BuriedConsole();
bool cmdGiveItem(int argc, const char **argv);
bool cmdRemoveItem(int argc, const char **argv);
bool cmdJumpEntry(int argc, const char **argv);
bool cmdCurLocation(int argc, const char **argv);
protected:
void postEnter();
private:
BuriedEngine *_vm;
struct JumpEntry {
Common::String timeZoneName;
Common::String locationName;
Location location;
};
typedef Common::Array<JumpEntry> JumpEntryList;
JumpEntryList _jumpEntryList;
void loadJumpEntryList();
FrameWindow *getFrameWindow();
bool isPlaying() { return getFrameWindow() != 0; }
Location _jump;
};
} // End of namespace Buried
#endif