mirror of
https://github.com/libretro/scummvm.git
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90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BURIED_INVENTORY_INFO_H
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#define BURIED_INVENTORY_INFO_H
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#include "buried/navdata.h"
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#include "buried/window.h"
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namespace Graphics {
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class Font;
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struct Surface;
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}
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namespace Buried {
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class AVIFrames;
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class InventoryInfoWindow : public Window {
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public:
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InventoryInfoWindow(BuriedEngine *vm, Window *parent, int currentItemID);
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~InventoryInfoWindow();
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bool changeCurrentItem(int newItemID);
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void onPaint();
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bool onEraseBackground();
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void onLButtonUp(const Common::Point &point, uint flags);
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void onTimer(uint timer);
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private:
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Graphics::Font *_textFont;
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int _fontHeight;
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int _currentItemID;
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VideoWindow *_videoWindow;
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int32 _spinStart;
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int32 _spinLength;
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uint _timer;
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};
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class BurnedLetterViewWindow : public Window {
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public:
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BurnedLetterViewWindow(BuriedEngine *vm, Window *parent, const LocationStaticData &curSceneStaticData);
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~BurnedLetterViewWindow();
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void onPaint();
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void onLButtonUp(const Common::Point &point, uint flags);
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void onMouseMove(const Common::Point &point, uint flags);
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bool onSetCursor(uint message);
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private:
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LocationStaticData _curSceneStaticData;
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int _viewCount;
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int _curView;
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Common::Rect _top, _bottom, _left, _right, _putDown;
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int _translatedTextResourceID;
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int _curLineIndex;
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Graphics::Surface *_preBuffer;
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AVIFrames *_stillFrames;
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Common::Point _curMousePos;
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int _viewLineCount[3];
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bool _rebuildPage;
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};
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} // End of namespace Buried
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#endif
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