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108 lines
3.0 KiB
C++
108 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/agt/agt.h"
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#include "glk/quetzal.h"
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#include "common/config-manager.h"
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#include "glk/agt/agility.h"
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#include "glk/agt/interp.h"
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#include "glk/agt/exec.h"
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namespace Glk {
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namespace AGT {
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AGT *g_vm;
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extern void glk_main();
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extern int glk_startup_code();
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extern void gagt_finalizer();
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AGT::AGT(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
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gagt_main_window(nullptr), gagt_status_window(nullptr), gagt_gamefile(nullptr),
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gagt_game_message(nullptr), gagt_delay_mode(DELAY_SHORT), gagt_font_mode(FONT_AUTOMATIC),
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gagt_transcript_stream(nullptr), gagt_inputlog_stream(nullptr),
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gagt_readlog_stream(nullptr), gagt_replacement_enabled(true),
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gagt_extended_status_enabled(true), gagt_abbreviations_enabled(true),
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gagt_commands_enabled(true), gagt_clean_exit_test(false) {
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g_vm = this;
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}
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void AGT::runGame() {
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initialize();
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glk_main();
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gagt_finalizer();
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}
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void AGT::initialize() {
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_gameFile.close();
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gagt_gamefile = getFilename().c_str();
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initializeSettings();
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glk_startup_code();
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}
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void AGT::initializeSettings() {
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// Delay
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if (ConfMan.hasKey("delay")) {
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Common::String delay = ConfMan.get("delay");
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switch (tolower(delay.firstChar())) {
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case 'f':
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// Full
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gagt_delay_mode = DELAY_FULL;
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break;
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case 's':
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// Short
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gagt_delay_mode = DELAY_SHORT;
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break;
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case 'n':
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case 'o':
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// None/off
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gagt_delay_mode = DELAY_OFF;
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break;
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default:
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break;
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}
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}
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// Boolean flags
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if (ConfMan.hasKey("replacement"))
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gagt_replacement_enabled = ConfMan.getBool("replacement");
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if (ConfMan.hasKey("abbreviations"))
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gagt_abbreviations_enabled = ConfMan.getBool("abbreviations");
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if (ConfMan.hasKey("extended_status"))
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gagt_extended_status_enabled = ConfMan.getBool("extended_status");
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if (ConfMan.hasKey("commands"))
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gagt_commands_enabled = ConfMan.getBool("commands");
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}
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Common::Error AGT::readSaveData(Common::SeekableReadStream *rs) {
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return loadgame(rs);
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}
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Common::Error AGT::writeGameData(Common::WriteStream *ws) {
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return savegame(ws);
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}
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} // End of namespace AGT
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} // End of namespace Glk
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