mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 11:20:56 +00:00
0111a08560
Using clang-tidy modernize-use-nullptr
239 lines
7.0 KiB
C++
239 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "glk/jacl/jacl.h"
|
|
#include "glk/jacl/language.h"
|
|
#include "glk/jacl/types.h"
|
|
#include "glk/jacl/prototypes.h"
|
|
|
|
namespace Glk {
|
|
namespace JACL {
|
|
|
|
extern struct object_type *object[];
|
|
extern struct integer_type *integer_table;
|
|
extern struct integer_type *integer[];
|
|
extern struct function_type *function_table;
|
|
extern struct string_type *string_table;
|
|
|
|
extern schanid_t sound_channel[];
|
|
|
|
extern char temp_buffer[];
|
|
|
|
extern int objects;
|
|
extern int integers;
|
|
extern int functions;
|
|
extern int strings;
|
|
extern int player;
|
|
|
|
extern int it;
|
|
extern int them[];
|
|
extern int her;
|
|
extern int him;
|
|
extern int parent;
|
|
|
|
extern int noun[];
|
|
|
|
bool save_game(strid_t save) {
|
|
integer_type *current_integer = integer_table;
|
|
function_type *current_function = function_table;
|
|
string_type *current_string = string_table;
|
|
int index, counter;
|
|
|
|
// This is written to help validate the saved game when it's loaded
|
|
write_integer(save, objects);
|
|
write_integer(save, integers);
|
|
write_integer(save, functions);
|
|
write_integer(save, strings);
|
|
|
|
while (current_integer != nullptr) {
|
|
write_integer(save, current_integer->value);
|
|
current_integer = current_integer->next_integer;
|
|
}
|
|
|
|
while (current_function != nullptr) {
|
|
write_integer(save, current_function->call_count);
|
|
current_function = current_function->next_function;
|
|
}
|
|
|
|
for (index = 1; index <= objects; index++) {
|
|
if (object[index]->nosave)
|
|
continue;
|
|
|
|
for (counter = 0; counter < 16; counter++) {
|
|
write_integer(save, object[index]->integer[counter]);
|
|
}
|
|
|
|
write_long(save, object[index]->attributes);
|
|
write_long(save, object[index]->user_attributes);
|
|
}
|
|
|
|
// Write out all the current values of the string variables
|
|
while (current_string != nullptr) {
|
|
for (index = 0; index < 255; index++) {
|
|
g_vm->glk_put_char_stream(save, current_string->value[index]);
|
|
}
|
|
current_string = current_string->next_string;
|
|
}
|
|
|
|
write_integer(save, player);
|
|
write_integer(save, noun[3]);
|
|
|
|
// Save the current volume of each of the sound channels
|
|
for (index = 0; index < 8; index++) {
|
|
sprintf(temp_buffer, "volume[%d]", index);
|
|
write_integer(save, cinteger_resolve(temp_buffer)->value);
|
|
}
|
|
|
|
// Save the current value of the GLK timer
|
|
write_integer(save, cinteger_resolve("timer")->value);
|
|
|
|
TIME->value = FALSE;
|
|
return true;
|
|
}
|
|
|
|
bool restore_game(strid_t save, bool warn) {
|
|
integer_type *current_integer = integer_table;
|
|
function_type *current_function = function_table;
|
|
string_type *current_string = string_table;
|
|
|
|
int index, counter;
|
|
int file_objects, file_integers, file_functions, file_strings;
|
|
|
|
// Read properties to validate the savegame is for this game
|
|
file_objects = read_integer(save);
|
|
file_integers = read_integer(save);
|
|
file_functions = read_integer(save);
|
|
file_strings = read_integer(save);
|
|
|
|
if (file_objects != objects
|
|
|| file_integers != integers
|
|
|| file_functions != functions
|
|
|| file_strings != strings) {
|
|
if (warn == FALSE) {
|
|
log_error(cstring_resolve("BAD_SAVED_GAME")->value, PLUS_STDOUT);
|
|
}
|
|
g_vm->glk_stream_close(save, nullptr);
|
|
return (FALSE);
|
|
}
|
|
|
|
while (current_integer != nullptr) {
|
|
current_integer->value = read_integer(save);
|
|
current_integer = current_integer->next_integer;
|
|
}
|
|
|
|
while (current_function != nullptr) {
|
|
current_function->call_count = read_integer(save);
|
|
current_function = current_function->next_function;
|
|
}
|
|
|
|
for (index = 1; index <= objects; index++) {
|
|
if (object[index]->nosave)
|
|
continue;
|
|
|
|
for (counter = 0; counter < 16; counter++) {
|
|
object[index]->integer[counter] = read_integer(save);
|
|
}
|
|
|
|
object[index]->attributes = read_integer(save);
|
|
object[index]->user_attributes = read_integer(save);
|
|
}
|
|
|
|
while (current_string != nullptr) {
|
|
for (index = 0; index < 255; index++) {
|
|
current_string->value[index] = g_vm->glk_get_char_stream(save);
|
|
}
|
|
current_string = current_string->next_string;
|
|
}
|
|
|
|
player = read_integer(save);
|
|
noun[3] = read_integer(save);
|
|
|
|
// Restore the current volume of each of the sound channels
|
|
for (index = 0; index < 8; index++) {
|
|
sprintf(temp_buffer, "volume[%d]", index);
|
|
counter = read_integer(save);
|
|
cinteger_resolve(temp_buffer)->value = counter;
|
|
|
|
if (SOUND_SUPPORTED->value) {
|
|
// Set the GLK volume
|
|
g_vm->glk_schannel_set_volume(sound_channel[index], (glui32) counter);
|
|
}
|
|
}
|
|
|
|
// Restore the current value of the GLK timer
|
|
counter = read_integer(save);
|
|
cinteger_resolve("timer")->value = counter;
|
|
|
|
// Set the GLK timer
|
|
g_vm->glk_request_timer_events((glui32) counter);
|
|
|
|
TIME->value = FALSE;
|
|
return true;
|
|
}
|
|
|
|
void write_integer(strid_t stream, int x) {
|
|
unsigned char c;
|
|
|
|
c = (unsigned char)(x) & 0xFF;
|
|
g_vm->glk_put_char_stream(stream, c);
|
|
c = (unsigned char)(x >> 8) & 0xFF;
|
|
g_vm->glk_put_char_stream(stream, c);
|
|
c = (unsigned char)(x >> 16) & 0xFF;
|
|
g_vm->glk_put_char_stream(stream, c);
|
|
c = (unsigned char)(x >> 24) & 0xFF;
|
|
g_vm->glk_put_char_stream(stream, c);
|
|
}
|
|
|
|
int read_integer(strid_t stream) {
|
|
int a, b, c, d;
|
|
a = (int) g_vm->glk_get_char_stream(stream);
|
|
b = (int) g_vm->glk_get_char_stream(stream);
|
|
c = (int) g_vm->glk_get_char_stream(stream);
|
|
d = (int) g_vm->glk_get_char_stream(stream);
|
|
return a | (b << 8) | (c << 16) | (d << 24);
|
|
}
|
|
|
|
void write_long(strid_t stream, long x) {
|
|
unsigned char c;
|
|
|
|
c = (unsigned char)(x) & 0xFF;
|
|
g_vm->glk_put_char_stream(stream, c);
|
|
c = (unsigned char)(x >> 8) & 0xFF;
|
|
g_vm->glk_put_char_stream(stream, c);
|
|
c = (unsigned char)(x >> 16) & 0xFF;
|
|
g_vm->glk_put_char_stream(stream, c);
|
|
c = (unsigned char)(x >> 24) & 0xFF;
|
|
g_vm->glk_put_char_stream(stream, c);
|
|
}
|
|
|
|
long read_long(strid_t stream) {
|
|
long a, b, c, d;
|
|
a = (long) g_vm->glk_get_char_stream(stream);
|
|
b = (long) g_vm->glk_get_char_stream(stream);
|
|
c = (long) g_vm->glk_get_char_stream(stream);
|
|
d = (long) g_vm->glk_get_char_stream(stream);
|
|
return a | (b << 8) | (c << 16) | (d << 24);
|
|
}
|
|
|
|
} // End of namespace JACL
|
|
} // End of namespace Glk
|