mirror of
https://github.com/libretro/scummvm.git
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317 lines
8.8 KiB
C++
317 lines
8.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LILLIPUT_SCRIPT_H
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#define LILLIPUT_SCRIPT_H
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#include "common/memstream.h"
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#include "common/stack.h"
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#include "common/random.h"
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#include "common/rect.h"
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#include "lilliput/stream.h"
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namespace Lilliput {
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class LilliputEngine;
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enum kActionType {
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kActionNone = 0,
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kButtonPressed = 1,
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kButtonReleased = 2,
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kActionTalk = 3,
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kActionGoto = 4,
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kCubeSelected = 5,
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kCodeEntered = 6
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};
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enum kValueType {
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kNone,
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kImmediateValue,
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kCompareOperation,
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kComputeOperation,
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kGetValue1,
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kgetPosFromScript
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};
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struct OpCode {
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const char* _opName;
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int _numArgs;
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kValueType _arg1;
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kValueType _arg2;
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kValueType _arg3;
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kValueType _arg4;
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kValueType _arg5;
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};
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struct EvaluatedMode {
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int _mode;
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int _priority;
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};
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class LilliputScript {
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public:
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byte _heroismLevel;
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byte _speechTimer;
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byte _characterScriptEnabled[40];
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int8 _interfaceHotspotStatus[20];
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Common::Point _characterTilePos[40];
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int8 _characterNextSequence[40];
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int8 _characterPose[40];
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byte _interfaceButtonActivationDelay[20];
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byte _array122C1[40];
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byte _characterSeek[40];
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int16 _interactions[40 * 40];
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byte *_barAttrPtr;
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Common::Point _viewportPos;
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int16 _viewportCharacterTarget;
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int16 _talkingCharacter;
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int _heroismBarX;
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int _heroismBarBottomY;
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Common::Point _sequenceArr[640];
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byte _characterMapPixelColor[40];
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int8 _characterLastSequence[40];
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EvaluatedMode _newEvaluatedModes[32];
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LilliputScript(LilliputEngine *vm);
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~LilliputScript();
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void disasmScript(ScriptStream script);
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void listAllTexts();
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static Common::String getArgumentString(kValueType type, ScriptStream& script);
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void runScript(ScriptStream script);
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void runMenuScript(ScriptStream script);
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private:
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LilliputEngine *_vm;
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ScriptStream *_currScript;
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Common::Stack<ScriptStream *> _scriptStack;
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byte _byte16F05_ScriptHandler;
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byte _cubeSet;
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byte _lastRandomValue;
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byte _scriptForVal;
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byte _textVarNumber;
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byte _speechDisplaySpeed;
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int16 _word16F00_characterId;
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int _currentSpeechId;
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int _word18821;
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int _monitoredCharacter;
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Common::Point _word1825E;
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char _monitoredAttr[4];
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int handleOpcode(ScriptStream *script);
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byte handleOpcodeType1(int curWord);
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void handleOpcodeType2(int curWord);
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void enableCharacterScript(byte index, byte var1, byte *curBufPtr);
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void skipOpcodes(int var1);
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void copySequence(int index, byte *buf);
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void setSequence(int charIdx, int8 seqIdx);
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void checkSpeechAllowed(bool &forceReturnFl);
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void decodePackedText(char *buf);
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void startSpeech(int var);
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void displayNumber(byte var1, Common::Point pos);
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byte *getMapPtr(Common::Point val);
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byte *getCurrentCharacterVarFromScript();
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void sendSignal(int16 var1, byte var2h, byte characterId, int16 var4);
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void getSpeechVariant(int speechIndex, int speechVariant);
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void showSpeech();
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void formatSpeechString();
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Common::Point getCharacterTilePos(int index);
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int getPackedStringStartRelativeIndex(int index);
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int16 getValue1();
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Common::Point getPosFromScript();
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byte *getCharacterAttributesPtr();
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byte compareValues(int16 var1, uint16 oper, int16 var2);
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void computeOperation(byte *bufPtr, uint16 oper, int16 var2);
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//Opcodes Type 1
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byte OC_checkCharacterGoalPos();
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byte OC_comparePos();
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byte OC_checkIsoMap3();
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byte OC_compareCharacterVariable();
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byte OC_CompareLastRandomValue();
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byte OC_getRandom();
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byte OC_for();
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byte OC_compCurrentSpeechId();
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byte OC_checkSaveFlag();
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byte OC_compScriptForVal();
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byte OC_isCarrying();
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byte OC_CompareCharacterVariables();
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byte OC_compareCoords_1();
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byte OC_compareCoords_2();
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byte OC_CompareDistanceFromCharacterToPositionWith();
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byte OC_compareRandomCharacterId();
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byte OC_IsCurrentCharacterIndex();
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byte OC_hasVisibilityLevel();
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byte OC_hasGainedVisibilityLevel();
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byte OC_hasReducedVisibilityLevel();
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byte OC_isHost();
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byte OC_isSequenceActive();
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byte OC_isSequenceFinished();
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byte OC_CompareMapValueWith();
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byte OC_IsCharacterValid();
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byte OC_CheckWaitingSignal();
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byte OC_CurrentCharacterVar0AndVar1Equals();
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byte OC_CurrentCharacterVar0Equals();
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byte OC_checkLastInterfaceHotspotIndexMenu13();
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byte OC_checkLastInterfaceHotspotIndexMenu2();
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byte OC_CompareNumberOfCharacterWithVar0Equals();
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byte OC_IsPositionInViewport();
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byte OC_CompareGameVariables();
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byte OC_skipNextOpcode();
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byte OC_CheckCurrentCharacterAttr2();
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byte OC_CheckCurrentCharacterType();
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byte OC_CheckCurrentCharacterAttr0And();
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byte OC_IsCurrentCharacterAttr0LessEqualThan();
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byte OC_isCarried();
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byte OC_CheckCurrentCharacterAttr1();
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byte OC_isCurrentCharacterSpecial();
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byte OC_CurrentCharacterAttr3Equals1();
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byte OC_checkCharacterDirection();
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byte OC_checkLastInterfaceHotspotIndex();
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byte OC_checkSelectedCharacter();
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byte OC_checkDelayedReactivation();
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byte OC_checkTargetReached();
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byte OC_checkFunctionKeyPressed();
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byte OC_checkCodeEntered();
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byte OC_checkViewPortCharacterTarget();
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// Opcodes Type 2
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void OC_setWord18821();
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void OC_ChangeIsoMap();
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void OC_startSpeech();
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void OC_getComputedVariantSpeech();
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void OC_getRotatingVariantSpeech();
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void OC_startSpeechIfMute();
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void OC_getComputedVariantSpeechIfMute();
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void OC_startSpeechIfSilent();
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void OC_ComputeCharacterVariable();
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void OC_setAttributeToRandom();
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void OC_setCharacterPosition();
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void OC_DisableCharacter();
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void OC_saveAndQuit();
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void OC_nSkipOpcodes();
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void OC_startSpeech5();
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void OC_resetHandleOpcodeFlag();
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void OC_deleteSavegameAndQuit();
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void OC_incScriptForVal();
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void OC_computeChararacterAttr();
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void OC_setTextVarNumber();
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void OC_callScript();
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void OC_callScriptAndReturn();
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void OC_setCurrentScriptCharacterPos();
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void OC_initScriptFor();
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void OC_setCurrentCharacterSequence();
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void OC_setNextCharacterSequence();
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void OC_setHost();
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void OC_changeMapCube();
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void OC_setCharacterCarry();
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void OC_dropCarried();
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void OC_setCurrentCharacter();
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void OC_sendSeeSignal();
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void OC_sendHearSignal();
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void OC_sendVarSignal();
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void OC_sendBroadcastSignal();
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void OC_resetWaitingSignal();
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void OC_enableCurrentCharacterScript();
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void OC_IncCurrentCharacterVar1();
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void OC_setCurrentCharacterPos();
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void OC_setCurrentCharacterBehavior();
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void OC_changeCurrentCharacterSprite();
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void OC_getList();
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void OC_setList();
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void OC_setCharacterDirectionTowardsPos();
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void OC_turnCharacterTowardsAnother();
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void OC_setSeek();
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void OC_scrollAwayFromCharacter();
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void OC_skipNextVal();
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void OC_setCurrentCharacterAttr6();
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void OC_setCurrentCharacterPose();
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void OC_setCharacterScriptEnabled();
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void OC_setCurrentCharacterAttr2();
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void OC_clearCurrentCharacterAttr2();
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void OC_setCharacterProperties();
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void OC_setMonitoredCharacter();
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void OC_setNewPose();
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void OC_setCurrentCharacterDirection();
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void OC_setInterfaceHotspot();
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void OC_scrollViewPort();
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void OC_setViewPortPos();
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void OC_setCurrentCharacterAltitude();
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void OC_setModePriority();
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void setMode(EvaluatedMode newMode);
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void OC_setComputedModePriority();
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void OC_selectBestMode();
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void OC_magicPuffEntrance();
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void OC_spawnCharacterAtPos();
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void OC_CharacterVariableAddOrRemoveFlag();
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void OC_PaletteFadeOut();
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void OC_PaletteFadeIn();
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void OC_loadAndDisplayCubesGfx();
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void OC_setCurrentCharacterAttr3();
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void OC_setArray122C1();
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void OC_sub18367();
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void OC_enableCharacterScript();
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void OC_setRulesBuffer2Element();
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void OC_setDebugFlag();
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void OC_setDebugFlag2();
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void OC_waitForEvent();
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void OC_disableInterfaceHotspot();
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void OC_loadFileAerial();
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void OC_startSpeechIfSoundOff();
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void OC_sub1844A();
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void OC_displayNumericCharacterVariable();
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void OC_displayVGAFile();
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void OC_startSpeechWithoutSpeeker();
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void OC_displayTitleScreen();
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void OC_initGameAreaDisplay();
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void OC_displayCharacterStatBar();
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void OC_initSmallAnim();
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void OC_setCharacterHeroismBar();
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void OC_setCharacterHome();
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void OC_setViewPortCharacterTarget();
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void OC_showObject();
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void OC_playObjectSound();
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void OC_startLocationSound();
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void OC_stopObjectSound();
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void OC_stopLocationSound();
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void OC_toggleSound();
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void OC_playMusic();
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void OC_stopMusic();
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void OC_setCharacterMapColor();
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};
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} // End of namespace Lilliput
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#endif
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