scummvm/engines/sky/detection.cpp
2020-12-12 16:53:54 +02:00

177 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "engines/metaengine.h"
#include "common/system.h"
#include "common/file.h"
#include "common/textconsole.h"
#include "common/translation.h"
static const PlainGameDescriptor skySetting =
{"sky", "Beneath a Steel Sky" };
static const ExtraGuiOption skyExtraGuiOption = {
_s("Floppy intro"),
_s("Use the floppy version's intro (CD version only)"),
"alt_intro",
false
};
struct SkyVersion {
int dinnerTableEntries;
int dataDiskSize;
const char *extraDesc;
int version;
const char *guioptions;
};
// TODO: Would be nice if Disk::determineGameVersion() used this table, too.
static const SkyVersion skyVersions[] = {
{ 232, -1, "floppy demo", 272, GUIO1(GUIO_NOSPEECH) }, // German
{ 243, -1, "pc gamer demo", 109, GUIO1(GUIO_NOSPEECH) },
{ 247, -1, "floppy demo", 267, GUIO1(GUIO_NOSPEECH) }, // English
{ 1404, -1, "floppy", 288, GUIO1(GUIO_NOSPEECH) },
{ 1413, -1, "floppy", 303, GUIO1(GUIO_NOSPEECH) },
{ 1445, 8830435, "floppy", 348, GUIO1(GUIO_NOSPEECH) },
{ 1445, -1, "floppy", 331, GUIO1(GUIO_NOSPEECH) },
{ 1711, -1, "cd demo", 365, GUIO0() },
{ 5099, -1, "cd", 368, GUIO0() },
{ 5097, -1, "cd", 372, GUIO0() },
{ 0, 0, 0, 0, 0 }
};
class SkyMetaEngineDetection : public MetaEngineDetection {
public:
const char *getName() const override;
const char *getOriginalCopyright() const override;
const char *getEngineId() const override {
return "sky";
}
PlainGameList getSupportedGames() const override;
const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override;
PlainGameDescriptor findGame(const char *gameid) const override;
DetectedGames detectGames(const Common::FSList &fslist) const override;
};
const char *SkyMetaEngineDetection::getName() const {
return "Beneath a Steel Sky";
}
const char *SkyMetaEngineDetection::getOriginalCopyright() const {
return "Beneath a Steel Sky (C) Revolution";
}
PlainGameList SkyMetaEngineDetection::getSupportedGames() const {
PlainGameList games;
games.push_back(skySetting);
return games;
}
const ExtraGuiOptions SkyMetaEngineDetection::getExtraGuiOptions(const Common::String &target) const {
Common::String guiOptions;
ExtraGuiOptions options;
if (target.empty()) {
options.push_back(skyExtraGuiOption);
return options;
}
if (ConfMan.hasKey("guioptions", target)) {
guiOptions = ConfMan.get("guioptions", target);
guiOptions = parseGameGUIOptions(guiOptions);
}
if (!guiOptions.contains(GUIO_NOSPEECH))
options.push_back(skyExtraGuiOption);
return options;
}
PlainGameDescriptor SkyMetaEngineDetection::findGame(const char *gameid) const {
if (0 == scumm_stricmp(gameid, skySetting.gameId))
return skySetting;
return PlainGameDescriptor::empty();
}
DetectedGames SkyMetaEngineDetection::detectGames(const Common::FSList &fslist) const {
DetectedGames detectedGames;
bool hasSkyDsk = false;
bool hasSkyDnr = false;
int dinnerTableEntries = -1;
int dataDiskSize = -1;
// Iterate over all files in the given directory
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
if (0 == scumm_stricmp("sky.dsk", file->getName().c_str())) {
Common::File dataDisk;
if (dataDisk.open(*file)) {
hasSkyDsk = true;
dataDiskSize = dataDisk.size();
}
}
if (0 == scumm_stricmp("sky.dnr", file->getName().c_str())) {
Common::File dinner;
if (dinner.open(*file)) {
hasSkyDnr = true;
dinnerTableEntries = dinner.readUint32LE();
}
}
}
}
if (hasSkyDsk && hasSkyDnr) {
// Match found, add to list of candidates, then abort inner loop.
// The game detector uses US English by default. We want British
// English to match the recorded voices better.
const SkyVersion *sv = skyVersions;
while (sv->dinnerTableEntries) {
if (dinnerTableEntries == sv->dinnerTableEntries &&
(sv->dataDiskSize == dataDiskSize || sv->dataDiskSize == -1)) {
break;
}
++sv;
}
if (sv->dinnerTableEntries) {
Common::String extra = Common::String::format("v0.0%d %s", sv->version, sv->extraDesc);
DetectedGame game = DetectedGame(getEngineId(), skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown, extra);
game.setGUIOptions(sv->guioptions);
detectedGames.push_back(game);
} else {
detectedGames.push_back(DetectedGame(getEngineId(), skySetting.gameId, skySetting.description));
}
}
return detectedGames;
}
REGISTER_PLUGIN_STATIC(SKY_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SkyMetaEngineDetection);