mirror of
https://github.com/libretro/scummvm.git
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177 lines
5.5 KiB
C++
177 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "engines/metaengine.h"
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#include "common/system.h"
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#include "common/file.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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static const PlainGameDescriptor skySetting =
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{"sky", "Beneath a Steel Sky" };
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static const ExtraGuiOption skyExtraGuiOption = {
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_s("Floppy intro"),
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_s("Use the floppy version's intro (CD version only)"),
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"alt_intro",
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false
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};
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struct SkyVersion {
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int dinnerTableEntries;
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int dataDiskSize;
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const char *extraDesc;
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int version;
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const char *guioptions;
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};
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// TODO: Would be nice if Disk::determineGameVersion() used this table, too.
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static const SkyVersion skyVersions[] = {
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{ 232, -1, "floppy demo", 272, GUIO1(GUIO_NOSPEECH) }, // German
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{ 243, -1, "pc gamer demo", 109, GUIO1(GUIO_NOSPEECH) },
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{ 247, -1, "floppy demo", 267, GUIO1(GUIO_NOSPEECH) }, // English
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{ 1404, -1, "floppy", 288, GUIO1(GUIO_NOSPEECH) },
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{ 1413, -1, "floppy", 303, GUIO1(GUIO_NOSPEECH) },
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{ 1445, 8830435, "floppy", 348, GUIO1(GUIO_NOSPEECH) },
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{ 1445, -1, "floppy", 331, GUIO1(GUIO_NOSPEECH) },
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{ 1711, -1, "cd demo", 365, GUIO0() },
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{ 5099, -1, "cd", 368, GUIO0() },
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{ 5097, -1, "cd", 372, GUIO0() },
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{ 0, 0, 0, 0, 0 }
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};
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class SkyMetaEngineDetection : public MetaEngineDetection {
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public:
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const char *getName() const override;
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const char *getOriginalCopyright() const override;
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const char *getEngineId() const override {
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return "sky";
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}
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PlainGameList getSupportedGames() const override;
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const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override;
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PlainGameDescriptor findGame(const char *gameid) const override;
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DetectedGames detectGames(const Common::FSList &fslist) const override;
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};
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const char *SkyMetaEngineDetection::getName() const {
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return "Beneath a Steel Sky";
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}
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const char *SkyMetaEngineDetection::getOriginalCopyright() const {
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return "Beneath a Steel Sky (C) Revolution";
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}
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PlainGameList SkyMetaEngineDetection::getSupportedGames() const {
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PlainGameList games;
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games.push_back(skySetting);
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return games;
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}
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const ExtraGuiOptions SkyMetaEngineDetection::getExtraGuiOptions(const Common::String &target) const {
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Common::String guiOptions;
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ExtraGuiOptions options;
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if (target.empty()) {
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options.push_back(skyExtraGuiOption);
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return options;
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}
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if (ConfMan.hasKey("guioptions", target)) {
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guiOptions = ConfMan.get("guioptions", target);
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guiOptions = parseGameGUIOptions(guiOptions);
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}
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if (!guiOptions.contains(GUIO_NOSPEECH))
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options.push_back(skyExtraGuiOption);
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return options;
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}
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PlainGameDescriptor SkyMetaEngineDetection::findGame(const char *gameid) const {
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if (0 == scumm_stricmp(gameid, skySetting.gameId))
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return skySetting;
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return PlainGameDescriptor::empty();
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}
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DetectedGames SkyMetaEngineDetection::detectGames(const Common::FSList &fslist) const {
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DetectedGames detectedGames;
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bool hasSkyDsk = false;
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bool hasSkyDnr = false;
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int dinnerTableEntries = -1;
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int dataDiskSize = -1;
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// Iterate over all files in the given directory
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (!file->isDirectory()) {
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if (0 == scumm_stricmp("sky.dsk", file->getName().c_str())) {
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Common::File dataDisk;
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if (dataDisk.open(*file)) {
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hasSkyDsk = true;
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dataDiskSize = dataDisk.size();
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}
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}
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if (0 == scumm_stricmp("sky.dnr", file->getName().c_str())) {
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Common::File dinner;
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if (dinner.open(*file)) {
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hasSkyDnr = true;
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dinnerTableEntries = dinner.readUint32LE();
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}
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}
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}
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}
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if (hasSkyDsk && hasSkyDnr) {
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// Match found, add to list of candidates, then abort inner loop.
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// The game detector uses US English by default. We want British
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// English to match the recorded voices better.
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const SkyVersion *sv = skyVersions;
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while (sv->dinnerTableEntries) {
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if (dinnerTableEntries == sv->dinnerTableEntries &&
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(sv->dataDiskSize == dataDiskSize || sv->dataDiskSize == -1)) {
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break;
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}
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++sv;
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}
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if (sv->dinnerTableEntries) {
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Common::String extra = Common::String::format("v0.0%d %s", sv->version, sv->extraDesc);
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DetectedGame game = DetectedGame(getEngineId(), skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown, extra);
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game.setGUIOptions(sv->guioptions);
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detectedGames.push_back(game);
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} else {
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detectedGames.push_back(DetectedGame(getEngineId(), skySetting.gameId, skySetting.description));
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}
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}
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return detectedGames;
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}
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REGISTER_PLUGIN_STATIC(SKY_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SkyMetaEngineDetection);
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