scummvm/engines/titanic/gfx/st_button.cpp

97 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/gfx/st_button.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CSTButton, CBackground)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(EnterViewMsg)
END_MESSAGE_MAP()
CSTButton::CSTButton() : CBackground() {
_statusInc = 0;
_actionTarget = "NULL";
_fieldF0 = 0;
_currentStatus = 0;
_actionName = "NULL";
_soundName = "NULL";
_buttonFrame = 0;
}
void CSTButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_statusInc, indent);
file->writeQuotedLine(_actionTarget, indent);
file->writeNumberLine(_fieldF0, indent);
file->writeNumberLine(_currentStatus, indent);
file->writeQuotedLine(_actionName, indent);
file->writeQuotedLine(_soundName, indent);
file->writeNumberLine(_buttonFrame, indent);
CBackground::save(file, indent);
}
void CSTButton::load(SimpleFile *file) {
file->readNumber();
_statusInc = file->readNumber();
_actionTarget = file->readString();
_fieldF0 = file->readNumber();
_currentStatus = file->readNumber();
_actionName = file->readString();
_soundName = file->readString();
_buttonFrame = file->readNumber() != 0;
CBackground::load(file);
}
bool CSTButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
playMovie(0);
playSound(_soundName);
return true;
}
bool CSTButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
int oldStatus = _currentStatus;
int newStatus = _currentStatus + _statusInc;
CStatusChangeMsg statusMsg(oldStatus, newStatus, false);
_currentStatus = newStatus;
statusMsg.execute(_actionTarget);
if (!statusMsg._success) {
_currentStatus -= _statusInc;
}
return true;
}
bool CSTButton::EnterViewMsg(CEnterViewMsg *msg) {
loadFrame(_buttonFrame);
return true;
}
} // End of namespace Titanic