mirror of
https://github.com/libretro/scummvm.git
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97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/gfx/st_button.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CSTButton, CBackground)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(MouseButtonUpMsg)
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ON_MESSAGE(EnterViewMsg)
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END_MESSAGE_MAP()
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CSTButton::CSTButton() : CBackground() {
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_statusInc = 0;
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_actionTarget = "NULL";
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_fieldF0 = 0;
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_currentStatus = 0;
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_actionName = "NULL";
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_soundName = "NULL";
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_buttonFrame = 0;
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}
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void CSTButton::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_statusInc, indent);
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file->writeQuotedLine(_actionTarget, indent);
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file->writeNumberLine(_fieldF0, indent);
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file->writeNumberLine(_currentStatus, indent);
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file->writeQuotedLine(_actionName, indent);
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file->writeQuotedLine(_soundName, indent);
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file->writeNumberLine(_buttonFrame, indent);
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CBackground::save(file, indent);
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}
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void CSTButton::load(SimpleFile *file) {
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file->readNumber();
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_statusInc = file->readNumber();
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_actionTarget = file->readString();
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_fieldF0 = file->readNumber();
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_currentStatus = file->readNumber();
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_actionName = file->readString();
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_soundName = file->readString();
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_buttonFrame = file->readNumber() != 0;
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CBackground::load(file);
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}
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bool CSTButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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playMovie(0);
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playSound(_soundName);
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return true;
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}
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bool CSTButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
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int oldStatus = _currentStatus;
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int newStatus = _currentStatus + _statusInc;
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CStatusChangeMsg statusMsg(oldStatus, newStatus, false);
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_currentStatus = newStatus;
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statusMsg.execute(_actionTarget);
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if (!statusMsg._success) {
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_currentStatus -= _statusInc;
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}
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return true;
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}
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bool CSTButton::EnterViewMsg(CEnterViewMsg *msg) {
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loadFrame(_buttonFrame);
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return true;
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}
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} // End of namespace Titanic
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