mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
dad44b45d3
svn-id: r22356
231 lines
4.6 KiB
C++
231 lines
4.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Dreamcast port
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* Copyright (C) 2002-2004 Marcus Comstedt
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include <common/stdafx.h>
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#include <common/scummsys.h>
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#include <base/engine.h>
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#include <base/main.h>
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#include <base/plugins.h>
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#include "dc.h"
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#include "icon.h"
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#include "DCLauncherDialog.h"
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#include <common/config-manager.h>
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Icon icon;
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const char *gGameName;
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OSystem_Dreamcast::OSystem_Dreamcast()
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: _devpoll(0), screen(NULL), mouse(NULL), overlay(NULL), _softkbd(this),
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_ms_buf(NULL), _sound_proc(NULL), _timer_active(false),
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_current_shake_pos(0), _aspect_stretch(false), _softkbd_on(false),
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_softkbd_motion(0), _enable_cursor_palette(false)
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{
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memset(screen_tx, 0, sizeof(screen_tx));
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memset(mouse_tx, 0, sizeof(mouse_tx));
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memset(ovl_tx, 0, sizeof(ovl_tx));
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}
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/* CD Audio */
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static bool find_track(int track, int &first_sec, int &last_sec)
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{
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struct TOC *toc = cdfs_gettoc();
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if(!toc)
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return false;
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int i, first, last;
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first = TOC_TRACK(toc->first);
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last = TOC_TRACK(toc->last);
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if(first < 1 || last > 99 || first > last)
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return false;
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for(i=first; i<=last; i++)
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if(!(TOC_CTRL(toc->entry[i-1])&4))
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if(track==1) {
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first_sec = TOC_LBA(toc->entry[i-1]);
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last_sec = TOC_LBA(toc->entry[i]);
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return true;
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} else
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--track;
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return false;
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}
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void OSystem_Dreamcast::playCD(int track, int num_loops, int start_frame, int duration)
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{
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int first_sec, last_sec;
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#if 1
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if(num_loops)
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--num_loops;
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#endif
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if(num_loops>14) num_loops=14;
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else if(num_loops<0) num_loops=15; // infinity
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if(!find_track(track, first_sec, last_sec))
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return;
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if(duration)
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last_sec = first_sec + start_frame + duration;
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first_sec += start_frame;
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play_cdda_sectors(first_sec, last_sec, num_loops);
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}
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void OSystem_Dreamcast::stopCD()
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{
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stop_cdda();
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}
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bool OSystem_Dreamcast::pollCD()
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{
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extern int getCdState();
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return getCdState() == 3;
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}
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void OSystem_Dreamcast::updateCD()
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{
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// Dummy. The CD drive takes care of itself.
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}
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bool OSystem_Dreamcast::openCD(int drive)
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{
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// Dummy.
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return true;
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}
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void OSystem_Dreamcast::setWindowCaption(const char *caption)
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{
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gGameName = caption;
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}
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void OSystem_Dreamcast::quit() {
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exit(0);
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}
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/* Mutex handling */
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OSystem::MutexRef OSystem_Dreamcast::createMutex()
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{
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return NULL;
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}
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void OSystem_Dreamcast::lockMutex(MutexRef mutex)
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{
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}
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void OSystem_Dreamcast::unlockMutex(MutexRef mutex)
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{
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}
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void OSystem_Dreamcast::deleteMutex(MutexRef mutex)
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{
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}
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/* Features */
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bool OSystem_Dreamcast::hasFeature(Feature f)
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{
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switch(f) {
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case kFeatureAspectRatioCorrection:
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case kFeatureVirtualKeyboard:
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case kFeatureOverlaySupportsAlpha:
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case kFeatureCursorHasPalette:
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return true;
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default:
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return false;
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}
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}
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void OSystem_Dreamcast::setFeatureState(Feature f, bool enable)
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{
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switch(f) {
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case kFeatureAspectRatioCorrection:
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_aspect_stretch = enable;
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if(screen)
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setScaling();
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break;
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case kFeatureVirtualKeyboard:
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_softkbd_on = enable;
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break;
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default:
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break;
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}
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}
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bool OSystem_Dreamcast::getFeatureState(Feature f)
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{
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switch(f) {
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case kFeatureAspectRatioCorrection:
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return _aspect_stretch;
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case kFeatureVirtualKeyboard:
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return _softkbd_on;
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default:
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return false;
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}
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}
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void dc_init_hardware()
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{
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#ifndef NOSERIAL
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serial_init(57600);
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usleep(2000000);
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printf("Serial OK\r\n");
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#endif
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cdfs_init();
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maple_init();
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dc_setup_ta();
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init_arm();
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}
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int main()
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{
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static char *argv[] = { "scummvm", NULL, };
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static int argc = 1;
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dc_init_hardware();
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initSound();
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g_system = new OSystem_Dreamcast();
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assert(g_system);
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int res = scummvm_main(argc, argv);
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exit(0);
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}
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int DCLauncherDialog::runModal()
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{
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char *base = NULL, *dir = NULL;
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if(!selectGame(base, dir, icon))
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exit(0);
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// Set the game path.
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ConfMan.addGameDomain(base);
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if(dir != NULL)
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ConfMan.set("path", dir, base);
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// Set the target.
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ConfMan.setActiveDomain(base);
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return 0;
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}
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