mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-12 06:00:48 +00:00
178 lines
4.7 KiB
C++
178 lines
4.7 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
|
|
*
|
|
* Residual is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the AUTHORS
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/sys.h"
|
|
#include "common/debug.h"
|
|
#include "common/endian.h"
|
|
|
|
#include "engine/bitmap.h"
|
|
#include "engine/smush/smush.h"
|
|
#include "engine/backend/driver.h"
|
|
|
|
#include <cstdlib>
|
|
#include <cstring>
|
|
|
|
static void decompress_codec3(const char *compressed, char *result);
|
|
|
|
Bitmap::Bitmap(const char *filename, const char *data, int len) :
|
|
Resource(filename) {
|
|
|
|
if (len < 8 || memcmp(data, "BM F\0\0\0", 8) != 0) {
|
|
if (debugLevel == DEBUG_BITMAPS || debugLevel == DEBUG_ERROR || debugLevel == DEBUG_ALL)
|
|
error("Invalid magic loading bitmap\n");
|
|
}
|
|
|
|
strcpy(_filename, filename);
|
|
|
|
int codec = READ_LE_UINT32(data + 8);
|
|
// _paletteIncluded = READ_LE_UINT32(data + 12);
|
|
_numImages = READ_LE_UINT32(data + 16);
|
|
_x = READ_LE_UINT32(data + 20);
|
|
_y = READ_LE_UINT32(data + 24);
|
|
// _transparentColor = READ_LE_UINT32(data + 28);
|
|
_format = READ_LE_UINT32(data + 32);
|
|
// _numBits = READ_LE_UINT32(data + 36);
|
|
// _blueBits = READ_LE_UINT32(data + 40);
|
|
// _greenBits = READ_LE_UINT32(data + 44);
|
|
// _redBits = READ_LE_UINT32(data + 48);
|
|
// _blueShift = READ_LE_UINT32(data + 52);
|
|
// _greenShift = READ_LE_UINT32(data + 56);
|
|
// _redShift = READ_LE_UINT32(data + 60);
|
|
_width = READ_LE_UINT32(data + 128);
|
|
_height = READ_LE_UINT32(data + 132);
|
|
_currImage = 1;
|
|
|
|
_data = new char *[_numImages];
|
|
int pos = 0x88;
|
|
for (int i = 0; i < _numImages; i++) {
|
|
_data[i] = new char[2 * _width * _height];
|
|
if (codec == 0) {
|
|
memcpy(_data[i], data + pos, 2 * _width * _height);
|
|
pos += 2 * _width * _height + 8;
|
|
} else if (codec == 3) {
|
|
int compressed_len = READ_LE_UINT32(data + pos);
|
|
decompress_codec3(data + pos + 4, _data[i]);
|
|
pos += compressed_len + 12;
|
|
}
|
|
|
|
#ifdef SYSTEM_BIG_ENDIAN
|
|
if (_format == 1)
|
|
for (int j = 0; j < _width * _height; ++j) {
|
|
((uint16 *)_data[i])[j] = SWAP_BYTES_16(((uint16 *)_data[i])[j]);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
g_driver->createBitmap(this);
|
|
}
|
|
|
|
Bitmap::Bitmap(const char *data, int width, int height, const char *filename) :
|
|
Resource(filename) {
|
|
if (debugLevel == DEBUG_BITMAPS || debugLevel == DEBUG_NORMAL || debugLevel == DEBUG_ALL)
|
|
printf("New bitmap loaded: %s\n", filename);
|
|
strcpy(_filename, filename);
|
|
_currImage = 1;
|
|
_numImages = 1;
|
|
_x = 0;
|
|
_y = 0;
|
|
_width = width;
|
|
_height = height;
|
|
_format = 1;
|
|
_numTex = 0;
|
|
_texIds = NULL;
|
|
_hasTransparency = false;
|
|
_data = new char *[_numImages];
|
|
_data[0] = new char[2 * _width * _height];
|
|
memcpy(_data[0], data, 2 * _width * _height);
|
|
g_driver->createBitmap(this);
|
|
}
|
|
|
|
void Bitmap::draw() const {
|
|
if (_currImage == 0)
|
|
return;
|
|
|
|
g_driver->drawBitmap(this);
|
|
}
|
|
|
|
Bitmap::~Bitmap() {
|
|
if(_data != NULL) {
|
|
for (int i = 0; i < _numImages; i++)
|
|
if(_data[i])
|
|
delete[] _data[i];
|
|
|
|
delete[] _data;
|
|
_data = NULL;
|
|
}
|
|
g_driver->destroyBitmap(this);
|
|
}
|
|
|
|
#define GET_BIT do { bit = bitstr_value & 1; \
|
|
bitstr_len--; \
|
|
bitstr_value >>= 1; \
|
|
if (bitstr_len == 0) { \
|
|
bitstr_value = READ_LE_UINT16(compressed); \
|
|
bitstr_len = 16; \
|
|
compressed += 2; \
|
|
} \
|
|
} while (0)
|
|
|
|
static void decompress_codec3(const char *compressed, char *result) {
|
|
int bitstr_value = READ_LE_UINT16(compressed);
|
|
int bitstr_len = 16;
|
|
compressed += 2;
|
|
bool bit;
|
|
|
|
for (;;) {
|
|
GET_BIT;
|
|
if (bit == 1)
|
|
*result++ = *compressed++;
|
|
else {
|
|
GET_BIT;
|
|
int copy_len, copy_offset;
|
|
if (bit == 0) {
|
|
GET_BIT;
|
|
copy_len = 2 * bit;
|
|
GET_BIT;
|
|
copy_len += bit + 3;
|
|
copy_offset = *(uint8 *)(compressed++) - 0x100;
|
|
} else {
|
|
copy_offset = (*(uint8 *)(compressed) | (*(uint8 *)(compressed + 1) & 0xf0) << 4) - 0x1000;
|
|
copy_len = (*(uint8 *)(compressed + 1) & 0xf) + 3;
|
|
compressed += 2;
|
|
if (copy_len == 3) {
|
|
copy_len = *(uint8 *)(compressed++) + 1;
|
|
if (copy_len == 1)
|
|
return;
|
|
}
|
|
}
|
|
while (copy_len > 0) {
|
|
*result = result[copy_offset];
|
|
result++;
|
|
copy_len--;
|
|
}
|
|
}
|
|
}
|
|
}
|