scummvm/engine/color.h

61 lines
1.8 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef COLOR_H
#define COLOR_H
#include "common/sys.h"
class Color {
public:
byte _vals[3];
Color() {}
Color(byte r, byte g, byte b) {
_vals[0] = r; _vals[1] = g; _vals[2] = b;
}
Color(const Color& c) {
_vals[0] = c._vals[0]; _vals[1] = c._vals[1]; _vals[2] = c._vals[2];
}
byte &red() { return _vals[0]; }
byte red() const { return _vals[0]; }
byte &green() { return _vals[1]; }
byte green() const { return _vals[1]; }
byte &blue() { return _vals[2]; }
byte blue() const { return _vals[2]; }
Color& operator =(const Color &c) {
_vals[0] = c._vals[0]; _vals[1] = c._vals[1]; _vals[2] = c._vals[2];
return *this;
}
Color& operator =(Color *c) {
_vals[0] = c->_vals[0]; _vals[1] = c->_vals[1]; _vals[2] = c->_vals[2];
return *this;
}
};
#endif