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61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COLOR_H
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#define COLOR_H
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#include "common/sys.h"
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class Color {
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public:
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byte _vals[3];
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Color() {}
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Color(byte r, byte g, byte b) {
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_vals[0] = r; _vals[1] = g; _vals[2] = b;
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}
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Color(const Color& c) {
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_vals[0] = c._vals[0]; _vals[1] = c._vals[1]; _vals[2] = c._vals[2];
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}
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byte &red() { return _vals[0]; }
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byte red() const { return _vals[0]; }
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byte &green() { return _vals[1]; }
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byte green() const { return _vals[1]; }
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byte &blue() { return _vals[2]; }
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byte blue() const { return _vals[2]; }
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Color& operator =(const Color &c) {
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_vals[0] = c._vals[0]; _vals[1] = c._vals[1]; _vals[2] = c._vals[2];
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return *this;
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}
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Color& operator =(Color *c) {
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_vals[0] = c->_vals[0]; _vals[1] = c->_vals[1]; _vals[2] = c->_vals[2];
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return *this;
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}
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};
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#endif
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