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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COLORMAP_H
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#define COLORMAP_H
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#include "common/debug.h"
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#include "engine/resource.h"
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#include <cstring>
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class CMap : public Resource {
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public:
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// Load a colormap from the given data.
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CMap(const char *filename, const char *data, int len) :
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Resource(filename) {
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if (len < 4 || std::memcmp(data, "CMP ", 4) != 0)
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error("Invalid magic loading colormap\n");
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std::memcpy(_colors, data + 64, sizeof(_colors));
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}
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// The color data, in RGB format
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char _colors[256 * 3];
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};
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#endif
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