scummvm/engine/colormap.h

50 lines
1.5 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef COLORMAP_H
#define COLORMAP_H
#include "common/debug.h"
#include "engine/resource.h"
#include <cstring>
class CMap : public Resource {
public:
// Load a colormap from the given data.
CMap(const char *filename, const char *data, int len) :
Resource(filename) {
if (len < 4 || std::memcmp(data, "CMP ", 4) != 0)
error("Invalid magic loading colormap\n");
std::memcpy(_colors, data + 64, sizeof(_colors));
}
// The color data, in RGB format
char _colors[256 * 3];
};
#endif