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78 lines
1.9 KiB
C++
78 lines
1.9 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef OSTATE_H
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#define OSTATE_H
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#include "common/vector3d.h"
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#include "engine/resource.h"
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#include "engine/bitmap.h"
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#include <string>
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#include <list>
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class ObjectState {
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public:
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enum Position {
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OBJSTATE_BACKGROUND = 0,
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OBJSTATE_UNDERLAY = 1,
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OBJSTATE_OVERLAY = 2,
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OBJSTATE_STATE = 3
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// TODO: Find out what ObjectState 6 is supposed to be
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// OBJSTATE_UNKNOWN = 6
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};
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ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible);
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~ObjectState();
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int setupID() const { return _setupID; }
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Position pos() const { return _pos; }
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void setPos(Position pos) { _pos = pos; }
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const char *bitmapFilename() const {
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return _bitmap->filename();
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}
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void setNumber(int val) {
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_bitmap->setNumber(val);
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if (_zbitmap)
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_zbitmap->setNumber(val);
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}
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void draw() {
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_bitmap->draw();
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if (_zbitmap)
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_zbitmap->draw();
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}
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private:
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int _setupID;
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Position _pos;
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ResPtr<Bitmap> _bitmap, _zbitmap;
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};
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#endif
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