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76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef PRIMITIVESOBJECT_H
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#define PRIMITIVESOBJECT_H
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#include "common/sys.h"
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#include "common/debug.h"
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#include "engine/font.h"
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#include "engine/color.h"
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#include "engine/backend/driver.h"
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#include <string>
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class PrimitiveObject {
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public:
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PrimitiveObject();
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~PrimitiveObject();
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void createRectangle(int x1, int x2, int y1, int y2, Color color, bool filled);
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void createBitmap(Bitmap *bitmap, int x, int y, bool transparent);
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void createLine(int x1, int x2, int y1, int y2, Color color);
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void createPolygon(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, Color color);
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int getX1() { return _x1; }
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int getY1() { return _y1; }
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int getX2() { return _x2; }
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int getY2() { return _y2; }
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int getX3() { return _x3; }
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int getY3() { return _y3; }
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int getX4() { return _x4; }
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int getY4() { return _y4; }
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void setY1(int coord) { _y1 = coord; }
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void setY2(int coord) { _y2 = coord; }
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void setY3(int coord) { _y3 = coord; }
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void setY4(int coord) { _y4 = coord; }
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int getType() { return _type; }
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void setColor(Color color) { _color = color; }
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Color getColor() { return _color; }
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bool isFilled() { return _filled; }
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void draw();
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bool isBitmap() { return _type == 2; }
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Bitmap *getBitmapHandle() { assert(_bitmap); return _bitmap; }
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private:
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int _x1, _y1, _x2, _y2, _x3, _y3, _x4, _y4;
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Color _color;
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bool _filled;
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int _type;
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Bitmap *_bitmap;
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};
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#endif
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