scummvm/engines/agi/console.h
Martin Kiewitz 8a595e7771 AGI: graphics rewrite + cleanup
- graphics code fully rewritten
- Apple IIgs font support
- Amiga Topaz support
- Word parser rewritten
- menu code rewritten
- removed forced 2 second delay on all room changes
  replaced with heuristic to detect situations, where it's required
- lots of naming cleanup
- new console commands show_map, screenobj, vmvars and vmflags
- all sorts of hacks/workarounds removed
- added SCI wait mouse cursor
- added Apple IIgs mouse cursor
- added Atari ST mouse cursor
- added Amiga/Apple IIgs transition
- added Atari ST transition
- user can select another render mode and
  use Apple IIgs palette + transition for PC versions
- inventory screen rewritten
- SetSimple command now properly implemented
- PreAGI Mickey: Sierra logo now shown
- saved games: now saving controller key mapping
  also saving automatic save data (SetSimple command)
- fixed invalid memory access when saving games (31 bytes were saved
  using Common::String c_ptr()

Special Thanks to:
- fuzzie for helping out with the Apple IIgs font + valgrind
- eriktorbjorn for helping out with valgrind
- LordHoto for figuring out the code, that caused invalid memory
  access in the original code, when saving a game
- sev for help out with reversing the Amiga transition

currently missing:
- mouse support for menu
- mouse support for system dialogs
- predictive dialog support
2016-01-29 13:22:22 +01:00

103 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_CONSOLE_H
#define AGI_CONSOLE_H
namespace Agi {
class AgiEngine;
class PreAgiEngine;
class MickeyEngine;
class WinnieEngine;
struct AgiDebug {
int enabled;
int opcodes;
int logic0;
int steps;
int priority;
int statusline;
int ignoretriggers;
};
class Console : public GUI::Debugger {
public:
Console(AgiEngine *vm);
private:
bool Cmd_SetVar(int argc, const char **argv);
bool Cmd_SetFlag(int argc, const char **argv);
bool Cmd_SetObj(int argc, const char **argv);
bool Cmd_RunOpcode(int argc, const char **argv);
bool Cmd_Agiver(int argc, const char **argv);
bool Cmd_Version(int argc, const char **argv);
bool Cmd_Flags(int argc, const char **argv);
bool Cmd_Vars(int argc, const char **argv);
bool Cmd_Objs(int argc, const char **argv);
bool Cmd_Opcode(int argc, const char **argv);
bool Cmd_Logic0(int argc, const char **argv);
bool Cmd_Trigger(int argc, const char **argv);
bool Cmd_Step(int argc, const char **argv);
bool Cmd_Debug(int argc, const char **argv);
bool Cmd_Cont(int argc, const char **argv);
bool Cmd_Room(int argc, const char **argv);
bool Cmd_BT(int argc, const char **argv);
bool Cmd_ShowMap(int argc, const char **argv);
bool Cmd_ScreenObj(int argc, const char **argv);
bool Cmd_VmVars(int argc, const char **argv);
bool Cmd_VmFlags(int argc, const char **argv);
bool parseInteger(const char *argument, int &result);
private:
AgiEngine *_vm;
};
class MickeyConsole : public GUI::Debugger {
public:
MickeyConsole(MickeyEngine *mickey);
virtual ~MickeyConsole() {}
private:
MickeyEngine *_mickey;
bool Cmd_Room(int argc, const char **argv);
bool Cmd_DrawPic(int argc, const char **argv);
bool Cmd_DrawObj(int argc, const char **argv);
};
class WinnieConsole : public GUI::Debugger {
public:
WinnieConsole(WinnieEngine *winnie);
virtual ~WinnieConsole() {}
private:
WinnieEngine *_winnie;
bool Cmd_CurRoom(int argc, const char **argv);
};
} // End of namespace Agi
#endif /* AGI_CONSOLE_H */