mirror of
https://github.com/libretro/scummvm.git
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897 lines
26 KiB
C++
897 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/textconsole.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/palette.h"
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#include "agi/agi.h"
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#include "agi/graphics.h"
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#include "agi/mouse_cursor.h"
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#include "agi/palette.h"
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#include "agi/picture.h"
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#include "agi/text.h"
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namespace Agi {
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#include "agi/font.h"
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GfxMgr::GfxMgr(AgiBase *vm) : _vm(vm) {
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_agipalFileNum = 0;
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memset(&_paletteGfxMode, 0, sizeof(_paletteGfxMode));
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memset(&_paletteTextMode, 0, sizeof(_paletteTextMode));
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memset(&_mouseCursor, 0, sizeof(_mouseCursor));
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memset(&_mouseCursorBusy, 0, sizeof(_mouseCursorBusy));
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initPriorityTable();
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_renderStartOffsetY = 0;
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}
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/**
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* Initialize graphics device.
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*
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* @see deinit_video()
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*/
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int GfxMgr::initVideo() {
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// Set up palettes
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initPalette(_paletteTextMode, PALETTE_EGA);
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switch (_vm->_renderMode) {
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case Common::kRenderEGA:
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initPalette(_paletteGfxMode, PALETTE_EGA);
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break;
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case Common::kRenderCGA:
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initPalette(_paletteGfxMode, PALETTE_CGA, 4, 8);
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break;
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case Common::kRenderVGA:
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initPalette(_paletteGfxMode, PALETTE_VGA, 256, 8);
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break;
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case Common::kRenderAmiga:
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if (!ConfMan.getBool("altamigapalette")) {
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// Set the correct Amiga palette depending on AGI interpreter version
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if (_vm->getVersion() < 0x2936)
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initPalette(_paletteGfxMode, PALETTE_AMIGA_V1, 16, 4);
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else if (_vm->getVersion() == 0x2936)
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initPalette(_paletteGfxMode, PALETTE_AMIGA_V2, 16, 4);
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else if (_vm->getVersion() > 0x2936)
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initPalette(_paletteGfxMode, PALETTE_AMIGA_V3, 16, 4);
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} else {
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// Set the old common alternative Amiga palette
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initPalette(_paletteGfxMode, PALETTE_AMIGA_ALT);
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}
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break;
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case Common::kRenderApple2GS:
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initPalette(_paletteGfxMode, PALETTE_APPLE_II_GS, 16, 4);
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break;
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case Common::kRenderAtariST:
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initPalette(_paletteGfxMode, PALETTE_ATARI_ST, 16, 3);
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break;
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default:
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error("initVideo: unsupported render mode");
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break;
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}
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// set up mouse cursors
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switch (_vm->_renderMode) {
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case Common::kRenderEGA:
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case Common::kRenderCGA:
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case Common::kRenderVGA:
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initMouseCursor(&_mouseCursor, MOUSECURSOR_SCI, 11, 16, 1, 1);
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initMouseCursor(&_mouseCursorBusy, MOUSECURSOR_SCI_BUSY, 15, 16, 7, 8);
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break;
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case Common::kRenderAmiga:
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initMouseCursor(&_mouseCursor, MOUSECURSOR_AMIGA, 8, 11, 1, 1);
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initMouseCursor(&_mouseCursorBusy, MOUSECURSOR_AMIGA_BUSY, 13, 16, 7, 8);
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break;
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case Common::kRenderApple2GS:
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// had no special busy mouse cursor
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initMouseCursor(&_mouseCursor, MOUSECURSOR_APPLE_II_GS, 9, 11, 1, 1);
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initMouseCursor(&_mouseCursorBusy, MOUSECURSOR_SCI_BUSY, 15, 16, 7, 8);
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break;
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case Common::kRenderAtariST:
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initMouseCursor(&_mouseCursor, MOUSECURSOR_ATARI_ST, 11, 16, 1, 1);
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initMouseCursor(&_mouseCursorBusy, MOUSECURSOR_SCI_BUSY, 15, 16, 7, 8);
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break;
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default:
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error("initVideo: unsupported render mode");
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break;
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}
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_pixels = SCRIPT_WIDTH * SCRIPT_HEIGHT;
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_visualScreen = (byte *)calloc(_pixels, 1);
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_priorityScreen = (byte *)calloc(_pixels, 1);
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_activeScreen = _visualScreen;
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//_activeScreen = _priorityScreen;
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_displayPixels = DISPLAY_WIDTH * DISPLAY_HEIGHT;
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_displayScreen = (byte *)calloc(_displayPixels, 1);
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initGraphics(DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_WIDTH > 320);
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setPalette(true); // set gfx-mode palette
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// set up mouse cursor palette
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CursorMan.replaceCursorPalette(MOUSECURSOR_PALETTE, 1, ARRAYSIZE(MOUSECURSOR_PALETTE) / 3);
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setMouseCursor();
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return errOK;
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}
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/**
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* Deinitialize graphics device.
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*
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* @see init_video()
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*/
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int GfxMgr::deinitVideo() {
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free(_displayScreen);
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free(_visualScreen);
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free(_priorityScreen);
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return errOK;
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}
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void GfxMgr::setRenderStartOffset(uint16 offsetY) {
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if (offsetY >= (DISPLAY_HEIGHT - SCRIPT_HEIGHT))
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error("invalid render start offset");
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_renderStartOffsetY = offsetY;
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}
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uint16 GfxMgr::getRenderStartOffsetY() {
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return _renderStartOffsetY;
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}
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void GfxMgr::debugShowMap(int mapNr) {
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switch (mapNr) {
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case 0:
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_activeScreen = _visualScreen;
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break;
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case 1:
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_activeScreen = _priorityScreen;
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break;
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default:
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break;
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}
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render_Block(0, 167, SCRIPT_WIDTH, SCRIPT_HEIGHT);
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}
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void GfxMgr::clear(byte color, byte priority) {
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memset(_visualScreen, color, _pixels);
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memset(_priorityScreen, priority, _pixels);
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}
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void GfxMgr::clearDisplay(byte color, bool copyToScreen) {
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memset(_displayScreen, color, _displayPixels);
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if (copyToScreen) {
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g_system->copyRectToScreen(_displayScreen, DISPLAY_WIDTH, 0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT);
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}
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}
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void GfxMgr::putPixel(int16 x, int16 y, byte drawMask, byte color, byte priority) {
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int offset = y * SCRIPT_WIDTH + x;
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if (drawMask & GFX_SCREEN_MASK_VISUAL) {
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_visualScreen[offset] = color;
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}
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if (drawMask & GFX_SCREEN_MASK_PRIORITY) {
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_priorityScreen[offset] = priority;
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}
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}
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void GfxMgr::putPixelOnDisplay(int16 x, int16 y, byte color) {
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int offset = y * DISPLAY_WIDTH + x;
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_displayScreen[offset] = color;
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}
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byte GfxMgr::getColor(int16 x, int16 y) {
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int offset = y * SCRIPT_WIDTH + x;
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return _visualScreen[offset];
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}
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byte GfxMgr::getPriority(int16 x, int16 y) {
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int offset = y * SCRIPT_WIDTH + x;
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return _priorityScreen[offset];
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}
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// used, when a control pixel is found
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// will search downwards and compare priority in case any is found
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bool GfxMgr::checkControlPixel(int16 x, int16 y, byte viewPriority) {
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int offset = y * SCRIPT_WIDTH + x;
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byte curPriority;
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while (1) {
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y++;
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offset += SCRIPT_WIDTH;
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if (y >= SCRIPT_HEIGHT) {
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// end of screen, nothing but control pixels found
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return true; // draw view pixel
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}
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curPriority = _priorityScreen[offset];
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if (curPriority > 2) // valid priority found?
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break;
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}
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if (curPriority <= viewPriority)
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return true; // view priority is higher, draw
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return false; // view priority is lower, don't draw
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}
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static byte CGA_MixtureColorTable[] = {
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0x00, 0x08, 0x04, 0x0C, 0x01, 0x09, 0x02, 0x05,
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0x0A, 0x0D, 0x06, 0x0E, 0x0B, 0x03, 0x07, 0x0F
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};
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byte GfxMgr::getCGAMixtureColor(byte color) {
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return CGA_MixtureColorTable[color & 0x0F];
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}
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// Attention: y-coordinate points to the LOWER left!
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void GfxMgr::render_Block(int16 x, int16 y, int16 width, int16 height, bool copyToScreen) {
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if (!render_Clip(x, y, width, height))
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return;
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switch (_vm->_renderMode) {
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case Common::kRenderCGA:
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render_BlockCGA(x, y, width, height, copyToScreen);
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break;
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case Common::kRenderEGA:
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default:
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render_BlockEGA(x, y, width, height, copyToScreen);
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break;
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}
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if (copyToScreen) {
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int16 upperY = y - height + 1 + _renderStartOffsetY;
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g_system->copyRectToScreen(_displayScreen + upperY * DISPLAY_WIDTH + x * 2, DISPLAY_WIDTH, x * 2, upperY, width * 2, height);
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}
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}
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bool GfxMgr::render_Clip(int16 &x, int16 &y, int16 &width, int16 &height, int16 clipAgainstWidth, int16 clipAgainstHeight) {
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if ((x >= clipAgainstWidth) || ((x + width - 1) < 0) ||
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(y < 0) || ((y - (height - 1)) >= clipAgainstHeight)) {
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return false;
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}
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if ((y - height + 1) < 0)
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height = y + 1;
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if (y >= clipAgainstHeight) {
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height -= y - (clipAgainstHeight - 1);
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y = clipAgainstHeight - 1;
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}
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if (x < 0) {
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width += x;
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x = 0;
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}
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if ((x + width - 1) >= clipAgainstWidth) {
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width = clipAgainstWidth - x;
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}
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return true;
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}
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void GfxMgr::render_BlockEGA(int16 x, int16 y, int16 width, int16 height, bool copyToScreen) {
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int offsetVisual = SCRIPT_WIDTH * y + x;
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int offsetDisplay = (DISPLAY_WIDTH * (y + _renderStartOffsetY)) + x * 2;
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int16 remainingWidth = width;
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int16 remainingHeight = height;
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byte curColor = 0;
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while (remainingHeight) {
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remainingWidth = width;
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while (remainingWidth) {
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curColor = _activeScreen[offsetVisual++];
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_displayScreen[offsetDisplay++] = curColor;
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_displayScreen[offsetDisplay++] = curColor;
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remainingWidth--;
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}
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offsetVisual -= SCRIPT_WIDTH + width;
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offsetDisplay -= DISPLAY_WIDTH + width * 2;
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remainingHeight--;
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}
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}
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void GfxMgr::render_BlockCGA(int16 x, int16 y, int16 width, int16 height, bool copyToScreen) {
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int offsetVisual = SCRIPT_WIDTH * y + x;
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int offsetDisplay = (DISPLAY_WIDTH * (y + _renderStartOffsetY)) + x * 2;
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int16 remainingWidth = width;
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int16 remainingHeight = height;
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byte curColor = 0;
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while (remainingHeight) {
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remainingWidth = width;
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while (remainingWidth) {
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curColor = _activeScreen[offsetVisual++];
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_displayScreen[offsetDisplay++] = curColor & 0x03; // we process CGA mixture
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_displayScreen[offsetDisplay++] = curColor >> 2;
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remainingWidth--;
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}
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offsetVisual -= SCRIPT_WIDTH + width;
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offsetDisplay -= DISPLAY_WIDTH + width * 2;
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remainingHeight--;
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}
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}
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void GfxMgr::transition_Amiga() {
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uint16 screenPos = 1;
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uint16 screenStepPos = 1;
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int16 posY = 0, posX = 0;
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int16 stepCount = 0;
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// disable mouse while transition is taking place
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if (_vm->_game.mouseEnabled) {
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CursorMan.showMouse(false);
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}
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do {
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if (screenPos & 1) {
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screenPos = screenPos >> 1;
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screenPos = screenPos ^ 0x3500; // 13568d
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} else {
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screenPos = screenPos >> 1;
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}
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if ((screenPos < 13440) && (screenPos & 1)) {
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screenStepPos = screenPos >> 1;
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posY = screenStepPos / SCRIPT_WIDTH;
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posX = screenStepPos - (posY * SCRIPT_WIDTH);
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posY += _renderStartOffsetY; // adjust to only update the main area, not the status bar
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posX *= 2; // adjust for display screen
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screenStepPos = (screenStepPos * 2) + (_renderStartOffsetY * DISPLAY_WIDTH); // adjust here too for display screen
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for (int16 multiPixel = 0; multiPixel < 4; multiPixel++) {
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g_system->copyRectToScreen(_displayScreen + screenStepPos, DISPLAY_WIDTH, posX, posY, 2, 1);
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screenStepPos += (0x1A40 * 2); // 6720d
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posY += 42;
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}
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stepCount++;
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if (stepCount == 220) {
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// 30 times for the whole transition, so should take around 0.5 seconds
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g_system->updateScreen();
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g_system->delayMillis(16);
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stepCount = 0;
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}
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}
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} while (screenPos != 1);
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// Enable mouse again
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if (_vm->_game.mouseEnabled) {
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CursorMan.showMouse(true);
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}
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g_system->updateScreen();
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}
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// This transition code was not reverse engineered, but created based on the Amiga transition code
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// Atari ST definitely had a hi-res transition using the full resolution unlike the Amiga transition.
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void GfxMgr::transition_AtariSt() {
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uint16 screenPos = 1;
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uint16 screenStepPos = 1;
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int16 posY = 0, posX = 0;
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int16 stepCount = 0;
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// disable mouse while transition is taking place
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if (_vm->_game.mouseEnabled) {
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CursorMan.showMouse(false);
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}
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do {
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if (screenPos & 1) {
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screenPos = screenPos >> 1;
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screenPos = screenPos ^ 0x3500; // 13568d
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} else {
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screenPos = screenPos >> 1;
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}
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if ((screenPos < 13440) && (screenPos & 1)) {
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screenStepPos = screenPos >> 1;
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posY = screenStepPos / DISPLAY_WIDTH;
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posX = screenStepPos - (posY * DISPLAY_WIDTH);
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posY += _renderStartOffsetY; // adjust to only update the main area, not the status bar
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screenStepPos = screenStepPos + (_renderStartOffsetY * DISPLAY_WIDTH); // adjust here too for display screen
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for (int16 multiPixel = 0; multiPixel < 8; multiPixel++) {
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g_system->copyRectToScreen(_displayScreen + screenStepPos, DISPLAY_WIDTH, posX, posY, 1, 1);
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screenStepPos += 0x1a40; // 6720d
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posY += 21;
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}
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stepCount++;
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if (stepCount == 168) {
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// 40 times for the whole transition, so should take around 0.7 seconds
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// When using an Atari ST emulator, the transition seems to be even slower than this
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// TODO: should get checked on real hardware
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g_system->updateScreen();
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g_system->delayMillis(16);
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stepCount = 0;
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}
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}
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} while (screenPos != 1);
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// Enable mouse again
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if (_vm->_game.mouseEnabled) {
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CursorMan.showMouse(true);
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}
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g_system->updateScreen();
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}
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// Attention: y coordinate is here supposed to be the upper one!
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void GfxMgr::block_save(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr) {
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int16 startOffset = y * SCRIPT_WIDTH + x;
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int16 offset = startOffset;
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int16 remainingHeight = height;
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byte *curBufferPtr = bufferPtr;
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//warning("block_save: %d, %d -> %d, %d", x, y, width, height);
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while (remainingHeight) {
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memcpy(curBufferPtr, _visualScreen + offset, width);
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offset += SCRIPT_WIDTH;
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curBufferPtr += width;
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remainingHeight--;
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}
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remainingHeight = height;
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offset = startOffset;
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while (remainingHeight) {
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memcpy(curBufferPtr, _priorityScreen + offset, width);
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offset += SCRIPT_WIDTH;
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curBufferPtr += width;
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remainingHeight--;
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}
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}
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// Attention: y coordinate is here supposed to be the upper one!
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void GfxMgr::block_restore(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr) {
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int16 startOffset = y * SCRIPT_WIDTH + x;
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int16 offset = startOffset;
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int16 remainingHeight = height;
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byte *curBufferPtr = bufferPtr;
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//warning("block_restore: %d, %d -> %d, %d", x, y, width, height);
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while (remainingHeight) {
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memcpy(_visualScreen + offset, curBufferPtr, width);
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offset += SCRIPT_WIDTH;
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curBufferPtr += width;
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remainingHeight--;
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}
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remainingHeight = height;
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offset = startOffset;
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while (remainingHeight) {
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memcpy(_priorityScreen + offset, curBufferPtr, width);
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offset += SCRIPT_WIDTH;
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curBufferPtr += width;
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remainingHeight--;
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}
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}
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// Attention: uses visual screen coordinates!
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void GfxMgr::copyDisplayRectToScreen(int16 x, int16 y, int16 width, int16 height) {
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g_system->copyRectToScreen(_displayScreen + y * DISPLAY_WIDTH + x, DISPLAY_WIDTH, x, y, width, height);
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|
}
|
|
|
|
// coordinates are for visual screen, but are supposed to point somewhere inside the playscreen
|
|
void GfxMgr::drawBox(int16 x, int16 y, int16 width, int16 height, byte backgroundColor, byte lineColor) {
|
|
drawRect(x, y, width, height, backgroundColor);
|
|
drawRect(x + 1, y - 1, width - 2, 1, lineColor);
|
|
drawRect(x + width - 2, y - 2, 1, height - 4, lineColor);
|
|
drawRect(x + 1, y - height + 2, width - 2, 1, lineColor);
|
|
drawRect(x + 1, y - 2, 1, height - 4, lineColor);
|
|
}
|
|
|
|
// coordinates for visual screen
|
|
// attention: Clipping is done here against 160x200 instead of 160x168
|
|
// Original interpreter didn't do any clipping, we do it for security.
|
|
// Clipping against the regular script width/height must not be done,
|
|
// because at least during the intro one message box goes beyond playscreen
|
|
// Going beyond 160x168 will result in messageboxes not getting fully removed
|
|
// In KQ4's case, the scripts clear the screen that's why it works.
|
|
void GfxMgr::drawRect(int16 x, int16 y, int16 width, int16 height, byte color) {
|
|
if (!render_Clip(x, y, width, height, SCRIPT_WIDTH, DISPLAY_HEIGHT - _renderStartOffsetY))
|
|
return;
|
|
|
|
// coordinate translation: visual-screen -> display-screen
|
|
x = x * 2;
|
|
y = y + _renderStartOffsetY; // drawDisplayRect paints anywhere on the whole screen, our coordinate is within playscreen
|
|
width = width * 2; // width was given as visual width, we need display width
|
|
drawDisplayRect(x, y, width, height, color);
|
|
}
|
|
|
|
// coordinates are directly for display screen
|
|
void GfxMgr::drawDisplayRect(int16 x, int16 y, int16 width, int16 height, byte color) {
|
|
switch (_vm->_renderMode) {
|
|
case Common::kRenderCGA:
|
|
drawDisplayRectCGA(x, y, width, height, color);
|
|
break;
|
|
case Common::kRenderEGA:
|
|
default:
|
|
drawDisplayRectEGA(x, y, width, height, color);
|
|
break;
|
|
}
|
|
int16 upperY = y - height + 1;
|
|
g_system->copyRectToScreen(_displayScreen + upperY * DISPLAY_WIDTH + x, DISPLAY_WIDTH, x, upperY, width, height);
|
|
}
|
|
|
|
void GfxMgr::drawDisplayRectEGA(int16 x, int16 y, int16 width, int16 height, byte color) {
|
|
int offsetDisplay = (DISPLAY_WIDTH * y) + x;
|
|
int16 remainingHeight = height;
|
|
|
|
while (remainingHeight) {
|
|
memset(_displayScreen + offsetDisplay, color, width);
|
|
|
|
offsetDisplay -= DISPLAY_WIDTH;
|
|
remainingHeight--;
|
|
}
|
|
}
|
|
|
|
void GfxMgr::drawDisplayRectCGA(int16 x, int16 y, int16 width, int16 height, byte color) {
|
|
int offsetDisplay = (DISPLAY_WIDTH * y) + x;
|
|
int16 remainingHeight = height;
|
|
int16 remainingWidth = width;
|
|
byte CGAMixtureColor = getCGAMixtureColor(color);
|
|
byte *displayScreen = nullptr;
|
|
|
|
// we should never get an uneven width
|
|
assert((width & 1) == 0);
|
|
|
|
while (remainingHeight) {
|
|
remainingWidth = width;
|
|
|
|
// set up pointer
|
|
displayScreen = _displayScreen + offsetDisplay;
|
|
|
|
while (remainingWidth) {
|
|
*displayScreen++ = CGAMixtureColor & 0x03;
|
|
*displayScreen++ = CGAMixtureColor >> 2;
|
|
remainingWidth -= 2;
|
|
}
|
|
|
|
offsetDisplay -= DISPLAY_WIDTH;
|
|
remainingHeight--;
|
|
}
|
|
}
|
|
|
|
// row + column are text-coordinates
|
|
void GfxMgr::drawCharacter(int16 row, int16 column, byte character, byte foreground, byte background, bool disabledLook) {
|
|
int16 x = column * FONT_DISPLAY_WIDTH;
|
|
int16 y = row * FONT_DISPLAY_HEIGHT;
|
|
|
|
drawCharacterOnDisplay(x, y, character, foreground, background, disabledLook);
|
|
}
|
|
|
|
void GfxMgr::drawCharacterOnDisplay(int16 x, int16 y, byte character, byte foreground, byte background, bool disabledLook) {
|
|
int16 curX, curY;
|
|
const byte *fontData;
|
|
byte curByte = 0;
|
|
uint16 curBit;
|
|
byte curTransformXOR = 0;
|
|
byte curTransformOR = 0;
|
|
|
|
// get font data of specified character
|
|
fontData = _vm->getFontData() + character * FONT_BYTES_PER_CHARACTER;
|
|
|
|
// Now figure out, if special handling needs to be done (for graphical mode only)
|
|
if (_vm->_game.gfxMode) {
|
|
if (background & 0x08) {
|
|
// invert enabled
|
|
background &= 0x07; // remove invert bit
|
|
curTransformXOR = 0xFF; // inverse all bits of the font
|
|
}
|
|
if (disabledLook) {
|
|
curTransformOR = 0xAA;
|
|
}
|
|
}
|
|
|
|
curBit = 0;
|
|
for (curY = 0; curY < FONT_DISPLAY_HEIGHT; curY++) {
|
|
for (curX = 0; curX < FONT_DISPLAY_WIDTH; curX++) {
|
|
if (!curBit) {
|
|
curByte = *fontData;
|
|
// do transformations in case they are needed (invert/disabled look)
|
|
curByte ^= curTransformXOR;
|
|
curByte |= curTransformOR;
|
|
fontData++;
|
|
curBit = 0x80;
|
|
}
|
|
if (curByte & curBit) {
|
|
putPixelOnDisplay(x + curX, y + curY, foreground);
|
|
} else {
|
|
putPixelOnDisplay(x + curX, y + curY, background);
|
|
}
|
|
curBit = curBit >> 1;
|
|
}
|
|
}
|
|
|
|
copyDisplayRectToScreen(x, y, FONT_DISPLAY_WIDTH, FONT_DISPLAY_HEIGHT);
|
|
}
|
|
|
|
#define SHAKE_VERTICAL_PIXELS 4
|
|
#define SHAKE_HORIZONTAL_PIXELS 8
|
|
|
|
// Sierra used some EGA port trickery to do it, we have to do it by copying pixels around
|
|
void GfxMgr::shakeScreen(int16 repeatCount) {
|
|
int shakeNr, shakeCount;
|
|
uint8 *blackSpace;
|
|
|
|
if ((blackSpace = (uint8 *)calloc(SHAKE_HORIZONTAL_PIXELS * DISPLAY_WIDTH, 1)) == NULL)
|
|
return;
|
|
|
|
shakeCount = repeatCount * 8; // effectively 4 shakes per repeat
|
|
|
|
// it's 4 pixels down and 8 pixels to the right
|
|
// and it's also filling the remaining space with black
|
|
for (shakeNr = 0; shakeNr < shakeCount; shakeNr++) {
|
|
if (shakeNr & 1) {
|
|
// move back
|
|
copyDisplayRectToScreen(0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT);
|
|
} else {
|
|
g_system->copyRectToScreen(_displayScreen, DISPLAY_WIDTH, SHAKE_HORIZONTAL_PIXELS, SHAKE_VERTICAL_PIXELS, DISPLAY_WIDTH - SHAKE_HORIZONTAL_PIXELS, DISPLAY_HEIGHT - SHAKE_VERTICAL_PIXELS);
|
|
// additionally fill the remaining space with black
|
|
g_system->copyRectToScreen(blackSpace, DISPLAY_WIDTH, 0, 0, DISPLAY_WIDTH, SHAKE_VERTICAL_PIXELS);
|
|
g_system->copyRectToScreen(blackSpace, SHAKE_HORIZONTAL_PIXELS, 0, 0, SHAKE_HORIZONTAL_PIXELS, DISPLAY_HEIGHT);
|
|
}
|
|
g_system->updateScreen();
|
|
g_system->delayMillis(66); // Sierra waited for 4 V'Syncs, which is around 66 milliseconds
|
|
}
|
|
|
|
free(blackSpace);
|
|
}
|
|
|
|
void GfxMgr::updateScreen() {
|
|
g_system->updateScreen();
|
|
}
|
|
|
|
void GfxMgr::initPriorityTable() {
|
|
int16 priority, step;
|
|
int16 yPos = 0;
|
|
|
|
_priorityTableSet = false;
|
|
for (priority = 1; priority < 15; priority++) {
|
|
for (step = 0; step < 12; step++) {
|
|
_priorityTable[yPos++] = priority < 4 ? 4 : priority;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxMgr::setPriorityTable(int16 priorityBase) {
|
|
int16 x, priorityY, priority;
|
|
|
|
_priorityTableSet = true;
|
|
x = (SCRIPT_HEIGHT - priorityBase) * SCRIPT_HEIGHT / 10;
|
|
|
|
for (priorityY = 0; priorityY < SCRIPT_HEIGHT; priorityY++) {
|
|
priority = (priorityY - priorityBase) < 0 ? 4 : (priorityY - priorityBase) * SCRIPT_HEIGHT / x + 5;
|
|
if (priority > 15)
|
|
priority = 15;
|
|
_priorityTable[priorityY] = priority;
|
|
}
|
|
}
|
|
|
|
// used for restoring
|
|
void GfxMgr::setPriority(int16 yPos, int16 priority) {
|
|
assert(yPos < SCRIPT_HEIGHT);
|
|
_priorityTable[yPos] = priority;
|
|
}
|
|
|
|
/**
|
|
* Convert sprite priority to y value.
|
|
*/
|
|
int16 GfxMgr::priorityToY(int16 priority) {
|
|
int16 currentY;
|
|
|
|
if (!_priorityTableSet) {
|
|
// priority table wasn't set by scripts? calculate directly
|
|
return (priority - 5) * 12 + 48;
|
|
}
|
|
|
|
// dynamic priority bands were introduced in 3.002.086 (effectively AGI3)
|
|
// It seems there was a glitch, that caused priority bands to not get calculated properly.
|
|
// It was caused by this function starting with Y = 168 instead of 167, which meant it always
|
|
// returned with 168 as result.
|
|
// This glitch is required in King's Quest 4 2.0, otherwise in room 54 ego will get drawn over
|
|
// the last dwarf, that enters the house.
|
|
// Dwarf is screen object 13 (view 152), gets fixed priority of 8, which would normally
|
|
// result in a Y of 101. Ego is priority (non-fixed) 8, which would mean that dwarf is
|
|
// drawn first, followed by ego, which would then draw ego over the dwarf.
|
|
// For more information see bug #1712585 (dwarf sprite priority)
|
|
//
|
|
// Priority bands were working properly in: 3.001.098 (Black Cauldron)
|
|
uint16 agiVersion = _vm->getVersion();
|
|
|
|
if (agiVersion <= 0x3086) {
|
|
return 168; // Buggy behavior, see above
|
|
}
|
|
|
|
currentY = 167;
|
|
while (_priorityTable[currentY] >= priority) {
|
|
currentY--;
|
|
if (currentY < 0) // Original AGI didn't do this, we abort in that case and return -1
|
|
break;
|
|
}
|
|
return currentY;
|
|
}
|
|
|
|
int16 GfxMgr::priorityFromY(int16 yPos) {
|
|
assert(yPos < SCRIPT_HEIGHT);
|
|
return _priorityTable[yPos];
|
|
}
|
|
|
|
|
|
/**
|
|
* Initialize the color palette
|
|
* This function initializes the color palette using the specified
|
|
* RGB palette.
|
|
* @param p A pointer to the source RGB palette.
|
|
* @param colorCount Count of colors in the source palette.
|
|
* @param fromBits Bits per source color component.
|
|
* @param toBits Bits per destination color component.
|
|
*/
|
|
void GfxMgr::initPalette(uint8 *destPalette, const uint8 *paletteData, uint colorCount, uint fromBits, uint toBits) {
|
|
const uint srcMax = (1 << fromBits) - 1;
|
|
const uint destMax = (1 << toBits) - 1;
|
|
for (uint col = 0; col < colorCount; col++) {
|
|
for (uint comp = 0; comp < 3; comp++) { // Convert RGB components
|
|
destPalette[col * 3 + comp] = (paletteData[col * 3 + comp] * destMax) / srcMax;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxMgr::setPalette(bool gfxModePalette) {
|
|
if (gfxModePalette) {
|
|
g_system->getPaletteManager()->setPalette(_paletteGfxMode, 0, 256);
|
|
} else {
|
|
g_system->getPaletteManager()->setPalette(_paletteTextMode, 0, 256);
|
|
}
|
|
}
|
|
|
|
//Gets AGIPAL Data
|
|
void GfxMgr::setAGIPal(int p0) {
|
|
//If 0 from savefile, do not use
|
|
if (p0 == 0)
|
|
return;
|
|
|
|
char filename[15];
|
|
sprintf(filename, "pal.%d", p0);
|
|
|
|
Common::File agipal;
|
|
if (!agipal.open(filename)) {
|
|
warning("Couldn't open AGIPAL palette file '%s'. Not changing palette", filename);
|
|
return; // Needed at least by Naturette 3 which uses AGIPAL but provides no palette files
|
|
}
|
|
|
|
//Chunk0 holds colors 0-7
|
|
agipal.read(&_agipalPalette[0], 24);
|
|
|
|
//Chunk1 is the same as the chunk0
|
|
|
|
//Chunk2 chunk holds colors 8-15
|
|
agipal.seek(24, SEEK_CUR);
|
|
agipal.read(&_agipalPalette[24], 24);
|
|
|
|
//Chunk3 is the same as the chunk2
|
|
|
|
//Chunks4-7 are duplicates of chunks0-3
|
|
|
|
if (agipal.eos() || agipal.err()) {
|
|
warning("Couldn't read AGIPAL palette from '%s'. Not changing palette", filename);
|
|
return;
|
|
}
|
|
|
|
// Use only the lowest 6 bits of each color component (Red, Green and Blue)
|
|
// because VGA used only 6 bits per color component (i.e. VGA had 18-bit colors).
|
|
// This should now be identical to the original AGIPAL-hack's behavior.
|
|
bool validVgaPalette = true;
|
|
for (int i = 0; i < 16 * 3; i++) {
|
|
if (_agipalPalette[i] >= (1 << 6)) {
|
|
_agipalPalette[i] &= 0x3F; // Leave only the lowest 6 bits of each color component
|
|
validVgaPalette = false;
|
|
}
|
|
}
|
|
|
|
if (!validVgaPalette)
|
|
warning("Invalid AGIPAL palette (Over 6 bits per color component) in '%s'. Using only the lowest 6 bits per color component", filename);
|
|
|
|
_agipalFileNum = p0;
|
|
|
|
initPalette(_paletteGfxMode, _agipalPalette);
|
|
setPalette(true); // set gfx-mode palette
|
|
|
|
debug(1, "Using AGIPAL palette from '%s'", filename);
|
|
}
|
|
|
|
int GfxMgr::getAGIPalFileNum() {
|
|
return _agipalFileNum;
|
|
}
|
|
|
|
void GfxMgr::initMouseCursor(MouseCursorData *mouseCursor, const byte *bitmapData, uint16 width, uint16 height, int hotspotX, int hotspotY) {
|
|
mouseCursor->bitmapData = bitmapData;
|
|
mouseCursor->width = width;
|
|
mouseCursor->height = height;
|
|
mouseCursor->hotspotX = hotspotX;
|
|
mouseCursor->hotspotY = hotspotY;
|
|
}
|
|
|
|
void GfxMgr::setMouseCursor(bool busy) {
|
|
MouseCursorData *mouseCursor = nullptr;
|
|
|
|
if (!busy) {
|
|
mouseCursor = &_mouseCursor;
|
|
} else {
|
|
mouseCursor = &_mouseCursorBusy;
|
|
}
|
|
|
|
if (mouseCursor) {
|
|
CursorMan.replaceCursor(mouseCursor->bitmapData, mouseCursor->width, mouseCursor->height, mouseCursor->hotspotX, mouseCursor->hotspotY, 0);
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
void GfxMgr::setCursor(bool amigaStyleCursor, bool busy) {
|
|
if (busy) {
|
|
CursorMan.replaceCursorPalette(MOUSECURSOR_AMIGA_PALETTE, 1, ARRAYSIZE(MOUSECURSOR_AMIGA_PALETTE) / 3);
|
|
CursorMan.replaceCursor(MOUSECURSOR_AMIGA_BUSY, 13, 16, 7, 8, 0);
|
|
return;
|
|
}
|
|
|
|
if (!amigaStyleCursor) {
|
|
CursorMan.replaceCursorPalette(sciMouseCursorPalette, 1, ARRAYSIZE(sciMouseCursorPalette) / 3);
|
|
CursorMan.replaceCursor(sciMouseCursor, 11, 16, 1, 1, 0);
|
|
} else { // amigaStyleCursor
|
|
CursorMan.replaceCursorPalette(amigaMouseCursorPalette, 1, ARRAYSIZE(amigaMouseCursorPalette) / 3);
|
|
CursorMan.replaceCursor(amigaMouseCursor, 8, 11, 1, 1, 0);
|
|
}
|
|
}
|
|
|
|
void GfxMgr::setCursorPalette(bool amigaStyleCursor) {
|
|
if (!amigaStyleCursor) {
|
|
if (_currentCursorPalette != 1) {
|
|
CursorMan.replaceCursorPalette(sciMouseCursorPalette, 1, ARRAYSIZE(sciMouseCursorPalette) / 3);
|
|
_currentCursorPalette = 1;
|
|
}
|
|
} else { // amigaStyleCursor
|
|
if (_currentCursorPalette != 2) {
|
|
CursorMan.replaceCursorPalette(amigaMouseCursorPalette, 1, ARRAYSIZE(amigaMouseCursorPalette) / 3);
|
|
_currentCursorPalette = 2;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
} // End of namespace Agi
|