mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
662 lines
18 KiB
C++
662 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "agi/agi.h"
|
|
#include "agi/graphics.h"
|
|
#include "agi/sprite.h"
|
|
|
|
namespace Agi {
|
|
|
|
void AgiEngine::updateView(ScreenObjEntry *screenObj) {
|
|
int16 celNr, lastCelNr;
|
|
|
|
if (screenObj->flags & fDontupdate) {
|
|
screenObj->flags &= ~fDontupdate;
|
|
return;
|
|
}
|
|
|
|
celNr = screenObj->currentCelNr;
|
|
lastCelNr = screenObj->celCount - 1;
|
|
|
|
switch (screenObj->cycle) {
|
|
case kCycleNormal:
|
|
celNr++;
|
|
if (celNr > lastCelNr)
|
|
celNr = 0;
|
|
break;
|
|
case kCycleEndOfLoop:
|
|
if (celNr < lastCelNr) {
|
|
debugC(5, kDebugLevelResources, "cel %d (last = %d)", celNr + 1, lastCelNr);
|
|
if (++celNr != lastCelNr)
|
|
break;
|
|
}
|
|
setFlag(screenObj->loop_flag, true);
|
|
screenObj->flags &= ~fCycling;
|
|
screenObj->direction = 0;
|
|
screenObj->cycle = kCycleNormal;
|
|
break;
|
|
case kCycleRevLoop:
|
|
if (celNr) {
|
|
celNr--;
|
|
if (celNr)
|
|
break;
|
|
}
|
|
setFlag(screenObj->loop_flag, true);
|
|
screenObj->flags &= ~fCycling;
|
|
screenObj->direction = 0;
|
|
screenObj->cycle = kCycleNormal;
|
|
break;
|
|
case kCycleReverse:
|
|
if (celNr == 0) {
|
|
celNr = lastCelNr;
|
|
} else {
|
|
celNr--;
|
|
}
|
|
break;
|
|
}
|
|
|
|
setCel(screenObj, celNr);
|
|
}
|
|
|
|
/*
|
|
* Public functions
|
|
*/
|
|
|
|
/**
|
|
* Decode an AGI view resource.
|
|
* This function decodes the raw data of the specified AGI view resource
|
|
* and fills the corresponding views array element.
|
|
* @param n number of view resource to decode
|
|
*/
|
|
int AgiEngine::decodeView(byte *resourceData, uint16 resourceSize, int16 viewNr) {
|
|
AgiView *viewData = &_game.views[viewNr];
|
|
uint16 headerId = 0;
|
|
byte headerStepSize = 0;
|
|
byte headerCycleTime = 0;
|
|
byte headerLoopCount = 0;
|
|
uint16 headerDescriptionOffset = 0;
|
|
bool isAGI256Data = false;
|
|
|
|
AgiViewLoop *loopData = nullptr;
|
|
uint16 loopOffset = 0;
|
|
byte loopHeaderCelCount = 0;
|
|
|
|
AgiViewCel *celData = nullptr;
|
|
uint16 celOffset = 0;
|
|
byte celHeaderWidth = 0;
|
|
byte celHeaderHeight = 0;
|
|
byte celHeaderTransparencyMirror = 0;
|
|
byte celHeaderClearKey = 0;
|
|
bool celHeaderMirrored = false;
|
|
byte celHeaderMirrorLoop = 0;
|
|
|
|
byte *celCompressedData = nullptr;
|
|
uint16 celCompressedSize = 0;
|
|
// byte *rawBitmap = nullptr;
|
|
|
|
debugC(5, kDebugLevelResources, "decode_view(%d)", viewNr);
|
|
|
|
if (resourceSize < 5)
|
|
error("unexpected end of view data for view %d", viewNr);
|
|
|
|
headerId = READ_LE_UINT16(resourceData);
|
|
if (getVersion() < 0x2000) {
|
|
headerStepSize = resourceData[0];
|
|
headerCycleTime = resourceData[1];
|
|
}
|
|
headerLoopCount = resourceData[2];
|
|
headerDescriptionOffset = READ_LE_UINT16(resourceData + 3);
|
|
|
|
if (headerId == 0xF00F)
|
|
isAGI256Data = true; // AGI 256-2 view detected, 256 color view
|
|
|
|
viewData->headerStepSize = headerStepSize;
|
|
viewData->headerCycleTime = headerCycleTime;
|
|
viewData->loopCount = headerLoopCount;
|
|
viewData->description = nullptr;
|
|
viewData->loop = nullptr;
|
|
|
|
if (headerDescriptionOffset) {
|
|
// Figure out length of description
|
|
uint16 descriptionPos = headerDescriptionOffset;
|
|
uint16 descriptionLen = 0;
|
|
while (descriptionPos < resourceSize) {
|
|
if (resourceData[descriptionPos] == 0)
|
|
break;
|
|
descriptionPos++;
|
|
descriptionLen++;
|
|
}
|
|
// Allocate memory for description
|
|
viewData->description = new byte[descriptionLen + 1];
|
|
// Copy description over
|
|
memcpy(viewData->description, resourceData + headerDescriptionOffset, descriptionLen);
|
|
viewData->description[descriptionLen] = 0; // set terminator
|
|
}
|
|
|
|
if (!viewData->loopCount) // no loops, exit now
|
|
return errOK;
|
|
|
|
// Check, if at least the loop-offsets are available
|
|
if (resourceSize < 5 + (headerLoopCount * 2))
|
|
error("unexpected end of view data for view %d", viewNr);
|
|
|
|
// Allocate space for loop-information
|
|
loopData = new AgiViewLoop[headerLoopCount];
|
|
viewData->loop = loopData;
|
|
|
|
for (int16 loopNr = 0; loopNr < headerLoopCount; loopNr++) {
|
|
loopOffset = READ_LE_UINT16(resourceData + 5 + (loopNr * 2));
|
|
|
|
// Check, if at least the loop-header is available
|
|
if (resourceSize < (loopOffset + 1))
|
|
error("unexpected end of view data for view %d", viewNr);
|
|
|
|
// loop-header:
|
|
// celCount:BYTE
|
|
// relativeCelOffset[0]:WORD
|
|
// relativeCelOffset[1]:WORD
|
|
// etc.
|
|
loopHeaderCelCount = resourceData[loopOffset];
|
|
|
|
loopData->celCount = loopHeaderCelCount;
|
|
loopData->cel = nullptr;
|
|
|
|
// Check, if at least the cel-offsets for current loop are available
|
|
if (resourceSize < (loopOffset + 1 + (loopHeaderCelCount * 2)))
|
|
error("unexpected end of view data for view %d", viewNr);
|
|
|
|
if (loopHeaderCelCount) {
|
|
// Allocate space for cel-information of current loop
|
|
celData = new AgiViewCel[loopHeaderCelCount];
|
|
loopData->cel = celData;
|
|
|
|
for (int16 celNr = 0; celNr < loopHeaderCelCount; celNr++) {
|
|
celOffset = READ_LE_UINT16(resourceData + loopOffset + 1 + (celNr * 2));
|
|
celOffset += loopOffset; // cel offset is relative to loop offset, so adjust accordingly
|
|
|
|
// Check, if at least the cel-header is available
|
|
if (resourceSize < (celOffset + 3))
|
|
error("unexpected end of view data for view %d", viewNr);
|
|
|
|
// cel-header:
|
|
// width:BYTE
|
|
// height:BYTE
|
|
// Transparency + Mirroring:BYTE
|
|
// celData follows
|
|
celHeaderWidth = resourceData[celOffset + 0];
|
|
celHeaderHeight = resourceData[celOffset + 1];
|
|
celHeaderTransparencyMirror = resourceData[celOffset + 2];
|
|
|
|
if (!isAGI256Data) {
|
|
// regular AGI view data
|
|
// Transparency + Mirroring byte is as follows:
|
|
// Bit 0-3 - clear key
|
|
// Bit 4-6 - original loop, that is not supposed to be mirrored in any case
|
|
// Bit 7 - apply mirroring
|
|
celHeaderClearKey = celHeaderTransparencyMirror & 0x0F; // bit 0-3 is the clear key
|
|
celHeaderMirrored = false;
|
|
if (celHeaderTransparencyMirror & 0x80) {
|
|
// mirror bit is set
|
|
celHeaderMirrorLoop = (celHeaderTransparencyMirror >> 4) & 0x07;
|
|
if (celHeaderMirrorLoop != loopNr) {
|
|
// only set to mirror'd in case we are not the original loop
|
|
celHeaderMirrored = true;
|
|
}
|
|
}
|
|
} else {
|
|
// AGI256-2 view data
|
|
celHeaderClearKey = celHeaderTransparencyMirror; // full 8 bits for clear key
|
|
celHeaderMirrored = false;
|
|
}
|
|
|
|
celData->width = celHeaderWidth;
|
|
celData->height = celHeaderHeight;
|
|
celData->clearKey = celHeaderClearKey;
|
|
celData->mirrored = celHeaderMirrored;
|
|
|
|
// Now decompress cel-data
|
|
if ((celHeaderWidth == 0) && (celHeaderHeight == 0))
|
|
error("view cel is 0x0");
|
|
|
|
celCompressedData = resourceData + celOffset + 3;
|
|
celCompressedSize = resourceSize - (celOffset + 3);
|
|
|
|
if (celCompressedSize == 0)
|
|
error("compressed size of loop within view %d is 0 bytes", viewNr);
|
|
|
|
if (!isAGI256Data) {
|
|
unpackViewCelData(celData, celCompressedData, celCompressedSize);
|
|
} else {
|
|
unpackViewCelDataAGI256(celData, celCompressedData, celCompressedSize);
|
|
}
|
|
celData++;
|
|
}
|
|
}
|
|
|
|
loopData++;
|
|
}
|
|
|
|
return errOK;
|
|
}
|
|
|
|
void AgiEngine::unpackViewCelData(AgiViewCel *celData, byte *compressedData, uint16 compressedSize) {
|
|
byte *rawBitmap = new byte[celData->width * celData->height];
|
|
int16 remainingHeight = celData->height;
|
|
int16 remainingWidth = celData->width;
|
|
bool isMirrored = celData->mirrored;
|
|
byte curByte;
|
|
byte curColor;
|
|
byte curChunkLen;
|
|
int16 adjustPreChangeSingle = 0;
|
|
int16 adjustAfterChangeSingle = +1;
|
|
|
|
celData->rawBitmap = rawBitmap;
|
|
|
|
if (isMirrored) {
|
|
adjustPreChangeSingle = -1;
|
|
adjustAfterChangeSingle = 0;
|
|
rawBitmap += celData->width;
|
|
}
|
|
|
|
while (remainingHeight) {
|
|
if (!compressedSize)
|
|
error("unexpected end of data, while unpacking AGI256 data");
|
|
|
|
curByte = *compressedData++;
|
|
compressedSize--;
|
|
|
|
if (curByte == 0) {
|
|
curColor = celData->clearKey;
|
|
curChunkLen = remainingWidth;
|
|
} else {
|
|
curColor = curByte >> 4;
|
|
curChunkLen = curByte & 0x0F;
|
|
if (curChunkLen > remainingWidth)
|
|
error("invalid chunk in view data");
|
|
}
|
|
|
|
switch (curChunkLen) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
rawBitmap += adjustPreChangeSingle;
|
|
*rawBitmap = curColor;
|
|
rawBitmap += adjustAfterChangeSingle;
|
|
break;
|
|
default:
|
|
if (isMirrored)
|
|
rawBitmap -= curChunkLen;
|
|
memset(rawBitmap, curColor, curChunkLen);
|
|
if (!isMirrored)
|
|
rawBitmap += curChunkLen;
|
|
break;
|
|
}
|
|
|
|
remainingWidth -= curChunkLen;
|
|
|
|
if (curByte == 0) {
|
|
remainingWidth = celData->width;
|
|
remainingHeight--;
|
|
|
|
if (isMirrored)
|
|
rawBitmap += celData->width * 2;
|
|
}
|
|
}
|
|
|
|
// for CGA rendering, apply dithering
|
|
switch (_renderMode) {
|
|
case Common::kRenderCGA: {
|
|
uint16 totalPixels = celData->width * celData->height;
|
|
|
|
// dither clear key
|
|
celData->clearKey = _gfx->getCGAMixtureColor(celData->clearKey);
|
|
|
|
rawBitmap = celData->rawBitmap;
|
|
for (uint16 pixelNr = 0; pixelNr < totalPixels; pixelNr++) {
|
|
curColor = *rawBitmap;
|
|
*rawBitmap = _gfx->getCGAMixtureColor(curColor);
|
|
rawBitmap++;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AgiEngine::unpackViewCelDataAGI256(AgiViewCel *celData, byte *compressedData, uint16 compressedSize) {
|
|
byte *rawBitmap = new byte[celData->width * celData->height];
|
|
int16 remainingHeight = celData->height;
|
|
int16 remainingWidth = celData->width;
|
|
byte curByte;
|
|
|
|
celData->rawBitmap = rawBitmap;
|
|
|
|
while (remainingHeight) {
|
|
if (!compressedSize)
|
|
error("unexpected end of data, while unpacking AGI256 view");
|
|
|
|
curByte = *compressedData++;
|
|
compressedSize--;
|
|
|
|
if (curByte == 0) {
|
|
// Go to next vertical position
|
|
if (remainingWidth) {
|
|
// fill remaining bytes with clear key
|
|
memset(rawBitmap, celData->clearKey, remainingWidth);
|
|
rawBitmap += remainingWidth;
|
|
remainingWidth = 0;
|
|
}
|
|
} else {
|
|
if (!remainingWidth) {
|
|
error("broken view data, while unpacking AGI256 view");
|
|
break;
|
|
}
|
|
*rawBitmap = curByte;
|
|
rawBitmap++;
|
|
remainingWidth--;
|
|
}
|
|
|
|
if (curByte == 0) {
|
|
remainingWidth = celData->width;
|
|
remainingHeight--;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Unloads all data in a view resource
|
|
* @param n number of view resource
|
|
*/
|
|
void AgiEngine::unloadView(int16 viewNr) {
|
|
AgiView *viewData = &_game.views[viewNr];
|
|
|
|
debugC(5, kDebugLevelResources, "discard view %d", viewNr);
|
|
if (!(_game.dirView[viewNr].flags & RES_LOADED))
|
|
return;
|
|
|
|
// Rebuild sprite list, see Sarien bug #779302
|
|
_sprites->eraseSprites();
|
|
|
|
// free data
|
|
for (int16 loopNr = 0; loopNr < viewData->loopCount; loopNr++) {
|
|
AgiViewLoop *loopData = &viewData->loop[loopNr];
|
|
for (int16 celNr = 0; celNr < loopData->celCount; celNr++) {
|
|
AgiViewCel *celData = &loopData->cel[celNr];
|
|
|
|
delete[] celData->rawBitmap;
|
|
}
|
|
delete[] loopData->cel;
|
|
}
|
|
delete[] viewData->loop;
|
|
|
|
if (viewData->description)
|
|
delete[] viewData->description;
|
|
|
|
viewData->headerCycleTime = 0;
|
|
viewData->headerStepSize = 0;
|
|
viewData->description = nullptr;
|
|
viewData->loop = nullptr;
|
|
viewData->loopCount = 0;
|
|
|
|
// Mark this view as not loaded anymore
|
|
_game.dirView[viewNr].flags &= ~RES_LOADED;
|
|
|
|
_sprites->buildAllSpriteLists();
|
|
_sprites->drawAllSpriteLists();
|
|
}
|
|
|
|
/**
|
|
* Set a view table entry to use the specified view resource.
|
|
* @param screenObj pointer to screen object
|
|
* @param viewNr number of AGI view resource
|
|
*/
|
|
void AgiEngine::setView(ScreenObjEntry *screenObj, int16 viewNr) {
|
|
screenObj->viewData = &_game.views[viewNr];
|
|
screenObj->currentViewNr = viewNr;
|
|
screenObj->loopCount = screenObj->viewData->loopCount;
|
|
screenObj->viewReplaced = true;
|
|
|
|
if (getVersion() < 0x2000) {
|
|
screenObj->stepSize = screenObj->viewData->headerStepSize;
|
|
screenObj->cycleTime = screenObj->viewData->headerCycleTime;
|
|
screenObj->cycleTimeCount = 0;
|
|
}
|
|
if (screenObj->currentLoopNr >= screenObj->loopCount) {
|
|
setLoop(screenObj, 0);
|
|
} else {
|
|
setLoop(screenObj, screenObj->currentLoopNr);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set a view table entry to use the specified loop of the current view.
|
|
* @param screenObj pointer to screen object
|
|
* @param loopNr number of loop
|
|
*/
|
|
void AgiEngine::setLoop(ScreenObjEntry *screenObj, int16 loopNr) {
|
|
assert(screenObj->viewData != NULL);
|
|
|
|
if (screenObj->loopCount == 0) {
|
|
warning("setLoop() called on screen object %d, which has no loops (view %d)", screenObj->objectNr, screenObj->currentViewNr);
|
|
return;
|
|
}
|
|
|
|
if (loopNr >= screenObj->loopCount) {
|
|
// requested loop not existant
|
|
// instead of error()ing out, we instead clip it
|
|
// At least required for possibly Manhunter 1 according to previous comment when leaving the arcade machine
|
|
// TODO: check MH1
|
|
int16 requestedLoopNr = loopNr;
|
|
|
|
loopNr = screenObj->loopCount - 1;
|
|
|
|
warning("Non-existant loop requested for screen object %d", screenObj->objectNr);
|
|
warning("view %d, requested loop %d -> clipped to loop %d", screenObj->currentViewNr, requestedLoopNr, loopNr);
|
|
}
|
|
|
|
AgiViewLoop *curViewLoop = &_game.views[screenObj->currentViewNr].loop[loopNr];
|
|
|
|
screenObj->currentLoopNr = loopNr;
|
|
screenObj->loopData = curViewLoop;
|
|
screenObj->celCount = curViewLoop->celCount;
|
|
|
|
if (screenObj->currentCelNr >= screenObj->celCount) {
|
|
setCel(screenObj, 0);
|
|
} else {
|
|
setCel(screenObj, screenObj->currentCelNr);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set a view table entry to use the specified cel of the current loop.
|
|
* @param screenObj pointer to screen object
|
|
* @param celNr number of cel
|
|
*/
|
|
void AgiEngine::setCel(ScreenObjEntry *screenObj, int16 celNr) {
|
|
assert(screenObj->viewData != NULL);
|
|
|
|
AgiViewLoop *curViewLoop = &_game.views[screenObj->currentViewNr].loop[screenObj->currentLoopNr];
|
|
|
|
// Added by Amit Vainsencher <amitv@subdimension.com> to prevent
|
|
// crash in KQ1 -- not in the Sierra interpreter
|
|
if (curViewLoop->celCount == 0) {
|
|
warning("setCel() called on screen object %d, which has no cels (view %d)", screenObj->objectNr, screenObj->currentViewNr);
|
|
return;
|
|
}
|
|
|
|
if (celNr >= screenObj->celCount) {
|
|
// requested cel not existant
|
|
// instead of error()ing out, we instead clip it
|
|
// At least required for King's Quest 3 on Apple IIgs - walking the planks death cutscene
|
|
// see bug #5832, which is a game bug!
|
|
int16 requestedCelNr = celNr;
|
|
|
|
celNr = screenObj->celCount - 1;
|
|
|
|
warning("Non-existant cel requested for screen object %d", screenObj->objectNr);
|
|
warning("view %d, loop %d, requested cel %d -> clipped to cel %d", screenObj->currentViewNr, screenObj->currentLoopNr, requestedCelNr, celNr);
|
|
}
|
|
|
|
screenObj->currentCelNr = celNr;
|
|
|
|
AgiViewCel *curViewCel;
|
|
curViewCel = &curViewLoop->cel[celNr];
|
|
screenObj->celData = curViewCel;
|
|
screenObj->xSize = curViewCel->width;
|
|
screenObj->ySize = curViewCel->height;
|
|
|
|
// If position isn't appropriate, update it accordingly
|
|
clipViewCoordinates(screenObj);
|
|
}
|
|
|
|
/**
|
|
* Restrict view table entry's position so it stays wholly inside the screen.
|
|
* Also take horizon into account when clipping if not set to ignore it.
|
|
* @param v pointer to view table entry
|
|
*/
|
|
void AgiEngine::clipViewCoordinates(ScreenObjEntry *screenObj) {
|
|
if (screenObj->xPos + screenObj->xSize > SCRIPT_WIDTH) {
|
|
screenObj->flags |= fUpdatePos;
|
|
screenObj->xPos = SCRIPT_WIDTH - screenObj->xSize;
|
|
}
|
|
if (screenObj->yPos - screenObj->ySize + 1 < 0) {
|
|
screenObj->flags |= fUpdatePos;
|
|
screenObj->yPos = screenObj->ySize - 1;
|
|
}
|
|
if (screenObj->yPos <= _game.horizon && (~screenObj->flags & fIgnoreHorizon)) {
|
|
screenObj->flags |= fUpdatePos;
|
|
screenObj->yPos = _game.horizon + 1;
|
|
}
|
|
|
|
if (getVersion() < 0x2000) {
|
|
screenObj->flags |= fDontupdate;
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* Set the view table entry as updating.
|
|
* @param v pointer to view table entry
|
|
*/
|
|
void AgiEngine::startUpdate(ScreenObjEntry *v) {
|
|
if (~v->flags & fUpdate) {
|
|
_sprites->eraseSprites();
|
|
v->flags |= fUpdate;
|
|
_sprites->buildAllSpriteLists();
|
|
_sprites->drawAllSpriteLists();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the view table entry as non-updating.
|
|
* @param v pointer to view table entry
|
|
*/
|
|
void AgiEngine::stopUpdate(ScreenObjEntry *viewPtr) {
|
|
if (viewPtr->flags & fUpdate) {
|
|
_sprites->eraseSprites();
|
|
viewPtr->flags &= ~fUpdate;
|
|
_sprites->buildAllSpriteLists();
|
|
_sprites->drawAllSpriteLists();
|
|
}
|
|
}
|
|
|
|
// loops to use according to direction and number of loops in
|
|
// the view resource
|
|
static int loopTable2[] = {
|
|
0x04, 0x04, 0x00, 0x00, 0x00, 0x04, 0x01, 0x01, 0x01
|
|
};
|
|
|
|
static int loopTable4[] = {
|
|
0x04, 0x03, 0x00, 0x00, 0x00, 0x02, 0x01, 0x01, 0x01
|
|
};
|
|
|
|
/**
|
|
* Update view table entries.
|
|
* This function is called at the end of each interpreter cycle
|
|
* to update the view table entries and blit the sprites.
|
|
*/
|
|
void AgiEngine::updateScreenObjTable() {
|
|
ScreenObjEntry *screenObj;
|
|
int16 changeCount, loopNr;
|
|
|
|
changeCount = 0;
|
|
for (screenObj = _game.screenObjTable; screenObj < &_game.screenObjTable[SCREENOBJECTS_MAX]; screenObj++) {
|
|
if ((screenObj->flags & (fAnimated | fUpdate | fDrawn)) != (fAnimated | fUpdate | fDrawn)) {
|
|
continue;
|
|
}
|
|
|
|
changeCount++;
|
|
|
|
loopNr = 4;
|
|
if (!(screenObj->flags & fFixLoop)) {
|
|
switch (screenObj->loopCount) {
|
|
case 2:
|
|
case 3:
|
|
loopNr = loopTable2[screenObj->direction];
|
|
break;
|
|
case 4:
|
|
loopNr = loopTable4[screenObj->direction];
|
|
break;
|
|
default:
|
|
// for KQ4
|
|
if (getVersion() == 0x3086 || getGameID() == GID_KQ4)
|
|
loopNr = loopTable4[screenObj->direction];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// AGI 2.272 (ddp, xmas) doesn't test step_time_count!
|
|
if (loopNr != 4 && loopNr != screenObj->currentLoopNr) {
|
|
if (getVersion() <= 0x2272 || screenObj->stepTimeCount == 1) {
|
|
setLoop(screenObj, loopNr);
|
|
}
|
|
}
|
|
|
|
if (screenObj->flags & fCycling) {
|
|
if (screenObj->cycleTimeCount) {
|
|
screenObj->cycleTimeCount--;
|
|
if (screenObj->cycleTimeCount == 0) {
|
|
updateView(screenObj);
|
|
screenObj->cycleTimeCount = screenObj->cycleTime;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (changeCount) {
|
|
_sprites->eraseRegularSprites();
|
|
updatePosition();
|
|
_sprites->buildRegularSpriteList();
|
|
_sprites->drawRegularSpriteList();
|
|
_sprites->showRegularSpriteList();
|
|
|
|
_game.screenObjTable[SCREENOBJECTS_EGO_ENTRY].flags &= ~(fOnWater | fOnLand);
|
|
}
|
|
}
|
|
|
|
bool AgiEngine::isEgoView(const ScreenObjEntry *screenObj) {
|
|
return screenObj == _game.screenObjTable;
|
|
}
|
|
|
|
} // End of namespace Agi
|