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objects
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PINK: removed single-line function from SeqTimer
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2018-06-28 23:51:32 +02:00 |
archive.cpp
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PINK: increased buffer size (fixes crash in India Location)
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2018-06-28 23:51:32 +02:00 |
archive.h
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PINK: bugfixes and added basic inventory implementation
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2018-06-28 23:51:32 +02:00 |
cel_decoder.cpp
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PINK: fixed sprites which start playing with delay
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2018-06-28 23:51:32 +02:00 |
cel_decoder.h
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PINK: fixed sprites which start playing with delay
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2018-06-28 23:51:32 +02:00 |
configure.engine
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console.h
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constants.h
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PINK: increased buffer size (fixes crash in India Location)
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2018-06-28 23:51:32 +02:00 |
cursor_mgr.cpp
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PINK: added movement for picked item from inventory
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2018-06-28 23:51:32 +02:00 |
cursor_mgr.h
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PINK: added movement for picked item from inventory
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2018-06-28 23:51:32 +02:00 |
detection_tables.h
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PINK: added basic cursor implementation, fixed sequenceAudio restarting and skipping, fixed various mem leaks, hopefully fixed finding of transparent color index.
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2018-06-28 23:51:32 +02:00 |
detection.cpp
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PINK: moved game descriptions to detection_tables.h
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2018-06-28 23:51:32 +02:00 |
director.cpp
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PINK: added movement for picked item from inventory
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2018-06-28 23:51:32 +02:00 |
director.h
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PINK: started inventory implementation
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2018-06-28 23:51:32 +02:00 |
file.cpp
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PINK: fixed Inventory onClick method and other bugfixes
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2018-06-28 23:51:32 +02:00 |
file.h
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PINK: created constants for magic numbers, improved code in file
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2018-06-28 23:51:32 +02:00 |
module.mk
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PINK: basic walk, left click and seqTimer implementation
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2018-06-28 23:51:32 +02:00 |
pink.cpp
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PINK: added missing cursor
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2018-06-28 23:51:32 +02:00 |
pink.h
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PINK: fixed sprites which start playing with delay
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2018-06-28 23:51:32 +02:00 |
resource_mgr.cpp
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PINK: fixed Inventory onClick method and other bugfixes
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2018-06-28 23:51:32 +02:00 |
resource_mgr.h
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PINK: implemented page state saving
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2018-06-28 23:51:32 +02:00 |
sound.cpp
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PINK: added more constants
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2018-06-28 23:51:32 +02:00 |
sound.h
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PINK: fixed Inventory onClick method and other bugfixes
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2018-06-28 23:51:32 +02:00 |